Yoshimitsu Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
1+3 Jumping Body Slam Front 30 1
2+4 Sword Face Smash Front 30 2
qcb+1+2 Rainbow Drop Front 50 1+2
(1+3_2+4) Wheels of Hell Left 15,25 1
(1+3_2+4) Clonimitsu Right 15,25 2
(1+3_2+4) Tornado Drop Back 70 None

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Jab - Uppercut 5,8 hm
1,2,1 Jab - Double Uppercut 5,8,6 hmm
b+1,1,1,1,1,1 Stone Fists 10,10,10,10,10,10 hhhhhh #1
d/f+1,2 Hilt Strike - Backfist 15,12 mh OB
 = D/B+2,2,2,2,2,2  = Manji Spin Slaps 10,10,12,12,14,15 mmmmm #1 RC
d/f+1<1<1<1 Door Knocker 15,12,12,24 mhhm
WS+1+2 Quick Upper 12 m
f,f+1+2 Dive Bomb 22 m BK
 = (1+4_2+3)  = Soul Siphon 35 h #4
 = F+(1+4_2+3)  = Possession -35 h #3
D/B+2,2,2,2,2,2 Manji Spin Slaps 10,10,12,12,14,15 mmmmm #1 RC
2,3 Flash Attack 12,21 hh
2,d+3 Low Flash Attack 12,8 hL RC
f+2 Backfist 12 h OB
 = D/B+2,2,2,2,2,2 Manji Spin Slaps 10,10,12,12,14,15 mmmmm #1 RC
f,f+2 Ninja Blade Smash 18 m
f,f+2 Ninja Blade Slice 18 m CH
 = d+3+4  = Indian Sit - -
d/f+2 Step in Upper 13 m JG
FC,d/f+3 Lunging Sweep 12 L JG
D/B+3,3,3,3,3 Manji Spin Kicks 12,7,7,5,5 Lllll #1 RC
3,4 Zig Zag 30,30 hm
f,f+3+4 Shark Attack 30 m
 = 1+2  = Dive Bomb 40 m
   = 3+4    = Kangaroo Kick 30 m JG
d+3+4 Indian Sit - -
 = ~D  = Yoga - -
 = (f_b)  = Vacuum Dance - - #2
 = N  = Healing - - #4
 = 4  = Kangaroo Kick 30 m JG
 = 2,D/B+2,2,2,2  = Manji Spin Slaps 10,12,12,14,15 mmmmm #1
SS+3+4 Meditation - -
 = (1+4_2+3)  = Soul Siphon 35 h #4
 = F+(1+4_2+3)  = Possession -35 h #3
u/f+3+4 Poison Wind 10 m
 = b+1  = Stone Fist 2 s
 = 3+4  = Poison Wind 20 m
 = 4  = Manji Flip 15 s
 = d/b+1  = Sword Slice 15 [!]
d/f+4 Side Kick 19 m
f,f+4 Fubuki 20 m
4,4,4 Triple Roundhouse Combo 20,20,21 hhh OS
4~3 Kangaroo Kick 30 m JG
(u/f_u_u/b)+4 Avoiding the Puddle 25 m
f,f+1+4 Fake Suicide - - BK
u,u/b Evasive Backflip - -
(d_d/b)+(1+3_2+4) Low Parry - -
b+3+4,3+4(x5) Evasive Side Spin -8,-8,-8,-8,-8,-8 - #3
Foot Notes #1 On the last spin Yoshimitsu will be dizzy and fall over.
#2 Close range causes a behind the opponent teleport, 3 or more characters away Yoshimitsu will be BT in the same spot.
#3 Yoshimitsu receives damage.
#4 Yoshimitsu regains energy.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b,b+1 Sword Impale 90 !
 = ~N+1  = Sword Spin 30 !
u+1+2 Flea 30 [!]
 = (u/b_u_u/f)  = Jumping Flea 25 [!]
 = (f,f_b,b)  = Running Flea 15 [!]
 = 3+4  = Kangaroo Kick 30 m JG
B+1+2 Death Pose - -
 = any  = Bad Breath 35 ! JG
qcf+1 Moonsault Slayer 30,15,28 !![!]
f,f+3,1 Wood Cutter 20,18 m[!]
FC,b+1 Sweep Slice 20 !
d+1+4 Harakiri 60 ! #1
 = B+1,1,1,1,1  = Manji Blood Dance 3,3,3,3,3 !!!!! #1
f,F+1+4 Suicide 100 ! #1
 = f,f  = Double Suicide 100 ! #1
SS+3+4 Meditation - -
 = F  = Healing 10 ! #3
d/b+1 Sword Slice 10 [!]
 = ~N,D/B  = Sword Delay - -
   = N    = Delayed Sword Slice 15 [!] #2
u/f+1+2 Deathcopter 40 [!]
 = d  = Deathcopter Slash 25 [!]
 = B  = Deathcopter Trick 35 [!]
b+1+4 Yoshimitsu Flash 25 ! JG CF
Foot Notes #1 Yoshimitsu receives equal damage.
#2 Damage increases with each extra hop to 23,27,43,65,107. After the 6th hop it damage will be 15 again.
#3 Yoshimitsu regains enery.

String Hit Arts

Command Hits Damage Hit Range
1,2,1,4,4,4,1,1,1,1 10 5,8,6,9,9,5,5,8,8,30 hmm"h"h"Lm[!][!]!
1,2,1,4,2,2,2,4,1,1 10 5,8,6,9,3,3,3,7,8,30 hmm"hmmm"m[!]!
4,4,2,2,4,4,1,1,1,1 10 20,20,5,6,9,5,5,8,8,30 h"h"mh"h"Lm[!][!]!
1,2,1,4,4,4,1,3+4 8 5,8,6,9,9,5,5,25 hmm"h"h"Lm"m
4,4,2,2,4,4,1,3+4 8 20,20,5,6,9,5,5,25 h"h"mh"h"Lm"m
4,4,2,2,1 5 20,20,5,6,30 h"h"mh!