Lei Wulong Move List

Notes The stance column indicates which stance Lei is in after a move. Stances accessed with optional inputs will be in brackets after the move name, double check the legend for stance abbreviations.

Grappling Arts

Command Throw Name Type Damage Escape Properties
1+3 Sky Kick Front 30 1
2+4 Sleeper Hold Front 30 2
f,f+1+2 Thai Trip Front 33 1+2
u/f+1+2 Dragon Falls Front 35 1+2
(DGN 1_SNA 1+3) Out of Control Front 33 1
 = 1+2  = Tiger Sip - - #1
(1+3_2+4) Sailboat Strech Left 40 1
(1+3_2+4) Closing Fan Right 40 2
(1+3_2+4) Booby Trap Back 50 None
Foot Notes #1 Lei regains 10 points of energy but the throw damage is reduced to 23.

Special Arts

Command Move Name Stance Damage Hit Range Properties
f,N+1 [u_d] Razor Rush [SNA] 10 m #5
f,N+1<2 [u_d] Razor Rush [DGN] 10,8 mm #5
f,N+1<2<1 [u_d] Razor Rush [PAN] 10,8,8 mmm #5
f,N+1<2<1<2 [u_d] Razor Rush [TGR] 10,8,8,8 mmmm #5
 = 3  = Low Kick 15 l
 = <4 [u_d]  = Crane Kick [CRA] 15 m
1+2 Hook Punch BT 18 h
 = ~2  = Spiral Upper 20 m JG
b+1+2 Cannonball 30 m
(u_u/f)+2 Falling Tree PLD 15 M
f,N+2,1,2,1 Guard Melting Punches BT 0,0,25,30 hhmm #1
3,3 Crescent Trip BT 28,20 hL
3~4 [d] Tornado Kick [KND] BT 30 m
 = 2  = Tornado Upper 20 m JG
3~4,U [d] Triple Tornado [KND] BT 30,30,30 mmm #3
f+3~4 [d] Axis Shift Tornado Kick [KND] BT 30 m
 = 2  = Tornado Upper 20 m JG
f+3~4,U [d] Axis Shift Tornado Kick [KND] BT 30,30,30 mmm
f,f,f+3 Leaping Slash Kick 30 m GB
f,N+3,4 Razor Kick - Mid Stun Kick 35,20 hm GB
f,N+3,d+4 Razor Kick - Trip Kick 35,10 hL GB
4~4 Ankle Kick KND 7 L
 = 3  = Ankle Drop KND 7 L
 = 3,3  = Lift Up Cannon FCD 7,7 Lm JG
4~3 Clean Sweep FCD 25 m
f,N+4,1,2,3 Rush Combo - Razor Kick 15,12,5,17 hmmh GB
 = 4  = Mid Stun Kick 20 m
 = d+4  = Trip Kick 10 L
f+4 Beating Kick 35 h
 = 2,1<2  = Rush 12,12,8 mmm
   = 3    = Low Kick 15 l
   = <4 [u_d]    = Crane Kick [CRA] 15 m
d/b+4 [u_d] Rave Sweep [SNA] 10 L JG
 = 4  = Rave Spin 25 h
d+1+2 Slide Postion SLD - -
(SS_f)+(1+4_2+3) Art of Snake Stance SNA - -
f+3+4 Drunken Master Punch Parry DRU - - #4
 = 1  = Drunken Tiger Lash 25 m
 = 3+4  = Donkey Kick FCD 15 L
d+3+4 Play Dead Position PLD - -
b+1+4 Art of Phoenix Illusion AOF - -
b+3+4 Turn Around BT - -
 = ~f  = Cancel - -
(d_d/b)+(1+3_2+4) Low Parry - -
SLD 1 Lei on Back PLD - -
SLD 4~3 Sliding Kick KND 18 L
FCD 1 Lei on Back KND - -
FCD 3~4 Rave Sweep PLD 10 L JG
 = 4  = Rave Spin 25 h
FCD 4~3 Go to Sleep FCD 15 m
KND d+1 Lei on Back FCD - -
KND 3+4 Hop Up 20 h
PLD 3 Rave Sweep 7 L JG
 = 4  = Rave Spin 21 h
PLD 3+4 Kangaroo Kick 21 m JG
Foot Notes #1 Opponent has to block the 1st punch. The 3rd hit juggles.
#2 The 1st punch must hit or whiff the opponent for the string to work.
#3 Tap d to go into KND after the 2nd or 3rd kick.
#4 On High and Mid Punch Parry the opponent will be Back Turned and Lei is not in Drunken Master.
#5 Lei can't go to Stances after the 2nd, 3rd or 4th hit of the Razor Rush if the 1st hit was CH and hits weren't delayed.

