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Castel
Old Post #1 New Move (Command) Compilation Thread
Administrator Sensei Zaibatsu
Member Since: Jan 2000
From: USA California
PSN: Castel
XBL: Castel 360
Posted: Dec 29th, 2005 20:18 Edit/Delete PostReply With Quote

Since I haven't yet found a good source for the new moves of each character and I don't feel like weeding through those big DR character topics, this might be a good way to collect all new moves in DR. This topic will be very useful to me when I get around to adding the DR movelists. And I imagine it will be useful to experienced players as well to quickly find out what's new for character x.

I only want truly new moves (as in new commands) not the new animation and/or property moves, which DR seems to have plenty of. If you can include the hit ranges (h, l, Sm, etc...), that would be useful as well.

So please just reply here with changes to whatever character and I'll update this thread starter. Thanks in advance!

Edit... Figures that just as I post this a source is made available , anyway this is still useful and Namco pdf movelist useless miss a few minor things. I will complete this list here as I get the time, feel free to point out errors or missing data

Anna Williams
qcf+2 (m)
d/f+3,2,1,4 (m,h,h,h)
d/f+3,2,1,d+4 (old d/f+3,2,1,4)
u/f+3+4 (m,m)
CJM 2,1 (h,m)

Asuka Kazama
d/b+1 (m)
b+2<1+2,4 (m,h,m)
b+1+4,3 (h,l,l)
b+1+4,4 (h,l,m)

Baek Doo San
f+2,1,2 (m,h,h)
d+2 (M)
d/b+3,3 (l,h)

Bruce Irvin
f,f+3+4 (throw 1+2 escape)
f+2,3,4 (h,l,h)
b+2 (m)
d/f+1+2,1 (m,h)
d/f+1+2,4 (m,l)
b,b+1 (old b+1)
f,f+1+2 (old f,f+1)
1,2,4 (old 1,2,f+4 - old 1,2,4 appears to be gone)
b+1,2,1 (old f+1,2,1)

Bryan Fury
d+2,3 (m,m)
qcb+4 (m)

Christie Montiero
d/b+2,3 (l,m)
u/f+3+4 (m,m)
FC,d/f+4 (l - ends in HSP)
u_u/b+3+4 (old u_u/f+3+4)

Craig Marduk
WS+1<2 (m,h)
SS+1+2 (m)
f,f+4 (m)
VTS 1+3 (new throw)

Devil Jin
f,hcf+1+2 (throw 1+2 escape)
d/b+2 (l)
u/f+4 (m)
b,f+2,1,4 (m,m,m)
SS+2 (m Devil Twister)
d/f+2 (old jin style d/f+2)
d/f+1+2,(1_2) (old d/f+2)
u/b+2 (old SS+2)
u+4,4,4,4 (old u/f+4,4,4,4)

Feng Wei
d+4,1+2 (l,m)
d+3+4 (L old d+4)
2~1,1 (m,m)
u/b+2 (m,h old 2,2)
u/f+3+4 (m,h,h,h old qcf+3+4)

Ganryu
b,f+1 (m)
f,f+4 (m)
3+4,3+4 (l)
d+1~1+2 (old d+1 into SIT)

Heihachi Mishima
b,f+2,1 (m,h)
b,f+2,2 (m,m b,f+2,2,1 gone)
b+1+2,1+2 (m,m)
d/f+2+3,2 (l,m)

Hwoarang
RFF b+2 (m)
LFS f+4,3 (m,h)
RFS f+3,4 (m,h)

Jack-5
d+2+4 (crouch throw 2 escape, old one is d+1+3 only now)
d/b+1+2,1+2 (m,m)
d+3+4,1+2 (m)
WS+1+2,1+2,1+2 (m,m,l)
FC,f+1,2,(f+1_d/f+1_d+1) (used to be FC,d/f+1...)

