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Zig21
Old Post #1 Craig Marduk: All Things Punishment
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: May 22nd, 2005 05:05 Edit/Delete PostReply With Quote

Jab Punishers (-10 or greater):
1,2 (10 frames, 19 damage)
1,d+2 (10 frames, 20 damage)
2,1 (10 frames, 24 damage)

Jab+ Punishers (-12 or greater):
ff+2 (13~14 frames, 21 damage+knockdown) <-Startup depends on execution
4 (13 frames, 20 damage)
db+2 (14 frames, 18 damage)
d+4 (14 frames, 16 damage)
f+1+2 (15 frames, 21 damage)

Launcher Punishers (-16 or greater):
df+1 (16 frames, 15 damage+juggle)
d+2,4 (16 frames, 39 damage)
uf+1+2 (17 frames, 21 damage+followups)
df+3,1,2_d+2 (17 frames, 37_38 damage)

Launcher+ Punishers (-19 or greater):
d+1+2 (19 frames, 24 damage+juggle)
ff+1 (20~23 frames, 21 damage+juggle) <-Startup depends on execution
uf,N+4 (? frames, 25 damage+juggle) <-Startup depends on execution
db+1+2 (25 frames, 28 damage+juggle)

Light FC/WS Punishers (-8 or greater):
FC 1 (10 frames, 5 damage)
WS 1+2 (10 frames, 12 damage)
FC 2 (11 frames, 8 damage)

Medium FC/WS Punishers (-13 or greater):
WS 4 (13 frames, 21 damage)
WS 1 (14 frames, 12 damage)

Heavy FC/WS Punishers (-18 or greater):
WS 3 (18 frames, 18 damage+juggle)
WS 2 (20 frames, 28 damage+followups)
FC df+4 (21 frames, 19 damage)
FC 1+2~b (22 frames, 24 damage+knockdown)

Misc. Punishers:
Move specific

The format is as follows....

Character name
Punishment category
Blocked move (X) ## <-See note at end of section

Moves in parenthesis are shown when they are the only available option in that category. For example, some jab punishable moves are only punishable with 2,1 due to range, so 2,1 is listed but 1,2 and 1,d+2 are not.

I realize that throws can be used to punish moves as well, but this project was meant to focus on guaranteed damage (although I do list ground throws in a few specific cases). This is not to say you should avoid using throws for punishment; they can definitely offer more damage in some situations if your opponent guesses wrong. As a rule of thumb, moves that fall within the Jab+ category are throw punishable if the distance allows it. Crouch throws can also be used to punish moves that recover crouching and are -16~17 or greater.

Anna
Jab
2,3
3,3,2
df+1,2,3
df+3,1,2
df+3,2,3
[ b ]+1_+1,2_+1,2,2
b+2
CJM 3
FC f+2

Jab+
f+4 (ff+2, 4, db+2, d+4)
f+1+2 (ff+2, d+4, f+1+2)
[df]+3_+3,3_+3,3,3 (ff+2, 4, db+2, d+4)
df+3,3,3,1
d+3,2
db+1 (ff+2, 4)
b+2,2 (ff+2, 4)
CJM 1
uf+4 (ff+2, 4, db+2, d+4)
[UF_FC uf]+4 (ff+2, 4, db+2, d+4) #1
ff+3,4,3 (ff+2, 4, db+2, d+4)
FC f+1 (ff+2, 4, db+2, d+4)

#1: 4 will hit even if opponent recovers crouching

Launcher
3 (df+1, d+2,4)
f+3 (df+1, d+2,4)
db+1,4
CJM f+3 (df+1)
ff+3 (df+1, d+2,4)

Launcher+
3,3 (d+1+2, ff+1)
db+4,3 (d+1+2, ff+1, uf,N+4)
CJM 4 (d+1+2, ff+1, uf,N+4)
ff+3,4 (d+1+2, ff+1, uf,N+4)
FC UF+4
FC df+2 (ff+1)

Light FC/WS
N/A

Medium FC/WS
1,2,3
1,4
1,2,1,d+4
2,1,4
2,d+3
4,3
f+2,1,d+4
df+3,2,1,4
df+3,2,d+3
df+4
d+3
d+4 (WS 4)
uf+4,3

Heavy FC/WS
3,3
df+3,1,4,2,4 (WS 3)
d+3+4 (WS 3)
db+1,1 (WS 3)
db+3 (WS 3)
db+4 (WS 3)
db+4,3
CJM 4 (WS 3, FC df+4, FC 1+2~b)
FC df+2 (WS 3, WS 2, FC df+4) #1
SS+2 (WS 3)

#1: WS 2 whiffs if opponent recovers crouching

Misc.
N/A

Asuka
Jab
db+2
uf+4
ff+2

Jab+
[1+4,2_db+4,1+4,2],4 (ff+2, 4, d+4, f+1+2)
WS 3 (f+1+2) #1

#1: Safe if opponent recovers crouching

Launcher
f+2
b+3,2
WS f+3 (df+1, d+2,4)
WS 2,1

Launcher+
[1+4,2_db+4,1+4,2],d+4 (d+1+2, ff+1, uf,N+4)
d+3+4 (d+1+2, ff+1)
f+1,4 (d+1+2, ff+1)
WS 2,1,1 (d+1+2, ff+1)
WS 2,1,1,3 (d+1+2)

Light FC/WS
1,3 (FC 1)
1,4 (FC 1, WS 1+2)
3 (FC 1)
db+3

Medium FC/WS
3~4

Heavy FC/WS
[1+4,2_db+4,1+4,2],d+4 (WS 3, FC df+4, FC 1+2)
d+3+4
f+1,4
f+1,d+4 (WS 3)

Misc.
N/A

Baek
Jab
1+2_f+1+2
df+3
FLA f+3
FLA b+3 (2,1)
uf+4
ff+3

Jab+
[1,2,3_3_uf,N+3],3,3,4 (ff+2, 4, db+2, d+4)
[1,2,3_3_FLA_uf,N+3_WS],3,4,4,3 (ff+2, 4, db+2, d+4)
2,2 (ff+2, 4)
f+3,3,2
[F+4_WS 4,4],3 (ff+2, 4, db+2, d+4)
d+3,3,3
uf,N+3,4 (ff+2, 4)
bb+2 (ff+2, 4)

Launcher
[1+2_f+1+2],4
b+4 (df+1, d+2,4)
u+4

Launcher+
[1,2,3_3_FLA_uf,N+3_WS],3,4,4,4 (ff+1)
[F+4_WS 4,4],4 (ff+1)
d+4,3,3,d+3 (ff+1, d+1+2, uf,N+4)
db+4

Light FC/WS
f+3,3
db+3

Medium FC/WS
(1,2,3_3_uf,N+3),3,3,d+4
d+3
d+3,3,d+3
d+4 (WS 4)
(FLA_WS) 3,3,4
FLA d+3

Heavy FC/WS
[1,2,3_3_FLA_uf,N+3_WS],3,4,4,4 (WS 3)
[F+4_WS 4,4],4 (WS 3, FC df+4)
d+3,3 (WS 3)
d+4,3,3,d+3
db+4

Misc.
[1,2,3_3],4,3 (b+4, f+1+2)
uf,N+3,d+4,3 (b+4, f+1+2)

Bruce
Jab
3,2,1,2
f+1
f+4,3
df+1,2 (1,2) #1
b+4,3
uf+3
WS 2_WS 2,1

#1: 1,d+2 and 2,1 will hit if Craig is slightly off-axis to his left

Jab+
1,2,f+4_2,f+4
1,4,3
df+2 (ff+2, 4)
bb,N+3+4,4 (ff+2, 4)
f,N,d,df,uf+3+4 (ff+2, 4)

