Kazuya Combos

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Bryan-Mitsu
Iron Fist God
Joined: Aug 2004
Posts: 1773
From: Netherlands
PSN: Pablo_22
#1 “Quote” Edit Post
The current kazuya combo thread had combos scrambled all over the place, I made this thread so that if you need any combos you can just check the first post.

I will update the first post every once in a while.


Credits also go to Catfish for helping out with the editing, and Symbiosis for listing the damages.

EWGF
ewgf, 4 :46

ewgf, 1,2, 1, 1, d/f+4,4_cd~ws+4,4_f+2_dewgf_d/f+1,2_d/f+1,f+2::52_54_54_51_52_55

ewgf, ewgf, f+1, cd~ws+4, d/f+2 :61
ewgf, 3,1, d/f+1,2_d/f+1,f+2 :55_56
ewgf, 3,1, 1, cd+4,1 :61
ewgf, 1, 1, b+2,4,1 :55
ewgf, d/f+3, b+2,4,1 :59
ewgf, u/f+1, 1, b+2,4,1 :62
ewgf, d/f+1,4, 4_1,1,2_cd+4,1 :57_53_61
ewgf, d/f+1,4, 1, d/f+1,2_d/f+1,f+2 :58_59
ewgf, d/f+1,4, 1, 1, dewgf :60
ewgf, d/f+1,4, 1, cd~ws+4, dewgf :63
ewgf, d/f+3, f+1,2, cd+4,1 :62
ewgf, f+1, b+3,1, 4 :57
ewgf, f+1, b+3,1, f+1, dewgf :57

ewgf, ewgf, d/f+4,4_d/f+1,2_d/f+1,f+2_cd+4,1_ewgf_b+1_d/f+2_4
:56_57_58_61_54_51_52_57

ewgf, ewgf, cd~ws+4, ewgf_cd+4,1 :60_67
ewgf, U/F,n,4, cd+4,1_b+2,4,1 :64_65
ewgf, ewgf, 1, cd+4,1_ewgf_f+2_d/f+2_f+4 :64_57_60_55_58
ewgf, dewgf, 1, 1, u/f+3 :60
ewgf, dewgf, 1, d/f+1,4 (w!), tgf_etc.
ewgf, d/f+3, dewgf, dewgf :60
ewgf, ewgf, d/f+3, dewgf :62
ewgf, cd~ws+4, cd~ws+4, cd~ws+4, dewgf :60
ewgf, 1, 1, 1, 1, 1, 1, dewgf :52
ewgf, 1,2, 1,2, 1, dewgf :55
ewgf, 1,2, 1, 1,2, dewgf :55
ewgf, ssr, 1,2, 1, 1,2, dewgf :56
ewgf, tgf,3_4 :55_51
ewgf, dewgf, b+2,4,1 :65
ewgf, ewgf, 1,2, d/f+2_ewgf_cd+4,1 :59_61_68
ewgf, dewgf, 1,2, 1, cd+4,1_dewgf :71_64
ewgf, dewgf, 1, 1, 1, dewgf :63
ewgf, dewgf, 1, b+2,4,1 :68

ewgf, ewgf, 1, 1, 1, cd+4,1_f+2_f+4_dewgf_d/f+2_d/f+1,2_d/f+1,f+2
:69_66_64_64_61_66_67_69

