Hwoarang Combo

Right Snap Kick Combos

Starter: RFS d/f+4 CH
1,2,3, 1, 2,4, 3 45
1,2,3, 1, 2,4, f+4 38
1,2,3, 1, 2,f+4 45
1,2,3, 1, f+3~3 39
1,2,3, 1, f,f+4 43
1,2,3, 1, f,N,d,d/f+4 40
1,2,4, 2, 2,3 43
2,3,1, 2,3,1, ff+4 50
2,4,1, 1,2,3,4 53
2,4,1, 2,3,d/f+3 47
2,4,1, 2,f+4 50
2,4,2, 2,b+4 44
2,4,2, f+3, 4 50
d+3,4, 3 41 ch not required
d/f+1, 2,3, 3,4 45

Uppercut & Machine Gun Kick Combos

Starters: d/f+2 CH or WS+2 CH or 3,3,3,3 or LFS 3,3,3
Compatible Combos: Right Snap Kick
1,2,3,1, iWS+4,4 40
2,3, 1, 1,2,3, 1, f,f+4 49
2,3, 1, 1,2,3, d/f+3 42
2,3, 1, 1,2,3, f+3 42
2,3, 1, 1,2,4, d/f+4 42
2,3, 1, 1,2,f+4 45
2,3, 1, 2,3, 1, f+3~3 43
2,3, 1, 2,3, 1, f,f+4 47
2,3, 1, 2,f+4 43
2,3, 1, 3~4 45
2,3, 2, 4,4 49
2,4, 1, 1, 1,2,3, 4 50
2,4, 1, 1,2,3, b+4 47 ssr slightly
2,4, 1, 1,2,4, 3 49 ssr slightly
2,4, 1, 2,3, 1, f,f+4 51
2,4, 1, 2,3, 4 48
2,4, 1, 2,3, b+4 45
2,4, 1, 2,3, d/f+3 44 ssr slightly
2,4, 1, 2,3, f+3 40 dmg if both hits of f+3 connect: 44
2,4, 1, 2,4, 3 47
2,4, 1, 2,4, b+3 45
2,4, 1, 2,4, f+4 40 if 2nd hit of f+4 hits, dmg: 41
2,4, 2, 2,3 41
2,4,2, 2,3 41
2,4,2, 2,4,3 45
2,4,2, 2,4,4 47 delay last 4
2,4,2, 2,b+4 41
f+3+4, 2, 2, 2, 2,3 38
f+3+4, 2, 2, 2,b+4 36
Foot Notes Listed damages are based on a d/f+2 CH combo starter unless indicated otherwise in a combo note.

Fire Cracker Combos

Starter: d+4,4
Compatible Combos: Uppercut - Machine Gun Kicks
2,4, 1, 2,4, d/f+4 56

Lefty Grand Theft & Plasma Blade Combos

Starter: b+3 or RFF BT 3
Compatible Combos: Fire Cracker
(1),2,3, 1, 1,2,3, 1, f,f+4 48
(1),2,3, 1, 1,2,3, d/f+3 41
(1),2,3, 1, 1,2,3, f+3 41
(1),2,3, 1, 1,2,4, d/f+4 41
(1),2,3, 1, 1,2,f+4 44
(1),2,3, 1, 2,3, 1, f+3~3 42
(1),2,3, 1, 2,3, 1, f,f+4 46
(1),2,3, 1, 2,3, 1, f,N,d/f+4 45 slightly off axis
(1),2,3, 1, 2,f+4 42
(1),2,3, 1, 3~4 44
(1),2,3, 2, 4,4 48
(1),2,3, 2, d/f+4~f, 3 46 slightly off axis
(1),2,3, 2, u/b, 2,3, 1, f,f+4 50
(1),2,3,1, 2,4,d/f+4, b+3 53
(1),2,4, 1, 1,2,3, 4 49
(1),2,4, 1, 1,2,3, b+4 46
(1),2,4, 1, 1,2,4, 3 48 delay last hit
(1),2,4, 1, 2,3, 1, f,f+4 50
(1),2,4, 1, 2,3, 4 47
(1),2,4, 1, 2,3, b+4 44
(1),2,4, 1, 2,3, d/f+3 43 ssr slightly
(1),2,4, 1, 2,3, f+3 43
(1),2,4, 1, 2,4, 3 46
(1),2,4, 1, 2,4, b+3 44
(1),2,4, 1, 2,4, d/f+4 43
(1),2,4, 1, 2,4, f+4 39 if 2nd hit of f+4 hits, dmg: 40
(1),2,4, 1, 2,f+4 46
1,2,3, 1, 1,2,3, 4 45
2,4, 1, 2,f+4 47
3~4, 1,2,3, 4 57
3~4, 1,2,f+3~4 56
3~4, 2,3, 4 55
3~4, 2,3,1, f,f+4 58
3~4, 2,4, 3 54
3~4, 2,f+4 54
3~4, 4,4 49
3~4, 4,f+4 53
3~4, d/b+4,4 52
3~4, f+1+2 48
f+3+4, 2, 2, u/b, 2,3, 1, f,f+4 42
f+3+4, 2, f+3, 1, 2,3, 4 46 slightly off axis
f+3+4, 2,3, 2,3, 4 47
Foot Notes Listed damages are based on a b+3 combo starter unless indicated otherwise in a combo note.