Launcher
f+1,2,1 (df+1, d+2,4)
[df+3+4,3],3_3,3_3,3,3 (df+1, d+2,4) #1
b+1 (df+1, d+2,4)
b+3,4 (df+1, d+2,4)

#1: 5th hit can be punished with all launcher-class moves

Launcher+
df+3,1
b+4,3,4 (d+1+2)
bb+4 (d+1+2, ff+1, uf,N+4)
SS+3 (d+1+2)

Light FC/WS
4~f_d+3,4 (FC 1)
df+3 (FC 1, WS 1+2)
f,N,d,df+3

Medium FC/WS
1,2,1,2
1,2,d+4_2,d+4
3,2,1,4
d+3
db+3_db+3,4
b+4,3,d+4
ff+1 (WS 4)
FC df,d,df+4

Heavy FC/WS
bb+4

Misc.
N/A

Bryan
Jab
1,4,3
2,3
[3_b+3],2,1,2_2,1,2
f+2
f+1+4 (hit)
df+1,2
[DF+1],1_1,1_1,1,1
d+3,2
d+3+4,2,3
b+3,4
b+4
qcb+2
SS+1
SS+1~2

Jab+
1+2 (ff+2, 4)

Launcher
WS 1 (df+1) #1

#1: f+1+2 and ff+2 are more reliable punishers

Launcher+
df+3 (d+1+2, ff+1, uf,N+4)
b+1~2,1,2,1,2,1,2,1,2,1,4

Light FC/WS
[3_b+3],2,1,4_2,1,4 (FC 2)
d+3
db+3
ff+4 (FC 1)

Medium FC/WS
1,2,3 (WS 4)
d+4
d+3+4

Heavy FC/WS
df+3

Misc.
f+2,1,4 (b+4, df+1, f+1+2, ff+2)
bb+4 (f+4)

Christie
Jab
3+4
[f]+2_+2,1
f+3+4
df+2
db+4
b+3
b+4,4,3+4
FC f+3
RLX 4,3+4
RLX 3+4

Jab+
[1_1+2],3~D (d+4)
f+2,1,4
f+4~B (d+4)
d+3~3 (d+4)
[db+3,4_FC],1+2 (ff+2, 4)
db+4,b+4 (d+4)
[b+3_WS 1],3 (d+4)
b+4,4,D (d+4)
ff+3~D (d+4)
[FC_SS+4],3+4~D (d+4)
[SS+_HSP]3 (d+4)
SS+3+4 (ff+2, d+4, f+1+2)
[HSP u_d]+3~D_+4~D (d+4)
RLX 3+4,3 (d+4)
RLX f+3+4 (ff+2, 4) #1

#1: Safe if blocked at max range

Launcher
f+4 (df+1, df+3,1,2_d+2)
b+3~f
[FC_SS+4],3+4
RLX 2,4 (df+1, df+3,1,2_d+2)

Launcher+
1+2~3 (d+1+2, ff+1)
df+3+4 (d+1+2, ff+1)
[db+_b+4_HSP 1],3 (d+1+2, ff+1)
db+3,3 (d+1+2, ff+1, db+1+2) #1
uf+3,3 (d+1+2, ff+1)
SS+4,3 #2
SS+3+4,3+4 (d+1+2, ff+1, db+1+2) #2
SS+1+4 (d+1+2, ff+1)
[HSP u_d],N+3_N+4 #2
RLX 4 (d+1+2)

#1: db+1+2 will always launch on-axis; sidestep right before d+1+2 and ff+1 to avoid an off-axis launch
#2: Must first dash into range

Light FC/WS
uf+3 (FC 1, WS 1+2)
RLX 1

Medium FC/WS
3~4 (WS 4)
df+4 (WS 4)
d+3
d+3~4 (WS 4)
uf+3,3+4 (WS 4)
ff+4,3 (WS 4)
SS+4~B (WS 4)
HSP 4,3+4 (WS 4)
HSP b+3 (WS 4)
RLX 3

Heavy FC/WS
3~4 (FC df+4)
f+4,3+4 (FC df+4)
[db+_b+4_HSP 1],3 (WS 3, FC df+4, FC 1+2~b)
SS+4,3 (WS 3, FC df+4, FC 1+2~b) #1
SS+3+4,3+4 (WS 3, FC df+4)
SS+1+4
HSP 3~4 (FC df+4)
HSP 4,3+4 (FC df+4)
[HSP u_d],N+3_N+4 (WS 3, FC df+4, FC 1+2~b) #1
RLX 4~3,3+4 (FC df+4)

#1: WS 3 must be delayed

Misc.
3~4,B (df+3,1_d+1 to juggle)
uf+3+4,D (df+3,1_d+1 to juggle)
ff+3~B (f+3+4)
ff+3~B+3+4 (df+3,1_d+1 to juggle)
[FC_SS+4],3+4~B (df+3,1_d+1 to juggle)
[SS+3,N]+B_+B+3+4 (df+3,1_d+1 to juggle)
SS+4,3~B (df+3,1_d+1 to juggle)
HSP 3~4,B (df+3,1_d+1 to juggle)
HSP 4 (df+3,1_d+1 to juggle)
HSP D+3+4 (df+3,1_d+1 to juggle)
[HSP u_d]+3_+4 (b+4)
RLX 2,3 (1,2 to juggle)
RLX 3~4 (df+3,1_d+1 to juggle)
RLX 4~3 (df+3,1_d+1 to juggle)

Craig
Jab
[1,2],3_3,1+2
2,d+1+2
f+2
df+1
[df+3,1,2],3_3,1+2
df+3,d+1
df+4
df+1+2
d+1+2
b+2
ff+1
WS 3 (1,2, 2,1)

Jab+
f+1+2

Launcher
N/A

Launcher+
db+1+2 (d+1+2)
FC df+4 (d+1+2, ff+1, uf,N+4)

Light FC/WS
f+4 (WS 1+2)
[d_db]+3

Medium FC/WS
f+2,d+1 (WS 4)
d+4

Heavy FC/WS
FC df+4 (WS 3, FC df+4, FC 1+2~b)

Misc.
db+4 (db+1+3_2+4, FC df+4, db+4)

Devil Jin
Jab
1,2,2
1,2,4
1+4,2,4
df+2,1
[uf]+4_4,4,4,4
f,N,d,df+2
WS 2

Jab+
2,2 (ff+2, 4)
[df_WS]+4,4
b,f+2,1,df+2 (ff+2, 4)
f,N,d,df+1
f,N,d,df+1,3 (ff+2, 4, db+2, d+4)

Launcher
1,1,2

Launcher+
1+4,2,d+4 (d+1+2, ff+1, uf,N+4)
[uf+4],4_4,4 (d+1+2, ff+1, uf,N+4)
f,N,d,df+4 (d+1+2, ff+1, uf,N+4)
f,N,d,df+4,4 (d+1+2)

Light FC/WS
N/A

Medium FC/WS
df+2,2
d+3
ff+3,1,3

Heavy FC/WS
1+4,2,d+4 (WS 3, FC df+4, FC 1+2)
[uf+4],4_4,4 (WS 3, FC df+4, FC 1+2)
f,N,d,df+1,4 (WS 3)
f,N,d,df+4 (WS 3, FC df+4, FC 1+2)
f,N,d,DF+3 (WS 3)

Misc.
4~3 (f+4)

Last edited by Zig21 on Jun 10th, 2005 at 20:53

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
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Zig21
Old Post #2
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: May 22nd, 2005 05:05 Edit/Delete PostReply With Quote

