| 1 |
left punch |
2 |
right punch |
| 3 |
left kick |
4 |
right kick |
| 5 |
tag button |
any |
any button but tag |
| f |
tap forward |
F |
hold forward |
| d |
tap down |
D |
hold down |
| b |
tap back |
B |
hold back |
| u |
tap up |
U |
hold up |
| d/f |
tap down forward |
D/F |
hold down forward |
| d/b |
tap down back |
D/B |
hold down back |
| u/f |
tap up forward |
U/F |
hold up forward |
| u/b |
tap up back |
U/B |
hold up back |
| qcf |
quarter circle forward |
qcb |
quarter circle back |
| hcf |
half circle forward |
hcb |
half circle back |
| FC |
full crouch animation |
WS |
while standing up |
| N |
joystick in neutral |
WR |
while running |
| SS |
side step either way |
SSL |
side step to left |
| SSR |
side step to right |
[ ] |
optional command |
| , |
followed by |
~ |
immediately after |
| + |
at the same time |
( _ ) |
or |
| < |
delayed input |
= |
next in sequence |
| ° |
push and hold button |
: |
requires just frame input |
| PLD |
play dead position |
face up & feet away |
| KND |
knockdown position |
face up & feet towards |
| SLD |
slide position |
face down & feet away |
| FCD |
face down position |
face down & feet towards |
| BT |
your back turned to the opponent |
| FF |
face forward towards opponent |
| OB |
forces opponent's back to face you |
| OC |
forces opponent into crouch |
| OS |
forces opponent's side to face you |
| JG |
juggle starter |
| BN |
bounce juggle starter |
| RC |
recover crouching after a move |
| RCj |
joystick modifier, need to hold D during the move
to RC |
| CH |
requires a counter hit |
| DS |
double over stun
|
| FS |
fall back stun
|
| MS |
minor stun
|
| KS |
kneel stun
|
| CS |
crumple stun
|
| CF |
crumple fall
|
| CFS |
crumple fall stun
|
| BS |
block stun (to attacking character, ex. Law d/b+4) |
| SH |
stagger hit |
| GB |
guard break
|
| GB |
guard break (for move list prior to tekken 6)
|
| TT |
throw transition (results in throw on hit) |
| TC |
technically crouching state
|
| TJ |
technically jumping state
|
| HA |
homing attack
|
| B! |
this move cause bound state
|
| F! |
this move cause floor destruction
|
| # |
see corresponding footnote |
| [2] |
hit modifier (eg RC[2] property applies to 2nd hit) |
| b |
Block modifier (eg. OCb opponent crouch on block) |
| c |
CH modifier (eg. JGc is a juggle starter on counter
hit) |
| co |
crouching opponent modifier (eg. KSco) |
| cco |
CH on crouching opponent modifier (eg. FScco) |
| l |
hits low (block d/b) |
| m |
hits mid (block b) |
| s |
hits special mid (block d/b or b) |
| h |
hits high (block b or duck) |
| L |
hits low and grounded opponents (block d/b) |
| M |
hits mid and grounded opponents (block b) |
| S |
hits special mid and grounded opponents(block d/b or b) |
| H |
hits high and grounded opponents (block b or duck) |
| ! |
unblockable hit |
| (!) |
unblockable hit which can be ducked |
| [!] |
unblockable hits grounded opponents |
| " |
indicates block point in string hits |
| cc |
crouch cancel |
tap u or f,f while crouching |
| cd |
crouch dash |
f,N,d,d/f (usually) |
| iWS |
instant while standing |
d,d/b,N_d,d/f,N (usually) |
| wgf |
wind godfist |
f,N,d,d/f+2 |
| ewgf |
electric wind godfist |
f,N,d~d/f+2 |
| tgf |
thunder godfist |
f,N,d,d/f+1 |
| big |
big character combo |
only works on big characters |
| ( ) |
missing hit |
is required for the next hit |
| BDS |
bad stomach |
Dr. Bosconovitch |
| FB |
fall back |
Dr. Bosconovitch |
| EFB |
electric fall back |
Dr. Bosconovitch |
| EFF |
electric fall fake |
Dr. Bosconovitch |
| HSP |
handstand position |
Eddy Gordo |
| RLX |
relaxed position |
Eddy Gordo |
| AOP |
art of phoenix |
Ling Xiaoyu - Lei Wulong |
| RDS |
rain dance stance |
Ling Xiaoyu |
| LFF |
left foot forward |
Hwoarang |
| RFF |
right foot forward |
Hwoarang |
| LFS |
left flamingo stance |
Hwoarang |
| RFS |
right flamingo stance |
Hwoarang |
| VTS |
vale tudo stance |
Craig Marduk |
| DSS |
dragon sign stance |
Marshall Law |
| DFS |
dragon fake step |
Marshall Law |
| HMS |
hit man stance |
Lee Chaolan - Violet |
| HBS |
hunting bear stance |
Kuma - Panda |
| ROL |
prowling grizzly roll |
Kuma - Panda |
| CRA |
art of crane |
Lei Wulong |
| SNA |
art of snake |
Lei Wulong |
| TGR |
art of tiger |
Lei Wulong |
| DGN |
art of dragon |
Lei Wulong |
| PAN |
art of panther |
Lei Wulong |
| DRU |
drunken master |
Lei Wulong |
| INS |
indian sit |
Yoshimitsu |
| FLE |
flea stance |
Yoshimitsu |
| DGF |
dragonfly stance |
Yoshimitsu |
| MED |
meditation |
Yoshimitsu |
| KIN |
kinchou stance |
Yoshimitsu |
| NSS |
no sword stance |
Yoshimitsu |
| FLA |
flamingo stance |
Baek Doo San |
| CES |
clockwise evasive spin |
Julia Chang |
| KNP |
kenpo step |
Feng Wei |
| STC |
shifting clouds |
Feng Wei |
| SDW |
shadow stance |
Raven |
| HAZ |
haze stance |
Raven |
| CDS |
crouching demon stance |
Jin Kazama |
| ALB |
albatross spin |
Steve Fox |
| DCK |
ducking |
Steve Fox |
| PKB |
peekaboo |
Steve Fox |
| SWY |
sway |
Steve Fox, Paul Phoenix |
| LWV |
left weave |
Steve Fox |
| RWV |
right weave |
Steve Fox |
| FLK |
flicker |
Steve Fox |
| SIT |
sit down |
Ganryu - Kuma - Panda |
| CJM |
chaos judgment |
Anna |
| HPF |
haze palm fist |
Asuka |
| LCT |
leg cutter |
Asuka |
| DES |
destroy form |
Alisa Bosconovitch |
| SBT |
single boot |
Alisa Bosconovitch |
| DBT |
dual boot |
Alisa Bosconovitch |
| SEN |
silent entry |
Lars Alexandersson |
| DEN |
dynamic entry |
Lars Alexandersson |
| SAV |
savage stance |
Miguel Caballero Rojo |
| TRT |
tarantula stance |
Zafina |
| MNT |
Mantis Stance |
Zafina |
| SCR |
scarecrow stance |
Zafina |
| MTS |
muay thai stance |
Bruce Irvin |
| ROC |
rocket stance |
Roger Jr. |
| AKS |
animal kick stance |
Roger Jr. |
| BAL |
spinning ball |
Bob |