Lei Wulong Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
2+4 Sleeper Hold Front 30 2
F+2+4 Sky Kick Front 30 2
f,f+1+2 Thai Trip Front 33 1+2
u/f+1+2 Dragon Falls Front 35 1+2 SLD
(DGN 1_SNA 1+3) Out of Control Front 33 1
 = 1+2  = Tiger Sip 0 None #1 DRU
1+3+(u_d_b_f) Position Change Any 0 1
(F+2+4_2+4) Sailboat Strech Left 40 1
(F+2+4_2+4) Closing Fan Right 40 2
(F+2+4_2+4) Wild Spin Dance Back 50 None
Foot Notes #1 Lei regains 10 points of energy but the throw damage is reduced to 23.

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Double Jab 5,12 hh
1,1 [~F] Twin Snake Thrusts [SNA] 5,5 hh
f,N+1 [u_d] Razor Rush [SNA] 7 m
f,N+1<2 [u_d] Razor Rush [DGN] 7,7 mm
f,N+1<2<1 [u_d] Razor Rush [PAN] 7,7,7 mmm
f,N+1<2<1<2 [u_d] Razor Rush [TGR] 7,7,7,7 mmmm
 = 3  = Low Kick 12 l
 = <4 [u_d]  = Crane Kick [CRA] 15 m
1+2 Hook Punch BT 18 h
 = ~2  = Spiral Upper 20 m JG
b+1+2 Cannonball 25 m MS KNDc
b,b+1 [~f] Drunken Tiger Lash - [DRU] 24 h
SS+1 [~f] [~d_~u] Snake Strike [TGR] [DGN] 18 h SH
f+1+2 [~f] [~d_~u] Twin Snake Strikes [CRA] [PAN] 13,10 hh SH
(u/b_u/f)+2 Falling Tree PLD 15 M
f,N+2,1,2,1 Guard Melting Punches BT 0,12,25,30 hhmm #1
f,N+2<1<2 Breaking Rush 10,12,8 hmm #2
 = 3  = Low Kick 12 l
 = <4 [u_d]  = Crane Kick [CRA] 15 m
SS+2 Drunken Rapid Fist 15 m SH OCb
 = 2 [~F]  = Drunken Fist [DRU] 18 h SH GB
3,3 Crescent Trip BT 28,20 hL
3~4 [D] Tornado Kick [KND] BT 30 m
 = 2  = Tornado Upper 20 m JG
3~4,U [D] Triple Tornado [KND] BT 30,30,30 mmm #3
f+3~4 [D] Axis Shift Tornado Kick [KND] BT 30 m
 = 2  = Tornado Upper 20 m JG
f+3~4,U [D] Axis Shift Tornado Kick [KND] BT 30,30,30 mmm
f,f,f+3 Leaping Slash Kick 30 m GB
(u/f_u_u/b)+3 Soaring Crane Wing CRA 25 h JG
f,N+3 Razor Kick 35 h GB
 = 4  = Mid Stun Kick 20 m FS
 = d+4  = Trip Kick 10 L
SS+3+4 Falling Blade BT 15 M OCb
u/f+3+4 Turn Over Kicks BT 10,18 hm JG
 = 4  = Flip Kick 12 m
4~4 Ankle Kick KND 7 L