Feng Wei
Jab
2~1
f+4,3
[db]+1_1,2
uf+4
[f_b]+3+4,2
[f_b]+3+4,4
ff+2 (1,2, 2,1)
ff+4_ff+4,3
[WS 1],2_2,1 #1
WS 2
WS 3

#1: 3rd hit is only punishable with 2,1

Jab+
1,2,2 (ff+2, 4, db+2, d+4)
1+2 (ff+2, 4)
f+3 (ff+2, 4)
uf+2 (ff+2, 4)
uf+3
qcf+2 (ff+2, 4)
qcf+3+4

Launcher
2~2 (df+1, d+2,4)
b,f+1 (df+1, d+2,4)

Launcher+
f+2,1,2 (d+1+2, ff+1)
db+4 (d+1+2, ff+1, uf,N+4)
b+1+2 (d+1+2, ff+1)

Light FC/WS
f+4,4
d+2
db+2
FC df+1

Medium FC/WS
3~4,3 (WS 4)
db+2,2
db+3
qcf+1
SS+4

Heavy FC/WS
db+4 (WS 3, FC df+4, FC 1+2~b)

Misc.
N/A

Ganryu
Jab
3
4
1+2_1+2,1+2
f+3
b+1,1
ff+1+2
SS+1

Jab+
f+2
df+1,4 (ff+2, 4)
b+1+2
b,db,d,df+1 (d+4, f+1+2)
ff+2

Launcher
df+1+2,1
WS 1+2 (df+1)

Launcher+
[1_df+2,1],2,1,2,1,2,1,2
d+4 (d+1+2, ff+1, uf,N+4)
FC 1,1,1,2,1 (d+1+2, ff+1, uf,N+4)

Light FC/WS
N/A

Medium FC/WS
df+3
df+2+3

Heavy FC/WS
[3+4_uf+3+4],2 (WS 3)
d+2 (WS 3)
d+4
db+2 (WS 3, WS 2)
FC 1+2 (WS 3, FC df+4, FC 1+2~b)
FC 1,1,1,2,d+1 (WS 3)

Misc.
uf+3+4 (df+3,1_d+1 to juggle, WS 4)

Heihachi
Jab
1,2,2
df+1+2
d+3+4,1
SS+2

Jab+
2,2 (ff+2, 4)
f+2 (ff+2, 4)
f+1+2 (ff+2, 4, db+2, d+4)
ff+2 (d+4, f+1+2)
qcf+2
f,N,d,df+1
WS 4,4

Launcher
1,1,2

Launcher+
1,2,4 (d+1+2)
f+1,b+2,1
df+1,2
f,N,d,df+4 (d+1+2, ff+1, uf,N+4)
FC df+4 (d+1+2, ff+1, uf,N+4)

Light FC/WS
N/A

Medium FC/WS
d+3+4,1,2
db+2

Heavy FC/WS
f,N,d,DF+3 (WS 3)
f,N,d,df+4
FC df+4 (WS 3, FC df+4, FC 1+2)

Misc.
4~3 (f+4)
f,N,d,df+4,1 (1_2 to juggle)

Hwoarang
Jab
[1,2_2],f+4 (1,d+2, 2,1) #1
4,f+3
f+1+2
[df+_LFS]3,4 (1,2, 2,1)
[bb]+4_+4,4_+4,4,4
[RFF_RFS] 2,b+4
RFF f+4~4
RFF b+4
LFS b+3
RFS b+3
RFS b+4

#1: Must neutral guard f+4

Jab+
1,1,3,3
3,3 (ff+2, 4, d+4) #1
3,3,3 (d+4)
f+4~b (ff+2, 4)
df+3 (ff+2, 4, db+2, d+4)
b+3
uf+4,4 (ff+2, 4)
bb+4,3
LFF BT 4 (ff+2, 4)
RFF BT 3 (ff+2, 4)
LFS 3
LFS 3,3 (ff+2, d+4)
LFS b+4 (ff+2, 4, db+2, d+4)
RFS 4 (ff+2, 4, db+2, d+4)

#1: ff+2 and 4 will not reach unless first hit whiffs or is ducked

Launcher
ub+4 (df+1, uf+1+2, df+3,1,2_d+2)
uf+4 (df+1, d+2,4)
SS+3,3~b (df+1, uf+1+2, df+3,1,2_d+2)
RFF ff+4

Launcher+
f+3~3 (d+1+2, ff+1)
db+4
uf+4,4,4
SS+3 (d+1+2, ff+1, uf,N+4)
LFS db+3 (d+1+2, ff+1)
LFS db+4
RFS db+3 (d+1+2, ff+1)

Light FC/WS
1,1,3 (FC 1)
SS+4
RFF f+3,4 (FC 1, WS 1+2)
RFF ff+3

Medium FC/WS
4,4,4,3 #1
d+3 (WS 4)
d+4
d+3+4 (WS 4)
db+3 (WS 4)
RFF [2,4_4],3 (WS 1) #2
RFF db+3 (WS 4)
RFS 2,4,3 (WS 4, WS 1)

#1: WS 3 will also hit if opponent does not recover crouching
#2: Initial hits must whiff or be ducked

Heavy FC/WS
db+4
uf+4,4,4
LFS db+3
LFS db+4
RFS db+3
RFS db+4 (WS 3)

Misc.
ff+4 (1,2,3,1+2, 2,1,3,1,2,1,4,3,1,4, 1+3, df+3,1,2,f+1)

Jack-5
Jab
f+3+4
df+1
WS 2

Jab+
2,1,2
1+2
f+1+2
df+2 (ff+2, 4, db+2, d+4)
WS 1 (ff+2, 4)

Launcher
1+2,1+2
[DF+2,1,2_FC 1,1,1,2_FC DF+1,2_FC df+2],f+1 (df+1, d+2,4)
ff+2 (df+1, uf+1+2, df+3,1,2_d+2)
WS 1+2 (df+1, d+2+4)
WS 1+2,1+2

Launcher+
df+1+2
df+3+4 (d+1+2)
d+1+2 (d+1+2, ff+1)
[d+3+4_uf+3+4],3+4
db+2 (d+1+2, ff+1, uf,N+4)
[DB+3],4_3,4,3,4_3,4,3,4,3,4 (ff+1)
b+1+2 #1
[d+3+4_uf+3+4],1,2,1,2_2,1,2,1 #2
uf+3+4
ff+3+4 #3
b,db,d,df+1
[FC df]+1_1,2 (d+1+2, ff+1)

#1: Duck or backdash during the move to ensure ideal punishment
#2: Any launcher must be delayed in order to juggle; either string is punishable on hit as well
#3: Can also be punished with b+2+3 if you want to make Jack cry

Light FC/WS
db+1

Medium FC/WS
1,1
[DF+2,1,2_FC 1,1,1,2_FC DF+1,2_FC df+2],d+2
db+4 (WS 4)

Heavy FC/WS
f+1+2,1+2 (WS 3)
df+1+2
db+2
(DB)+3_3,4,3_3,4,3,4,3 (WS 3, WS 2)
(DB+3),4_3,4,3,4_3,4,3,4,3,4
uf+3+4
[d+3+4_uf+3+4],B (WS 3, FC df+4) #1
b,db,d,df+1 (WS 3, FC df+4, FC 1+2~b)
FC 1+2 (WS 3)

#1: WS 3 does not launch unless delayed; also applies to Sit Down 3+4 and 1_2 strings

Misc.
[d+3+4_uf+3+4],1,2,1,2_2,1,2,1 (df+3,1_d+1 to juggle) #1

1#: Easier option than Launcher+ punishers

Jin
Jab
[1,3~3_f+3~3],df+3
db+3
b+1,1
b+1,2
b+2
uf+4
WS 2

Jab+
f+2
d+3,3 (ff+2, db+2, d+4, f+1+2)
[db]+2_2,2
b+2,3 (ff+2, 4)
f,N,d,df+1 (ff+2, 4)

