All characters have to ability to tackle the opponent during a run, check the running system section for more details on how to tackle during a run. A few characters can perform a Tackle from standing position.

 
Character Command
Kazuya Mishima FC+1+2 or d+1+2 or d/b+1+2
King FC+1+2
Paul Phoenix FC+1+2 or d/b+1+2
Craig Marduk VTS 1+2
 
 
Tackle Attacks

After a successful tackle you can execute various tackle attacks depending on the character you are playing and the the position of your opponent at the moment of tackle impact. Craig Marduk has his own Tackle chart further down this page.

 
Character Place Command Name Note
Any Character Front 1,2,1,2,(1,2_2,1) Mounted Punches #1 #2
    2,1,2,1,(1,2_2,1) Mounted Punches #1 #2
  Back 2,1,2,1,(1,2_2,1) Back Mounted Punches #1 #2
    1,2,1,2,(1,2_2,1) Back Mounted Punches #1 #2
Yoshimitsu Front (1_2) Sword Stab  
  Back (1_2) Sword Stab  
Paul Phoenix Front 1+2 Cross Arm Lock  
    (1,2,1_2,1,2),1+2 Triple Punches - Cross Arm Lock  
    2,D+1,1,N+4,1,1+2 Ultimate Punishment  
Jin Kazama Front 1+2 Cross Arm Lock  
    (1,2,1_2,1,2),1+2 Triple Punches - Cross Arm Lock  
Nina Williams Front 1+2 Cross Arm Lock  
    3+4 Leg Cross Hold  
    (1,2,1_2,1,2) Triple Punches  
     = 1+2  = Cross Arm Lock  
     = 3+4  = Leg Cross Hold  
King Front 1+2 Cross Arm Lock  
     = 1+2  = Arm Twist  
    3+4 Leg Cross Hold  
     = 1+2  = Ultimate S.T.F  
    (1,2,1_2,1,2) Triple Punches  
     = 1+2  = Cross Arm Lock  
       = 1+2    = Arm Twist  
     = 3+4  = Leg Cross Hold  
       = 1+2    = Ultimate S.T.F  
Foot Notes#1 Yoshimitsu cannot do any Mounted Punches.
#2 Craig Marduk does not have the basic Mounted Punches.
 
 
Tackle Reversals

Some characters have to ability to reverse/parry the tackle and reverse some tackle attacks. These only apply to a front tackle.

 
Character Place Move Reversal or Parry Command Note
Paul Phoenix Front Tackle b+2+4 #1
    Cross Arm Lock 1+2,2,2,2,2,2 #2
    Paul's 1st Punch (Right Only) 1,1,2  
Craig Marduk Front Tackle b+3+4 #1
    Cross Arm Lock 1+2,2,2,2,2,2 #2
    Paul's 1st Punch (Right Only) 1+2,1+2,1+2  
Marshall Law Front Tackle b+1+2 #1
  Front Tackle b+2+4 #1
Jin Kazama Front Tackle b+2+4 #1
Steve Fox Front Tackle 2~f #1
Bryan Fury Front Tackle b+1+2 #1
Nina Williams Front Tackle b+2+4 #1
Lei Wulong Front Tackle f+3+4 #1
King Front Cross Arm Lock 1+2,2,2,2,2,2 #2
    Leg Cross Hold 1+2,1,1,1,1,1 #2
Foot Notes#1 Input the reversal or parry command as if you would for a normal punch attack.
#2 Input the reversal well before the actual animation
 
 
Tackle Escapes
All characters can escape tackles and most of the tackle attacks. All front and back tackle attacks are listed to make clear which are escapable.
 
Character Place Move Escape Command Note
All Characters Front Tackle 2 (Avoid Tackle) #1
    Tackle 1+2 (Tackle Over Turn) #2 #4
  Back Tackle None  
  Front 1st Mounted Punch (Left) 2  
    1st Mounted Punch (Right) 1  
    4th Mounted Punch (Left) 2  
    4th Mounted Punch (Right) 1  
    2nd - 3rd - 5th Mounted Punch None  
  Back 1st Mounted Punch (Left) 1  
    1st Mounted Punch (Right) 2  
    2nd to 5th Mounted Punch None  
  Front Cross Arm Lock 1+2,2,2,2,2  
    Leg Cross Lock 1+2,1,1,1,1  
    Arm Twist None  
    Ultimate S.T.F. (King) None  
    Ultimate Punishment (Paul) None #3
Foot Notes#1 Input within 2 frames for a Running Tackle and within 4 frames for a Standing Tackle after the hit frame.
#2 Input right before your back hits the ground. After over turning the Tackle you can use Tackle follow up attacks.
#3 The 1st right punch is escapable, the attacks after that are not escapable.
#4 Craig can do his usual Spear Tackle attacks after Tackle Over Turn.
 
 
Craig Marduk Tackle Arts & Escapes

Below is a full break down of the Craig Marduk spear tackle system. The spear tackle cannot be over turned like the usual tackle, you have to escape it early. When Craig tackles from a long distance or when you are in a special stance it is not escapable. You can tell by looking at the animation of the spear tackle, if it looks like a normal running tackle you can escape, if you see the little arched lunge right before he hits you cannot escape the spear tackle.

 
Character Place Move Escape or Blaock Command Note
All Characters Front Tackle 1+2  
    Left Mounted Punch (1) 2 (Block - Mount Continues) #2
    Left Mounted Punch (1) 2+4 (Escape - Mount Ends)  
    Left Mounted Punch (1+3) 2 (Block - Mount Ends) #1
    Left Mounted Punch (1+3) 2+4 (Craig Counters with Leg Lock) #1
    Right Mounted Punch (2) 1 (Block - Mount Continues) #2
    Right Mounted Punch (2) 1+3 (Escape - Mount Ends)  
    Right Mounted Punch (2+4) 1 (Block - Mount Ends) #1
    Right Mounted Punch (2+4) 1+3 (Craig Counters with Leg Lock) #1
    Fake Out 4th Punch (1~2) 1 (Block - Mount Continues)  
    Fake Out 4th Punch (2~1) 2 (Block - Mount Continues)  
    Skull Bash None  
    Arm Bar 1+2 #3
  Back Tackle None  
    Left Mounted Punch (1) 2 (Block - Mount Continues) #2
    Left Mounted Punch (1) 2+4 (Escape - Mount Ends)  
    Left Mounted Punch (1+3) 2 (Block - Mount Ends) #1
    Left Mounted Punch (1+3) 2+4 (Craig Counters with Choke) #1
    Right Mounted Punch (2) 1 (Block - Mount Continues) #2
    Right Mounted Punch (2) 1+3 (Escape - Mount Ends)  
    Right Mounted Punch (2+4) 1 (Block - Mount Ends) #1
    Right Mounted Punch (2+4) 1+3 (Craig Counters with Choke) #1
    Fake Out 4th Punch (1~2) 1 (Block - Mount Continues)  
    Fake Out 4th Punch (2~1) 2 (Block - Mount Continues)  
    Skull Bash None  
    Choke Sleeper None  
Foot Notes#1 Cannot be used as 4th punch.
#2 Mount automaticly ends after blocking 4th punch.
#3 Only Paul, Nina, Craig and King can reverse the Armbar. Craig can reverse the reversal with 1+2. Continue infinitely.