ewgf, ewgf, 1, 1, 1, 1, d/f+4,4_cd~ws+4,4_dewgf_d/f+2_cd+4,1
:68_69_66_64_72

ewgf, dewgf, 1,2, 1,2, dewgf :68
ewgf, ewgf, 1, 1, 1, 1, 1 (w!), f+4, d+4 :96
ewgf, ewgf, 1, 1, 1, 1,2 (w!), b+3,1,4,1:99
ewgf, dewgf, dewgf, d/f+4,4 :69
ewgf, dewgf, dewgf, dewgf :67
ewgf, dewgf, 1, d+2, dewgf :62
ewgf, 1, ewgf, ewgf :51
ewgf, 1, ewgf, 1, dewgf :56
ewgf, 1, ewgf, 1, 1, cd+4,1 :68
ewgf, 1, ewgf, 1, 1, 1, dewgf :62
ewgf, 1, ewgf, 1, d/f+1,2_d/f+1,f+2 :59_60
ewgf, ewgf, d/f+3, dewgf, dewgf :75
ewgf, dewgf (flip), 1, dewgf, dewgf :70
ewgf, U/F,n,4, dewgf, dewgf :66
ewgf, dewgf, d+2, dewgf, dewgf :71
ewgf, dewgf, dewgf, dewgf, dewgf (w!), tgf :109
ewgf, ff+2, dewgf, dewgf, dewgf, dewgf :89 * I think somthings wrong
ewgf, ewgf, f+3,1, f,f, d/f+4,4 marduk only
tp_ewgf, F+3,1, f+3,1, f,f, d/f+4,4 marduk only
ewgf, U/F>4, dewgf, dewgf, dewgf (Marduk or Feng --- damage 78)
ewgf, ewgf, 1, 1, 1, 4 :66
ewgf, wgf, 1, 1, 1, 4 :65
wgf, ewgf, 1, 1, 1, 4 :64
wgf, wgf, 1, 1, 1, 4 :63

Twin pistons/ws+1,2
tp, 1,2, 1, 1, 1, d/f+4,4 :56
tp, 1,2, 1, 1, 1, dewgf :54
tp, 1,2, 1, 1, d/f+1,2_d/f+1,f+2 :54_55
tp, 1,2, 1, 1, f+2 :54
tp, ewgf, cd+4,1 :61
tp, f+3,1, d/f+1,2_d/f+1,f+2_(d)ewgf :55_56_52
tp, f+3,1, 1, 1, cd+4,1 :65
tp, f+3,1, 1, d/f+1,2_d/f+1,f+2 :58_59
tp, 1,2, 1, 1,2, dewgf :55
tp, 1,2, 1,2, 1, dewgf :55
tp, 1, 1, 1, 1, 1, 1, dewgf :56
tp, 1,2, 1,2, 1,2, dewgf :58
tp, 1,2, 1,2, cd+4,1 :57
tp, f+3,1, f,f+1,2, f,f,d/f+4,4: 61
tp, f+3,1, f,f+1, 4: 58
tp, f+3,1, cd~ws+4, d/f+2 :56

f,f+2
f,f+2, tgf,4 :59
f,f+2, tgf,3 :63
f,f+2, b+2,4,1 :48
f,f+2, f,f+2, d/f+4,4 :53
f,f+2, f,f+2, 1, dewgf_cd+4,1 :58_64
f,f+2, ewgf, cd+4,1_ewgf :58_52
f,f+2, ewgf, 1, cd+4:1 :61
f,f+2, ewgf, dewgf :52
f,f+2, U/F,n,4, b+2,4,1 :65
f,f+2, dewgf(goes under opponent), BT 3 :52
f,f+2, dewgf (goes under opponent), BT d+1, dewgf, dewgf :65
f,f+2, d/f+3, 1, dewgf :49
f,f+2, cd+3 :47
f,f+2, ewgf, 1, 1, dewgf :57
f,f+2, d/f+1,4, cd+4,1 :58
f,f+2, f,f+2, d/f+4,4 :53

d/f+1,4
d/f+1,4, 4: 40
d/f+1,4, d/f+4,4: 39
d/f+1,4, d/f+1,2: 40
d/f+1,4, b+2,4>1: 48 * Guaranteed after low parry *
d/f+1,4, 1, 1, 1, cd+4,1_d/f+1,2_d/f+1,f+2_f+2_dewgf: 54_49_50_49_46
d/f+1,4, 1, 1, 1, 1, d/f+4,4_dewgf 51_49
d/f+1,4, 1, 1, cd+4,1 50
d/f+1,4, f+1,2, f,f,d/f+4,4: 46


