These charts below are an extension to Yoshimitsu's movelist.
Yoshimitsu can steal other characters moves by using the Sword Flash
(1+4) and later on use that move by pushing 1+4 once again. The
stolen move carries over to the next round and won't be lost until
it's actually used or the fight is over. In order to steal the move
you do not actually have to counter the move in question, he can
steal the move across screen or while he is getting hit. Once Yoshimitsu
has stolen a move his sword will be glowing red.
Yoshimitsu will steal entire string regardless of whether your opponent
completes the string or not, and he can also steal various strings
at different points of the string. The commands in the first column
of the chart will end at the move Yoshimitsu is stealing, so some
strings will have multiple listings. For example he can steal Ling's
1,2,1 at any of the three hits and the result will be the full string.
On the other hand he can steal Craig's 2 for example (which results
into a 2,d+1+2 being executed), but he cannot actually steal that
string by doing a Sword Flash during the d+1+2 animation of that
same string.
In the second column you will see what Yoshimitsu does when using
the stolen moves and if he has any optional inputs from the stolen
move. What he does after pushing 1+4 will be listed in the original
character legend, optional input will be listed under it in the
usual fashion with the buttons you need to push after using the
stolen moves and a short description if needed.
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