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XFinalJAke
Old Post #1 Heihachi has a punch parry
Tekken Maniac
Member Since: Apr 2001
From: USA Arizona
PSN: Melkstar
XBL: DrunkArcavius
Posted: Sep 12th, 2005 00:35 Edit/Delete PostReply With Quote

The craziest thing happened the other day while playing with some peice of shit friends who cant play tekken but I did the d/f+1+2 with Hei on a kazuya move and it parrted it much like the one kazuya has off of the f+2. I cant find out what move he was doing because I wasnt paying attention to what was going on. But it is there and I will try to see if I can figure it out, unless anyone else already knows.

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Toosh
Old Post #2
Tekken Maniac
Member Since: Feb 2005
From: New Zealand
Posted: Sep 12th, 2005 01:01 Edit/Delete PostReply With Quote

yup ive also seen df+1+2 (angel wings) parry punches, not sure if left or right ones only, and ive also seen it parry a throw attempt. i think its probably a really small window though.

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SymBiosis
Old Post #3
White Trash Paul
Member Since: Oct 2002
From: Canada
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Posted: Sep 12th, 2005 02:52 Edit/Delete PostReply With Quote

i WILL test that shiet!!!

heihachi + punch parry = GOD

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sithlord
Old Post #4
Moderator THE EMPEROR
Member Since: Apr 2004
From: USA Nevada
PSN: sithlord69
Posted: Sep 12th, 2005 05:20 Edit/Delete PostReply With Quote

d/f+1+2 timing for throws is kinda tricky. Must be inputed as about the same time as the throw is inputted. I typically use this move after a f,f+2 is blocked.

Let's us know what you come up with dude!!! Also, just to be sure, try against high and mid kicks too, plz.

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fade
Old Post #5
Tekken Master
Member Since: Mar 2005
From: USA Massachusetts
Posted: Sep 13th, 2005 23:43 Edit/Delete PostReply With Quote

oh I remember testing this move way back but did not report anything online because this move is very very situational. df +1+2 will parry all throws that can be broken by inputing 1+2... the down side is u have to input the move at the exact same frame as the throw.....and after parry, it is a counter hit which is gurranteed, but it is a pretty difficult move to utilize due to its small frame window.

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Toosh
Old Post #6
Tekken Maniac
Member Since: Feb 2005
From: New Zealand
Posted: Sep 14th, 2005 06:32 Edit/Delete PostReply With Quote

so, does that mean that it wont parry throws that only require 1 or 2 to escape?

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XFinalJAke
Old Post #7
Tekken Maniac
Member Since: Apr 2001
From: USA Arizona
PSN: Melkstar
XBL: DrunkArcavius
Posted: Sep 14th, 2005 21:27 Edit/Delete PostReply With Quote

I dont know what the deal is but I cant seem to find anything in particular for the move to parry. I think it must be as was said before if someone tries to throw you and the escape is 1+2 and you hit it at the right time it reverses it with the move. Not sure, but i'll look for it again.

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Toosh
Old Post #8
Tekken Maniac
Member Since: Feb 2005
From: New Zealand
Posted: Sep 15th, 2005 06:29 Edit/Delete PostReply With Quote

df+1+2 definitly parrys heihachis ff+1+2 throw, as well as bryans ff+1+2. heis 1+3, and heis 2+4. i would assume that this then works for all characters throw, but as mentioned earlier it has a very small window to parry in.

im still working on seeing if the move parrys jabs, power moves, deathfists etc

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ONEDEADLYVENOM
Old Post #9
Moderator This Ur Last Warning
Member Since: May 2002
From: Trinidad and Tobago
PSN: DOCTOR-PHILLIP
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Posted: Sep 15th, 2005 15:50 Edit/Delete PostReply With Quote

Hey ppl Hei's d/f+1+2 parry's and punishes ALL throw attempts whether it be 1_2_1+2 break ......... I think the only exception to this rule is throw attempt done to Hei when he is in the crouching position e.g crouch throws done by king , jack-5 e.t.c no punch parry stuff here and trust me I've been testing that shit !

