Paul Phoenix Combo

Standard Combos

Starters: f,f+3 or u/f+3
1, 1, 1, 1, f,f+2,1 43
1, 1, 1, 1, f,f+2,2 42
1, 1, 1, 1, f,f+2:1 46
1, 1, 1, 1, qcf+2 43
1, 1, 1, 3 40
1, 1, 1, d+1+2 38
1, 1, 1, f+1+2, d+1 53
1, 1, 1, f+1+4 36
1, 1, 1,2, f,f+2,1 46
1, 1, 1,2, f,f+2,2 45
1, 1, 1,2, f,f+2:1 49
1, 1, 1,2, qcf+2 46
1, 1, 1,4 31
1, 1, d/f+4 33
1, 1, f+2,3 38
1, 1, f,f+3,4 37
1, 1, qcf+1 31
1, 1, u/f+3,4 40
1, 1, u/f+3,4 40
1, 1,2, 1, f,f+2,1 46
1, 1,2, 1, f,f+2:1 49
1, 1,2, d+1+2 41
1, 1,2, f+1+2, d+1 56
1, 1,2, f,f+2,1 44
1, 1,2, f,f+2,2 43
1, 1,2, f,f+2:1 47
1, 1,2, qcf+2 44
1, 1,2, qcf+2 41
1, d+4:2:1 44
1, d+4:2:1+2 46
1, d/b+1, WS+4 33
1, d/f+1, qcf+2 41
1, f,f+3,4,4 48
1, qcb+1, d+1 45
1, qcb+2 31
1, qcb+3,2,1 45
1, qcb+3,2,2 45
1, SS+3 30
1, u/f+1 28
1,2, 1, f,f+2,1 44
1,2, 1, f,f+2,2 43
1,2, 1, f,f+2:1 47
1,2, 1, qcf+2 47
1,2, f+2,3 41
2, 1, 1, f+1+2, d+1 64
d+1+2 40
d/b+1, FC,d/f+2.1 42
Foot Notes Listed damages are based on a f,f+3 starter unless indicated otherwise in a combo note.

Thruster Combos

Starter: qcf+1
Compatible Combos: Standard
2, 1, f+1+2, d+1 56
2, 2, qcf+2 46
3 44
d+4:2:1 44
d+4:2:1+2 46
d/f+1, 1, 1, 1, f,f+2:1 50
d/f+1, 1, 1, 1, qcf+2 47
d/f+1, 1, 1, qcf+2 45
d/f+1, qcf+2 41
f+4, d+1 42
qcb+3,2,1 47
qcb+3,2,2 47
u/f+3,4 41

Hop Kick & Upper Combos

Starters: u/f+4 or d/f+2 or u/f,N+4 or f,f+(3),4 or u/f+(3),4
Compatible Combos: Standard - Thruster
(1),2, 1, 1, f,f+2,1 40
(1),2, 1, 1, qcf+2 40
(1),2, 1,2, qcf+2 43
(1),2, d/f+1, f,f+2:1 43
1,2, 1,2, qcf+2 42
4, 1, f,f+2,1 44
4, 1, f,f+2,2 43
4, 1, f,f+2:1 47
4, 1, qcf+2 44
d/f+1, d/f+1, f,f+2:1 41
d/f+1, d/f+1, qcf+2 38
d/f+1, qcb+3,2,2 42
f,f+3,4,4 45
qcf+2 39
Foot Notes Listed damages are based on a u/f+4 combo starter unless indicated otherwise in a combo note.

Thunder Palm Combos

Starter: WS+2
1, 1, 1, 1, f,f+2:1 46
1, 1, 1, 1, qcf+2 43
1, 1, 1, f+1+4 36
d+1, SS+3 54
d+4:2:1+2 50
f,f+3,4,4 52
FC,d/f+2,1 46 hold d during the ws+2 to be fc
WS+2 36 hold d during the ws+2 to be fc