Back Turned Arts

Command Move Name Stance Damage Hit Range Properties
1 Spinning Back Blow BT 12 h
(FC_d)+1 Low Back Spins BT 8 l JG
2 Spiral Upper 20 m JG
(u_u/f)+2 Falling Tree PLD 15 M
3+4,3+4,3+4 Flip Flop BT 15,15,15 MMM
4 Reverse Kick 15 m
(FC_d)+4 [u_d] Rave Sweep [SNA] 10 L
 = 4  = Rave Spin 35 h
u/f+4 Reverse Hop Kick 21 h JG

Art Of Crane

Command Move Name Stance Damage Hit Range Properties
1 Crane's Bill 27 m #1
2 Wing of Crane BT 30 h OB
3<4<2<3 Crane Dance 21,10,10,15 mlmm JG
4 Crane Kick 20 l
SSL Art of Panther PAN - -
SSR Art of Snake SNA - -
Foot Notes #1 Lei will be Back Turned if the punch is blocked.

Art Of Tiger

Command Move Name Stance Damage Hit Range Properties
F Automatic High Parry - -
1 Tiger Strike 25 m GB BN
2 Tiger Claw 26 m SLDc KSco
3 Tiger Kick 32 h
 = 1 [u_d]  = Razor Rush [SNA] 10 m
 = 1<2 [u_d]  = Razor Rush [DGN] 10,8 mm
 = 1<2<1 [u_d]  = Razor Rush [PAN] 10,8,8 mmm
 = 1<2<1<2 [u_d]  = Razor Rush [TGR] 10,8,8,8 mmmm
   = 3    = Low Kick 15 l
   = <4 [u_d]    = Crane Kick [CRA] 15 m
4 Tiger Tail 20 L RC JG
SSL Art of Snake SNA - -
SSR Art of Dragon DGN - -

Art Of Panther

Command Move Name Stance Damage Hit Range Properties
F Automatic Low Parry - -
1_1~2 Panther Scratch 16,20 l_l h
2 Panther Paw 25 M JG
2,1,2,1 Guard Melting Punches 0,12,25,30 hhmm JG #1
3 [~B] Panther Tail [Art of Phoenix] 18 L
4 Beating Kick 26 h CSc
 = 2,1<2  = Rush 12,12,8 mmm
   = 3    = Low Kick 15 l
   = <4 [u_d]    = Crane Kick [CRA] 15 m
SSL Art of Snake SNA - -
SSR Art of Crane CRA - -
Foot Notes #1 Opponent has to block the 1st punch. The 3rd hit juggles.

Art Of Dragon

Command Move Name Stance Damage Hit Range Properties
1+2 [~F] Dragon Spark - [TGR] 25 m GB
2 [~F] Dragon Roar - [TGR] 20 m JGc GB
3,3 Crescent Trip BT 20,35 hL
4,1,2,3 Rush Combo - Razor Kick 15,12,5,17 hmmh GB
 = 4  = Mid Stun Kick 20 m
 = d+4  = Trip Kick 10 L
SSL Art of Tiger TGR - -
SSR Art of Snake SNA - -

Art Of Snake

Command Move Name Stance Damage Hit Range Properties
1~1~1~1~1~1 [~F] Rushing Snake [SNA] 13,10,8,6,5,5 hhhhhh #1
2 [~F] Single Snake Bite [DGN] 15 m FSc
2,2 [~F] Double Snake Bite [DGN] 15,10 mm
 = 4  = Ankle Kick KND 7 L
 = 4,3  = Ankle Drop KND 7,7 LL
 = 4,3,3  = Lift Up Cannon FCD 7,7,35 LLm JG
2,2,2 [~F] Triple Snake Bite [PAN] 15,10,15 mml
3 Rattle Snake FCD 21 m
4 Snake Kick SNA 11 l
SSL Art of Dragon DGN - -
SSR Art of Panther PAN - -
Foot Notes #1 Cancel into Snake Stance from the 2nd hit on.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
AOP [3,3,3,3],4 [Hopping Kicks] - Phoenix Strike [15,15,15,15],90 [mmmm]! #1
Foot Notes #1 Phoenix Illusion can be done after going into Art of Phoenix, or after any of the Hopping Phoenix Kicks.

String Hit Arts

Command Hits Damage Hit Range
1,2,1,3+4,2,1,4,1,2,3 10 5,8,7,8,6,6,10,6,6,30 hh"lMmm"hm"mh
1,2,1,3+4,2,1,4,1,4,4 10 5,8,7,8,6,6,10,6,7,35 hh"lMmm"hm"Lh
1,2,1,3+4,3+4,3+4,1,1,2 9 5,8,7,8,9,10,11,12,21 hh"lMM"Mllm