Jin Kazama Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
1+3 Bitch Kicks Front 10,20 1
2+4 Shoulder Reverse Front 30 2
f,f+1+2 Stone Head Front 33 1+2 #1
d/f+2+3 Wrist Chuck Slam Front 38 2
qcb+1+3 Complicated Wire Front 35 1
(FC_d/b)+1+2 Ultimate Tackle Front 5 System
 = 1,2,1,(2,1_1,2)  = Ultimate Punches 5,5,5,5,5 System
 = 2,1,2,(1,2_2,1)  = Ultimate Punches 5,5,5,5,5 System
 = 1,2,1,1+2  = Punches - Cross Arm Lock 5,5,5,25 System
 = 2,1,2,1+2  = Punches - Cross Arm Lock 5,5,5,25 System
 = 1+2  = Cross Arm Lock 25 System
(1+3_2+4) Shoulder Flip Left 12,19 1
(1+3_2+4) Over the Limit Right 40 2
(1+3_2+4) Chicken Butcher Back 60 None
Foot Notes #1 Opponent can tech roll after the throw.

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Double Punch 6,10 hh
 = 4  = Knee 12 m
   = ~1+4,2    = White Heron 5,10,10 shh #1
     = 4      = Crescent Kick 21 m
     = d+4      = Crescent Sweep 14 L JG
1,1<2 Shining Fists 6,8,18 hhm
1,2<2 Demon Slayer 6,10,18 hhh
WS+1,2 Twin Pistons 10,15 mm JG
(d/f+1,2_f+1+2,2) Twin Lancer 10,16 mm
f,N,d,d/f+1 Thunder Godfist 29 m
 = 3  = Mid Kick 20 m
 = 4  = Hell Sweep 12 L JG
1,2,3 Shoot the Works 6,10,25 hhm GB
 = 4  = Axe Kick 30 m
 = f+4  = Rising Kick 10 m
1+4,2 White Heron 5,10,10 shh
 = 4  = Crescent Kick 21 m
 = d+4  = Crescent Sweep 14 L JG
d/f+2 Upper 15 m SH JGc
2,2 Demon Backhand Spin 10,18 hh
b+2 Demon Backhand 12 h
f+2 Overhead Shot 18 m GB KS
WS+2 Uppercut 18 m
f,f+2 Demon Paw 27 m
SS+2 Tooth Fairy 16 m JG
f,N,d,d/f+2 Wind Godfist 25 h JG #2
f,N,d,d/f,2 Stagger Wind Godfist 21 h SH
f,N,d~d/f+2 Electric Wind Godfist 30 h JG JGc
b,f+2 Laser Blow 18 m DSc
b,f+2<1<2 Laser Cannon 18,14,24 mmm FSc #4
b,f+2<1<d+2 Laser Scraper 18,14,15 mmm JG FSc #4
f,f+3 Split Axe Kick 23 m JG
f+3 Spinning Roundhouse 35 h
f,N,d,d/f,f,u/f+3 Crouch Dash Slash Kick 30 m GB
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
d+3+4 Can Can 5,20 sh JG
f+4 Knee 12 m
d/f+4,4 Tsunami Kick 10,16 mm
(f,N,d,d/f,f_WS)+4,4 Tsunami Kick 13,21 mm
f,N,d,D/F+4 Hell Sweep 18 L JG #5
 = 4  = Spinning Demon 15 m
u/f+4,4,4,4 Spinning Demon 25,15,12,25 hLLm
(4~3_u/f+4~3) Demon Scissors 25 m
b+1+2 Lightning Force 0 - #3
b+(1+3_2+4) High and Mid Attack Reversal Varies -
(u/b_u_u/f)+2+4 Corpse Splitter 24_30_34 M
Foot Notes #1 The White Heron cancels the Knee.
#2 Knocks opponent out of combo range on a CH.
#3 Repels all attacks.
#4 The stun occurs on the 2nd hit.
#5 Delayed Hell Sweep will do 15 damage.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
b+1+4 Lightning Godfist 40 !
B+1+4 Lightning Screw Godfist 80 !

String Hit Arts

Command Hits Damage Hit Range
+2,4,4,4,4,2,1+4,2,1,3 11 12,10,10,8,6,6,5,5,5,21,12 h"h"hL"mmlhh"mm
b+2,4,4,4,4,2,1+4,2,1,4 11 12,10,10,8,6,6,5,5,5,21,20 h"h"hL"mmlhh"mL
b+2,4,4,4,4,2,1+4,2,d+3+4 11 12,10,10,8,6,6,5,5,5,21,21 h"h"hL"mmlhh"lh
f,f,2,1,2,2,3,4,4,1,2,1 10 7,8,6,7,6,11,5,5,8,30 hh"hh"mm"Lhmm
f,f,2,1,2,2,3,4,4,3,2,1 10 7,8,6,7,6,11,5,5,25,30 hh"hh"mm"LL"m!
3,2,4,3,1+4,2,2,1,2 10 15,6,10,10,7,5,7,10,15,30 hh"mhlhh"mmm
f,f,2,1,4,4,2,4,3,2,1 9 7,8,7,10,5,7,5,25,30 hh"mm"lm"L"m!
3,2,4,3,1+4,2,1,3 9 15,6,10,10,7,5,7,21,20 hh"mhlhh"mm
3,2,4,3,1+4,2,1,4 9 15,6,10,10,7,5,7,21,12 hh"mhlhh"mL
b+2,4,2,1,2 5 12,10,10,15,30 h"h"m"m"m