b+2,4,1
CH b+2,4,1, cd+4,1 :72
CH b+2,4,1, cd~ws+4, b+2,4>1 :81


CH d/f+2
CH d/f+2, ss ewgf, cd+4,1 :68
CH d/f+2, cd~ws+4, b+2,4,1 :64
CH d/f+2, 3,1, 1, f+2 :64
CH d/f+2, 3,1, d/f+1,2_d/f+1,f+2 :61_62
CH d/f+2, 3,1, 1, 1, 1, d/f+1,f+2 :68
CH d/f+2, 3,1, b+2,4,1 :69
CH d/f+2, ssl, ewgf, b+2,4,1 :72
CH d/f+2, ewgf, dewgf, dewgf :73
CH d/f+2, ewgf launch into ewgf juggle of choice
CH d/f+2, ewgf, U/F+4, b+2,4,1
CH d/f+2, ewgf, U/F,N+4, dewgf, dewgf (on bigs)
CH d/f+2, f+3,1, 1, f,n,d/f4,1 :69

d/f+1,f+2
d/f+1,f+2,(w!) SS, d/f+4, 1, dewgf


ws+2 (N.B. Stun escapable)
ws+2, ewgf launch into ewgf juggle of choice :50
ws+2, tgf,3 :55
ws+2, 1,2, ewgf launch into ewgf juggle of choice :64
ws+2, 3, ewgf launch into ewgf juggle of choice :66
ws+2 d/f+2 restun, 3,1, 1, 1, 1, d/f+4,4_dewgf_cd+4,1 :83_81_88
ws+2, d/f+2 restun, ewgf launch into ewgf juggle of choice :63
starting from side !ws+2 !ws+2 !ws+2 !ws+2 ewgf, 1 b+2,4>1: 150
ws+2, d/f+2, f+3,1, 1,2, cd+4,1 :86
ws+2, d/f+2, f+3,1, 1, cd+4, :182
ws+2, d/f+2, f+3,1, 1,2, d/f+4,4 :81
ws+2, ewgf, d/f+3, f+1, cd~ws+4, d/f+2 :80

f+1+2
f+1+2, d/f+1,4, dewgf :54
f+1+2, cd~ws+4, dewgf, dewgf :58
f+1+2, cd~ws+4, b+2,4,1 :57
f+1+2, ewgf, dewgf, dewgf :69
f+1+2, ewgf, d/f4,4 :55
f+1+2, tgf,3 :65
f+1+2, dewgf, b+2,4,1 :65

CH b,b+2
CH b,b+2, d/f+1,4, b+2,4,1 :78
CH b,b+2, ewgf launch into ewgf juggle of choice: 30+ewgf juggle damage
CH b,b+2, cd ws+4, b+2,4,1 :62
CH b,b+2, d/f+3, d/f+4,4 :55
CH b,b+2, ssr+3,1 b+2,4,1 :67
CH b,b+2, ssr+3,1, f+1, cd+4,1 :66


f.f+3
f,f+3, d/f+4, f~d/f+4,4 :46
CH f,f3, d/f1,4, d/f4,4 :61 Marduk only!

cd+4:4 (far, 1st hit trip stun, 2nd hit juggles)
cd+4:4, cd+4:4_cd+4:1
cd+4:4, dewgf, b+2,4,1
cd+4:4, dewgf, dewgf, dewgf, dewgf (on Feng and above)
cd+4:4, cd+4,1_:1 damage 46_48
ssr cd+4:4, dewgf, dewgf, dewgf
CH cd+4:4, dewgf, dewgf, dewgf, dewgf
CH cd+4:4, dewgf, dewgf, d/f+4,4

CH d/f+3 and CH B+4
CH d/f+3, tgf+3 :60
CH b+4, tgf, 3
CH b+4, 1, 1, 1, 1, 1,2, W!
CH d/f+3, d/f+3, b+2.4.1 :54
CH d/f+3, 4 :41
CH d/f+3, f+3,1, cd+4,1 (SSR not required) :54
CH d/f+3, cd+3 (*M) :44
CH d/f+3, cd~ws+4, ewgf, dewgf :53
CH d/f+3, SSR, u/f,4, ewgf, dewgf :61
CH d/f+3, f+3,1, 1, 1, 1, dewgf :55
CH d/f+3, d/f+3, d/f+4,4 :45
CH d/f+3, SSR, d/f+1,4, 1, dewgf :52 (SSR might not be reqd.)
CH b+4, ssl cd~ws+4, 1, 1, 1, 1,2
CH d/f+3, d/f+3, d/f+1,2