 = 3  = Ankle Drop KND 7 L
 = 3,3  = Lift Up Cannon FCD 7,28 Lm JG
4~3 Clean Sweep FCD 25 m
f,N+4,1,2 Wolf Fang Rush 15,12,5 hmm
 = 2 [~F]  = Snake Bite [DGN] 10 m
   = 2 [~F]    = Twin Snake Bite [PAN] 15 l RC
   = 4    = Ankle Kick KND 7 L
   = 4,3    = Ankle Drop KND 7,7 LL
   = 4,3,3    = Lift Up Cannon FCD 7,7,28 LLm JG
 = 3  = Razor Kick 17 h GB
   = 4    = Mid Stun Kick 20 m FS
   = d+4    = Trip Kick 10 L
f+4 Beating Kick 30 h CSc
 = 2,1<2  = Rush 12,12,8 mmm
   = 3    = Low Kick 12 l
   = <4 [u_d]    = Crane Kick [CRA] 15 m
b+4 [~f] Blade Drop [CRA] 18 m
d/b+4 [u_d] Rave Sweep [SNA] 8 L BS JG
 = 4  = Rave Spin 21 h
d+1+2 Slide Postion SLD - -
SLD 1 Lei on Back PLD - -
SLD 4~3 Sliding Kick KND 15 L
FCD 1 Lei on Back KND - -
FCD 3~4 Rave Sweep PLD 10 L JG BS
 = 4  = Rave Spin 25 h
FCD 4~3 Go to Sleep FCD 18 m
KND d+1 Lei on Back FCD - -
KND 3+4 Hop Up 20 h
(SS_f)+(1+4_2+3) Art of Snake Stance SNA - -
f+3+4 Drunken Master Punch Parry DRU - - #4
DRU 1 [~F] Drunken Tiger Lash [DRU] 25 m
DRU 2,2 [~F] Drunken Rapid Fists [DRU] 15,18 mh
DRU 3+4 Donkey Kick FCD 15 L
DRU 1+2 Tiger Sip DRU - - #5
d+3+4 Play Dead Position PLD - -
PLD 3 Rave Sweep 7 L JG BS RC
 = 4  = Rave Spin 21 h
PLD 3+4 Kangaroo Kick 21 m JG
b+1+4 Art of Phoenix Illusion AOP - -
AOP 3,3,3,3 Hopping Phoenix Kicks 15,15,15,15 mmmm #6
AOP b+4 [d] Tornado Kick [KND] BT 30 m
 = 2  = Tornado Upper 20 m JG
AOP b+4,U [d] Triple Tornado [KND] BT 30,30,30 mmm #3
b+3+4 Turn Around BT - -
 = ~b  = Cancel - -
Foot Notes #1 Opponent has to block the 1st punch. The 3rd hit juggles.
#2 The 1st punch must hit or whiff the opponent for the string to work.
#3 Tap d to go into KND after the 2nd or 3rd kick.
#4 On High and Mid Punch Parry the opponent will be Back Turned and Lei is not in Drunken Master.
#5 Lei regains 10 points of energy.
#6 Chains into Phoenix Strike after any of the 4 Hopping Kicks.

