True Ogre Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
1+3 Body Slam Front 30 1
2+4 Bear Hug Front 10,25 2
d/f,D/F+2+4 Waning Moon Front 35 None
(1+3_2+4) Choke Slam Left 10,15,25 1
(1+3_2+4) Rag Doll Right 40 2
(1+3_2+4) Bear Swing Back 70 None

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Double Punch 5,15 hh
1,2,2 Demon Slayer 5,15,18 hhh
d/f+1,2 Double Face Buster 16,10 mm
1,1<2 Shining Fists 5,8,15 hhm
D,f+1 Cat Thrust 30 m CF
f,f+1+2 Lunging Double Fist 25 M
d/f+1+2 Buffalo Horn 25 m JG
f+1+4 Black Shoulder 30 m GB
(u_u/f)+1+2 Knuckle Bomb 35 m
(u_u/f),N+1+2 Jumping Knuckle Bomb 35 m
2,2 Demon Backhand Spin 12,21 hh
WS+2 Demon Gut Punch 25 m FS
f+2 Front Strike 28 m
d/f+2 Upper 15 m JGc SH
D,f+2 Scarlett Windmill 30 m CSc
D,d/f+2 Scarlet Sweep 25 L JG
f,f+3 Split Axe Kick 23 m
u/b+3 Back Flip Kick 20 m
 = 2 [~5]  = Tooth Fairy [tag] 25 m JG
u/f+3,4,3 Hunting Hawk 15,14,25 mmh GB #4
FC+3,3,d+3 Snake Creep 12,19,7 LLL
FC+3,3,N+3 Snake Blade 12,19,25 LLm JG
WS+3,3 Tsunami Kick 10,17 mm
 = d/f+3  = Step In Kick Infinite Starter 18 m #2
 = D+3  = Silver Low Infinite Starter 15 l #2
   = 3,3,3,3...    = Rave Kicks 10,15,10,15... mhmh #3
     = u+3,3,3...      = Feint Hammer - Rave Kicks 15,10,15... mmh #3
     = d+3,3,3...      = Silver Low - Rave Kicks 15,10,15... lmh #3
f,f+3+4 Exploder 40 h GB
f,f,N+3+4 Delayed Dragon Slide 15 L
WS+3+4 Spin Kick 28 h
u+3+4 Evil Wheel 25 m GB
d+3+4 Demon Tail 25 L RC
d/f+3+4 Tail Spin 25 m
 = ~D/F  = Back Turned Position - - BT
 = 3+4  = Double Spin 25 m
f+4 Axe Kick 27 m KSco
d,d/b+4 Blazing Kick 30 m JGc
d+4,N+4 Laser Edge - Machine Gun Kick 7,20 lh
f,f+4 Bazooka Kick 35 h
f,f,N+4 Hammer Heel 20 M
WS+4,4 Tsunami Kick 13,18 mm
4~3 Scissors Kick 25 M
D/F Deadly Feast Varies - #1
Foot Notes #1 Low and Mid Punch Reversal. Reversal can be escaped with 1+2.
#2 The Infinite Kicks have to be started with 1 Silver Low or 1 Step In Kick after the WS+3,3.
#3 Sequence of the Infinite is 2 Rave Kicks, Feint Hammer or Low Silver, 2 Rave Kicks, Feint Hammer or Silver Low...
#4 When the 2nd hit is blocked, the 3rd hit will be cancelled.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
1+2 Hell Flame 30 [!] CS
d+1+2 Hell Inferno 40 <!> CS
(PLD_KND) 3+4 Owl's Hunt 40 <!>
 = ~f  = Warp Behind 40 <!>
 = ~u  = Side Warp 40 <!>
 = ~d  = Side Warp 40 <!>
d/b+1+2 Bloody Scissors 50 ! CF JG
(u_u/f)+1+2~D Burning Knuckle Bomb 45 [!]
(u_u/f),N+1+2~D Jump In Burning Knuckle Bomb 45 [!]
b,b+1+2 Indigo Punch 100 !
f,f+2 Deadly Spear 15,20 m CF JG #1
b+2 Kunai Stab 22 ! CF JG
f,f,N+2 Kunai Advance 25 ! CF JG
b+2+3 Sidewinder 60 !
Foot Notes #1 After blocking the 1st hit, the unblockable hit can be avoided by a SS or Back Dash.

String Hit Arts

Command Hits Damage Hit Range
Foot Notes True Ogre has no String Hit Arts