The Definative Asuka Combo List

Page Splits 123>...18
Share This Topic
Share
Subscribe/Jump Subscribe This Topic
< >
Cyberap FX
Virtuoso
Joined: Jan 2005
Posts: 202
From: Australia
#1 “Quote” Edit Post
2:
b+4
~b+2,1
~~(f,f) 1+4,(2),d+4 dmg: 56 (59)

b+2,1,3
~f+1+2 dmg: 55 (58)

d/f+2:
b+2,1,3
~f+1+2 dmg: 57 (60)

f+2:
(On Bruce, Bryan, Devil Jin, Feng, Ganryu, Heihachi, Jack-5, King, Marduk, Paul, Raven & Steve only)
d/f+1
~b+2,1,3
~~f+1+2 dmg: 65 (69)

b+2,1,3
~f+1+2 dmg: 60 (64)

d/f+1
~u/f+3
~~1,2,3 dmg: 58 (64)

d/f+1
~b+2,1,3
~~d+2 dmg: 58 (62)

d/b+2:
b+2,1,3
~f+1+2 dmg: 55 (58)

d+3+4 / (1,1),4 / (b+2,1),4:
b+2,1,3
~f+1+2 dmg: 64 (65)

u/f+4:
(only if u/f+4 lands from up close)
b+2,1,3
~(f,f) 1+4,(2),d+4 dmg: 63 (68)

b+2,1,3
~d+2 dmg: 57 (62)

WS+3:
(only if WS+3 lands from up close)
b+2,1,3
~f+1+2 dmg: 61 (65)

b+2,1,3
~d+2 dmg: 54 (58)

1+2:
b+4
~(f) 1+4
~~1,(2),4 dmg: 53 (57)
~~b+2,4 dmg: 53 (57)

1+4
~b+2,1+2
~~d/f+3 dmg: 52 (56)

1+4,2,1,(1),4 dmg: 52 (56)

1+4
~b+2,1,4 dmg: 52 (56)
~1,2,3 dmg: 51 (55)

b+3,4:
1+4,2,4 dmg: 47 (51)

(1+4,2), d+4:
(dash fwd) 1+4
~b+2,1+2
~~d/f+3 dmg: 48 (51)

(dash fwd) 1+4
~b+2,1,4 dmg: 48 (51)
~1,2,3 dmg: 47 (50)


FC: d,d/f,d,d/f+1+2:
(On Jack-5 & Marduk only)
d/f+1
~b+2,1,3
~~f+1+2 dmg: 59 (59)

b+4
~u/f+3
~~1,2,3 dmg: 57 (57)

3+4
~b+2,1,4 dmg: 57 (57)

b+2,1,3
~f+1+2 dmg: 54 (54)

f+4:
(dash fwd) 1+4
~1,1,4 dmg: 52 (57)

(dash fwd) 3~4 dmg: 47 (52)

3+4 dmg: 46 (51)

f+1+2:
(dash fwd) 3~4 dmg: 54 (60)

3+4 dmg: 53 (59)

f+2 dmg: 53 (59)

3~4:
(dash fwd) 3~4 dmg: 44 (48)

2+3:
(dash fwd) 1+4
~1,1,4 dmg: 48 (52)

3~4 dmg: 43 (47)

3+4 dmg: 42 (46)

[From knockdown] 3:
(pause) 3+4 dmg: 31 (36)

d+2 (CH):
1+4
~b+2,1+2
~~d/f+3 dmg: - (51)

1+4,2,1,(1),4 dmg: - (51)

1+4
~b+2,1,4 dmg: - (51)
~1,2,3 dmg: - (50)


4 (CH):
f+2 dmg: - (35)

b+4 (CH):
b+4
~(f) 1+4
~~1,(2),4 dmg: - (52)
~~b+2,4 dmg: - (52)

1+4
~b+1,1+2
~~d/f+3 dmg: - (51)

1+4
~b+2,1,4 dmg: - (51)
~1,2,3 dmg: - (50)

FC: d/f+2 (CH):
WS+3
~b+2,1,3
~~d+2 dmg: - (68)

SS+4 (CH):
(dash fwd) 1+4
~b+2,1,4 dmg: - (51)
~1,2,3 dmg: - (50)

(dash fwd) 3~4 dmg: - (43)

3+4 dmg: - (42)

