Jin Kazama Combo

Standard Combos

Starters: WS+2 or d/f+2 CH or d+3+4
(1),2, 1,2,3, d+4 55
1, 1, 1, 1, f,f+2 35
1, 1, 1, 1,3~3, d+4 49
1, 1, 1, d+1 33
1, 1, 1, d+1 33
1, 1, 1, f+4 32
1, 1, 1,2,3, d+4 53
1, 1, 1,2,4 36
1, 1, 1,3~3, d+4 47
1, 1,2, 1, f,f+2 35
1, 1,2,3, d+4 51
1, 1,2,4 34
1, 1,3~3, d+4 45
1, d+1 29
1,2, 1,2, wgf 40
1,2, 1,2,3, d+4 55
1,2, 1,2,4 38
1,2, 1,3~3, d+4 49
1,2,3, d+4 49
1,2,4 32
2, 1, 2,4 34
2, 1,2,3, d+4 54
2, 1,3~3, d+4 48
2,1 1,2,3, d+4 58
2,1, 1, 1,3~3, d+4 54
2,1, 1, 2,4 38
2,1, 1, d+1 38
2,1, 1, ewgf 39
2,1, 1, f+4 37
2,1, 1,2, ewgf 43
2,1, 1,2, f,f+2 42
2,1, 1,2, wgf 43
2,1, 1,2,4 41
2,1, 1,3~3, d+4 52
2,1, d+1 36
2,1, d/f+4 40
2,1, f+4 35
2,1, tgf 35
b+3, 1,3~3, d+4 52
b,f+2,1,2 38
d/b+1, WS+1,2, d+4 44
d/f+1, 1,3~3, d+4 49
ewgf, d+4 42
f+2, 1, f,f+2 43 larger characters only
f+2, 1,3~3, d+4 57 larger characters only
f,N,d,d/f,f+4, ewgf 35
f,N,d,d/f,f+4, f,f+2 34
iWS+2, wgf 37
tgf, d+4 38
Foot Notes Combo damages listed is based on a WS+2 combo starter unless indicated otherwise in a combo note.

Needle Shrine Combos

Starters: b,f+2,1:d+2* or b,f+2,1,d+2
Compatible combos: Standard
b+3, 1, 1, ewgf 80
b+3, 1, 1, f,f+2 79
b+3, 1, 1,3~3, d+4 93
b+3, 1, d+1 77
b+3, 1,3~3, d+4 91
b+3, d/f+1, f,f+2 79
b,f+2,1,2 77
f+2, 1, ewgf 83
f+2, 1, f+4 81
f+2, 1, f,f+2 82
f+2, 1,3~3, d+4 96
f+2, 2,4 80
iWS+3 76
tgf, 1,3~3, d+4 96 alongside wall
u/f+4, (1),2,3, d+4 101
u/f+4, 1, f+4 84
u/f+4, 1, f,f+2 85
u/f+4, 1,(2),4 84
wgf, 1, ewgf 86
wgf, 1, f,f+2 85
wgf, 1,(2),3, d+4 101
wgf, 1,3~3, d+4 99
wgf, 2,4 83
Foot Notes Combo damages listed are based on a just frame or delayed Needle Shrine. A delayed non just frame Needle Shrine does the same damage as both slow and fast just frame versions.

Axe Kick Combos

Starters: f,f+3 or 1,2,3
d/f+1, 1, f,f+2 45
d/f+1, 1,2, f,f+2 49
d/f+1, 1,3~3, d+4 59
d/f+1,4 40
d/f+2, 1, ewgf 49
d/f+2, 1, f,f+2 48
d/f+2, 1,3~3, d+4 62
d/f+2, 2,4 46
ewgf 46
f+4 41
f,f+4 44
iWS+4, 1,3~3, d+4 60
iWS+4, ewgf 45
iWS+4, f,f+2 44
Foot Notes Combo damages listed is based on a f,f+3 combo starter unless indicated otherwise in a combo note. The last hit of 1,2,3 does the same damage as f,f+3.

Axe Kick Fury Combos

Starter: f,f+3,1
1, 1, d+1 42
1, 1, f,f+2 42
1, 1,3~3, d+4 56
1, 2,4 40
1, ewgf 41
1,2, ewgf 45
1,2,3, d+4 60
1,2,4 43
1,3~3, d+4 54
2,1, f,f+2 46

Demon Godfist Combos

Starters: b,f+2,1 CH or b,f+2 CH
Compatible Combos: Standard
Post Stun Launchers: iWS+2 (b,f+2,1 only) or b,f+2,1,d+2* (b,f+2,1 only) or d+3+4
1+2 64
4~3 55
SSR, 1, 1, 1, 1, f+4 52
Foot Notes Damages are based on a counter hit b,f+2,1 starter unless indicated otherwise in a combo note. Both Demon Godfist stuns can be escaped by tapping forward, the post stun launchers are not guaranteed.

Blade Kick Combos

Starters: f+3~3,3 CH or 1,3~3,3 CH
4~3 37
d/b+1, WS+1,2, d+4 44
d/f+4 41
f,N,d,d/f,f+4, 1,3~3, d+4 50
f,N,d,d/f,f+4, d+3+4 27
Foot Notes The Blade Kick stun cannot be escaped.

Battle Kick Combos

Starter: f+4 CH
4~3 47
d+3+4 35
f+4 41
f,f+4 40
f,N,d,d/f,f+4, d+4 41
f,N,d,d/f,f+4, d/f+1,4 45
f,N,d,d/f,f+4, d/f+1,4~4 44
f,N,d,d/f,f+4, ewgf 45
Foot Notes The Battle Kick stun cannot be ascaped.

Stature Sweep Combos

Starter: f,N,d,D/F+4
3+4 34
ewgf 39
f+4 34
f,f+2 37
f,N,d,d/f,f+4, 1, ewgf 40
f,N,d,d/f,f+4, 1,3~3,d+4 53
wgf 39

Miscellaneous Combos

Starter: First Move Listed
2,4, d+4 36
FCD 3, WS+2, 1,2, f,f+2 37
FCD 3, WS+2, 1,3~3, d+4 47
FCD 3, WS+2, ewgf 37
FCD 3, WS+4, 1, f,f+2 31

Wall Push Combos

Starters: (f_d_u_b)+1+3
1+2, d/f+4 64 far wall push
2,1 23 close wall push
2,4 27 close wall push
b,f+2,1:d+2*, f+3~3, f+4 94 far wall push
Foot Notes Some moves require a turnaround push or far push in order to be guaranteed. See the Tekken 4 System section for more details.

Power Wall Stun Combos

Starter: First Move Listed
Compatible Combos: Standard
d/f+4 [wall], ewgf 57
d/f+4 [wall], f+3~3, f+4 71
d/f+4 [wall], tgf 54
u+3 [wall], d/f+4 56
u+3 [wall], f,f+2 49
u+3 [wall], u+3 54
Foot Notes Most standard combos will work starting with a power move wall stun when you are not directly facing the wall and the first juggle hit will break the opponent away from the wall.