Christie Monteiro & Eddy Gordo Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
(1+3_F+1+3) Caranguejo Front 35 1
(1+3_F+1+3) Rotacao Front 35 2
d/f+1+2 Cabra Macaco Front 40 1+2
hcf+1+2 Rodeo Spin Front 55 1+2
d+(1+3_2+4) Adeus Duck 45 (1_2)
[F+] (1+3_2+4) Role Left 40 1
[F+] (1+3_2+4) Garganta Right 42 2
[F+] (1+3_2+4) Air Mail Back 60 None
Foot Notes When playing Eddy the non-command throw animations changed to Eddy's old throws.

Basic Arts

Command Move Name Stance Damage Hit Range Properties
1 Jab 6 h
f+1 Forward Jab 6 h
d+1 Down Jab RC 5 s
FC+1 Crouch Jab RC 5 s
2 Straight 12 h
d+2 Down Straight RC 8 s
FC+2 Crouch Straight RC 8 s
3 Gancho 21 h MS CSc
d+3 Low Spin Kick RC 12 l
FC+3 Crouch Spin Kick RC 12 l
4 Roundhouse 16 h JGc
d+4 Shin Kick RC 7 L
(D/F_D),4 Crouch Shin Kick RC 10 L

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Double Punch 6,15 hh
 = 4  = Black Summy RC - -
   = 3    = Fire Kick RLX 20 L SLD
   = 4    = High Thrust RLX 35 h GB KND
1,3 [~D] Island Mirage Combo [RLX] HSP 6,15 hm OC
1,3:4 Freak Show Combo 6,20 m #8 JG RCj
d/f+1 [~F] Mao Esquerda [HSP] 10 m
 = 1 Conbinaso Mao 6 h
(WS_qcf)+1 Cotovelo 12 h
 = 3 Heran Bago RLX 21 M JG
1+2 Rewinder Spin 12,15 hh
 = ~3  = Freak Show 20 m JG RCj
 = 3 [~D]  = Island Mirage [RLX] HSP 13 m OC
d/b+1+2 Double Arm Stinger 12 m BN
b+1+2 Straight Jab 6 h
(u/b_u_u/f)+1+2 Vasuuna BT 21 h OCb FCD RCj
FC+1+2 Crying Needle 20 m #6 RCj
 = ~1  = Needle Cancel RC - -
   = <2    = Hammer Head 30 m
(f_FC,d/f)+1+2 [~b] Handstand Position [Cancel] HSP - -
f+2,1,4 Carnival Rush 8,10,21 hhm #7 KND
d/f+2 Elbow Upper 15 m SH JGc
b+2 Asfixiante 22 m PLD
(WS_qcf)+2 Rising Batida 15 m SH JGc
3,4 Gancho Chibata 21,30 hm CSc[1] KND
3~4 [~B] Slippery Kick Series [HSP] RLX 10,10 LL JG
 = 4 [~B]  = Slider [HSP] RC 15 L
 = 4,4 [~B]  = Slide Flop [HSP] 15,15 Ll MS
 = 4,1+2  = Slider - Crying Needle 15,20 Lm #6 RCj
   = ~1    = Needle Cancel RC - -
     = <2      = Hammer Head 30 m
f+3 Brush Fire HSP 15 m
f,f+3 [~B] [~D] Lunging Brush Fire [HSP ][RLX] 30 m KND
 = ~B,3+4  = Instant Perch Flop Kick HSP 25 m JG
d/f+3 [~D] Island Mirage [RLX] HSP 15 m OC
(d_f,f)+3~3 Heran Bago RLX 21 M JG
d/b+3 [~B] Weed Whacker [HSP] RC 12 L
 = 3  = Hot Plate RLX 15 m
   = ~D    = Hot Plate Cancel RLX - - #5
   = ~B    = Hot Plate Cancel HSP - - #5
   = B    = Handstand Position HSP - - #5
 = 4  = Cutting Leg Whip 15 h #3 CSc
 = ~3  = Bush Whacker 25 M
 = ~4 [~B]  = Shin Cutter [HSP] 15 L RC
   = 4 [~B]    = Cross Cutter [HSP] 15 l
   = 1+2    = Crying Needle 20 m #6 RCj
     = ~1      = Needle Cancel - - RC
       = <2        = Hammer Head 30 m
d+3~4 Religio 12 L OCc
b+3 Knee Thruster 10 m
 = <f  = Kick Out 15 m
 = <3  = Heran Bago 21 M JG
u+3 Acrobacia 35 M GB KND
u/f+3 [~D] Skull Kick [RLX] 25 m OCb OC
 = 3 [~D]  = Freak Show 20 m #8 JG
 = 3+4  = Kick Out RLX 15 L SLD
WS+3 Face Jammer 25 h KND
(qcf_FC,f)+3 Martelo 15 M JG
3+4 [~B_~3] Back Handstand Spring [HSP] 18 M #4 KND
f+3+4 Reversao 8,10 mM JG
f,f+3+4 Boomerang 30 M #7 GB BN
d/f+3+4 Freak Show 20 m #8 JG RCj
d+3+4 Relaxed Position RLX - -
b+3+4 Queixada 35 L KS SLDc OCb
(u_u/f)+3+4 [~D_~B] Fire Kick [RLX] 20 m KND
(FC_WS)+3+4 [~B] [~D] Front Stinger [HSP] [RLX] 12 M SHco SLDc
BT 3+4 Atras Passo 30 M BN
4~3 Satellite Moon 16 m
 = 3 [~B]  = Hot Plate [HSP] RLX 15 m
f+4 [~B] Samba [HSP] 10 m
 = (3+4_3~4) [~B]  = Slippery Kick [HSP] RLX 10,10 LL #2 JG
f,f+4 Black Summy RC - -
 = 3  = Fire Kick RLX 20 L SLD
 = 4  = High Thrust RLX 35 h GB KND
d/f+4 Knee Cap Crusher 12 L
(D,d/b+4_D/B,4) Haule RC 15 m
d/b+4,4,4,4,... [b+4] Barbed Wire [HSP] 22,30,30,30...12 hhhh...m
b+4 Cutting Leg Whip 15 h CSc
 = 3 [~B]  = Weed Whacker [HSP] RC 12 L #1
 = 4 [~D]  = Mars Attacks [RLX] 8,21 MM KND
 = 4,3+4  = Full Mars Attack 8,21,15 MMM OC
(u_u/f)+4 Jumping Roundhouse 28 m KND
(WS_qcf)+4 Circle Kick 15 m
b,b,u/b Wall Jump 15 m
u,u/b Backflip HSP - -
Foot Notes #1 Continue with Weed Whacker extensions.
#2 Continue with Slippery Kick extensions.
#3 Continue with Cutting Leg Whip extensions.
#4 The Handstand Position will cancel the hit.
#5 Fast B or D inputs will cancel the Hot Plate hit. Input the B after the hit to go into Handstand Position.
#6 Holding down or Side Stepping after the move will cancel recovery frames.
#7 Side Stepping right away after the move will cancel recovery frames.
#8 The RC version does not allow you to juggle, does 15 damage and hits grouned opponents.