(d/b+4),4 (CH) / (d/b+4),(4),4 (CH):
(continued from (d/b+4),4 (CH) string)
4
~1+4,2,4 dmg: - (53)

b+4
~(f) 1+4
~~1,(2),4 dmg: - (50)

1+4
~b+2,1+2
~~d/f+3 dmg: - (49)

1+4
~b+2,1,4 dmg: - (49)
~1,2,3 dmg: - (48)

(1,2),4 (CH):
b+4
~(f) 1+4
~~1,(2),4 dmg: - (55)

1+4,2,1,1,4 dmg: - (54)

1+4
~b+2,1,4 dmg: - (54)
~1,2,3 dmg: - (53)

(b+2,1),3 (CH):
b+4
~(f) 1+4
~~1,(2),4 dmg: - (50)

1+4
~b+2,1+2
~~d/f+3 dmg: - (49)

1+4,2,1,1,4 dmg: - (49)

1+4
~b+2,1,4 dmg: - (49)
~1,2,3 dmg: - (48)

[BREAKABLE STUN COMBOS...]

f+1 (CH): dmg: - (21)
See:
- f+2
- 1+2
- f+1+2

WS+1 (CH): dmg: - (22)
See:
- f+2
- 1+2
- f+1+2

Last edited by Cyberap FX on Sep 6th, 2005 at 15:55

Signature MILF! MILF!
MILF!
Oh f*ck off you pervs.
Cyberap FX
Virtuoso
Joined: Jan 2005
Posts: 202
From: Australia
#2 “Quote” Edit Post
To whom it may confuse (aka Troubleshooting):

- I have followed XCTU's format in the other combo thread with the ~'s.
Under a combo starter (underlined) there may be a part 2 of the combo then a part 3 with a ~ in front of it then a part 4 with a ~~ in front of it. If there are two part 4s for example with ~~ in front of them, that means that one is exchangable for the other.

- The commands in brackets must be imputted to pull off the combo but the damges posted are the damages with the move in the bracket not connecting.

- The first number after "dmg:" is total of the combo on normal hit, the second number in the brackets is the dmg on counter hit.

- The damges of all moves that end in the Purple Cloud Kicks I have posted are the damages without the first hit of Purple Cloud Kicks connecting but depending on timing and positioning, you can get both hits to land or maybe the first will hit and the second will whiff.

- Correct me if I'm wrong, but I don't think any of the breakable stun combos are guaranteed but then again I haven't tested this. The breakable stun can be broken (hence the name) by quickly tapping f,f.

- I have posted combos after combo starters with most damaging ones at the top. Other, less damaging combos I have added are for variety, flash or ease to pull off (plus may be more practical if opponent is off axis).

Any other questions, feel free to ask.

Last edited by Cyberap FX on Apr 3rd, 2005 at 07:28

Signature MILF! MILF!
MILF!
Oh f*ck off you pervs.
Cyberap FX
Virtuoso
Joined: Jan 2005
Posts: 202
From: Australia
#3 “Quote” Edit Post
I thought I would post this because I know what a pain in the ass it is to go to a character's strat board, looking for combos and find them all over the place and having all these different ones for the same combo starter and not just being able to find the best one(s).

I felt combos were kinda all over the place on the Asuka board and XCTU has an awesome combo list at the start of the official combo thread but it hasn't been updated with some of the later findings so I thought I'd save him the trouble and post this. I've read through the other threads with combos and have compiled this, I hope this helps anyone who is just looking for Asuka's best combos and wanting to find them all in one place.

Any questions or statements regarding the list specifically, you can post here but I'd prefer if new combos are posted in the official combo thread to avoid this one becoming cluttered up with combos everywhere. I regularly check the other combo thread for new ones anyway so if one posted is as good or better than the ones on the list here, I'll add it in. And of course people can always PM me.

This isn't CFX's list, as a matter of fact, the only thing that I publicly founded and posted on this board was the b+4, (tap f) 1+4, 1,2,4, the rest I got off the good posters on the Asuka board here at TZ, so really this is a group effort and I just wanna thank everyone who contributed (I can't be bothered going back and finding out specifically who you all are ).

If anyone wants a neater and easier to read version of this list in the form of a Word document that's printer friendly, PM me, otherwise, enjoy.

Last edited by Cyberap FX on Apr 3rd, 2005 at 07:24

Signature MILF! MILF!
MILF!
Oh f*ck off you pervs.
XCTU
Cassie da bomb
Joined: Sep 2002
Posts: 1862
From: Japan
#4 “Quote” Edit Post
im just gonna sticky this and close the other thread. Nice work.

