All characters have to ability to tackle the opponent during a run, check the running system section for more details on how
to tackle during a run. A few characters can perform a Tackle from standing position.
Character
Command
Kazuya Mishima
FC+1+2 or d+1+2 or d/b+1+2
King
FC+1+2
Paul Phoenix
FC+1+2 or d/b+1+2
Craig Marduk
VTS 1+2
Tackle Attacks
After a successful tackle you can execute various tackle attacks depending on the character you are playing and the the position
of your opponent at the moment of tackle impact. Craig Marduk has his own Tackle chart further down this page.
Character
Place
Command
Name
Note
Any Character
Front
1,2,1,2,(1,2_2,1)
Mounted Punches
#1 #2
2,1,2,1,(1,2_2,1)
Mounted Punches
#1 #2
Back
2,1,2,1,(1,2_2,1)
Back Mounted Punches
#1 #2
1,2,1,2,(1,2_2,1)
Back Mounted Punches
#1 #2
Yoshimitsu
Front
(1_2)
Sword Stab
Back
(1_2)
Sword Stab
Paul Phoenix
Front
1+2
Cross Arm Lock
(1,2,1_2,1,2),1+2
Triple Punches - Cross Arm Lock
2,D+1,1,N+4,1,1+2
Ultimate Punishment
Jin Kazama
Front
1+2
Cross Arm Lock
(1,2,1_2,1,2),1+2
Triple Punches - Cross Arm Lock
Nina Williams
Front
1+2
Cross Arm Lock
3+4
Leg Cross Hold
(1,2,1_2,1,2)
Triple Punches
= 1+2
= Cross Arm Lock
= 3+4
= Leg Cross Hold
King
Front
1+2
Cross Arm Lock
= 1+2
= Arm Twist
3+4
Leg Cross Hold
= 1+2
= Ultimate S.T.F
(1,2,1_2,1,2)
Triple Punches
= 1+2
= Cross Arm Lock
= 1+2
= Arm Twist
= 3+4
= Leg Cross Hold
= 1+2
= Ultimate S.T.F
Tackle Reversals
Some characters have to ability to reverse/parry the tackle and reverse some tackle attacks. These only apply to a front tackle.
Character
Place
Move
Reversal or Parry Command
Note
Paul Phoenix
Front
Tackle
b+2+4
#1
Cross Arm Lock
1+2,2,2,2,2,2
#2
Paul's 1st Punch (Right Only)
1,1,2
Craig Marduk
Front
Tackle
b+3+4
#1
Cross Arm Lock
1+2,2,2,2,2,2
#2
Paul's 1st Punch (Right Only)
1+2,1+2,1+2
Marshall Law
Front
Tackle
b+1+2
#1
Front
Tackle
b+2+4
#1
Jin Kazama
Front
Tackle
b+2+4
#1
Steve Fox
Front
Tackle
2~f
#1
Bryan Fury
Front
Tackle
b+1+2
#1
Nina Williams
Front
Tackle
b+2+4
#1
Lei Wulong
Front
Tackle
f+3+4
#1
King
Front
Cross Arm Lock
1+2,2,2,2,2,2
#2
Leg Cross Hold
1+2,1,1,1,1,1
#2
Tackle Escapes
All characters can escape tackles and most of the tackle attacks. All front and back tackle attacks are listed to make clear
which are escapable.
Character
Place
Move
Escape Command
Note
All Characters
Front
Tackle
2 (Avoid Tackle)
#1
Tackle
1+2 (Tackle Over Turn)
#2 #4
Back
Tackle
None
Front
1st Mounted Punch (Left)
2
1st Mounted Punch (Right)
1
4th Mounted Punch (Left)
2
4th Mounted Punch (Right)
1
2nd - 3rd - 5th Mounted Punch
None
Back
1st Mounted Punch (Left)
1
1st Mounted Punch (Right)
2
2nd to 5th Mounted Punch
None
Front
Cross Arm Lock
1+2,2,2,2,2
Leg Cross Lock
1+2,1,1,1,1
Arm Twist
None
Ultimate S.T.F. (King)
None
Ultimate Punishment (Paul)
None
#3
Craig Marduk Tackle Arts & Escapes
Below is a full break down of the Craig Marduk spear tackle system. The spear tackle cannot be over turned like the usual tackle, you
have to escape it early. When Craig tackles from a long distance or when you are in a special stance it is not escapable. You can
tell by looking at the animation of the spear tackle, if it looks like a normal running tackle you can escape, if you see the little
arched lunge right before he hits you cannot escape the spear tackle.