Nina Williams Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
F+2+4 Arm Grab Flip Front 30 2
2+4 Lifting Toss Front 30 2
2+4~B Revolving Elbow Strike Front 10,20 2
(d/b+2+4_2+4~D) Guillotine Choke Front 10,20 2
u/f+1+2 Neck Throw Front 40 1+2 #1
d/f,d/f+1 Embracing Elbow Strike Front 33 1+2
1+3+(u_d_b_f) Position Change Any 0 1
(F+2+4_2+4) Rolling Triangle Lock Left 40 1
(F+2+4_2+4) Swinging Toss Right 38 2
(F+2+4_2+4) Triangle Hold Back 60 None
Foot Notes #1You can tech roll to reduce damage by 20.

Multi Throw Arts

Command Throw Name Type Damage Escape Properties
(qcf+1+2_b+2+4) Palm Strike 15 2 #1
 = 3,4,3,1+2  = Arm Bar 30 1+2
 = 2,3,4,2,2  = Double Snap 15,15 2
   = 1,3+4,1,2,1+2    = Neck Crusher 35 1
   = 1,2,4,3,1+2+3    = Gale Tech Strech 45 1+2
 = 1,3,2,1  = Standing Reverse Arm Lock 20 1
   = 3,1,4,1+2,1+2    = Rear Gale Tech Falcon Wing 25 1+2
   = 2,1,3,4,1+2    = Falling Reverse Arm Lock 25 2
(b,f+3_WS+3_2,3_1,2,3):1+2 Spider Knee - Double Snap 15 None #3
 = 1,3+4,1,2,1+2  = Neck Crusher 35 1
 = 1,2,4,3,1+2+3  = Gale Tech Strech 45 1+2
2+4 Lifting Toss 30 2
 = 1,2,1  = Shoulder Buster 35 None #2
 = 2,1,3  = Arm Lock 10 None
(WR_f,f,f)+3 Leaping Heel Hold 20,20 2 CH
 = 1,3,2+4,3+4,1+2  = Achilles Tendon Lock 45 1+2
 = 3,1,4,2+4  = Knee Cross Lock 35 1
u/f+3+4 Quick Leap Heel Hold 20,20 2
 = 1,3,2+4,3+4,1+2  = Achilles Tendon Lock 45 1+2
 = 3,1,4,2+4  = Knee Cross Lock 35 1
qcf+3+4 Crab Claw 15 1
 = 3+4,3,4,1+2  = Commando Arm Lock 35 1
 = 3+4,4,2,1+2  = Heel Hold 20 2
   = 3,1,4,2+4    = Knee Cross Lock 35 1
   = 1,3,2+4,3+4,1+2    = Achilles Tendon Lock 45 2
qcb+1+4 Betrayer 15 None
 = 1,3,2,1  = Standing Reverse Arm Lock 20 1
   = 3,1,4,1+2,1+2    = Rear Gale Tech Falcon Wing 25 1+2
   = 2,1,3,4,1+2    = Falling Reverse Arm Lock 25 2
 = 2,1,1+2,1+2+3  = Twisted Nightmare 28 2
   = 1,3+4,1,2,1+2    = Neck Crusher 35 1
   = 1,2,4,3,1+2+3    = Gale Tech Strech 45 1+2
Foot Notes #1 When reversing a left punch (b+2+4) Nina will execute the Palm Strike.
#2 Initial throw does no damage when doing the Shoulder Buster.
#3 The 1+2 needs to be pushed on the Just Frame.