Launcher
df+4

Launcher+
[2,1_df+1],4~4
d+3+4
f,N,d,df+4

Light FC/WS
1,d+3 (FC 2)
d+3
b+1,4 (FC 2)

Medium FC/WS
d+4
db+4
b+3,4

Heavy FC/WS
[2,1_df+1],4~4
4~3_f,N,d,df+4,3+4 (FC df+4)
f,N,d,df+4

Misc.
N/A

Julia
Jab
1~1,2 (2,1)
1~1,4,3
1,2
1+2,4
1+4,3
f+1~2
df+3
d+2,3
ff+1,4 (2,1)
d,df+1,2
WS 2,2,1+2
WS 2,1,4,3
FC df+2
SS+2

Jab+
1~1
1~1,1 (ff+2, 4, db+2, d+4)
[4,4_d+4_WS 2,4],4
f+1
df+4,2,b,f+1 (ff+2, db+2, d+4, f+1+2)
b+1+2 (ff+2, 4)
uf+4,3
ff+3 (ff+2, 4)
WS 4 (db+2, d+4, d+1+2
[WS 2],1_1,1 (ff+2, 4, db+2, d+4)
FC df+4,3 <-ff+2 and 4 must be delayed
SS+2,1

Launcher
[4,4_d+4_WS 2,4],1 (df+1, d+2,4)
3+4,3
df+2,1 (df+1, uf+1+2, df+3,1,2_d+2)
uf+4 (df+1, d+2,4)

Launcher+
3+4,2 (d+1+2, ff+1)
b+3
uf+3+4
WS 2,2 (d+1+2)

Light FC/WS
f+3,4
d+3 (FC 1)
d+4 (FC 2)

Medium FC/WS
1,2,3
1+4 (WS 4)
df+2,3
db+3
WS 2,1,4 (WS 4)
FC df+4

Heavy FC/WS
[4,4_d+4_WS 2,4],d+4 (WS 3)
b+3 <-WS 2 must be delayed

Misc.
SS+3+4 (f+1+2, b+4, f+1+2)

Last edited by Zig21 on Jun 10th, 2005 at 20:55

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
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Zig21
Old Post #3
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: May 22nd, 2005 05:07 Edit/Delete PostReply With Quote

Kazuya
Jab
1,2,2
df+1
b+2,4
b+4
uf+4_uf+4,4,4,4
ff+2
ff+3 (1,2, 2,1)
f,N,df+2_f,N,d,df+2
f,N,df+3_f,N,d,df+3
WS 1,2

Jab+
2,2 (ff+2, 4)
df+2 (ff+2, 4) <-Safe if blocked deep
df+4,4_WS 4,4
b+2,4,1 (ff+2, 4, db+2, d+4)
f,N,df+1_f,N,d,df+1
[f,N,df+4_f,N,d,df+4],1
[f,N,df+1_f,N,d,df+1],3 (ff+2, 4, db+2, d+4)

Launcher
1,1,2
f+1+2 (df+1, d+2,4)
WS 2

Launcher+
[uf+4],4_4,4 (d+1+2, ff+1, uf,N+4)
f,N,df+4_f,N,d,df+4 (d+1+2, ff+1, uf,N+4)
[f,N,df+4_f,N,d,df+4],4 (d+1+2, ff+1, uf,N+4)

Light FC/WS
FC df+3+4

Medium FC/WS
1,2,4
db+3
[f,N,df+1_f,N,d,df+1],4

Heavy FC/WS
[uf+4],4_4,4 (WS 3, FC df+4, FC 1+2~b)
f,N,df+4_f,N,d,df+4
[f,N,df+4_f,N,d,df+4],4 <-WS 2 must be delayed

Misc.
4~3 (f+4)

King
Jab
df+1,2
d+1,2 (1,2) <-2,1 will hit if d+1 hits or whiffs
ub+1
uf+4
SS+2

Jab+
b+3 (d+4, f+1+2)
f,N,d,df+4 (ff+2, 4, db+2, d+4)
f,N,d,df+1+2
WS 2 (ff+2, 4)
FC df+2 (ff+2, 4, db+2, d+4)

Launcher
N/A

Launcher+
[d]+3+4_3+4,4_3+4,4,4
d+3+4,2
ff+4 (d+1+2)
ff+1+2 (d+1+2, ff+1, uf,N+4)

Light FC/WS
f+2,2,2
f+2+3 <-Must be blocked deep

Medium FC/WS
db+3
ff,N+2

Heavy FC/WS
[d]+3+4_3+4,4_3+4,4,4 (WS 3, FC df+4, FC 1+2)
ff+1+2

Misc.
3+4,df+4 (FC 4)
df+3+4 (FC df+4) <-Must be blocked crouching
db+4 (db+1+3_2+4)
uf+3+4 (f+4)
uf+2+4 (db+1+3_2+4)
SS+3+4 (f+4)

Kuma/Panda
Jab
ROL 2 (1,2, 2,1)
[uf]+3_3,4

Jab+
2,1,2
1+2
HBS 1+2 (ff+2)
f+1,1
f+1,1,1 (ff+2, 4, db+2, d+4)
df+1 (ff+2, 4)
df+2 (ff+2, 4)
SIT 2
ff+2 (ff+2) <-Requires a delayed ff input
b,db,d,df+2 (ff+2, d+4, f+1+2)
WS 1
WS 1,2 (ff+2, d+4, f+1+2)
WS 1+2,1+2

Launcher
1+2,1+2
f+1+2
uf+3,4,1+2 (df+1, d+2,4)
WS 1+2 (df+1, d+2,4)
[FC 1,1,1,2_FC DF+1,2_FC df+2],f+1

Launcher+
1+2,1+2,1+2 (ff+1)
HBS 1_1,2 (d+1+2, ff+1)
HBS 2 (d+1+2, ff+1, db+1+2)
b+3+4
uf+3+4
[FC df]+1_1,2 (d+1+2, ff+1)

Light FC/WS

Medium FC/WS
db+2
b,f+2

Heavy FC/WS
1+2,1+2,1+2 (WS 3, WS 2, FC df+4)
HBS 1_1,2 (WS 3, FC df+4, FC 1+2~b)
HBS 2 (WS 3, FC df+4, FC 1+2~b)
SIT 1 (WS 3)
uf+3+4 <-WS 2 must be delayed
[FC 1,1,1,2_FC DF+1,2_FC df+2],d+1 (WS 3)

Misc.
ROL 3 (WS 4, FC df+4)

Law
Jab
1,2,uf+3,4 (1,2, 2,1)
2,f+2,2
d+1,3
b+1,2
UF+3,4 (1,2, 2,1)
uf+4
SS+2

Jab+
3_3,3_3,3,3_3,f+3 (ff+2, 4, db+2, d+4)
4,3 (ff+2, 4, db+2, d+4)
f+2~1_DSS 2~1 (d+4, f+1+2)
2,f+2,1+2 (ff+2, 4)
df+3 (ff+2, 4, db+2, d+4)
df+3,3,3
df+3,3,4 (ff+2, db+2, d+4, f+1+2)
d+2,3
d+3,3 (ff+2, 4, db+2, d+4)
DSS 1,f+1_f+1 (ff+2, d+4)
[DSS_DFS]+3 (ff+2, db+2, d+4, f+1+2)
db+4,4 (ff+2, 4)
DFS 1,f+1_f+1 (ff+2, db+2, d+4)
ff+2,1,3 (ff+2, 4, db+2, d+4)
ff+3 (d+4, f+1+2)
qcf+1,2,1,2 (ff+2, 4, db+2, d+4)
SS+3+4 (ff+2, 4, db+2, d+4)