Back Turned Arts

Command Move Name Stance Damage Hit Range Properties
Moves from Back Turned only - BT
1 Spinning Back Blow BT 12 h
(FC_d)+1 Low Back Spins BT 8 l JG
2 Spiral Upper 20 m JG
(u/b_u/f)+2 Falling Tree PLD 15 M
3+4,3+4,3+4 Flip Flop BT 15,15,15 MMM GB
4 Reverse Kick 15 m
(FC_d)+4 [u_d] Rave Sweep [SNA] 10 L BS RC
 = 4  = Rave Spin 35 h
u/f+4 Reverse Hop Kick 21 h JG
d+1+2 Face Down Position FCD - -
d+3+4 Knock Down Position KND - -

Art Of Crane

Command Move Name Stance Damage Hit Range Properties
1 Crane's Bill 27 m #1
2 Wing of Crane BT 30 h OB
3<4<2<3 Crane Dance 21,10,10,15 mlmm JG
4 Crane Kick 20 l
SSL Art of Panther PAN - -
SSR Art of Snake SNA - -
Foot Notes #1 Lei will be Back Turned if the punch is blocked.

Art Of Tiger

Command Move Name Stance Damage Hit Range Properties
F Automatic High Parry - -
1 Tiger Strike 22 m OCb BNc
2 Tiger Claw Palm 28 m MS CFSc
3 Tiger Kick 32 h
 = 1 [u_d]  = Razor Rush [SNA] 7 m
 = 1<2 [u_d]  = Razor Rush [DGN] 7,7 mm
 = 1<2<1 [u_d]  = Razor Rush [PAN] 7,7,7 mmm
 = 1<2<1<2 [u_d]  = Razor Rush [TGR] 7,7,7,7 mmmm
   = 3    = Low Kick 12 l
   = <4 [u_d]    = Crane Kick [CRA] 15 m
 = 4  = Mid Stun Kick 20 m FS
 = d+4  = Trip Kick 10 L
4 Tiger Tail 15 L RC JG
SSL Art of Snake SNA - -
SSR Art of Dragon DGN - -

Art Of Panther

Command Move Name Stance Damage Hit Range Properties
F Automatic Low Parry - -
1 Panther Scratch 10 l RC
1~2 Panther Claw 10,22 lh
2 Panther Paw 21 M JG
2,1,2,1 Guard Melting Punches 0,12,25,30 hhmm JG #1
3 [~B] Panther Tail [Art of Phoenix] 18 L
4 Beating Kick 26 h CSc
 = 2,1<2  = Rush 12,12,8 mmm
   = 3    = Low Kick 12 l
   = <4 [u_d]    = Crane Kick [CRA] 15 m
SSL Art of Snake SNA - -
SSR Art of Crane CRA - -
Foot Notes #1 Opponent has to block the 1st punch. The 3rd hit juggles.

Art Of Dragon

Command Move Name Stance Damage Hit Range Properties
1+2 [~F] Dragon Spark - [TGR] 25 m OCb
2 [~F] Dragon Roar - [TGR] 18 m JGc GB
3,3 Crescent Trip BT 28,20 hL
4,1,2 Rush Combo 15,12,5 hmm
 = 2 [~f]  = Snake Bite [DGN] 10 m
   = 2 [~f]    = Twin Snake Bite [PAN] 15 l RC
   = 4    = Ankle Kick KND 7 L
   = 4,3    = Ankle Drop KND 7,7 LL
   = 4,3,3    = Lift Up Cannon FCD 7,7,28 LLm JG
 = 3  = Razor Kick 17 h GB
  = 4    = Mid Stun Kick 20 m FS
   = d+4    = Trip Kick 10 L
 = 4  = Mid Stun Kick 20 m FS
 = d+4  = Trip Kick 10 L
SSL Art of Tiger TGR - -
SSR Art of Snake SNA - -

Art Of Snake

Command Move Name Stance Damage Hit Range Properties
1~1~1~1~1~1 [~F] Rushing Snake [SNA] 13,10,8,6,5,5 hhhhhh #1
2 [~F] Single Snake Bite [DGN] 15 m FSc
2,2 [~F] Double Snake Bite [DGN] 15,10 mm
 = 4  = Ankle Kick KND 7 L
 = 4,3  = Ankle Drop KND 7,7 LL
 = 4,3,3  = Lift Up Cannon FCD 7,7,28 LLm JG
2,2,2 [~F] Triple Snake Bite [PAN] 15,10,15 mml
3 Rattle Snake FCD 30 m
4 Snake Kick SNA 11 l
SSL Art of Dragon DGN - -
SSR Art of Panther PAN - -
Foot Notes #1 Cancel into Snake Stance from the 2nd hit on.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+1+4,[3,3,3,3],4 Phoenix Strike 90 ! #1
Foot Notes #1 Phoenix Illusion can be done after going into Art of Phoenix, or after any of the Hopping Phoenix Kicks.

String Hit Arts

Command Hits Damage Hit Range
b+1,2,1,3+4,2,1,4,1,2,3 10 5,8,7,8,6,6,10,6,6,30 hhlMmmhmmh
b+1,2,1,3+4,2,1,4,1,4,4 10 5,8,7,8,6,6,10,6,7,35 hhlMmmhmLh
b+1,2,1,3+4,3+4,3+4,1,1,2 9 5,8,7,8,9,10,11,12,21 hhlMMMllm