Jin Kazama
4 (h new roundhouse kick)
d+2 (L grounded opponent only)
CDS 1,2 (m,m)
CDS 3 (h)

Julia Chang
2+4 (back throw, old b+2+4, other back thorw is now only 1+3)
d/b+1 (m)
f+2,1,2 (h,h,m)
4~2,1 (l,h,m)
u/f+4,3,1 (m,m,m)

Kazuya Mishima
b,b+2,2 (h,l)
3,1<4 (h,h,m)
1+2 (m,m)
b+3,1,4,3 (h,h,l,l)

King
f,hcf+1 (air throw, running jaguar bomb is only f,f,f+2+4 now)
1+2,3 (m,h)
f+2,2,1 [~b] (h,h,h)
d/f+2,1 (m,h)
3+4,1 (h)
3+4,3 (m)

Kuma
2,1,3 (h,m,l)
b+3+4 (m JG)
d+1+2 (M)
f+3+4 (L)
HBS b+1+2,1+2 [~3+4] (m,m JG [HBS])
b+3~4 (m,M old b+3+4)
b,b+2+3 (! old b,f+2+3 hold unblockable)

Lee Chaolan
2,1,1 [~3+4] (h,h,m [HMS after 2nd hit])
d/b+4 (L)
f+3+4 (h)

Lei Wulong
FC,df+2,1,4 (l,l,m ends in PNX)
WS+2,1 (m,m JGc)
db+1+2 (m)
f,f+3+4 (m)
PNX 1 (h)
PNX 2 (m JG)
PNX 3,3 (h,l)
PNX 4 (L JGc)
PNX b+3 (m old PNX 3)
PNX f+4 (! old PNX 4)

Ling Xiaoyu
u/f+1+2 (m)
f,f+1,4 (m,m)
d/b+1+2 (Sm - standard Tekken d+1 jab)
d/f+1+2 (throw, old qcb+2, 1+2 escape)
AOP u/f+3,1 (m,m)
RDS 2,2,1 [~d] (h,h,m [AOP])

Marshall Law
b+4,3 (m,h)
BT 4,3 (h,m)

Nina Williams
d/f+1+3 (new throw, I think??)
d/f+2+4 (throw, old 2+4~b)
b+1+4 (m,m)
qcb+4 (m)

Paul Phoenix
d/f+1,1,2 (m,h,m)
d/b+2 (m)
b+4 (l)
FC,u+3+4 (m,m old FC,u+1+2+3+4)

Raven
b+4,b+4,3,4,2 (m,l,l,m)
b+4,b+4,3,f+4,2 (m,l,l,m)
b+4,b+4,3,3+4 (m,l,m)
u/b+1,2 (old ???)
d/f,d,D/F+3+4 (old qcf+3+4)
FC,f+4 or qcf+3+4 (old FC,f+4)
SDW 3,3,4 [~f] (hhm).
SDW f,f+3+4 (l}
u/b+1,2 (hm f+1,2)
u/b,b+3+4 (old f,f+3+4)

Roger Jr.
f+1,2,d/f+1 (h,h,m)
d+1+2,1+2,2 (h,h,h,h,m)
(u/f_u_u/b)+2 (old u/f+2+4)
b+1+2,1 (m)
b+1+2,d/f (rocket cancel I assume)

Steve Fox
f,b+1,1,2,1 [~b] (m,h,m,m [FLK])
SS+2 (h)
1,d+1 (old 1,f+1)
1,1,d+1 (old 1,1,f+1)
d/f+1,f+1+2 (old d/f+1,2,1+2)
f+1+2 (old f+2~1)
qcf+2 (old f+1+2)
LWV 1,1,f+1 [~b] (m,m,h [FLK])

Wang Jinrei
d/f+3+4 (old d/f+1+3+4 - Sm)
f+2 (h)
d/b+1+2 (m)
d/b+1 (old d/b+1+2)
FC,f+2 (old f+2)

Yoshimitsu
DGF 3+4 (throw)
d/f+1+2,2 (l,m)
u/f+3+4,u+3+4 (m,m,m)
FLE u+3+4 (m)