Launcher
[3],4_3,4_3,3,4 (df+1, d+2,4, df+3,1,2_d+2)
3+4 (df+1, d+2,4, df+3,1,2_d+2)
[3+4_U+4],3 (df+1, d+2,4, df+3,1,2_d+2)
df+4,3 (df+1, d+2,4, df+3,1,2_d+2)
d+3,3,3 (df+1, d+2,4, df+3,1,2_d+2)
d+4,3 (df+1, d+2,4, df+3,1,2_d+2)
b+1,2,1 (df+1, d+2,4)
uf+3
uf+3,4 (df+1, d+2,4, df+3,1,2_d+2)
WS 2 (df+2) <-Must be blocked deep; f+1+2 and ff+2 are more reliable punishers
WS 4,3 (df+1, d+2,4, df+3,1,2_d+2)
FC 3,4 (df+1, d+2,4, df+3,1,2_d+2)
FC 4,3 (df+1, d+2,4, df+3,1,2_d+2)

Launcher+
d+3+4
db+4
b+2,3,d+4
DFS 2 (d+1+2)
FC UF+4 (d+1+2, ff+1)
SS+2,1,2,1

Light FC/WS
[DSS_DFS]+4 (WS 1+2, FC 2)
b+2,3
uf+1,3 (WS 1+2, FC 2)

Medium FC/WS
df+3,3
d+1
d+3
d+4 (WS 4)
db+3
FC 3
FC 4

Heavy FC/WS
db+4 <-WS 3 and WS 2 must be delayed
b+2,3,d+4 <-WS 3 and WS 2 must be delayed
ff+4 (WS 3)

Misc.
d+3+4~D (db+1+3_2+4, db+4)
db+2,4~D (db+1+3_2+4, db+4)
UF+4 (db+1)
FC UF+3+4 (f+4)
FC df,d,df+3 (u+3+4)

Lee
Jab
1,2,4
[3_4,3_d+4,N+4,3],3 (2,1) <-Only if previous kicks whiff or are ducked
[4,3_d+4,N+4,3],4
[ b ]+3,3_3~3
uf+4

Jab+
3 (ff+2, 4, db+2, d+4)
4,3 (ff+2, 4, db+2, d+4)
HMS uf+3 <-ff+2, 4 and f+1+2 will whiff if opponent recovers crouching
[f,N_ff,N_WR]+3,4 (ff+2, 4)
[f,N_ff,N_WR]+3,4,f+4 (ff+2, 4, db+2, d+4)
b+1,1,2
uf+3+4 (ff+2, 4, db+2, d+4) <-ff+2 and 4 will whiff if opponent recovers crouching
d,db+4 (f+1+2)
FC uf+4

Launcher
[f]+3_3,3,3,3,3
[f]+3,3_3,3,3_3,3,3,3 (df+1, d+2,4)
[f,N_ff,N_WR]+3

Launcher+
d+4,4,4,4 (d+1+2)
WS 3 (d+1+2, ff+1)
[WS 3],3_3,d+3,3_3,df+3 (d+1+2)
FC UF+4 (d+1+2, ff+1, uf,N+4)

Light FC/WS

Medium FC/WS
d+3
d+4 (WS 4)
[d+4],4_4,4
db+3

Heavy FC/WS
HMS 4 (WS 3, FC df+4, FC 1+2~b)
[f,N_ff,N_WR]+3,4,d+4 (WS 3, FC df+4)
WS 3,3,d+3 (WS 3)
FC df+4 (WS 3)

Misc.
ff,N+3+4_FC df,d,df+3 (u+3+4)
FC UF+3+4 (f+4)

Lei
Jab
[1+2_BT],2
[f+_PAN]4,2,1,2
DRU 4 (1,2, 2,1)
PLD 3+4 (2,1)
[f,N+1_TGR 3,1],2_2,1
[f,N+_DGN]4,1,2
ff+4
SNA 2
PAN 2
CRA 3,4,2,3

Jab+
3 (ff+2, 4, db+2, d+4)
BT 4 (ff+2, 4, db+2, d+4)
f,N+1,2,1,2 (ff+2, 4, db+2, d+4)
ff+3
DGN 3 (ff+2, 4, db+2, d+4)

Launcher
[f+_PAN]4
[f+_PAN]4,2,1 (df+1, d+2,4)
CRA 3,4,2 (df+1, d+2,4)

Launcher+
FCD 3~4 (d+1+2, ff+1, uf,N+4)
PLD 3 (d+1+2, ff+1, uf,N+4)
PLD 3,4 (d+1+2, ff+1) #1
[db+_d+]4 (d+1+2, ff+1, uf,N+4)
[db+_BT d+]4,4 (d+1+2, ff+1) #1
[AOP] 3_3,3_3,3,3_3,3,3,3
[f,N+_DGN]4 (d+1+2, ff+1)
PAN 3 (d+1+2, ff+1, uf,N+4)
TGR 3

#1: First hit must whiff

Light FC/WS
DRU 3
d+4 (FC 2)
f,N+3,d+4 (FC 2)
[f,N+_DGN]4,1,2,3,d+4 (FC 2)
ff+2
CRA 3,4

Medium FC/WS
[f+_PAN]4,2,1,2,3
[f,N+_TGR 3],1,2,1,2,3
[f,N+_DGN]4,1,2,2,2
SNA 2,2,2
PAN 3

Heavy FC/WS
4~4 (FC df+4)
FCD 3~4 (WS 3, FC df+4, FC 1+2~b)
PLD 3 (WS 3, FC df+4, FC 1+2~b)
[db+_d+]4 (WS 3, FC df+4, FC 1+2~b)
f,N+4,1,2,2,4 (FC df+4)
TGR 3 #1
CRA 4 (WS 3)

#1: WS 2 must be delayed

Misc.
[3_DGN 3],3 (f+1+3_2+4, df+3,1,2,f+1, WS 3, FC df+4)
4~3 (db+1+3_2+4, f+4, uf+3+4)
[4~4_f,N+4,1,2,2,4_SNA 2,2,4_DGN 4,1,2,2,4],3,3 (f+4)
DRU 3+4 (f+4, uf+3+4)
SLD 4~3 (FC df+4, u+3+4)
FCD 4~3 (db+1+3_2+4, f+4, uf+3+4)
SLD 3+4 (f+4)
[uf_DB uf]+2 (db+4)
[BT 3+4],3+4_3+4,3+4 (1,2,3,1+2, 2,1,3,1,2,1,4,3,1,4)
SNA 3 (f+4)
PAN 1~2 (b+4)
CRA 2 (1,2,3,1+2, [2,1,3,1,2,1],2,2,3_4,3,1, 1+3_2+4, df+3,1,2,f+1)

Nina
Jab
1,4,1
[3,3_4,3_df+3,2,d+3_uf,N,d+3],2
[3~(d_u)_4~(u_d)_SS+],1+2
f+4
df+3,1,2
b+2
[b]+3_3,4,3+4
UF+4
ff+2
qcf+1
SS+2

Jab+
[1,2_df+1,2_WS 1,2_2_WS_b,f+],3 (ff+2, 4, d+4, db+2)
f+4,3+4
[df]+3_3,3_3,3,3 (ff+2, 4, db+2, d+4)
d+3,2
db+4,3
db+3+4 (ff+2, 4, db+2, d+4)
d,df+2 (ff+2, 4, db+2, d+4)
uf,N,d+3,3 (ff+2, 4, d+4)

