Gun Jack Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
1+3 Body Slam Front 35 1
2+4 Gorilla Press Front 30 2
qcf+1 Pyramid Driver Front 40 1
qcb+2 Backbreaker Front 45 2
d/b,F+1+2 Piledriver Front 58 1+2
d/b+2+3 Face in the Dirt Front 32 2
f,f+2+3 Jawbreaker Front 35 2
d/f+2+4 Catapult Front 30 2
d/f,d/f+2+4 Modified Catapult Front 30 2 JG #1
u/f+1+2 Ground Zero Front 33 1
 = d,d/f+2  = Gigaton Punishment 60 B #3
d/f+1+3 Body Press Front 25 None #2
 = 1+2  = Face Bash 10 None
(1+3_2+4) Hanging Neck Throw Left 40 1
(1+3_2+4) Flipping Choke Slam Right 40 2
1+3 Spinal Crush Back 30,40 None
2+4 Death Shot Back 70 None
Foot Notes #1 Modified Catapult has a faster recovery then the regular Catapult, making it possible to juggle.
#2 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block.
#3 This is always a Clean Hit resulting in 60 total damage.

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,1,1 Jack Hammer 18,15,18 hhm
WS+1 Violent Uppercut 20 m JG
d/b+1,1,1,[1,1],2 Machine Gun - Megaton Punch 15,15,15,15,15,40 lllllm RC
b,d/b,d,D/F+1 Debugger 29 L RC
hcf+1 Gigaton Punch 20 m GB
D/F+1,2,1,2 Uppercut Rush 10,15,10,15 mmmm JGc RC #5
(D/F,1,2,1_FC,D/F+1,2,1) Quick Upper Rush 15,12,15 mmm JGc RC #5
hcf,D/F+1 Megaton Uppercut 22 m JG
FC,d/f+1,2,1 Windmill 12,15,15 mmm
 = 1  = Windmill Backhand 30 h GB
(D/F,1,2_FC,D/F+1,2) Medium Uppercut Rush 15,12 mm
 = d+1  = Low Punch 8 L RC
 = d/f+1  = Mid Punch 15 m RC
 = f+1  = High Punch 12 h
FC,d/b+1,1,1,2 Revolving Knuckles - Megaton Punch 18,25,25,40 lllm RC
FC+1,1,1,2 Hammer Rush 10,8,12,12 LLmm RC
 = d+1  = Low Punch 8 L RC
 = d/f+1  = Mid Punch 15 m RC
 = f+1  = High Punch 12 h
FC+1,2 Low Punch - Megaton Punch 10,25 Lm RC
1+2,1+2 Hammer Knuckle - Double Uppercut 21,22 mm
WS+1+2,1+2 Double Uppercut - Hammer Knuckle 21,17 mm JG
(F_f)+1+2 Arm Scissors 17 m CF JG
 = 1+2  = Cross Cut Saw 15 l RC
 = ~d/f+2  = Megaton Punch 25 m RC
d+1+2 Bravo Knuckle 45 m JG
FC+1+2 Low Palm Lift 21 L RC
(FC,d/f+1+2_D/F,1+2) Cross Cut Saw 21 l RC
d/f+1+3 Body Press 20 m #1
2,1,2 Punch - Elbow - Uppercut 12,21,20 hmm JG RC
(D/F,2_FC,d/f+2) Short Hammer Rush 10 m RC
 = d+1  = Low Punch 8 L RC
 = d/f+1  = Mid Punch 15 m RC
 = f+1  = High Punch 12 h
D/F+2,1,2,1 Hammer Uppercut Rush 10,15,10,15 mmmm JG RC
(D/F,2,1,2_FC,D/F+2,1,2) Quick Upper Rush 15,10,15 mmm JGc RC #4
b,d/b,d,D/F+2 Megaton Punch 40 m RC
d/f+2+3 Low Ankle Swipe 12 L RC
D/B+3,4,3,4,3,4 Cossack Kicks 12,12,12,12,12,12 LLLLLL
f+3+4 Digital Hans Headslide 25 m_L GB #3
u/f+3+4 Hip Press 26 M #2
d+3+4 Sit Down - -
 = ~3+4  = Hop Hip Press 35 M #2
 = B  = Roll Back - -
 = F  = Roll Forward - -
 = (1,2,1,2_2,1,2,1)  = Sitting Punches 10,10,10,10 llll
KND d+1+2 Spring Hammer - Sit Down 12 m
 = (1,2,1,2_2,1,2,1)  = Sitting Punches 10,10,10,10 llll
d+4 Ganny Stomp 50 M
Foot Notes #1 Throws on a hit in close range, damage will be 25 on a throw. Causes Guard Break on a block.
#2 If the Hip Press whiffs the opponent, Gun Jack can chain into Sit Down extentions.
#3 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.
#4 Will only juggles if the first hit connected as a counter hit.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
f+4~1 Dark Greeting 101 ! JG
3+4 Gigaton Stomp 60 [!]
3+4,3+4 Double Thrust Gigaton Stomp 70 [!]
3+4,3+4,3+4 Triple Thrust Gigaton Stomp 80 [!]
hcf Gigaton Start Up - -
 = b,d/b,d,d/f,f,u/f,u,u/b  = Wind Up - - #1
   = 1    = Gigaton Punch 40 ! #2
Foot Notes #1 Can be repeated up to 5 times.
#2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups.

String Hit Arts

Command Hits Damage Hit Range
D+2,1,1,1,2,1,2,11+2,1+2 10 10,6,5,7,7,6,6,8,21,25 sL"L"mmmmm"mm
D+2,1,1,1,21,2,1,d+1+2,1+2 10 10,6,5,7,7,6,6,8,12,35 sL"L"mmmmm"lm
u/f+1,1,4,3,4,1,2,1,1+2,1+2 10 15,8,5,5,5,8,6,8,21,25 hm"LLL"mmm"mm
u/f+1,1,4,3,4,12,1,d+1+2,1+2 10 15,8,5,5,5,8,6,8,12,35 hm"LLL"mmm"lm