The B+4 combos and d/f+3 combos are combined

Last edited by Bryan-Mitsu on Nov 7th, 2006 at 19:35

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Bryan-Mitsu
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Joined: Aug 2004
Posts: 1773
From: Netherlands
PSN: Pablo_22
#2 “Quote” Edit Post
Originally posted by Kvaler
How about separating the post into two lists? One with staple juggles and the other with the difficult/ineffective ones. This would make it easier for people to find the type of juggles they are looking for. That is my suggestion anyway.





Yeah I could do that, though it would take a little more time since I have to go through 30 pages of combos to find the d/f+1,4 , f,f+2 tgf, and whatother launchers first, then I have to split them up in staples and other combos.

First I'll catogorize by launcher, after that I might do what you say.

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Bryan-Mitsu
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Joined: Aug 2004
Posts: 1773
From: Netherlands
PSN: Pablo_22
#3 “Quote” Edit Post
To the mods:

It might be better do just delete all posts except the first one, and the second one just in case we need the space for new combos later (which I doubt)


since no one is posting here anymore and all the combos in here are already listed we might aswell just delete all the posts xcept for the first and maybe second one.


thnx
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combot-killer
Former staff member
Joined: Mar 2004
Posts: 6146
From: Netherlands
PSN: X-Flame
#4 “Quote” Edit Post
what can Kaz do when you got a Wallsplat? I can help to make a section for that, if you agree

so, he can do:
b3,1,4,1
f4, d4
TGF (,3_4?)
ewgf, 1,1,2 maybe?
that's all I can remember

-peace-
Signature Originally posted by USMCOgre
I see that RMK FendRhodes tried to answer your question, which is funny because he has neither a wife nor any life experience with anything other than working at wal mart. I just put him on ignore so I can't see what he said, but I'm sure it's a stupid one line fail at being funny.


Bryan-Mitsu
Iron Fist God
Joined: Aug 2004
Posts: 1773
From: Netherlands
PSN: Pablo_22
#5 “Quote” Edit Post
Originally posted by combot-killer
what can Kaz do when you got a Wallsplat? I can help to make a section for that, if you agree

so, he can do:
b3,1,4,1
f4, d4
TGF (,3_4?)
ewgf, 1,1,2 maybe?
that's all I can remember

-peace-


with high wall splat you can add a '1' before b3,1,4,1 , f+4,d+4

and ewgf 1,1,2 doesnt connect I think


but what you named there is bassically all you CAN do as wall splat, well sure you can do '1' but I mean damaging things.

so no real need for a section.. we'll see though.
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MCP
MCP=(0_o)
Joined: Jan 2003
Posts: 9619
From: USA California
#6 “Quote” Edit Post
high wall:
ewgf, 1,2,2(tech catch setup)
f+1,f+4,d+4
ewgf, tgf(techable, just hit b+1 after ewgf)

Combos: Marduk only.
ewgf, ewgf, f+3,1, f,f, d/f+4,4
tp_ewgf, F+3,1, f+3,1, f,f, d/f+4,4
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iaaa
Iron Fist God
Joined: Dec 2005
Posts: 2411
From: USA Nevada
#7 “Quote” Edit Post
Originally posted by MCP
high wall:
ewgf, 1,2,2(tech catch setup)
okay im not sure how f+4 works on tech catch cuz i dont remember ever doing it. what if you tech catch with f+4, does it slam opponent flat ont he ground or will it have them bowing down as if they were ducking the f+4? since opponent is right in your face, if you tech with f+4 and it lays em flat down, d+4 should be free, if it has opp. bowing down, then d/f14, since they tech roll alittle bit away from the walls, as soon as you launch with d/f14, you could do a 12, then wall hit after that, and so on...
what do you think?
Signature Just bringing out the devil in Jin.
Catfish
Serious Business.
Joined: Feb 2000
Posts: 15955
From: Australia
#8 “Quote” Edit Post
Originally posted by iaaa
okay im not sure how f+4 works on tech catch cuz i dont remember ever doing it. what if you tech catch with f+4, does it slam opponent flat ont he ground or will it have them bowing down as if they were ducking the f+4? since opponent is right in your face, if you tech with f+4 and it lays em flat down, d+4 should be free, if it has opp. bowing down, then d/f14, since they tech roll alittle bit away from the walls, as soon as you launch with d/f14, you could do a 12, then wall hit after that, and so on...
what do you think?