Last edited by Castel on Jan 11th, 2006 at 20:28

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kurichan
Old Post #2 Notations for new DR moves inside
King of Iron Fist
Member Since: Sep 2004
From: Japan
PSN: kashane
Posted: Dec 30th, 2005 06:17 Edit/Delete PostReply With Quote

Here are the names and notations, as well as a few property changes for Raven. Other characters will follow later, as I’ll have to check each move one-by-one since none of the moves are labeled in anyway they are thrown in and mixed among all the old existing moves. Anyway, the moves:

Skull Rave:
b+4, b+4, 3, 4, 2 m, l, l, m

Skull Rave (heavy):
b+4, b+4, 3, f+4, 2 m, l, l, m

Skull Spin:
b+4, b+4, 3, 3+4 m, l, m

Fafneal:
while back is turned 3, 4, 4 h, m, m (Hold forward to go into a phantom roll).

Vermillion:
while back is turned f, F+3+4 l

Gate Keeper:
u/b+1, 2 h, m

Pandora Spin:
u/b, b+3+4 m, m, m

Old moves new notations

Spinning Middle:
while standing f+4 or qcF+3+4 m

Tornado Disaster:
While in crouch d/f, d, D/F+3+4 l

Old moves new properties

Death Bringer Middle:
u/b or u+3, 3 h, m
Death Bringer High:
u/b or u+3, 4 h, h
Death Bringer Low:
u/b or u+3, d+3 h, l
Death Bringer Low (followed by a special movement):
u/b or u+3, D+3 h, l

These are the names of Dark Resurrections current stages:

Playroom (the room with all the pink hearts)
Wolves’ Den (wolves prowling at night with a visible crescent moon in the background)
Industrial Complex (stage with Russian chopper)
Ominous Mist (stage with crows and broken shake)
Western Gate (Dragon’s Nest remake)
Autumn Temple (Burning Temple remake)
Meteor Shower (Waterfall remake)
All Hallow’s Eve (Secret Garden remake)
Winter Palace (Cathedral remake)
Festival (Acid Rain remake)
Aurora Australis (Polar Paradise remake)
Ghetto Pit (Urban Jungle remake)
City lights (City at Sunset remake)
Great Plains (Moonlit Wilderness remake)
Galleon (Pirates Cove remake)
Heaven’s Gate (Hell’s Gate remake)
Space Colony (The Final Frontier remake)
Pool Party (Poolside remake)
Inferno (Final Stage remake)

If WC Maxi or any other Moderator would like to add this to the locked thread, please do, but please note that other moves will be added later as I find them. If anyone else bought the February issue of Arcadia is willing, please help. There are a lot of characters, and a ton of moves to go through

kuri

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kurichan
Old Post #3
King of Iron Fist
Member Since: Sep 2004
From: Japan
PSN: kashane
Posted: Dec 30th, 2005 11:12 Edit/Delete PostReply With Quote

Looks like Castel might have already beat me to it, but since I've already typed it up...

Asuka Kazama
d/b+1 m
b+2, 1+2, 4 m, h, m
b+1+4, 3 h, l, l
b+1+4, 4 h, l, m
f+1, 3 m
f+1, 3, 1 m, h
f+1, 4 l, h
f+1, d+4 l
d/b+4 l
d/b+4, 3

Feng, Wei
[2, 1], 1 m, m
d+4, 1+2 l, m
u/f+3+4

Old moves with new notations
u/f+2 no longer needs a hard U/F
f, f, f+3 no longer needs a hard f, f, F
while in crouch d/f+1 no longer needs a hard D/F

Jack 5
Double Hammer:
1+2, 1+2 m, m
Upper cut rush L:
D/F+1, 2, 1, 2 m, m, m, m
Connector Knuckle:
d+3+4, 1+2 m
P Bot Gun Double Lift Upper Cut:
d/b+1+2, 1+2 m, m
Reverse Double Hammer Burst:
while standing 1+2, 1+2, 1+2 m, m, l

Old moves new notations
f, f, f+2 no longer needs a hard f at the end of combo
Double Hammer is now 1+2, 1+2
Megaton Punch is now hcD/F+2
Quick Hammer rush combos are now done from “while standing,” and not from crouch.