Handstand Position Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Handstand Position only - HSP
1 Left Flop Punch RC 10 m
 = 3 [~B]  = Weed Whacker [HSP] RC 12 L #5
f+1,2 Roll Out Double Punch 6,15 hh
 = 4  = Black Summy RC - -
   = 3    = Fire Kick RLX 20 L SLD
   = 4    = High Thrust RLX 35 m GB KND
f+1,3 [~D] Roll Out Mirage [RLX] HSP 6,15 hm OC
f+1,3:4 Roll Out Freak Show 6,20 hm #4 JG RCj
1+2 Tuck & Roll HSP - -
2 Right Flop Punch RC 10 m
 = 4 [~B]  = Swirl Kick [HSP] 10,7 L
   = 3 [~B]    = Carnival Sweep [HSP Cancel] RC 25 L
   = 3+4 [~B] [~D]    = Front Stinger [HSP] [RLX] 20 M SHco SLDc
3 Hot Plate RLX 15 m
 = ~D  = Hot Plate Cancel RLX - - #1
 = ~B  = Hot Plate Cancel HSP - - #1
 = B  = Handstand Position HSP - - #1
3~4 [~B] Slippery Kick [HSP] RLX 10,10 LL #2 JG
b+3 Scoot Kick RLX 15 L
(u_d)+(3_4) [~D] Slice Kick [RLX] HSP 10 M
d+3+4 Perch Flop Kick HSP 25 m JG
4 Helicopter HSP 12,12 sh
(u_d) Handstand Sidestep HSP - -
 = <(3_4)  = Carnival Sweep RC 25 L
D Handstand Perch HSP - -
 = 3+4 Delayed Perch Flop Kick HSP 25 m JG
~U Handstand Pause HSP - - #3
b Stand Up - -
N Roll Out RLX - -
Foot Notes #1 Fast B or D inputs will cancel the Hot Plate hit. Input the B after the hit to go into Handstand Position.
#2 Continue with Slippery Kick extensions.
#3 This can only be done as you go into Handstand Position.
#4 The RC version does not allow you to juggle, does 15 damage and hits grouned opponents.
#5 Continue with Weed Whacker extensions.