Launcher
[1,2_df+1,2_WS 1,2],f+1+2_1,2,f+1+2 (df+1, uf+1+2, df+3,1,2_d+2)
[2_df+3,1,2],f+1+2 (df+1, uf+1+2, df+3,1,2_d+2)
3 (df+1, d+2,4)
f+1+2 (df+1, uf+1+2, df+3,1,2_d+2)
b+1
uf+4
ff+3 (df+1, d+2,4)

Launcher+
1,4,3 (d+1+2, ff+1, uf,N+4)
[3,3_uf,N,d+3] (d+1+2, ff+1, uf,N+4)
3~d_u (ff+1) #1
df+3,2,3 (d+1+2)
b+2,2
d,df+4
SS+4 (d+1+2, ff+1, uf,N+4)

#1: All other Launcher+ punishers will not reliably track

Light FC/WS
N/A

Medium FC/WS
[1,2_df+1,2_WS 1,2_2],1,4
[3,3_4,3_d+3],d+4
4,3
df+4,3+4,4
df+3,2,1,4
df+3,2,d+3
d+3
d+4 (WS 4)
b+3,4,4

Heavy FC/WS
1,4,3
[3,3_uf,N,d+3]
f+3 #1
db+4 (FC df+4) #2
uf+4,3 (WS 3)
d,df+4 #3
SS+4 (WS 3, FC df+4, FC 1+2~b)

#1: Must duck second hit after blocking the first
#2: Opponent is tripped if they attempt to backroll or stand up, allowing for a CH FC df+4 combo
#3: WS 3 and WS 2 must be delayed

Misc.
ff+4 (f+4) #1
[WR 3_uf+3+4] (f+4)

#1: Safe if opponent tech rolls

Last edited by Zig21 on Jul 16th, 2005 at 04:50

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
  Moderate Signature IP: Logged
 is OfflineZig21's ProfileFind Posts by Zig21Send Zig21 a Private MessageAdd Zig21 to your Buddy List

Zig21
Old Post #4
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: May 22nd, 2005 05:08 Edit/Delete PostReply With Quote

Paul
Jab
[2_f+2],3 (1,2, 2,1)
ff+2,1

Jab+
f+1+4
[uf+3_ff+3],4 (ff+2, 4)
ff+3,4,f+4 (ff+2, d+4) #1
qcf+2 #2

#1: Jabs, 4 and db+2 will hit if you hold forwards between the 2nd and 3rd hit
#2: f+1+2 can punish qcf+2 when blocked at max range

Launcher
d+1,2 (uf+1+2)
d+1,4,2
d+1+2 (df+1, d+2,4)
[uf_ff]+3
ff+2
qcf+2 (uf+1+2) #1
qcb+3,2 (df+1, uf+1+2, df+3,1,2_d+2)
qcb+3,2,1 (uf+1+2) #2
WS 2
FC df+2 (df+1, uf+1+2)

#1: uf+1+2 will whiff if qcf+2 is blocked at max range; f+1+2 will still reach
#2: Can also be punished with Jab+ punishers

Launcher+
f+2,d+3 (d+1+2, ff+1)
d+1,4
[d]+4_+4,2
qcb+3 (ff+1)
FC df+2,1 (d+1+2)
[1,2],3_3,1 (d+1+2)
1,2,3,1,2 (d+1+2, ff+1, db+1+2)

Light FC/WS
SS+3 (WS 1+2, FC 2)

Medium FC/WS
2,d+3
db+3

Heavy FC/WS
f+2,d+3 (WS 3, FC df+4, FC 1+2~b)
d+1,4 (WS 3, FC df+4, FC 1+2~b)
d+4
[ff+2_qcb+3,2_FC df+2],2 (WS 3)
ff+3,4,d+4 (WS 3, FC df+4, FC 1+2~b)
qcf+1+2 (WS 3)
qcb+3 (WS 3, FC df+4)

Misc.
FC (hold), u+2+3+4 (db+1+3_2+4, db+4, uf+3+4)

Raven
Jab
2,4
3
3~4
4~3
1+2
[f]+1_+1,2
f+3
[f+3+4,4_f+3+4,f+4],2
b+4
SDW 1+2
SDW f+1
SDW f+2
SDW f+2,4 (2,1)
SDW f+3
SDW f+4,3
SDW ff+3
u+3,3
ff+3
ff,N+3
WS 2
WS 3

Jab+
3,3,4
4~3,4 (ff+2, 4, db+2, d+4) #1
f+4
f+3+4 (ff+2, 4, db+2, d+4)
df+4
b+2 (ff+2, 4)
uf+3 (ff+2, 4)
bb+2 (ff+2, 4)
WS 1 (ff+2, 4, db+2, d+4)
WS f+4

#1: Jabs and f+1+2 will hit if you hold forwards between the 2nd and 3rd hit

Launcher
df+4,4 (df+1, d+2,4)
b+2,2,3 (df+1, uf+1+2, df+3,1,2_d+2)
b+1+2
SDW 2,2
SDW f+3+4
uf+4,4 (df+1, d+2,4)

Launcher+
3+4
f+3+4,3+4
b+2,2 (d+1+2, ff+1)
b+2,2,1+2
b+1+2,3 #1
SDW 3+4 (d+1+2, ff+1)
qcf+4 (d+1+2)
qcf+3+4

#1: d+1+2 must be delayed

Light FC/WS
2,3 (FC 2)
f+3+4,4
f+3+4,f+4 (FC 1, WS 1+2)
d+3
db+3
b+1+2,2

Medium FC/WS
4~3,1
d+4
b+4,b+4,3 (WS 4)
SDW f+4
SDW d+3 (WS 4)
qcf+2

Heavy FC/WS
db+4 (WS 3)
b+2,2,1+2
b+1+2,3 (WS 3, FC df+4, FC 1+2~b)
qcf+3+4 #1

#1: WS 2 must be delayed

Misc.
N/A

Roger Jr.
Jab
1,2,3
1+2,3+4
3+4
f+1,2,1,2
df+1,2
d+1,2 (1,d+2, 2,1)
uf+3
uf+4
ff+2
FC df+2

Jab+
f+4,3,2
WS 3

Launcher
d+3+4,2

Launcher+
1+2,u+3+4
f+4,3 (d+1+2)
d+3+4 (d+1+2, ff+1)
[d+3+4],4_4,4
[db+4_b+3+4],3_3,4_3,4,3_3,4,3,4
db+1+2 #1
ff+4 (d+1+2)
ff+1+2 #2
f,N,d,df+1 (d+1+2, ff+1)
f,N,d,df+1+2 (d+1+2, ff+2, db+1+2)
SS+4

#1: Must delay any move in order to launch
#2: Must be blocked low

Light FC/WS
b+4

Medium FC/WS
d+2 (WS 4)
db+3 (WS 4)

Heavy FC/WS
1+2,u+3+4 #1
[d]+3+4_+3+4,4_+3+4,4,4 (WS 3, FC df+4, FC 1+2~b) #2
ff+1+2
SS+4 #1

#1: WS 3 and WS 2 must be delayed
#2: WS 3 must be delayed

Misc.
df+3+4 (db+1+3_2+4) #1
db+1+2 (df+3,1_d+1 to juggle)
uf+2+4 (db+1+3_2+4)

#1: Must be blocked crouching

Steve
Jab
3,1,1
d+2,1 #1
SWY 1
uf+4
qcf+1 #2

#1: Can also be punished if d+2 hits, but only with 1,2 and 2,1
#2: Safe if opponent goes into FLK

Jab+
4,2
df+1+2 (ff+2) #1
[d+2~1_WS 1],2 (ff+2, 4)
uf+2 (ff+2, 4)

#1: Will whiff if off-axis to Craig's left; 2,1 will hit as well when off-axis

to Craig's right

Launcher
FLK 1,1,1,2 (df+1, d+2,4)