Jin Kazama
4 appears to be a new kick h
From b+1:
1, 2 m, m
while standing 2 appears to be a new punch
while opponent is down d+2 l?

Ling, Xiaoyu
d/f [2, 1] m, m
u/f+1+2 m
from b+3+4:
while back is turned 2, 2, 1 h, h, m
from d+1+2:
u/f+3, 1 m, m

kuri

Last edited by kurichan on Dec 30th, 2005 at 11:15

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JURASSIC
Old Post #4
Play more.Post less.
Member Since: Jul 2001
From: New Zealand
Posted: Dec 31st, 2005 01:03 Edit/Delete PostReply With Quote

There are also some moves for Dragunov that we've found and confirmed, that haven't been listed. I didn't want to make an entirely new thread just to list a few moves, so I thought I'd put them here?

-1,3,2,1+2: H,H,M string fake into throw. Same throw as off of ff2,1+2
-db+3,1+2: Sweep fake into crouching throw
-B+2,1,3,1+2: Same as normal B213 string, but he fakes the sweep into a crouching throw.

SignatureI'm internationally known.
Locally respected.
I come with the truth
Because that's the only method. -Common
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Technomitsu
Old Post #5
Tekken Master
Member Since: Sep 2005
From: United States
Posted: Dec 31st, 2005 10:38 Edit/Delete PostReply With Quote

Awesome list coming along. For the new Characters I haven't seen ANY SS+ moves. Wth?

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kurichan
Old Post #6
King of Iron Fist
Member Since: Sep 2004
From: Japan
PSN: kashane
Posted: Dec 31st, 2005 10:57 Edit/Delete PostReply With Quote

Quote
Originally posted by Technomitsu
Awesome list coming along. For the new Characters I haven't seen ANY SS+ moves. Wth?




I guess you didn't see 's ss+1+2 I'm sure there are plenty more as well.

kuri

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Technomitsu
Old Post #7
Tekken Master
Member Since: Sep 2005
From: United States
Posted: Dec 31st, 2005 10:59 Edit/Delete PostReply With Quote

Quote
Originally posted by kurichan
I guess you didn't see 's ss+1+2 I'm sure there are plenty more as well.

kuri



Well I was only talking about Dragunov and Lili.

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j4m-evo
Old Post #8 Re: New Move (Command) Compilation ...
Chicken
Member Since: Oct 2005
Posted: Dec 31st, 2005 12:24 Edit/Delete PostReply With Quote

Quote
Originally posted by Castel




Raven

u/b+1,2 (old ???)




u/b+1,2 (old f+1,2)


please anyone confirm new hit property, Raven´s ss+3 now when hit, the enemy goes to ground

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harshakazama
Old Post #9
Tekken Guru
Member Since: Nov 2004
From: India
Posted: Dec 31st, 2005 15:12 Edit/Delete PostReply With Quote

oh so all cool new moves

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ColdFire2010
Old Post #10
King of Iron Fist
Member Since: Nov 2000
From: Taiwan
PSN: ycl71
Posted: Dec 31st, 2005 22:37 Edit/Delete PostReply With Quote

i'd like to make a correction:

Lee's 2,1,1 is h,h,m, not h,m,m as listed.

Signature18_Mishima says:
what can I say, I am a Lee b00b
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TenFooterPipi
Old Post #11
Tekken Maniac
Member Since: Jul 2002
From: USA New Jersey
Posted: Jan 1st, 2006 00:10 Edit/Delete PostReply With Quote

Quote
Death Bringer Low (followed by a special movement):


Kurichan...Raven ALWAYS HAD this special movement...if you hold down on his sceond quick, it will be sweep followed by a special stance that would be flashy but nothing would come out of it, unless you would do his blind ghost or his teleport kick...

then he would step back and do them. Nothin special bout it, but it was strange though that the stance would nothin special for Raven...

UNLESS THEY DECIDE TO PUT NEW COMMANDS FOR RAVEN FROM THE STANCE.