Tech catch means you're hitting them as they're teching and at that point they would be crouching. So yeah, the hit effect would be f+4 OC...

Against wall, f+4 OC guarantees iWS+1,2 into 2, b+3,1,4,1 or something like that... d/f+1,4 launch recovers too slow (since they're mid wall splat after the d/f+1,4) to get anything except d/b+4. Note, this is an obvious example of speculation leading to nothing... which is one reason I don't like it
Signature Originally posted by Johnnay
agreed yiggs is a cool, interesting xiaoyu person with a good knowledge of her BTW

Tekken: Serious Business -=TSB=-
Australian Tekken
iaaa
Iron Fist God
Joined: Dec 2005
Posts: 2411
From: USA Nevada
#9 “Quote” Edit Post
Originally posted by Catfish
Tech catch means you're hitting them as they're teching and at that point they would be crouching. So yeah, the hit effect would be f+4 OC...

Against wall, f+4 OC guarantees iWS+1,2 into 2, b+3,1,4,1 or something like that... d/f+1,4 launch recovers too slow (since they're mid wall splat after the d/f+1,4) to get anything except d/b+4. Note, this is an obvious example of speculation leading to nothing... which is one reason I don't like it
wait wait wait, im not sure im reading you right, on crouch i get oponnent with f+4, i can throw in iws12??? damn dude, tell me i read right...

well on speculation, i play practice mode alot just to experience juggles and it's situation. there are alot of situations for juggles, il ike to know em all, now you said it, to get mid wall splat after d/f14, yes you'll probably only get a few moves in. you know what im talking about, to say the least

so high wall splat, then ewgf 122, tech catch with f+4, bam! d/f14 mid wall splat you say...but i was thinking during the time opponent tech roll, they'll be away from the walls alittle bit, cuz tech rolling, you roll off to the side a bit away from the walls, now you catch em with f+4, d/f14 will launch with walls right there. so you might need to jab or do two of em to get the wall hit. but as you say, mid wall splat after d/f14. you could maybe time a d+4, then do d/b2 or d/f4, or d/b4 or f+4, i like to traumatize my friends after a f+4 d+4 wall combo, i always do low attacks to get them to duck em all. then all of sudden i start doing f+4
BUT you say iw12 after f+4 ON CROUCH? god damn didnt know that


anyways ill be in practice mode with all of this. ill be back...
Signature Just bringing out the devil in Jin.
MCP
MCP=(0_o)
Joined: Jan 2003
Posts: 9619
From: USA California
#10 “Quote” Edit Post
Just make sure to adjust a little bit to make sure the f+4 or d/f+1,4 hits.
Yea f+4 near wall is usually close enough for iWS+1,2.
d/f+1,4 near wall usually gives a free d+4, other wise just do d/f+1,4 then wait and see.

Depending on the situation you may re-wall stun or lift them for a combo after a OC f+4, d/f+1,4 near wall. Just gotta try it a couple of time and get used to doing two different things.
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iaaa
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Posts: 2411
From: USA Nevada
#11 “Quote” Edit Post
okay tried practice mode...

ewgf high w! ewgf 122 [63 pts] ...opponent tech catches...

-f+4 d/f1,4 w!~112 bring in 70 more pts. that's 133 pts for everything.


or instead of doing d/f14 which is weak damage compared to what's to come...

