Anna Williams Move List

Grappling Arts

Command Throw Name Type Damage Escape Properties
1+3 Arm Grab Flip Front 30 1
2+4 Lifting Toss Front 30 2
u/f+1+2 Neck Throw Front 40 1+2
d/f,d/f+1 Embracing Elbow Strike Front 50 1+2
u/f+3 Bone Cutter Front 13,20 None #1
(1+3_2+4) Torso Splitter Left 40 1
(1+3_2+4) Serpentine Arm Snap Right 38 2
(1+3_2+4) Triangle Hold Back 60 None
Foot Notes #1 There is no escape but the throw attempt can be blocked.

Multi Throw Arts

Command Throw Name Type Damage Escape Properties
qcf+1+2 Palm Strike Front 15 2
 = 3,4,3,1+2  = Arm Bar 30 1+2
 = 1,3,2,1  = Standing Reverse Arm Lock 20 1
   = 2,1,3,4,1+2    = Falling Reverse Arm Lock 25 2 #1
   = 3,1,4,1+2,1+2    = Rear Falcon Wing Squeeze 25 1+2 #1
   = 2,3,1+2,3+4,1+2    = Gatelatch Toss 30 1 #1
 = 1+3,4,1+2  = Arm Sprain 30 2
   = 4,3,4,3+4,1+2    = Inverted Crucifix 32 1+2
   = 1+2,4,3,1+2,1+2,1+2    = Rear Cross Lock 32 1
Foot Notes #1 If the opponent escapes this Multi Throw, Anna can reverse the escape attempt with D/B+1+4

Special Arts

Command Move Name Stance Damage Hit Range Properties
(d/f+1,2)_(1,2)_(BT 1_2,2) Double Punch 10,15_4,10_15,10 mh_hh
 = 4  = Bermuda Triangle 15 h
 = 1,4,2 [~U_~D]  = Snake [SS] 6,15,12 hhh #1
   = 3    = High Kick 17 h GB
   = u/f+3    = Bone Cutter 13,20 h
   = 4    = Spin Trip 21 L
 = 1,(b_d/b_d)+4  = Jab Rush - Low Kick 6,8 hl RC
1,4 PDK Combo 4,8 hl RC
(FC_d)+1,N+4 Low Jab - Rising Kick 5,10 sm
b+1,1,1 Cross Cut Saw 10,8,12 hhm
FC,f+1 Cat Thrust 27 m JG CF
WS+1+2 Scarlet Bomb 20 m
f,f+1+2 Delayed Scarlet Bomb 25 m
f+1+2 Offensive Push 0 ! GB
SS+1+2 Bloody Chaos 8,21 mm JG
2,3 Jab - High Kick 10,20 hh
2,d+3 Jab - Low Kick 10,10 hL RC
2,4 Jab - Roundhouse 10,15 hh
2,1,4 Twin Jab - Low Kick 12,6,8 hhl RC
(FC_d)+2,N+4 Low Jab - Toe Kick 8_10,8 sm
FC,f+2 Scarlet Windmill 22 m GB SLDc #6
FC,d/f+2 Scarlet Sweep 18 l JG
f,f+2 Executioner 21 h GB
(WS_qcf)+2 Rising Palm 15 m JGc
b+2,N+2 Double Slaps 15,18 hh
b+2,B+2 Double Slaps 15,18 hh OS
b+2,f+2 Double Slaps 15,18 hh OB
b+2,U+2 Double Slaps 15,18 hh KND
b+2,D+2 Double Slaps 15,18 hh KS OS
SS+2 Chaos Tail 12 l JGc RC KS
3,4 Head Ringer 25,15 hh
(FC_d)+3,2 Low Spin Kick - Upper 12,10 Lm JG
(FC_d)+3,4 Low Spin Kick - High Kick 12,15 Lh
d/f+3,4 Mid Head Ringer 10,15 mh
d/f+3,1 Assault 10,10 mh
 = 4<2 [~U_~D]  = Snake [SS] 15,12 hh #1
   = 3    = High Kick 17 h GB
   = u/f+3    = Bone Cutter 13,20 h
   = 4    = Spin Trip 21 L
 = 2  = High Jab 6 h #8
d/f+3,2 Creeping Snake 10,12 mh
 = 1,4  = Biting Snake 6,8 hl RC
 = 3  = High Kick 20 h
 = d+3  = Low Kick 10 L RC
 = 4  = Roundhouse 15 h
d/f+3,3,3 Spike Combo 10,6,8 mhh
 = 1  = Assault 10 h
   = 2    = High Jab 6 h
 = 4  = Head Ringer 15 h
(d_d/f)+3+4 Twisted Mind 10 L
u/f+4,3,4 [~U_~D] Can Opener [SS] 20,10,14 hlh #1 #4
(FC_d)+4,1 [~U_~D] Shin Kick - Spin Punch [SS] 7_10,10 sh #1
b+4 Cat Stance n/a n/a #2
 = 4  = Cat Kick 21 m SH GB
4,3 Scarlet Attack 15,15 hL
f,f+4 Falling Heel 20 M GB
(U/B_U_U/F)+4 Flip Kick 21 m JG #5
FC,(U/B_U_U/F)+4 Rainbow Kick 28 m
d/f+4 Front Kick 15 m
1+2+3 Mystic Booty Taunt 0 m FS #7
b+(1+3_2+4) High & Mid Attack Reversal Varies -
Foot Notes #1 Side Step can be linked into Chaos Tail or Bloody Choas.
#2 Auto parries low attacks.
#3 Cannot be done after string SS cancels.
#4 Last hit is cancelled if you Side Step.
#5 Can also be done out of full crouch with u/b_u_u/f.
#6 Auto Parries all high and mid attacks.
#7 Opponent will by stunned if trying to attack or when close by during the Mystic Booty Taunt.
#8 When doing this string after a Ki Power Up you can add a 3 and cancel that kick into any other move.

Unblockable Arts

Command Move Name Stance Damage Hit Range Properties
d/b+1+2 Hunting Swan 95 !
 = u,u  = Cancel - -
d+1+2 Bloody Scissors 50 !

String Hit Arts

Command Hits Damage Hit Range
1,2,1,2,3,3,2,1,2,4 10 4,10,6,4,6,6,6,6,6,30 hh"h"h"h"lhhhh
d/f+1,2,1,2,3,3,2,1,2,4 10 10,15,6,4,6,6,6,6,6,30 mh"h"h"h"lhhhh
(BT 1_2),2,1,2,3,3,2,1,2,4 10 15,10,6,4,6,6,6,6,6,30 h"h"h"h"h"lhhhh