Then that would be purely speculation but if the magazine stated new....then maybe he got more moves than what you posted or the magazine stated that he got...

Hell....maybe now his KageBushin Jutsu may have some new moves....who knows.....noone knew that Raven could make a copy out himself like a Ninja other than what the game was out for four months....

who knows....

Raven is the truth...peace....

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Ug the caveman
Old Post #12
King of Iron Fist
Member Since: Jan 2000
From: Australia
Posted: Jan 1st, 2006 01:25 Edit/Delete PostReply With Quote

Castel: I'm not sure if Devil Jin got uf+3, you might have mixed it up with uf+4 which is a fast mid kick that knocksdown sideways. His old uf+4,4,4,4 seems to be gone too, not that it was useful anyway.

Quote
Originally posted by Technomitsu
Awesome list coming along. For the new Characters I haven't seen ANY SS+ moves. Wth?



Dragunov has SS+2 which can be followed up with some stuff. Don't care about Lili.

Quote
Originally posted by TenFooterPipi
Kurichan...Raven ALWAYS HAD this special movement...if you hold down on his sceond quick, it will be sweep followed by a special stance that would be flashy but nothing would come out of it, unless you would do his blind ghost or his teleport kick...



He gets Ki Charge (1+2+3+4) after doing it now.

Signature- Ug the caveman
"Mortis te manet cum magnis dentibus acutis"
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TenFooterPipi
Old Post #13
Tekken Maniac
Member Since: Jul 2002
From: USA New Jersey
Posted: Jan 1st, 2006 02:39 Edit/Delete PostReply With Quote

really....cause I mean the stance would cancel into one of those two, done suceesfully Raven would step back animation and:

http://www.putfile.com/media.php?n=...ke-Out-Ninja-Sk

yup...wait to you see more sick ninja shit....

http://www.putfile.com/media.php?n=...su-Ninja-Shadow

it gets worse.....

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Technomitsu
Old Post #14
Tekken Master
Member Since: Sep 2005
From: United States
Posted: Jan 1st, 2006 02:59 Edit/Delete PostReply With Quote

Sick, dude, how do you do those?

Last edited by Technomitsu on Jan 1st, 2006 at 13:00

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zarzobnz
Old Post #15
:D!
Member Since: May 2005
From: New Zealand
PSN: zarzob
Posted: Jan 1st, 2006 03:05 Edit/Delete PostReply With Quote

Quote
Originally posted by Ug the caveman
Castel: I'm not sure if Devil Jin got uf+3, you might have mixed it up with uf+4 which is a fast mid kick that knocksdown sideways. His old uf+4,4,4,4 seems to be gone too, not that it was useful anyway.



He can still do u/f+4,4,4,4 just now the only notation for it is u+4,4,4,4 (which isn't a new notation)

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kurichan
Old Post #16
King of Iron Fist
Member Since: Sep 2004
From: Japan
PSN: kashane
Posted: Jan 1st, 2006 04:31 Edit/Delete PostReply With Quote

Quote
Originally posted by TenFooterPipi
Kurichan...Raven ALWAYS HAD this special movement...if you hold down on his sceond quick, it will be sweep followed by a special stance that would be flashy but nothing would come out of it, unless you would do his blind ghost or his teleport kick...




I think you missed something in the text:
Quote
Old moves new properties

Death Bringer Middle:
u/b or u+3, 3 h, m
Death Bringer High:
u/b or u+3, 4 h, h
Death Bringer Low:
u/b or u+3, d+3 h, l
Death Bringer Low (followed by a special movement):
u/b or u+3, D+3 h, l



Although, perhaps I worded it strangly He may have always had the special movement following this move--I wouldn't know, as I don't play him--but the properties of the move has changed. It used to hit "m," followed by a low hit, not that middle hit has been changed to a "h" hit

I wish Arcadia was kind enough to mark the new moves in some way, but unfortunately, they didn't. I actually have to go through every move one-by-one checking the old moves with the new to check for difference properties and new moves.

kuri

SignatureThe elusive Tekken 2 profiles--all of them
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TenFooterPipi
Old Post #17
Tekken Maniac
Member Since: Jul 2002
From: USA New Jersey
Posted: Jan 1st, 2006 05:36 Edit/Delete PostReply With Quote

Welll.....that's new......I always though it hit high though.....but uhh...