Special Arts

Command Move Name Stance Damage Hit Range Properties
d/f+1<2 Double Punch 10,15 mh #2
WS+1<2 Double Punch 12,15 mh #2
1<2 Double Punch 4,10 hh #2
BT 1_2 Double Punch 15,10 hh #2
 = <3  = Spider Knee 15 m FSc
   = :1+2    = Double Snap 15 Throw #4 #9
 = <4  = Bermuda Triangle 22 h
 = <f+1+2  = Blonde Bomb 20 m
 = <1<4  = Biting Snake 6,8 hl RC
 = 1<2<f+1+2  = Punch Rush - Blonde Bomb 6,6,20 hhm
(d_FC)+1,2,4 Twin Low Jabs - Toe Kick 5,8,15 ssm
b+1 Killing Blade 15 h CF
f,f+1 Assassin Dagger 14 h OS PLDc
d/b,d,d/f+1 Skull Splitter 12 M
FC,d/b+1 Helping Hand 10 m
SS+1 Snake Shot 15 m
 = ~F  = Crouch Dash - -
   = 1+2    = Palm Grab 15 Throw #4
   = 3    = Bad Habit 25 m MS DSc
   = 4    = Flip Heel Kick KND 20 M #6
   = d/b,d/b+2+3    = Evil Mist 0
 = ~B  = Sway - - RC #5
   = 1+4    = Betrayer 15 Throw #4
SS+1,2 Double Shot 15,15 mm
d+1,N+4 Low Jab - Rising Kick 5,10 sm
1+4 Ivory Cutter 5,15 mm OCb KS
d/f+1+2 Cross Blade 6,8 mm MS FSc
(WS_f_f,f)+1+2 Blonde Bomb 20_20_30 m
SS+1+2 Spiral Explosion 20 m
2 Straight Jab 10 h
 = <f+1+2  = Blonde Bomb 20 m
 = <1<4  = Jab - Low Kick 6,8 hl RC
 = <3  = Spider Knee 15 m FSc
   = :1+2    = Double Snap 15 Throw #4 #9
 = <4  = Roundhouse 22 h
(FC_d)+2,4 Low Jab - Toe Kick (8_10),15 sm
b+2,2 Double Slap 15,18 hh #1
d/b+2 Backhand Body Blow 20 m FS
f,f+2 Quick Panther Claw 15 h SH
f,F+2 Panther Claw 21 h SH
SS+2 Lift Shot 15 m JGc
d,d/f+2 Shut Up 24 m JG
3<4 Head Ringer 25,15 hh GB CFSc
(qcf_f,f)+3 Bad Habit 25 m MS DSc
(WR_f,f,f)+3 Leaping Slash Kick 20 m
3,3 Spike Combo 25,10 hl
 = 2  = Upper 10 m JG
 = f+2  = Delayed Upper 15 m SH JGc
 = 4  = High Kick 20 h
 = d+4  = Shin Kick 7 L
(FC_d)+3,2 Low Spin Kick - Upper 12,10 Lm JG
(FC_d)+3,N+4 Low Spin Kick - High Kick 12,20 Lh
(FC_D)+3,4 Low Spin Kick - Shin Kick 12,7 Ll
u/f,N,(d_d/b_d/f)+3,2 Hop - Low Spin Kick - Upper 25,10 Lm JG
u/f,N,(d_d/b_d/f)+3,3 Hop - Low Spin Kick - Front Kick 25,15 Lm
u/f,N,(d_d/b_d/f)+3,4 Hop - Low Spin Kick - High Kick 25,20 Lh
d/f+3<2 Creeping Snake 10,12 mh
 = [~U_~D]  = Side Step - -
   = ~2    = Lift Shot 15 m JGc
 = <4  = Roundhouse 22 h
 = d+3  = Low Spin Kick 10 L RC
   = 2    = Upper 10 m JG
   = 4    = High Kick 15 h
 = (~d_~d/f)+3,3  = Spike Combo 20,10 hl
   = 2    = Upper 10 m JG
   = 4    = High Kick 20 h
   = d+4    = Shin Kick 7 L
 = (~d_~d/f)+3<4  = Head Ringer 20,22 hh CFSc
 = <3  = Divine Cannon 25 m GB JG
 = <1<4  = Biting Snake 6,8 hL RC
d/f+3<1 Assault 10,10 mh
 = [~U_~D]  = Side Step - -
   = ~2    = Lift Shot 15 m JGc
 = 2,f+1+2  = Blonde Bomb 6,20 hm
d/f+3<3<3<4 Flash Kicks - Roundhouse 10,6,8,15 mhhh CFSc
d/f+3<4 Mid Kick - Roundhouse 10,15 mh
(d,d/b+3_d/b+3+4) Divine Cannon 25 m GB JG
(d_d/f)+3+4 Twisted Mind 16 - #3
b,f+3 Spider Knee 15 m FSc
 = :1+2  = Double Snap 15 Throw #4 #9
WS+3 Rising Spider Knee 15 m JGc
 = :1+2  = Double Snap 15 Throw #4 #9
b+4 Stinger Heel 20 h SH
SS+4 Heel Slicer 10 L BS KS
(qcf_f,f)+4 Flip Heel Kick KND 20 M #6
d,d/f+4 Wipe the Floor 15 L BS RC
(FC_d)+4,1 Shin Kick - Spin Punch 10_7,10 sh #7
 = [~U_~D]  = Side Step - -
   = ~2    = Lift Shot 15 m JGc
D/F+4,N+1 Low Shin Kick - Spin Punch 10,10 lh #7
 = [~U_~D]  = Side Step - -
 = ~2  = Lift Shot 15 m JGc
4,3 Blonde Attack 15,15 hL
 = 2  = Upper 10 m JG
 = 4  = High Kick 20 h
 = d+4  = Shin Kick 7 L
u/f+4,3,4 Can Opener 20,10,14 hlh
d/b+4 Slicer FCD 7 L
d/b+4,3 Slicer - Divine Cannon 7,21 Lm JG
b+2+4 High and Mid Attack Reversal varies - #8
b,b,u/b Wall Jump 15 m
Foot Notes #1 Female opponents can slap reverse Nina with 2 Nina can slap again with 2.
#2 All Double Punch variation can be followed up with attacks listed..
#3 Move can only be done when the opponent is knocked of his feet.
#4 Continue with the corresponding Multi Throw extentions.
#5 During the Sway Nina is in crouch and can do any WS move.
#6 Nina takes damge if the move completely whiffs the opponent.
#7 Second hits is cancel when buffering a Side Step.
#8 A left punch reversal results into a Palm Grab and cannot be chicken, it can be escpaed with 2.
#9 The Spider Knee is replaced with the Double Snap, the Spider Knee damage is ignored.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+1+2 Hunting Swan 95 ! CF JG
 = u,u  = Cancel - -
qcf,D/B+2+3 Evil Mist 0 SH

