Hello everyone i'm new on the page i bring this jf to see if someone know how to do it anyway i going write how to do it here it is:
1.f,f+3,4,b+3 before she land in CJM press 1+2 this JF Track tek rolls andhis delay is pretty short . Please inform me if someone have post this THANKS.
From Treading Water to Hunting Swan? How come I've never done this before? is it really possible? the moves that she could only link from cat are 1,3,f+3 and 4.. i don't think [d/b] 1+2 is linkable.. well its still worth trying though.. that would be a great addition.. is sure going to rock with it..
Not meaning to double post, but I got it like twice out of like 40 tries or so. But it does exist. Im guessing sometime right before she hikes her leg in the air is when you press the 1+2, not sure though. But it does exist. Somewhat fast too. Right when she lands, she hikes her leg up like the normal cat stance, but she goes right into the UB.
Imagine the wall and oki options this could lead us too...
Edit: After the swan hits, d+4,1, ff+3,4,3=128 damage,
Last edited by That Man on May 21st, 2005 at 07:48
Really? i tried to do it but seems quite impossible.. so, let me get this straight, once she lands, input 1+2 before she raises her leg.. is that how it goes?
i think the timing to enter the 1+2 is right after the third kick is done.i've done it several times,try to concentrate on anna's legs giving kicks and when the third pop out press 1+2 quickly,you should land and make the swan move real quick.
Wow, thanks a lot D3XT3R!^_~p. I was always too scrubby to bother learning JFs, but now... (or at least when I get to play Tekken 5; how can I still be waiting for the PAL release?).
Im getting it more consistently now. It seems to me that is like right when she lands I think. Im trying to watch her movements when Im hitting 1+2 on the times it comes out. But until we actually harness this tool...anyone have any theories on oki options this could lead to? Im just curious as to what we would be working with. I dont wanna learn this jf for nothing if it has no applications.
Very usefull! And alot easier to do than I thought. The instant she strikes the 3rd kick is the input frame. I just keep holding the last input (b+3) and input (1+2). Got the timing down in less than 20 mintues.
She does a very quick Hunting Swan without any sound and I think it side tracks very well. It's kind of like her d+4,1 into Bloody Scissors (d+4,1+1+2) only silent
Surprised my opponent twice with last night. Won the first match perfect, and the 2nd match was a dramatic come back
As for it's uses, I found it makes a great pressure and bait game:
1) The first time your opponent will never expect it and will try to punch/throw you. Buffer a (1) while she's in the air so she'll lunch any opponent who tries to at least jab you out of CJM.
2) When they start to wise up do the Hunting Swan version. Good thing is, IF THEY TRY to jab you after seeing it, there's a certain moment (when she's extended backwards) where she can't be reached with a jab.
Of course, it's needless to say that she can continue with a sizeble juggle after it hits
I new that move will come in handy i was speechless when i first do it no one believe me but when i mastered is PERFECT TIME and i even named i think i was the first one to do it because i search everywhere so enjoy.
Do u think it is just right that this be posted on the movelist? i mean it is legitimately proven to exist.. ive done a lot of times and i find it really effective - to surprise your opponent that is..
An easy way to tell when to do it when you're practicing, go into practice mode, and right after you see the third yellow circle with "middle" pop up, hit 1+2.
This move is TOO good, imagine if you nail Treading Water and get a wall splat, almost guaranteed 95 points after that. Insane.
QuoteOriginally posted by Novasonic
An easy way to tell when to do it when you're practicing, go into practice mode, and right after you see the third yellow circle with "middle" pop up, hit 1+2.
This move is TOO good, imagine if you nail Treading Water and get a wall splat, almost guaranteed 95 points after that. Insane.
QuoteOriginally posted by Novasonic
This move is TOO good, imagine if you nail Treading Water and get a wall splat, almost guaranteed 95 points after that. Insane.
Sheesh! I didn't think of that! That will redically change how Anna does her juggle-to-wall combos! As if her wall splat tactics weren't bad enough, changing to HS is guaranteed kills!
Juggle(60-70 damage) + HS(95) = 155-165 damage!!!
This is something serious to complain about from non-Anna players! I thought fixing wall damage scale in ver.B will hurt Anna... guess it doesn't matter muc now does it!
Now if we can up the chances of Anna landing a launcher, then she'll really rise up the tiers. JOY!!!
I haven't played any T5 in 3 weeks now and I don't have access to one. I'm really interested in this JF, can anyone tell me more about it in detail?
- how the animation looks like
- the damage is 95?
- after ff+3,4,b+3 wall splat is the HS guaranteed?
- can you press u,u to cancel the HS?
- is the recovery time better than usual?
- does it track SS at all?
- can you do b+3:1+2 for faster version of HS?
QuoteOriginally posted by amphreded
I haven't played any T5 in 3 weeks now and I don't have access to one. I'm really interested in this JF, can anyone tell me more about it in detail?
- how the animation looks like
- the damage is 95?
- after ff+3,4,b+3 wall splat is the HS guaranteed?
- can you press u,u to cancel the HS?
- is the recovery time better than usual?
- does it track SS at all?
- can you do b+3:1+2 for faster version of HS?
Appreciate any answers
- Animation is same as regular Hunting Swan, she goes into it immediately the instant she lands.
- Damage is 95
- In most cases no. I've created a movie in the one instant it does:
- No, same as the regular Hunting Swan
- Yes, SS tracks boths ways. It really eats regular side techrolls for lunch.
- Dunno. Haven't found anythign like that.
ok i'll try to help since i can enter this move easily
how the anim.looks like:a short version of the hunting swan (about a second don t know the frames sry.
the dmg is 95?:yup 95
hs guaranteed on wall splat: maybe from a certains distance or how high your opponent is slaptting on wall it MAY enter i can't confirm it plz ppl help to find this out.
u,u cancel for HS:yes u,u
tracking ss:can answer that no one play at tekken at 5:27am need peeps to answer this,dextreri tell in his previousmpost "the move is tracking techroll so my guess is yes.
out of all the things asked here, i think it is very rare for the hs to hit when ur opponent is splat on the wall [in the case of gondee's video, the last kick was CH].. otherwise, it simply is too slow.. but it does catch tech rollers on both sides and its damage is 95.. it tracks well [both sides when SS].. its animation is faster than the normal hs but the lag after it is executed is pretty much the same and it can be cancelled.. in sum, i agree with gondee and symbiosis.. i think its not possible to link the hs to b+3 because its too good to be true.. well, its on practice mode.. by the way, bout the d+4,1~bloody scissors.. how do u exactly execute it? does it have a shorter animation than the normal bs? plus, i think it was present in t3, if im not mistaken.. and well, what combos can u derive from this? a little help..
is beginning to make a good [godly] impression on me.. hehehe..
Last edited by Frost Needle on May 23rd, 2005 at 15:29