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First of all you should familiarize yourself with the Legend we use throughout the site. Over the years these have become pretty much the standard for Tekken webmasters and FAQ writers. We have provided a link in our main navigation menu so you can access the Legend at any time while browsing the Move Lists. If you wish to print the Legend list just make sure that it is the active window on your screen and hit Ctrl+P.

Each of the Move List columns contain specific move information. To keep it all as organized as possible we have divided the list in Grappling Arts, Basic Arts, Special Arts, Unblockable Arts and String Hit Arts.

Command Column
 

Pretty self explanatory, this is how you execute the listed move. The directions are in relation to which way your character is facing of course.

Type Column
 

This applies only to the Grappling Arts. It indicates your position in relation to the opponent. Most Multi Parts Arts have to be done from the front. Grabbing with a Multi Part starter from the side or back will result in a regular back or side grab in most cases.

Name Column
 

This information is trivial, but we didn't want to keep it from you. These are not the official move names from Namco by the way. Tekken players started naming move long before Namco ever did, and we are sticking to it.

Damage Column
 

Tekken damage is based on points, not percentages. In general a Tekken life bar is 140 points in versus mode and 120 points in cpu mode. But this will vary depending on the game settings.

Escape Column
 

Another Grappling Arts only column. It tells you which escape to use for a particular throw. More detailed escape information can be found in the Tekken 4 System section. Complex escapes just as mounts and tackles are usually labeled as 'system' since there are various escape options and windows, refer to the system section.

Hit Range Column
 

Indicates at which level a listed move hits. Tekken has 5 major hit ranges, take a closer look at the Legend for more detailed information. These are based on a standard size character on even ground away from walls. This especially relates to ground hitting moves of which properties can change going uphill, near walls or on overly large characters

Properties Column
 

Contains a wide variety of extra move information, such as stuns, staggers and much more. Be sure not to overlook the footnote indicators.

 


 
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