Marshall Law Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
2+4 Hopping Frog Front 30 2
F+2+4 Dragon's Fire Front 7,23 2
d/f+1+2 Chastisement Punch Front 30 1+2
 = 1,2,1+2  = Bulldog Drop 35 None #1
f,f+3+4 Dragon Knee Front 15 1 JG
f+2+3 Run Up Drop Front 30 1
DSS (2+4_F+2+4) Dragon Kick Fury Front 8,8,14 2
1+3+(u_d_b_f) Position Change Any 0 1
(F+2+4_2+4) Headlock Kick Left 40 1
(F+2+4_2+4) Nut Cracker Right 42 2
(F+2+4_2+4) Dragon Bites Back 50 None
Foot Notes #1 The initial grab does no damage.

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 [~b,f] Double Punch [DSS] 5,8 hh
 = 3  = Knee 10 m GB
 = u/f+3  = Fake Somersault - - RC
   = 4 [~b,f]    = Sky Kick [DFS] 25 m GB JG
1,1,1,1,1 Machine Gun Arrow 5,5,5,5,5 hhhhh SH
1,1,1,1 Machine Gun Combo 5,5,5,5 hhhh #2
 = 2 [~b,f]  = Right Straight [DSS] 8 h
   = 3    = Knee 10 m GB
   = u/f+3    = Fake Somersault - - RC
     = 4 [~b,f]      = Sky Kick [DFS] 25 m GB JG
 = 2,2  = Rave War 8,10 hh
 = F+2,2<2 [~b,f]  = Rave War Combo [DSS] 8,5,10 hmh
qcf+1 Power Jab 12 h #3
 = 2 [~b,f]  = Right Straight [DSS] 8 h JG #4
 = ~4 [~b,f]  = Shoalin Kick [DSS] 16 h
   = 3,4 [~b,f]    = Shoalin Spin Kicks [DFS] 12,12 hh
   = u+3 [~b,f]    = Somersault [DFS] 30 m
b+1<2<1 [~b,f] Dragon Storm [DSS] 12,12,15 hmm JG #7
BT 1 Dragon Back Blow 15 h OB
f+1+2 Dragon Hammer 23 m BNc OCb
2,2 Straight - Dragon Whip BT 10,8 hh
F+2<2<2 [~b,f] Rave War Combo [DSS] 10,5,10 hmh
2,2<1<2 Dragon Fist Rage 10,8,8,21 hhhm KSc OCb
f+2~1 Poison Arrow 22 m CFS JG
d/b+2 Dragon Whip BT 15 m
 = ~4 [~D]  = Spring Kick [PLD] 25 m
b+2,3,4 [~b,f] Junkyard Combo [DFS] 12,8,22 mlm JG
(FC_d)+2,3 Mid Jab - Somersault (8_10),21 sm RCj
WS+2 Dragon Upper 22 m
SS+2,1,2<1 [~b,f] Dragon Judgement [DSS] 10,7,10,27 mmmm #5
f,f+3 [~b,f] Dragon Cannon [DFS] 28 m GB
3<4 Head Kick - Somersault 18,21 hm RC JG
d/f+3 Step In Kick 18 m
d+3,3 Rave Kicks 8,10 lh
 = 4  = Somersault 25 m RC JG
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
FC,d/f,d,d/f+3 Dragon Slide 22 L
FC+3,4 Crouch Kick - Somersault 12,21 Lm RC JG
WS+3 [~b,f] Twist Kick - [DSS] DFS 16 h OSc
(u/b_u_u/f)+3,4 Jump Kick - Somersault 25,25 mm RC JG
SS+3+4 Double Dragon 16,22 mh
d+3+4 [~D] Frog Man [KND] 25,27 mm
3+4 Catapult Kick 21 m RC JG
 = 3  = Twin Catapult 21 m RC
4,3 [~b,f] Shaolin Spin Kicks [DFS] 16,12 hh
4,3,4 [~b,f] Shaolin Spin Combo [DFS] 16,12,12 hhh
FC,(u/b_u_u/f)+4 Quick Catapult 25 m GB RC JG
 = 3  = Twin Catapult 25 m
(U/F_U_U/B)+3 Fake Somersault - - RC
 = 4 [~b,f]  = Sky Kick [DFS] 25 JG
FC,(U/B_U_U/F)+4 High Catapult Kick 25_28_30 m GB
FC,(U/B_U_U/F)+3+4 Rainbow Kick 30,20 MM
4,(u_uf)+3 [~b,f] Roundhouse - Somersault [DFS] 16,30 hm
(FC_d)+4,3 Side Kick - Somersault 7,21 mm RC JG
d/f+4,3 Front Kick - Somersault 15,25 mm RC JG
WS+4 [~b,f] Face Kick [DFS] 12 m
 = 3  = Somersault 21 m RD JG
(U/B_U_U/F+4) Quick Advance Catapult 15_22_25 m RC JG
 = 3  = Twin Catapult 25 m
d/b+4 Dragon Tail 25 l BS
b+1+2 Tricky Step Punch Parry - -
 = ~1  = Tricky Trap 12 h OB
 = 2  = Tricky Fist 12 h SH
 = 3  = Tricky Step In Kick 22 h
 = 4  = Tricky Low Kick 15 l KS
b+1+2 Tricky Fake Step - - #1
 = f+1  = Dragon Rave 43 m
 = 1  = Dragon Knuckle 15 h GB
   =< f+1    = Dragon Rave 25 m #7
 = 2,1,2<1 [~b,f]  = Dragon Judgement [DSS] 10,7,10,27 mmmm #5
 = 3 [~b,f]  = Dragon Cannon [DFS] 28 m GB
 = 4,3  = Dragon Rush 8,22 lm JG
 = 3+4  = Dragon Somersault 21 m RC JG
   = 3    = Twin Catapult 21 m RC
f,f+4 Feight Low 10 L KSc
FC,d/f,d,d/f Crouch Dash - -
d+1+2 Dragon Sign Stance - -
b+2+4 [~b,f] High Parry [DSS] - - #6
b,b,u/b Wall Jump 15 m
Foot Notes #1 Missed Punch Parry.
#2 Machine Gun Combo follow up moves can be done after 1st, 2nd, 3rd or 4th punch.
#3 The qcf+1 Power Jab can replace the 1st hit of Machine Gun Arrow or Machine Gun Combo.
#4 After qcf+1,2 Power Combo the regular 1,2 follow up moves are possible.
#5 Dragon Sign Stance only after the 1st, 2nd or 3rd hit.
#6 Dragon Sign Stance only after succesful parry.
#7 Dragon Sign Stance only after 1st or 2nd hit.

