 |
This section contains the technical wall information such as
damages and tech roll frame data. A more elaborate break down of
wall properties can be found in wall basics system section. |
| 0 |
Standing hits against the wall, this can even be a power hit.
(Paul's qcf+2, Bryan's f,f+2) |
| 0 |
Juggle, hitting the wall face first. (Paul ws+2, 1, 1, etc...) |
| 0 |
Standing or juggle side hit. (Hwoarang f,N,d,d/f+4, b+4 along
side wall) |
| 3 |
Any type of Position Change (1+3~f, 1+3~u, etc...) |
| 4 |
Basic juggle hit or standing power hit at a distance. (Paul's
qcf+2, Craig's b+4) |
| Varies |
Special command throws (See footnotes on Character Move Lists) |
|
| |
Tekken 4 has 8 different wall tech classes. These classes indicate
when a particular character within the class can initiate a tech
roll after hitting the wall. To find out which types of wall hits
allow the different types of tech roll, refer to the wall basics
section.
First of all, any type of tech roll can only be executed when your
character's feet are on the ground. The base value is 6 frames after
your character's feet touch the ground. |
| 5 |
Christie Monteiro, Ling Xiaoyu, Yoshimitsu, Jin Kazama, Nina
Williams, Julia Chang |
| 6 |
Steve Fox, Craig Marduk |
| 7 |
Kazuya Mishima, Bryan Fury, Kuma/Panda |
| 8 |
Lei Wulong, Lee Chaolan, King |
| 9 |
Hwoarang |
| 10 |
Marshall Law |
| 12 |
Paul Phoenix |
| 13 |
Heihachi Mishima |
|
| |
| Face Wall Tech |
D or D/B |
Base Value |
| Regular Wall Tech |
1 or 2 or 3 or 4 |
Base Value + Character Modifier |
| Wall Blocking |
B or D/B |
Base Value + Character Modifier + 1 |
| Ground Tech |
1 or 2 or 3 or 4 |
Base Value + 20~28 |
|
| |
| |
|
|
|
|