Launcher+
df+2,2 (d+1+2) #1
[db+3_uf+3],2 (d+1+2, ff+1, uf,N+4) #1

#1: Second hit will whiff if first is blocked

Light FC/WS
3+4,U_D,d+1
uf+3 (WS 1+2, FC 2)
ff,N+2

Medium FC/WS
[1,2,1_2,1_3+4],d+2
d+1 (WS 4)
db+2
db+3
b+1,2

Heavy FC/WS
d+2 (WS 3)
[db+3_uf+3],2 #1

#1: Second hit will whiff if first is blocked

Misc.
f+1+2 (b+4)

Wang
Jab
2,3 (1,d+2)
[4,4_d+4],1
f+2 #1
df+3 (1,d+2)
d+2
d+1+2
db+2
b+1+2 (2,1)

#1: Safe if blocked at max range

Jab+
1~1
1~1,1 (ff+2, 4, db+2, d+4)
f+1+2 (d+4, f+1+2)
df+1
df+1,1 (ff+2, 4, db+2, d+4)
d+2,1+2 (ff+2, 4, db+2, d+4)
db+4,2 (ff+2, 4)
uf+4 (ff+2, 4)
WS 4

Launcher
[4,4_d+4],4 (df+1, d+2,4)
1+2 (df+1) #1
df+1,2 (df+1, uf+1+2, df+3,1,2_d+2)
df+1+2 (df+1, uf+1+2)
ff+2 (df+1, d+2,4)
qcf+2 (uf+1+2)
FC df+4,3 (df+1, d+2,4, df+3,1,2_d+2)

#1: Must be blocked deep; f+1+2, ff+2 and d+4 are more reliable punishers

Launcher+
uf+3+4
WS 2 (d+1+2, ff+1, uf,N+4)

Light FC/WS
d+3
db+4
WS 2,2,2

Medium FC/WS
d+4 (WS 4)
d+3+4
db+3
FC df+4
SS+4 (WS 4)

Heavy FC/WS
[4,4_d+4],d+4

Misc.
WS 2,2 (db+1)

Xiaoyu
Jab
[1,2_ff+2],1 (1,d+2, 2,1) #1
1,d+2,1+2
df+3 (1,d+2, 2,1)
uf+3
ff+1
AOP 1+2
AOP 2,1
AOP uf+3,4

#1: To punish 1,2,1, the first two hits must whiff or be ducked

Jab+
f+3
df+2~1 (ff+2, 4, db+2, d+4)
ub+3+4 (f+1+2)
RDS 2,1,4
d+1+2~1+2 (ff+2, 4)
AOP 3+4
AOP 2 (ff+2, 4, db+2, d+4)
AOP 4 (ff+2, 4)
AOP uf+3 (ff+2, 4, db+2, d+4)
AOP uf+3,3

Launcher
FC 3,2,1,4
RDS 4 (df+1, d+2,4)
AOP 4~b (df+1, d+2,4, df+3,1,2_d+2) #1

#1: df+3,d+1 to juggle will also work; hits opponent back-turned

Launcher+
ub+3+4,d+1+2 (ff+1, db+1+2)
uf+4,d+1+2 (ff+1, db+1+2)
FC df+2 (d+1+2, ff+1)
[FC df_AOP f]+4 (ff+1, db+1+2)
SS+3 (d+1+2, ff+1)
AOP 4~3 (ff+1, db+1+2) #1
[AOP uf],N+3_N+3,d+1+2 (d+1+2, ff+1)

#1: Must hit opponent as soon as possible in order to launch

Light FC/WS
db+4

Medium FC/WS
d+3 (WS 4)
FC 3
SS+4 (WS 4)
RDS D+3 (WS 4)
AOP 3 (WS 4)
AOP d+1 (WS 4)

Heavy FC/WS
SS+3
RDS d+3 (WS 3, FC df+4)
AOP 4~3 (FC df+4, FC 1+2~b) #1
AOP uf,N,3 (WS 3)

#1: WS 4 is a more reliable punisher

Misc.
RDS 3 (b+1)
RDS f+3+4,3+4 (1,2,f+1, 2,1,3,1,2)

Yoshimitsu
Jab
1+4
f+3+4 #1
df+1,2
df+3 (2,1)
ff+2
bb+1,1+2 (hit)
SS+1
SS+4 (1,d+2, 2,1)

#1: Safe if blocked at max range

Jab+
3,4 (ff+2, 4, db+2, d+4)
4 (ff+2, 4, db+2, d+4)
uf+3 (ff+2, 4, db+2, d+4)

Launcher
3,d+3+4 (df+1, d+2,4)
4~3 (df+1, d+2,4)
FLE 3+4 (df+3,1,2_d+2)
f+2 (df+1, d+2,4)
f+1+2 (df+1, d+2,4, df+3,1,2_d+2)
INS 4 (df+1, d+2,4)
[INS 3_ff+3+4,1+2],3+4
b+1+2 (df+1)
[uf]+3+4_3+4,3+4 (df+1, d+2,4)
ff+4

Launcher+
INS 3 (d+1+2, ff+1, db+1+2) #1
[db]+3_+3,3_+3,3,3_+3,3,3,3_+3,3,3,3,3 (d+1+2, ff+1)
ff+3+4,1+2
b+1,1,1,1,1,1
DGF 3 (d+1+2, ff+1)
uf+3+4,b+1 (d+1+2, ff+1, db+1+2) #2
uf+3+4,b+1,3+4
ff+3+4 (d+1+2, ff+1)
ff+3+4,1+2 (d+1+2, ff+1, db+1+2) #1

#1: d+1+2 must be delayed
#2: Must first dash into range

Light FC/WS
N/A

Medium FC/WS
2,d+3
FC df+3

Heavy FC/WS
3,3 (WS 3, WS 2)
FLE f+3+4 (FC df+4)
[db]+3_+3,3_+3,3,3_+3,3,3,3_+3,3,3,3,3 (WS 3, FC df+4, FC 1+2~b)
DGF 3

Misc.
FLE f+3+4 (FC df+4, f+4)
db+2,2,2,2,2,2 (df+3,1_d+2 to juggle)
db+3,3,3,3,3,3 (f+4, FC df+4, uf+3+4)
uf+3+4,b+1,4 (b+4) #1

#1: Third hit must whiff

Last edited by Zig21 on Jun 5th, 2005 at 01:49

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
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Oioioioi
Old Post #5
Tekken Maniac
Member Since: May 2005
From: Taiwan
Posted: May 23rd, 2005 01:55 Edit/Delete PostReply With Quote

Good post, helpful, looking forward

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Nothing
Old Post #6
Royal Tekkenite
Member Since: Dec 2004
From: USA Pennsylvania
Posted: May 24th, 2005 16:11 Edit/Delete PostReply With Quote

this isn't useful just for marduk players either, nice.

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Kobun
Old Post #7
Tekken Guru
Member Since: Mar 2005
From: New Zealand
Posted: May 24th, 2005 21:30 Edit/Delete PostReply With Quote

hey zig good job

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Icege
Old Post #8
Moderator iSponsor
Member Since: Feb 2002
From: USA South Carolina
PSN: Icege-_-
XBL: Ic3ge
Posted: May 25th, 2005 06:52 Edit/Delete PostReply With Quote

I want to have your babies.

For future reference, u/f+1+2 is the only thing I can get vs. blocked Deathfist, sometimes d/f+1 if I step forward a smidge.

Signature[04:25] WayGamble: hey hey hey
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Aenima5983
Old Post #9
King of Iron Fist
Member Since: Sep 2004
From: USA Georgia
Posted: May 25th, 2005 23:46 Edit/Delete PostReply With Quote

good shit zig

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Zig21
Old Post #10
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: May 26th, 2005 05:30 Edit/Delete PostReply With Quote

BIG update. I'm dreading the amount of time I'll be spending on Christie. Stance-crazy characters are a bitch to test against.