Rewinder Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Rewinder only - SS
1+2 Spin Slaps 12,15 hh
 = ~3 [~D]  = Freak Show [RC] 20 m #2 JG
 = 3  = Island Mirage HSP 13 m OC
1+4 Banda 17 L PLD
2 Cruncher 18 m BNc OC OCb
3 Hot Plate RLX 15 m
 = ~D  = Hot Plate Cancel RLX - - #1
 = ~B  = Hot Plate Cancel HSP - - #1
 = B  = Handstand Position HSP - - #1
   = 3+4    = Instant Perch Flop Kick HSP 25 m JG
(u_u/f)+3 [~D] Skull Kick [RLX] 25 m OCb
 = 3 [~D]  = Freak Show 20 m #2 JG
 = 3+4  = Kick Out RLX 15 L SLD
3+4 Wheel Kick 6,6 hm RCj JG
 = 3+4  = Skull Kick 25 M BN OCb
   = 3+4    = Sao Paulo Special 18 M KND
     = u/f+3+4 [~B_~D]      = Fire Kick [RLX] 20 m KND
4 [~B] Swirl Kick [HSP] 10,7 L
 = 3 [~B]  = Carnival Sweep [HSP Cancel] RC 25 L KND
 = 3+4 [~B] [~D]  = Front Stinger [HSP] [RLX] 20 M PLDc SHco KS
4~3 [~B] Leaping Face Kick [HSP] 50 h GB KND
Foot Notes #1 Fast B or D inputs will cancel the Hot Plate hit. Input the B after the hit to go into Handstand Position.
#2 The RC version does not allow you to juggle, does 15 damage and hits grouned opponents.

Relaxed Position Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Relaxed Position only - RLX
1 Negativa Left 10 l
 = 3 [~D] Brush Fire [RLX] HSP 15 m OC
 = 4 Cutting Leg Whip 15 h #1 CSc
f+1+2 Crying Needle 20 m #3
 = ~1  = Needle Cancel RC - -
   = <2    = Hammer Head 30 m
f,f+1+2 Headlong Dive 15 m
2 Negativa Right 18 m
 = 3  = Martelo 15 M JG
 = f+3 [~D] [~B]  = Lunging Brush Fire [RLX] [HSP] 30 m KND
 = 4 [~B] Samba [HSP] 10 m
3,4 Rio Delight 14,28 Lm
3~4 Scoop Up Kick 20 M JG
3+4 [~B_~3] Back Handspring [HSP] 25 M #2
f+3+4 Quick Spring 20 m KND
b,b+3+4 Rising Feet Lunge BT 20 m KND
4~3 Flare HSP 12,10 Ll
4,3+4 [~B_~3] Mid Kick - Back Handspring [HSP] 16,25 mM #3
f Cancel - Roll Forward - -
b Cancel - Roll Back - -
(u_d) Relax Side Roll Out - -
(u/f_u/b_d/f_d/b) Relax Cancel - -
Foot Notes #1 Continue with Cutting Leg Whip extensions.
#2 Holding back will cancel the Handspring, tapping 3 will cause the Handspring to hit before going into Handstand Position.
#3 Hold down or Side Step right away after the move to cancel recovery frames.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+3+4 Fruit Picker 40,40 [!][!]
 = b,b  = Cancel - -

String Hit Arts

Command Hits Damage Hit Range
4~3,4,2,4 16,20,28,7,8 mmmhh
 = 3 6 12 L
 = 4,3+4,3+4,3+4,d/b+3+4,u/f+3+4 12 9,13,6,6,21,15,20 mmmhmmm
Foot Notes The 6 hit string can be continued infinitely with Cutting Leg Whip extensions