-f+4~iws12 wall splat f+4 is 71 pts!!! not including d+4. and i forget to do b3141.


that's the game right there, complete pwnage. this is good knowledge to have incase you were to getin this situation. no doubt opponent will never have a full bar by the time you actually get them to walls, but if it's overkill, remember when you kill them during this whole set up, the match keeps going until opponent presses start, hehe

Last edited by iaaa on Dec 8th, 2005 at 00:36

Signature Just bringing out the devil in Jin.
combot-killer
Former staff member
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Posts: 6146
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#12 “Quote” Edit Post
I'm confused. you guys are saying that f4 gives you a free d/f1,4 and iWS1,2?

-peace-
Signature Originally posted by USMCOgre
I see that RMK FendRhodes tried to answer your question, which is funny because he has neither a wife nor any life experience with anything other than working at wal mart. I just put him on ignore so I can't see what he said, but I'm sure it's a stupid one line fail at being funny.


Bryan-Mitsu
Iron Fist God
Joined: Aug 2004
Posts: 1773
From: Netherlands
PSN: Pablo_22
#13 “Quote” Edit Post
Originally posted by combot-killer
I'm confused. you guys are saying that f4 gives you a free d/f1,4 and iWS1,2?

-peace-



yes but not while the opp. is sticked to wall but when he/she is with his or her back against the wall, then he/she will be forced in to crouch, then you can get them 'sticked' to the wall with d/f+1,4 or !ws+1,2
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lee4073
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#14 “Quote” Edit Post
-f+4~iws12 wall splat f+4 is 71 pts!!! not including d+4. and i forget to do b3141.

d+4 is blockable after that, but that?s good, the first time they eat it, the second time they block it and the third time you mix it up with iws+1~2 to get another wallstunn and follow up with f+1, b+3,1,4,1
Good mixup!
Bryan-Mitsu
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#15 “Quote” Edit Post
1st post updated, I've merged the CH d/f+3 and the CH b+4 combos together since they are the same.
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lordsavior
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#16 “Quote” Edit Post
this is a new one i think is only in 5.0 its f,f+3:EWGF:d/f+4,4 or f,f+3:wgf and the simple one is f,f+3,d/f+4,4,
i will test this in the other versions where f,f+3 is different

edit: the strongest ewgf combo is ewgfx2,1,b+2,4,1 68dmg

Last edited by lordsavior on Dec 30th, 2005 at 10:11

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Technomitsu
Destroyer
Joined: Sep 2005
Posts: 387
From: United States
#17 “Quote” Edit Post
Was this posted:

EWGF, CD+3 (49 Damage)
Bryan-Mitsu
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Posts: 1773
From: Netherlands
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#18 “Quote” Edit Post
Originally posted by lordsavior
this is a new one i think is only in 5.0 its f,f+3:EWGF:d/f+4,4 or f,f+3:wgf and the simple one is f,f+3,d/f+4,4,
i will test this in the other versions where f,f+3 is different

edit: the strongest ewgf combo is ewgfx2,1,b+2,4,1 68dmg



I'll post em up as soon as you confirmed if they work or dont work for the other versions

and I suppose you mean the strongest ewgf combo without wall eh?
I you do, then yeah it is.


Originally posted by Technomitsu
Was this posted:
EWGF, CD+3 (49 Damage)



I really don't feel like checking the damn list, if you post combos make sure they are not yet on the list.


I won't be checking the entire list as of now.
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lee4073
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#19 “Quote” Edit Post
edit: the strongest ewgf combo is ewgfx2,1,b+2,4,1 68dmg

No, EWGFx2, 1, 1~2, jf HStH = 73 or EWGFx2, 1, 1, 1, 1, jfHstH = 74 but i?m not quite sure if it is techable, or not.
lee4073
Iron Fist God
Joined: Dec 2004
Posts: 1308
From: Austria
PSN: dg4073
#20 “Quote” Edit Post
btw,
ch b+2,4,1, cd+4, 1, 1, 1, HStH forgot the damage, 83 I think

tp, 3~1 d/f+1, 2_f+2_4

Ah, if I think about it, there are so many juggles which are not on the list, but I?m too tired right now...

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