Sway Tile Splitter Combos

Starter: qcb+1 CH
d+2 30
d+4,2 33
d+4:2:1 42
d+4:2:1+2 44
f,f+2,1 37
f,f+2:1 40
f,f+4, cc, d/f+1, qcf+2 0 opponent on higher elevation than paul
f,f+4, FC,d+1, FC,d/f+2,1 53
f,f+4, FC,d+1, FC,d/f+2,2 51
f,f+4, FC,d+1, WS+2 43
f,f+4, WS+1, d+1 44
f,f+4, WS+4 41
f,f+4, ws+4, f+1+2, d+1 62
qcf+2 44
uf,N+4, qcf+2 88 ssr before elbow for clean damage

Neutron Bomb Combos

Starter: f,f+4 (Crouched Opponent)
cc, d+4:2:1+2 46
d/b+1, cc, 1, 1, 1, f,f+2,2 40
d/b+1, cc, 1, 1, 1, f,f+2:1 44
d/b+1, cc, 1, 1, 1, qcf+2 41
d/b+1, cc, 1, f,f+3,4 38
d/b+1, cc, 1, iWS+2 32
d/b+1, cc, f,f+2:1 38
d/b+1, FC,d/f+2,1 40
d/b+1, ws+1, d+1 32
d/b+1, WS+1, d+1 32
d/b+1, WS+4, d+1 35
WS+4, 1, 1, f,f+2:1 54
WS+4, 1, 1, qcf+2 51
WS+4, 1, f+1+2 46
WS+4, 1, f,f+2,2 48
WS+4, 1, f,f+2:1 52
WS+4, 1, qcf+2 49
WS+4, 4 42
WS+4, d+1+2 44
WS+4, d+1, d+1 55
WS+4, f+2, f,f+2,1 51
WS+4, f+2, f,f+2:1 54
WS+4, f+2,3 46

Counter Thruster Combos

Starter: qcf+1 CH
Compatible Combos: Standard
Post Stun Launchers: qcf+1 or u/f+4 or d/f+2 or iWS+2
b,f+1 48
f,f+4, FC,d+1, FC,d/f+2,1 59
f,f+4, FC,d+1, FC,d/f+2,2 57
f,f+4, FC,d+1, WS+2 49
f,f+4, WS+1, d+1 50
qcf+2 73
SS, 4, d+1 46
u/f+3,4, d+1 70
Foot Notes The Thruster stun can be escaped by tapping forward, the post stun luanchers are not guaranteed.

Miscellaneous Combos

Starter: First Move Listed
4 CH, d+1+2 44
4 CH, d/b+1, FC,d/f+2,2 44
4 CH, f+1+4 40
4 CH, f+3 48
4 CH, f+4 40
4 CH, f,f+2,1 43
4 CH, f,f+2:1 46
4 CH, qcf+2 50
f,f+2,2_FC,d/f+2,2, d+1, d+1 48
f,f+2,2_FC,d/f+2,2, d+2 37
f,f+2,2_FC,d/f+2,2, d+4:2:1 45
f,f+2,2_FC,d/f+2,2, d+4:2:1+2 47
qcb+2 CH, f,f+4 41

Wall Push Combos

Starters: (f_d_u_b)+1+3
d+1+2, d+1+2 50 far or side wall push
d+1+2, f+1+2, d+1 65 far or side wall push
d+1+2, f+1+4 46 far or side wall push
d+1+2, qcf+2 73 far or side wall push
qcf+2, qcf+2 79 long wall push
Foot Notes Some moves require a turnaround push or far push in order to be guaranteed. See the Tekken 4 System section for more details.

Power Wall Stun Combos

Starter: First Move Listed
Compatible Combos: Shredder - Standard
(d+4):2:1+2 [wall], qcf+2 90
(d+4):2:1+2 [wall], SS, d+4:2:1+2 89
b+1+2, qcf+2 143
b,f+1, b,f+1 58
f,f+2:1 [wall], qcf+2 84
f,f+2:1, f+1+2, d+1 74
FC,u+2+3+4 58 both hits connect if 1st wall stuns
qcf+2 [wall], SS, d+4:2:1+2 79
qcf+2, qcf+2 76
Foot Notes Most standard combos will work starting with a power move wall stun when you are not directly facing the wall and the first juggle hit will break the opponent away from the wall.