Forest Law Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
1+3 Dragon's Fire Front 7,23 1
2+4 Hopping Frog Front 30 2
d/f+1+2 Chastisement Punch Front 30 2
 = 1,2,1+2  = Bulldog Drop 35 None #1
f,f+3+4 Dragon Knee Front 28 1+2
f+2+3 Run Up Drop Front 30 1
(1+3_2+4) Headlock Kick Left 40 1
(1+3_2+4) Nut Cracker Right 42 2
(1+3_2+4) Dragon Bites Back 50 None
Foot Notes #1 The initial grab does no damage.

Special Arts

Command Move Name Stance Damage Hit Range Properties
1,2 Double Punch 5,12 hh
1,1,1,1,1 Machine Gun Arrow 5,5,5,5,5 hhhhh
 = 2,2  = Rave War 6,10 hh #4
 = F+2,2<2  = Rave War Combo 6,5,10 hmh #4
qcf+1 Power Jab 12 h KNDc
b+1<2<1 Dragon Storm 12,12,15 mmm JG
BT (1_2) Dragon Back Blow h_h OB
2,2 Rave War 6,10 hh
F+2<2<2 Rave War Combo 6,5,10 hmh
f+2~1 Poison Arrow 40 m
d/b+2 Dragon Whip 15 m
 = ~4 [~D]  = Spring Kick [PLD] 24 m
b+2,3,4 Junkyard Combo 12,8,22 mlm JG
(FC_d)+2,3 Mid Jab - Somersault (10_8),21 sm
3<4 Head Kick - Somersault 18,21 hm JG RC
3,3,4 Double Kick - Somersault 18,10,21 hhm JG RC
3,3,f+3 Double Kick - Step In Kick 18,10,15 hhm
3,3,3,4 Triple Kick - Roundhouse 18,10,10,21 hhhm JG RC #1
d/f+3 Step In Kick 18 m
d+3,3 Rave Kicks 8,10 lh
 = f+3  = Step In Kick 15 m
 = 4  = Somersault 21 m JG RC
 = 3,4  = Head Kick - Somersault 10,21 hm JG RC
 = 3,3,4  = Double Kick - Somersault 10,10,21 hhm JG #1 RC
 = 3,f+3  = Head Kick - Step In Kick 10,15 hm
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
FC,d/f,d,d/f+3 Dragon Slide 17 L
FC+3,4 Crouch Kick - Somersault 12,21 Lm JG RC
WS+3,4 Twist Kick - Somersault 28,25 hm JG #1
(u/b_u_u/f)+3,4 Jump Kick - Somersault 25,25 mm JG #1 RC
SS+3+4 Double Dragon 16,22 mh
d+3+4 [~D] Frog Man [KND] 25,27 mm
3+4 Catapult Kick 21 m JG RC
 = 3  = Twin Catapult 21 m JG RC #1
4,3,4 Shaolin Spin Kicks 16,12,12 hhh
FC,(u/b_u_u/f)+4 Quick Catapult 15 m JG RC
 = 3  = Twin Catapult 21 m JG #1
FC,(u/b_u_u/f),4 Fake Somersault - Sky Kick 25 m JG
FC,(U/B_U_U/F)+4 High Catapult Kick 35 m
FC,(U/B_U_U/F)+3+4 Rainbow Kick 30,20 ML
4,(u_uf)+3 Roundhouse - Somersault 16,30 hm
(FC_d)+4,3 Side Kick - Somersault 7,21 mm JG RC
d/f+4,3 Front Kick - Somersault 15,21 mm JG RC
WS+4,3 Face Kick - Somersault 12,21 mm JG RC
(U/B_U_U/F+4) Quick Advance Catapult 15_22_25 m JG RC
 = 3  = Twin Catapult 25 m JG #1
d/b+4 Dragon Tail 25 l
b+1+2 Tricky Step - - #2
 = ~1  = Tricky Trap 12 h OB
 = 2  = Tricky Fist 12 h SH
 = 3  = Tricky Step In Kick 22 h
 = 4  = Tricky Low Kick 15 l
b+1+2 Tricky Step - - #3
 = 1  = Fake Step Blow 43 m
1+2+3+4~1,3 Mugging 10,7 hl
FC,d/f,d,d/f Crouch Dash - -
b+(1+3_2+4) High Parry - -
(d_d/b)+(1+3_2+4) Low Parry - -
Foot Notes #1 Somersault will juggle on a hit if the previous kicks were blocked or whiffed.
#2 After a succesfull High or Mid Punch Parry.
#3 After a whiffed Punch Parry.
#4 Link after the 1st, 2nd, 3rd or 4th hit of the Machine Gun Arrow.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+1+2 Dragon Fang 100 !
 = u,u  = Cancel - -

String Hit Arts

Command Hits Damage Hit Range
d/f+1,2,2,1,3,3,3,4,3,4 10 10,5,6,5,7,6,7,7,10,25 mhm"hh"Lhhhm
d/f+1,2,2,1,3,3,d+3,N+4,4,4 10 10,5,6,5,7,6,6,8,15,38 mhm"hh"Lm"lLm
d/f+1,2,2,1,3,3,d+3,N+3,4,4 10 10,5,6,5,7,6,6,7,7,38 mhm"hh"Lm"lLm
d/f+1,3,2,2,3,3,3,4,3,4 10 10,6,6,8,6,6,7,7,10,25 mlm"hhLhhhm
d/f+1,3,2,2,3,3,d+3,N+4,4,4 10 10,6,6,8,6,6,6,8,15,38 mlm"hhLm"hlm
d/f+1,3,2,2,3,3,d+3,N+3,4,4 10 10,6,6,8,6,6,6,7,7,38 mlm"hhLm"lLm