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
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kekken3
Old Post #11
Chicken
Member Since: Jul 2002
From: Slovenia
PSN: Friends don't let
XBL: friends play online.
Posted: May 26th, 2005 23:40 Edit/Delete PostReply With Quote

Great thread.

Sometimes a crouch throw can punish moves that are usually punishable by Medium FC/WS Punishers. Though not being guaranted damage, it's still more than double that of WS 4, so maybe it could at least get mentioned. Unfortunately it's not fast (it seems about i15 or even more) and I still haven't found any move it can punish that regular moves like WS 4 couldn't. Maybe there a re no such moves at all, but there might be some, as the crouch throw can grab Law as soon as he finishes his d/b+4, while with WS 4 or WS 3 we have to wait a bit (ok, we should go for a d+1+2, but the point stays ).

Some moves it catches are Baek's d+3,3,d+3, Kazuya's d/b+3, Lee's d+3...
Oh, and the d+2+4 looks sooo painful!

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Zig21
Old Post #12
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: May 27th, 2005 00:28 Edit/Delete PostReply With Quote

I debated whether or not to include throws in this project. My original list had a mention that anything jab+ punishable can be punished with throws instead, range allowing. This also included crouch throws vs some lows. I'll likely add that note as well, but my focus is primarily on guaranteed damage, and not that many lows are punishable with crouch throws. Still, it's a viable option, so I'll hopefully add that soon.

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
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Zig21
Old Post #13
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: May 28th, 2005 11:45 Edit/Delete PostReply With Quote

Edited the first 3 replies. Last 2 show you how this is organized with 7 characters per post.

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
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Zig21
Old Post #14
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: Jun 5th, 2005 01:51 Edit/Delete PostReply With Quote

Added Paul through Yoshi. Only characters I haven't done are Christie, Hwoarang, and Lei.

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
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Zig21
Old Post #15
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: Jun 10th, 2005 20:58 Edit/Delete PostReply With Quote

Added Christie, Bob, and Lei. Which means this thing is now DONE!!!

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
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Saige
Old Post #16
Tekken Newbie
Member Since: Dec 2004
Posted: Jun 14th, 2005 01:58 Edit/Delete PostReply With Quote

Ok Rob, now you need to stop playing Marduk and do this for the characters I play.

On topic: Damn man, damn. At least now I know what I can't do against Marduk, thanks.

PS, show up to the Oly tourney.

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ValeStyle_G
Old Post #17
Tekken Maniac
Member Since: Jan 2004
Posted: Jun 19th, 2005 12:54 Edit/Delete PostReply With Quote

Mucking around with Marduk's frames a bit, he lacks some nice mid moves for 12f+1 and 2,1 follow ups. I searched around Hwo and Baek and lei forums etc etc for frame data of df+2. The classical df+2 in other words, so far i gather its 15 frames, can you confirm Zig?

Signature"When Craig was a lad he ate four dozen eggs every morning to help him get large.
And now that he's grown he eats five dozen eggs, so he's roughly the size of a baaarge."

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Vagrant
Old Post #18
Royal Tekkenite
Member Since: Apr 2005
From: Philippines
Posted: Jun 20th, 2005 14:25 Edit/Delete PostReply With Quote

thank's a lot for this zig wish there's competition in my damn country i'll rot playing marduk with no chance of getting decent competition here damn forsaken country

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ValeStyle_G
Old Post #19
Tekken Maniac
Member Since: Jan 2004
Posted: Jun 20th, 2005 23:43 Edit/Delete PostReply With Quote

Are you serious, Phillipines is full of Tekken Competition. You just have to look in the right places Ie. Cebu, Manilla etc. Urban area are packed with phillipino comp.

Signature"When Craig was a lad he ate four dozen eggs every morning to help him get large.
And now that he's grown he eats five dozen eggs, so he's roughly the size of a baaarge."

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Vagrant
Old Post #20
Royal Tekkenite
Member Since: Apr 2005
From: Philippines
Posted: Jun 22nd, 2005 12:21 Edit/Delete PostReply With Quote

it seems i just don't have the connections to those people that organizes those tourneys *sigh* i really wanna play competetive tekken im sick of beating my friends lol i just wanna try my skills with other tekken players even if it would result is i lose at least i got some competition and get to enchance my skills

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combot-killer
Old Post #21
Former staff member
Member Since: Mar 2004
From: Netherlands
PSN: X-Flame
Posted: Jun 24th, 2005 13:37 Edit/Delete PostReply With Quote

ZIG, wtf, this is just awesome! this is the reason that people are voting for you as a mod

-peace-

SignatureOriginally posted by USMCOgre
I see that RMK FendRhodes tried to answer your question, which is funny because he has neither a wife nor any life experience with anything other than working at wal mart. I just put him on ignore so I can't see what he said, but I'm sure it's a stupid one line fail at being funny.


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HNIC
Old Post #22
Tekken Master
Member Since: Apr 2003
From: USA New York
PSN: Shin_HNIC
Posted: Jun 24th, 2005 16:52 Edit/Delete PostReply With Quote

finally had some time to read this thread. Yo Zig, good job. really. this will help my Marduk game out immensely.

Signature"Those who are able to adapt and change in accord with the enemy and achieve victory are called divine…"
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Icege
Old Post #23
Moderator iSponsor
Member Since: Feb 2002
From: USA South Carolina
PSN: Icege-_-
XBL: Ic3ge
Posted: Jun 24th, 2005 17:01 Edit/Delete PostReply With Quote

I believe if you're quick and neutral block, Craig can VTS 4 out of Bryan's 3,3,4_2 string. I'll do some testing this weekend to see if I can get a list of counterable/steppable/interruptable strings from most, if not all the characters that can be added.

Signature[04:25] WayGamble: hey hey hey
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[04:25] Icege:
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Zig21
Old Post #24
Moderator Born to Duck
Member Since: Sep 2001
From: USA Washington
Posted: Jun 25th, 2005 05:22 Edit/Delete PostReply With Quote

Coming updates:

-Finalize format issues and check for any typos
-Add punishment for any moves I may have missed (like Christie's d+4)
-Eliminate FC 1+2~b as a punisher. Honestly, is there any reason to use it besides MAYBE reverse positions? If it were faster it'd be good, but as it stands, when you can use it, you could've launched them anyway, and the just frame won't work that often either.

SignatureI have come to the conclusion that Josh Ray (aka jTm) was derived artificially from chemicals; he was not naturally conceived by human birth. Test results show that Hattorii Sazabi is made up of the same chemicals. If somehow they could fuze their bodies together, they would become HATTORAY; the ultimate human being. Hattoray's TJ points would just be off the scale. - Tekken Justice
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Icege
Old Post #25
Moderator iSponsor
Member Since: Feb 2002
From: USA South Carolina
PSN: Icege-_-
XBL: Ic3ge
Posted: Jun 25th, 2005 18:00 Edit/Delete PostReply With Quote

Quote
Originally posted by Zig21
-Eliminate FC 1+2~b as a punisher. Honestly, is there any reason to use it besides MAYBE reverse positions? If it were faster it'd be good, but as it stands, when you can use it, you could've launched them anyway, and the just frame won't work that often either.



Only real time to use it as a punisher would be if Craig's back is to the wall to set up a ground throw. Of course, they can't be a step away for the JF :/

Signature[04:25] WayGamble: hey hey hey
[04:25] WayGamble: i dont talk shit to you cuz you dont put yeast in your bread now do i?
[04:25] Icege:
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