Anythinh new, they add at least a practical moveset for the stance that comes out of the Deathbringer series....?

How about the summon mirage move aka KageBushin Jutsu?

Any teleportation out of it.....?

Last edited by TenFooterPipi on Jan 1st, 2006 at 05:38

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liquid534
Old Post #18
<--(0_0)--> HUG!
Member Since: Mar 2005
From: USA New York
XBL: liquid534
Posted: Jan 1st, 2006 19:23 Edit/Delete PostReply With Quote

Anyone know if Feng's 2~1,1 is safe?

SignatureMore random than Random House:

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Pixel
Old Post #19
King of Iron Fist
Member Since: Feb 2005
From: USA Georgia
PSN: DTT-NinthPixel
Posted: Jan 1st, 2006 20:11 Edit/Delete PostReply With Quote

Quote
Originally posted by kurichan
Ling Xiaoyu
d/f [2, 1] m, m
u/f+1+2 m
from b+3+4:
while back is turned 2, 2, 1 h, h, m
from d+1+2:
u/f+3, 1 m, m


Do you mean the d/f+1+2 throw or d/f+2~1 or is it d/f+2,1 being a new move? Kinda confusing man...

SignaturePixel's Future Tekken Idea
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Tekken 6: Ling Xiaoyu, Zafina / SSFIV: Juri, Chun Li / Soul Calibur IV: Tira, Amy
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shauno
Old Post #20
MentalFrameAdvantage
Member Since: Jan 2000
From: USA California
Posted: Jan 2nd, 2006 05:40 Edit/Delete PostReply With Quote

Xiao's d/f+2~1 seems to create a normal juggle now instead of the flip over one from before... same move though so probably not for this thread.

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kurichan
Old Post #21
King of Iron Fist
Member Since: Sep 2004
From: Japan
PSN: kashane
Posted: Jan 2nd, 2006 12:25 Edit/Delete PostReply With Quote

Quote
Originally posted by Pixel
Do you mean the d/f+1+2 throw or d/f+2~1 or is it d/f+2,1 being a new move? Kinda confusing man...



If you`d like to know more about the move, feel free to try it out for yourself when Tekken 5 DR comes out in your neighborhood--I typed the notations as they appears in Arcadia`s little book. If you have a problem with them, there`s not much I can do for you.

kuri

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Syxx
Old Post #22
King of Iron Fist
Member Since: Dec 2004
From: USA Illinois
Posted: Jan 7th, 2006 06:29 Edit/Delete PostReply With Quote

even though it looks mid....

Asuka's b+2<1+2,4 is m,h,h instead of m,h,m

also the notation was writen as b+2,1+2,4

Also kazuya's...

3,1,4 is actually 3,1<4

And wang's

d/f+3+4 is special mid.

PEACE!

Last edited by Syxx on Jan 7th, 2006 at 06:37

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Shotokan
Old Post #23
Soldier in Red
Member Since: Apr 2001
From: Australia
PSN: ShotokanAU
Posted: Jan 7th, 2006 14:40 Edit/Delete PostReply With Quote

Devil Jin's new move is u/f+4 not u/f+3. I've also done his new throw by doing f,qcf+1+2 although I may have done a hcf by accident. I also thought that his kick ender was b,f+2,1,1+4...

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Syxx
Old Post #24
King of Iron Fist
Member Since: Dec 2004
From: USA Illinois
Posted: Jan 7th, 2006 19:18 Edit/Delete PostReply With Quote

Quote
Originally posted by Shotokan
I also thought that his kick ender was b,f+2,1,1+4...



No, it's b,f+2,1,4

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harshakazama
Old Post #25
Tekken Guru
Member Since: Nov 2004
From: India
Posted: Jan 8th, 2006 17:04 Edit/Delete PostReply With Quote

ah the move is really cool

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