Dragon Sign Stance Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Dragon Sign only - DSS - d+1+2
f+1 Dragon Rave 25 m
1 Dragon Knuckle 15 h GB
 =< f+1  = Dragon Rave 25 m
2~1 Poison Arrow 22 m CFS JG
2,2<1<2 Dragon Fist Rage 10,8,8,21 hhhm KSc
3 [~b,f] Dragon Cannon [DFS] 28 m GB
4,3 Dragon Rush 8,22 lm JG
3+4 Dragon Somersault 21 m RC JG
 = 3  = Twin Catapult 21 m RC
(2+4_F+2+4) Dragon Kick Fury 8,8,14 Throw #1
Foot Notes #1 See Grappling Arts.

Dragon Fake Step Arts

Command Move Name Stance Damage Hit Range Properties
Moves starting from Dragon Fake Step only - DFS
b,f Dragon Sign Stance - -
f+1 Dragon Rave 25 m
1 Dragon Knuckle 15 h GB
 =< f+1  = Dragon Rave 25 m
2~1 Poison Arrow 22 m CFS JG
2,2<1<2 Dragon Fist Rage 10,8,8,21 hhhm KSc
3 [~b,f] Dragon Cannon [DFS] 28 m GB
4,3 Dragon Rush 8,22 lm JG
3+4 Dragon Somersault 21 m RC JG
 = 3  = Twin Catapult 21 m RC
(2+4_F+2+4) Dragon Kick Fury 8,8,14 Throw #1
Foot Notes #1 See Grappling Arts.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+1+2 Dragon Fang 100 !
 = 1,3  = Cancel - Mugging 10,7 hl
 = u,u  = Cancel DDS - -

String Hit Arts

Command Hits Damage Hit Range
d/f+1,2,2,1,3,3,3,4,3,4 10 10,5,6,5,7,6,7,7,10,25 mhmhhLhhhm
d/f+1,2,2,1,3,d+3,3,N+4,4,4 10 10,5,6,5,7,6,6,8,15,38 mhmhhLmlLm
d/f+1,2,2,1,3,d+3,3,N+3,4,4 10 10,5,6,5,7,6,6,7,7,38 mhmhhLmlLm
d/f+1,3,2,2,3,3,3,4,3,4 10 10,6,6,8,6,6,7,7,10,25 mlmhhLhhhm
d/f+1,3,2,2,3,d+3,3,N+4,4,4 10 10,6,6,8,6,6,6,8,15,38 mlmhhLmhlm
d/f+1,3,2,2,3,d+3,3,N+3,4,4 10 10,6,6,8,6,6,6,7,7,38 mlmhhLmlLm