hey guys!! i have a question, not about what the OTGF is, because i know that, but i would like to hear about your method of pulling it off!! it is obviously a very powerful move, and castel did 2 in a row into a wall on heihachi mishima vol 1.
i have yet to pull off a single otgf in t5, tho i did manage to do reasonably regularly in t4. it IS the one with blue sparks coming off his fist isnt it?
so, ive heard the notation is f, N, df+1 compared to the TGF which is f, N, d, df+1, but i just cant seem to get the blue sparks to come out. im assuming its way trickier than EWGF which i can do quite easily in comparison.
EDIT: oh, and does he say anything different to "SURIYAH!"?
so.... by wanting this topic to be closed i assume you can do an OTGF perfectly every time? i have seen castels vid, i know how to do it in theory, im looking for help on how to do it in practice. so, id like all those heihachi players who actually know how do it, and can do it consistently, to maybe give a couple of hints to not only me, but no doubt heaps of other ppl who watch this forum to help them on their way to making heihachi the king of iron fist which he so rightfully deserves.
so, if you have done it before, on ps2 or arcade, please tell us all how exactly you performed it and what youre strategy is to get it out.
QuoteOriginally posted by Toosh
so.... by wanting this topic to be closed i assume you can do an OTGF perfectly every time?
why do you assume it? you asked theory, and I answered it, I NEVER said I could do it. the theory is now posted by MCP. btw, I suck at EWGF, OTGF, DEWGF and all variations. I only know the theory.
QuoteOriginally posted by Toosh
hey guys!! i have a question, not about what the OTGF is, because i know that, but i would like to hear about your method of pulling it off!!
EDIT: oh, and does he say anything different to "SURIYAH!"?
um, here i said that i knew what the theory was, i was looking for methods, or actual practical knowledge of how to do it.
QuoteOriginally posted by combot-killer
why do you assume it? you asked theory, and I answered it, I NEVER said I could do it.
and here you said that i asked for theory. so, when you replied by saying that it should be closed, i was understandably confused because what i really wanted to know was how ppl who knew how to do it came to that point, and how they learned to do it. obviously castel does, coz he can do two in a row. but how did he learn? and is there anyone else who knows as well?
QuoteOriginally posted by Toosh
and here you said that i asked for theory. so, when you replied by saying that it should be closed, i was understandably confused because what i really wanted to know was how ppl who knew how to do it came to that point, and how they learned to do it. obviously castel does, coz he can do two in a row. but how did he learn? and is there anyone else who knows as well?
Did you read my post?
Read it: It gives you a measure of whether you are pressing 1 too late or too early, so you know, adjust accordingly.
Just practice.
f,n,d/f+1. It doesn't have to be fast, just d/f and 1 at the same time.
so, when you say it doesnt have to be fast, how long do you think it can be delayed for? hmm, sal, do you mean you do the one with them blue sparks coming out from his hand 20%? that seems pretty good! i wouldnt say that you sucked at it!! hows your EWGF rate? and yeah, his other just frame is pretty good as well, specially in wall juggles! more damage than df+3,2,2,4 as well.
i am pleased to say that i did manage to do it, the way i did it (and can reproduce it now) was that i was rushing, dashed to the opp, and then input twin pistons, which came out as otgf. needless to say i wasnt too concerned as it landed anyway! sweet cheers for the info, specially MCP, it is easier when you delay the input.
QuoteOriginally posted by sithlord
yes. you have 1 frame to input the d/f AND "1". This move is not worth the effort in my opinion. Also, it has the same timing as Hwoarang's JFSR.
God damnit why do all tahe newb hei players always say this stupid shit?!
Dont you understand that when you completely master the the input of doing a move how long it took you to do it doesnt count only how l33t the move is. You can master a justframe in a week by doing ot 30 minutes a day over and over again. Shit less than that most people get it in 3 or 4. But you have to be doing the justframe the WHOLE 30 minutes. Dont get side tracked and try to do other shit.
In anycase sure the OGF is not worth it if you dont want to get 80+ damage (for you newbs that's more than half) of each ewgf or f,f+2. If you can do the OGF regularly then you can take HALF+ with each juggle that you do.(+ the standard d/f+p after every hei juggle PERIOD that hits if they dont tech roll)
People need to udnerstand that justframes ARE NOT HARD. Most people just try it once for a day and give up. Just do it 30 minutes a day for a week and you'll have it down. Then you can go learn all you ewgf, ogf combos and your little 221 setup and mixups and you will understand why at the highest level of play heihachi is a fucking beat of supreme owange fuck what the tier list says.
Last edited by JustOwnin on Oct 3rd, 2005 at 03:59
I have no idea if this was somehow directed at me or just in general since I was the first poster here to say it wasn't worth the effort. HMMMM, let's review:
I can do an EWGF, EWGF, d/f+1,1 b,f+2,2 or EWGF, EWGF, f+1,b+2,1 for some very respectable damge (the 1st leaves you in a VERY nice position for oki set-ups) and can be done with almost the same timing and consistency as off a f,f+2. So, if I substitute aforementioned staple combos for: EWGF, OTGF......basically a 2-hit combo that's less damage AND more difficult? I am not convinced.
Furthermore, incorporating TGF's (OTGF's) into your pressure/mind games isn't what it used to be. More people know of these CD mix-up tricks. Just doesn't seem useful to me. If you want to use it, by all means. It does 5 points more. WOW. Kazuya's does more than that and it's not even a JF. Gip I say.
Good day to you. (Also, fix those grammar errors. MY EYES!!!)
TOOSH: I tried the dashing in like I wanted to hit a ducking opponent with twin pistons, and sure enough....OTGF comes out semi-consistently.
I recently found a system for consistently pulling off the otgf and thought I'd share. The method is done using the 1P controller on ps2, but after you get a feel for it doing the move from the 2P side is much easier.
The trick is simple, don't move your thumbs position when performing the move. With your thumb over the D-pad press forward with tip of your thumb then lift and hit the d/f with the pad of your thumb. Pretty straight forward but after I showed this method to a couple of friends they got it down quickly. It seems most people use the tip of their thumb for the d/f as well which makes the timing much harder.
Hitting d/f and 1 with the right timing takes a lot of practice, but there's lots of good advice on this forum.
I use this method for Bob's jfsr and the otgf and pull them off probably 9/10 times. After getting a feel for the timing on the 1P side, getting used to the 2P side is fairly easy. Hopes this helps some people.
Not trying to steal the thread, but anyone have a suggestion on the ewgf, otgf connection? Is there any trick to it other than speed? I can pull off ewgf, tgf just fine but the otgf never connects. thanks
QuoteOriginally posted by sithlord
yes. you have 1 frame to input the d/f AND "1". This move is not worth the effort in my opinion. Also, it has the same timing as Hwoarang's JFSR.
No bullshit here, I can do JFSR 100%. And I can do OTGF 1/20 tries. Wtf is up with that. There must be some difference.