some kicks (1st hit of julia bow'n'arrer or off axis feng ss+4) give a funky low parry animation that pushes a bit sideways so a lot of standard followups miss. Lets call this "far kick" or FK and the close one CK. When something works for both I'll just put K.
Far kick followups always work on close kicks but sometimes far kick followups are a hassle or do less damage, so you won't always want to do them.
punch will just be P. if it works for anything I'll put "all."
Anna:
K: UF+4
P : df+1,2 (df+3,4?)
Asuka:
K: f+2
P (all): 1+2
Beak:
all: b+4
Bruce:
all: df+2
Bryan:
FK: 3+4
K or P: b+4
Christie:
all: df+3+4
Devil Jin:
K: b+1,df+2
P: d+3+4
Feng:
FK: df+3
K or P: uf+4
Ganryu:
K or P: df+2
FK: ??? d+1+2? df+4,1? crap.
Heihachi:
all: df+1,2
Hwoarang:
K: b+3
P: f+1+2
Jack-5:
all: df+2
Jin:
FK: uf+4
P or K: d+3+4
Julia:
all: df+2,1
Kaz:
all: df+1,4
King:
FK: f+3:1+2 or 1+2,1
K or P: uf+4
Kuma:
FK: f+1+2 (crappy df+2 juggles at that range)
K or P: df+2 or uf+3
Law:
FK: I do not know. flipkick does NOT work the majority of the time. I cannot seriously think of anything
Lee:
all: uf+4 (unsure of FK but I think so)
Lei:
FK: ff+3
P or K: uf+4
Ling:
FK: db+1 or uf+3+4
P or K: df+2~1
Marduk:
all: df+1 (?? unsure of FK but I think so)
Nina:
K: b+1+2 or bf+3:1+2
P: df+3,4
Paul:
FK: qcf+2
K or P: uf+3
Raven:
all: df+4
Roger Jr:
FK: ??? f+4~3?
K or P: uf+4
Steve:
FK: df+1+2
K or P: df+2,2 (very unreliable juggles!)