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All characters have to ability to tackle the opponent during
a run, check the running system section for more details on how
to tackle during a run. A few characters can perform a Tackle from
standing position.
|
| Kazuya Mishima |
FC+1+2 or d+1+2 or d/b+1+2 |
| King |
FC+1+2 |
| Paul Phoenix |
FC+1+2 or d/b+1+2 |
| Craig Marduk |
VTS 1+2 |
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| Tackle Attacks |
After a successful tackle you can execute various tackle attacks
depending on the character you are playing and the the position
of your opponent at the moment of tackle impact. Craig Marduk has
his own Tackle chart further down this page.
|
| Any Character |
Front |
1,2,1,2,(1,2_2,1) |
Mounted Punches |
#1 #2 |
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|
2,1,2,1,(1,2_2,1) |
Mounted Punches |
#1 #2 |
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Back |
2,1,2,1,(1,2_2,1) |
Back Mounted Punches |
#1 #2 |
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|
1,2,1,2,(1,2_2,1) |
Back Mounted Punches |
#1 #2 |
| Yoshimitsu |
Front |
(1_2) |
Sword Stab |
|
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Back |
(1_2) |
Sword Stab |
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| Paul Phoenix |
Front |
1+2 |
Cross Arm Lock |
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(1,2,1_2,1,2),1+2 |
Triple Punches - Cross Arm Lock |
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2,D+1,1,N+4,1,1+2 |
Ultimate Punishment |
|
| Jin Kazama |
Front |
1+2 |
Cross Arm Lock |
|
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|
(1,2,1_2,1,2),1+2 |
Triple Punches - Cross Arm Lock |
|
| Nina Williams |
Front |
1+2 |
Cross Arm Lock |
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3+4 |
Leg Cross Hold |
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(1,2,1_2,1,2) |
Triple Punches |
|
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= 1+2 |
= Cross Arm Lock |
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= 3+4 |
= Leg Cross Hold |
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| King |
Front |
1+2 |
Cross Arm Lock |
|
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= 1+2 |
= Arm Twist |
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3+4 |
Leg Cross Hold |
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= 1+2 |
= Ultimate S.T.F |
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(1,2,1_2,1,2) |
Triple Punches |
|
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= 1+2 |
= Cross Arm Lock |
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= 1+2 |
= Arm Twist |
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= 3+4 |
= Leg Cross Hold |
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= 1+2 |
= Ultimate S.T.F |
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| Tackle Reversals |
Some characters have to ability to reverse/parry the tackle and
reverse some tackle attacks. These only apply to a front tackle.
|
| Paul Phoenix |
Front |
Tackle |
b+2+4 |
#1 |
| |
|
Cross Arm Lock |
1+2,2,2,2,2,2 |
#2 |
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Paul's 1st Punch (Right Only) |
1,1,2 |
|
| Craig Marduk |
Front |
Tackle |
b+3+4 |
#1 |
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|
Cross Arm Lock |
1+2,2,2,2,2,2 |
#2 |
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|
Paul's 1st Punch (Right Only) |
1+2,1+2,1+2 |
|
| Marshall Law |
Front |
Tackle |
b+1+2 |
#1 |
| |
Front |
Tackle |
b+2+4 |
#1 |
| Jin Kazama |
Front |
Tackle |
b+2+4 |
#1 |
| Steve Fox |
Front |
Tackle |
2~f |
#1 |
| Bryan Fury |
Front |
Tackle |
b+1+2 |
#1 |
| Nina Williams |
Front |
Tackle |
b+2+4 |
#1 |
| Lei Wulong |
Front |
Tackle |
f+3+4 |
#1 |
| King |
Front |
Cross Arm Lock |
1+2,2,2,2,2,2 |
#2 |
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|
Leg Cross Hold |
1+2,1,1,1,1,1 |
#2 |
|
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| Tackle Escapes |
| All characters can escape tackles and most of the tackle attacks.
All front and back tackle attacks are listed to make clear which are
escapable. |
| All Characters |
Front |
Tackle |
2 (Avoid Tackle) |
#1 |
| |
|
Tackle |
1+2 (Tackle Over Turn) |
#2 #4 |
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Back |
Tackle |
None |
|
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Front |
1st Mounted Punch (Left) |
2 |
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1st Mounted Punch (Right) |
1 |
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4th Mounted Punch (Left) |
2 |
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4th Mounted Punch (Right) |
1 |
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2nd - 3rd - 5th Mounted Punch |
None |
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Back |
1st Mounted Punch (Left) |
1 |
|
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1st Mounted Punch (Right) |
2 |
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2nd to 5th Mounted Punch |
None |
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Front |
Cross Arm Lock |
1+2,2,2,2,2 |
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Leg Cross Lock |
1+2,1,1,1,1 |
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Arm Twist |
None |
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Ultimate S.T.F. (King) |
None |
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Ultimate Punishment (Paul) |
None |
#3 |
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| Craig Marduk Tackle Arts & Escapes |
Below is a full break down of the Craig Marduk spear tackle system.
The spear tackle cannot be over turned like the usual tackle, you
have to escape it early. When Craig tackles from a long distance
or when you are in a special stance it is not escapable. You can
tell by looking at the animation of the spear tackle, if it looks
like a normal running tackle you can escape, if you see the little
arched lunge right before he hits you cannot escape the spear tackle. |
| All Characters |
Front |
Tackle |
1+2 |
|
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|
Left Mounted Punch (1) |
2 (Block - Mount Continues) |
#2 |
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Left Mounted Punch (1) |
2+4 (Escape - Mount Ends) |
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Left Mounted Punch (1+3) |
2 (Block - Mount Ends) |
#1 |
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|
Left Mounted Punch (1+3) |
2+4 (Craig Counters with Leg Lock) |
#1 |
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|
Right Mounted Punch (2) |
1 (Block - Mount Continues) |
#2 |
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Right Mounted Punch (2) |
1+3 (Escape - Mount Ends) |
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Right Mounted Punch (2+4) |
1 (Block - Mount Ends) |
#1 |
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|
Right Mounted Punch (2+4) |
1+3 (Craig Counters with Leg Lock) |
#1 |
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Fake Out 4th Punch (1~2) |
1 (Block - Mount Continues) |
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Fake Out 4th Punch (2~1) |
2 (Block - Mount Continues) |
|
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Skull Bash |
None |
|
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Arm Bar |
1+2 |
#3 |
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Back |
Tackle |
None |
|
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Left Mounted Punch (1) |
2 (Block - Mount Continues) |
#2 |
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Left Mounted Punch (1) |
2+4 (Escape - Mount Ends) |
|
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Left Mounted Punch (1+3) |
2 (Block - Mount Ends) |
#1 |
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Left Mounted Punch (1+3) |
2+4 (Craig Counters with Choke) |
#1 |
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Right Mounted Punch (2) |
1 (Block - Mount Continues) |
#2 |
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Right Mounted Punch (2) |
1+3 (Escape - Mount Ends) |
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Right Mounted Punch (2+4) |
1 (Block - Mount Ends) |
#1 |
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Right Mounted Punch (2+4) |
1+3 (Craig Counters with Choke) |
#1 |
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Fake Out 4th Punch (1~2) |
1 (Block - Mount Continues) |
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Fake Out 4th Punch (2~1) |
2 (Block - Mount Continues) |
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Skull Bash |
None |
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Choke Sleeper |
None |
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