String Hit Arts

Command Hits Damage Hit Range
1,2,1,2,3,3,2,1,2,4 10 4,10,6,6,7,9,6,6,6,30 hhhhhlhhhh
1,2,1,2,3,3,2,1,4,3 10 4,10,6,6,7,9,6,6,5,25 hhhhhlhhlm
1,2,1,2,4,3,4,2,4,3 10 4,10,6,6,9,9,5,6,5,25 hhhhhllmlm
d/f+1,2,1,2,3,3,2,1,2,4 10 10,15,6,6,7,9,6,6,6,30 mhhhhlhhhh
d/f+1,2,1,2,3,3,2,1,4,3 10 10,15,6,6,7,9,6,6,5,25 mhhhhlhhlm
d/f+1,2,1,2,4,3,4,2,4,3 10 10,15,6,6,9,9,5,6,5,25 mhhhhllmlm
WS+1,2,1,2,3,3,2,1,2,4 10 12,15,6,6,7,9,6,6,6,30 mhhhhlhhhh
WS+1,2,1,2,3,3,2,1,4,3 10 12,15,6,6,7,9,6,6,5,25 mhhhhlhhlm
WS+1,2,1,2,4,3,4,2,4,3 10 12,15,6,6,9,9,5,6,5,25 mhhhhllmlm
BT (1_2),2,1,2,3,3,2,1,2,4 10 15,10,6,6,7,9,6,6,6,30 hhhhhlhhhh
BT (1_2),2,1,2,3,3,2,1,4,3 10 15,10,6,6,7,9,6,6,5,25 hhhhhlhhlm
BT (1_2),2,1,2,4,3,4,2,4,3 10 15,10,6,6,9,9,5,6,5,25 hhhhhllmlm