Only prob with this d/f+1+2 throw parry is that it has the smallest of window to be useful or be capable to even be spammed , has to be done at the same time when throw is being attempted on Hei

ODV out!

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Toosh
Old Post #10
Tekken Maniac
Member Since: Feb 2005
From: New Zealand
Posted: Sep 16th, 2005 02:35 Edit/Delete PostReply With Quote

well, df+1+2 doesnt seem to parry qcf+2, and i was trying for ages for 1,1,2 and 1,2 and 1,1 and 2,2, and also 1,2,2. tho im sure if it could punch parry it must parry these moves or it would be half useless :/

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ONEDEADLYVENOM
Old Post #11
Moderator This Ur Last Warning
Member Since: May 2002
From: Trinidad and Tobago
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Posted: Sep 16th, 2005 05:35 Edit/Delete PostReply With Quote

Quote
Originally posted by Toosh
well, df+1+2 doesnt seem to parry qcf+2, and i was trying for ages for 1,1,2 and 1,2 and 1,1 and 2,2, and also 1,2,2. tho im sure if it could punch parry it must parry these moves or it would be half useless :/




d/f+1+2 doesn't parry punches............................ it just don't ...ODV out !

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XFinalJAke
Old Post #12 ok figured it out
Tekken Maniac
Member Since: Apr 2001
From: USA Arizona
PSN: Melkstar
XBL: DrunkArcavius
Posted: Sep 23rd, 2005 00:01 Edit/Delete PostReply With Quote

ok, Hei's d/f+1+2 parries throws that use the 1+2 command. I was playing with a friend yesterday and got it to work just fine. The window isnt that small, about the same as if you to escape it with a reg 1+2 break. I find it pretty easy to use if you can tell that the person is gonna use a 12 throw. Like Craig's ff+1+2 throw or the mishimas stone hedge. Try it out it is pretty nifty

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Wild Man X
Old Post #13
Tekkenomics.com
Member Since: Dec 2004
From: USA California
PSN: Wild_Man_X
Posted: Sep 23rd, 2005 04:26 Edit/Delete PostReply With Quote

Nice find
It does work for all different types of throws, like ODV said.

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Crazy Bee
Old Post #14
King of Iron Fist
Member Since: Apr 2000
From: USA California
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Posted: Oct 10th, 2005 03:31 Edit/Delete PostReply With Quote

I'm a little late on this one but yah, I recently discovered this before going on the Zaibatsu about it and it's true... it parries any kind of throw but no punches

BUT it seems there is a JF block for it much like Feng Wei's f+3+4 reversal. If not blocked correctly, it will hit on CH.

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sithlord
Old Post #15
Moderator THE EMPEROR
Member Since: Apr 2004
From: USA Nevada
PSN: sithlord69
Posted: Oct 12th, 2005 01:39 Edit/Delete PostReply With Quote

I poted awhile ago that namco probably did implament a JF block for it. Since it's just now being discovered, it can't be that useful. Seeing as it can be a challenge to "break" a throw with his demon wings(d/f+1+2), I am not worried.

Thanks for the info.

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Crazy Bee
Old Post #16
King of Iron Fist
Member Since: Apr 2000
From: USA California
PSN: twozeezeegeeteee
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Posted: Oct 12th, 2005 03:20 Edit/Delete PostReply With Quote

Quote
Originally posted by sithlord
I poted awhile ago that namco probably did implament a JF block for it. Since it's just now being discovered, it can't be that useful. Seeing as it can be a challenge to "break" a throw with his demon wings(d/f+1+2), I am not worried.

Thanks for the info.



Yah I figured somebody discovered the properties already since I rarely frequent the forums anymore. Glad I helped out somewhat.

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the_tkn_master
Old Post #17
Tekken Maniac
Member Since: Dec 2005
Posted: Jul 24th, 2006 23:26 Edit/Delete PostReply With Quote

Q : df+1+2 cant parry 1 high throw , but what is it ????















































A: Broken toy

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