Left Heel Lance Combos

Starter: RFS b+3

Righty Grand Theft & Plasma Blade Combos

Starters: RFF f+4~4 or LFF BT 4
Compatible Combos: Lefty Grand Theft (after u/b RFF cancel)
(2),1, f+3, 1, 1,(2),3, f+3 42
2,3, 2,3, 1, f,f+4 52 step in before 2,3
3~4 63 easier against walls or on sides
f+3, 1, (1),2,3, 1, f+3~3 50
f+3, 1, (1),2,3, 1, f,f+4 54
f+3, 1, 1,(2),3, f+3 49
f+3, 1, 1,2,3, 1, f,f+4 56
f+3, 1, 1,2,f+4 52
f+3, 1, 2,3, 1, f+3~3 50
f+3, 1, 2,4, f+4 47
f+3, 1, 3~4 52
f+3, 1, d+4,4 46
f+3, 1, d/b+4,4 48
f+3, 1, d/b+4,4 48
f+3, 1, f+3+4, 2,3 48
f+3, 1, f+3~3 44
f+3, 1, f,N,d,d/f+4 45
f+3, 1, iWS+4,4 45
f+3, 3+4, 2, 2, 2,3 50
f+3, 3+4, 2, 2, 4,4 54
f+3, 3+4, 2, 2,4, 3 52
f+3, 3+4, 2, 2,b+4 48
f+3, 3+4, d/f+4, b+3 55
f+3, 4, 3 55 time early
f+3,1, f+4,3 54
f,N,d,d/f, BT 4 40
Foot Notes Listed damages are based on a RFF f+4~4 combo starter unless indicated otherwise in a combo note. Most Lefty Grand Theft combos can be done using the u/b RFF cancel but they become much harder after this combo starter.

Right Heel Lance

Starter: LFS b+4
f+3,1, 2,3, 1, f,f+4 55 back combo
f+3,1, 2,3, b+4 49

Sky Rocket Combos

Starter: f,N,d,d/f+4
Compatible Combos: Lefty Grand Theft - 3+4 Righty Grand Theft
(d+3),4, 2, f+3, 1, f,f+4 59 jf sky rocket
(d/b+4),4, 2,3, 1, f+3~3 53
(d/b+4),4, 2,3, 1, f,f+4 57
(d/b+4),4, d/b+4,4 51
1,2,3, 1, f,f+4 50 jf sky rocket, run under opponent
3+4, 3~4 66
d/f+1, 4,4,f+4 48 back
f+3+4, (f+3), 1, (1),2,3, 1, 1,2,3, 4 56 jf sky rocket
f+3+4, (f+3), 1, 1,2,3, 1, f,f+4 53 jf sky rocket
f+3+4, b+3, d/b+4,4 54 flip over on rff b+3
f+4, 2, 2, 2,3 55
f+4, 2, f+3, 1, f,f+4 62 walk forward before f+4
f+4, 2, f,N,d,d/f+4 50
f+4, 3+4, 1, 1,2,3, 4 58
f+4, 3+4, 1, 2,3, 1, f+3~3 55
f+4, 3+4, 1, 2,3, 1, f,f+4 59
f+4, 3+4, 1, f,N,d,d/f+4 50
u/f+2, b+3 54
U/F,N+4, 2,3, 1, f+3~3 57
U/F,N+4, 2,3, 1, f,f+4 61

Miscellaneous Combos

Starter: First Move Listed
f+3, SSR, 4, f+4 34
LFS b+3, d/b+4,4 44
RFF 4~f CH, SSL, 2, 2, 4,4 38 delay last 4
RFF 4~f CH, SSL, 2, 2,4,3 39
RFF 4~f CH, SSL, 2, 2,b+4 35
RFF 4~SSL CH, 2, 2,b+4 35
RFS 4 CH, 3~4 71 against wall
RFS 4 CH, u/b, 3~4, 1,2,3, 4 63

Wall Push Combos

Starters: (f_d_u_b)+1+3
b+3, f+1+2 41 far wall push
b+4 27 far wall push
f+1+2 24 far wall push
Foot Notes Some moves require a turnaround push or far push in order to be guaranteed. See the Tekken 4 System section for more details.

Power Wall Stun Combos

Starter: First Move Listed Compatible
Combos: Standard
3~4 [wall], 3+4, 3~4 83
LFS 4 [wall], 3 48
LFS 4 [wall], b+3 44
LFS 4 [wall], b+4 49
LFS 4 [wall], SSR, 1, 2,3, 1, f,f+4 58
LFS 4 [wall], SSR, 2, 2, 2, 2,3 49
RFF 3~4 [wall], 3+4, 3~4 97
RFF 3~4 [wall], u/f+2, b+3 89
Foot Notes Most standard combos will work starting with a power move wall stun when you are not directly facing the wall and the first juggle hit will break the opponent away from the wall.