But yeah, sorry i haven't gotten around to it.

Last edited by XCTU on Apr 3rd, 2005 at 08:35

Signature aka HeartNana
capercat
Iron Fist God
Joined: Jul 2001
Posts: 1828
#5 “Quote” Edit Post
or you could leave it open so people can discuss combos, not just the best/easiest etc.
XCTU
Cassie da bomb
Joined: Sep 2002
Posts: 1862
From: Japan
#6 “Quote” Edit Post
do you always have to disagree with everything i do?

anyways, just use this thread, of course, you thought i wouldn't be that smart/open minded naturally, so you had to go and make a snide comment. Nice job.

I never said that this thread was gonna be used JUST for the discussion of whats on the first post otherwise i wouldn't have closed the other one, but there's no point in having 2 combo threads.

actually you know what, since you're not gonna listen to what i say anyways and you'll just sit there and say another snide comment about how much anything i do is wrong, i'll just make you a new thread, all for you.

Last edited by XCTU on Apr 3rd, 2005 at 08:45

Signature aka HeartNana
venomforce
7th Dan
Joined: Jul 2002
Posts: 85
From: Italy
#7 “Quote” Edit Post
you can add this combo??

1+2 iws+4 ff 1+4,2,1,(2),4 = 59 damage (easy)
1+2 b+4 ff 1+4,2,1,(2),4 = 61 damage (hard)
1+2 iws+4 fF+1+4 b+2,1,4 = 61 damage (medium)

2 2 b+2,1 ff 1+4,(2),d+4 = 55 damage (medium)
2 2 b+2,1,4 = 52 damage (easy)
2 b+4 b+2,1 ff 1+4,(2),d+4 = 56 damage (hard)
2 f+1,3 ff 1,2,3 = 60 damage (medium/easy)

b+4 iws+4 fF+1+4 b+2,1,4 = 60 damage (medium)


thx at all

and 3~4 dash forward 3+4 is not combo (enemy can tecroll right)
3~4 RC d/b+4,4,4 is al combo but is very very hard

Last edited by venomforce on Apr 3rd, 2005 at 10:01

Signature jun is dead ...
voldo is reborn ...
the darkness is with me ...
no fear ... the blood ... the shadow ... Voldo kill all ...
Mr. KuLa
Iron Fist God
Joined: Sep 2003
Posts: 1677
From: Indonesia
PSN: mrkula
#8 “Quote” Edit Post
1+2, db+4,1+4 dash 1+4 df+3 is also possible for 54 dmg.. its kinda hard to connect the df+3 tho
Signature y u no broken?
capercat
Iron Fist God
Joined: Jul 2001
Posts: 1828
#9 “Quote” Edit Post
the original posted made it clear that he intended this thread for a specific purpose.

with those intentions in mind, rather than your unstated ones, i suggested the other mess be left open, so this doesn't get similarly cluttered. feel free to take that as personally as you like.
XCTU
Cassie da bomb
Joined: Sep 2002
Posts: 1862
From: Japan
#10 “Quote” Edit Post
well either way, i made you your own thread seperate from this one. The other combo thread was too cluttered.

Feel free to discuss in there as much as you want.

And i'm 100% serious.
Signature aka HeartNana
poolshark
Kyu
Joined: Apr 2005
Posts: 1
From: USA Missouri
#11 “Quote” Edit Post
I'v had success startin off her bnb with f+1, 4. great launcher and it does between 73 to 83 damage depending how you end it. i prefer this to starting with 2 because it allows you more range. if you miss with 2 you're wide open for a counter. ne feedback on this??
TheDinosaur
Hurm
Joined: Jan 2002
Posts: 5804
From: United Kingdom
XBL: Archelon
#12 “Quote” Edit Post
Originally posted by XCTU
I never said that this thread was gonna be used JUST for the discussion of whats on the first post otherwise i wouldn't have closed the other one, but there's no point in having 2 combo threads.


actually there is a point to having 2 combo threads: this one should be listing the guaranteed damages off every one of her starters, on most/all characters from straight on (hence combo "list" and not "thread", so that people coming to the forum have an immediate reference point. Thread should be kept very to the point (ie post new juggles or nothing- all these posts should be deleted if this happens) and first post should be updated with the new combos.

The other combo thread should be exactly what it was. It may be unwieldy, but it allows posting the more unconventional juggles involving character size, axis or different wall positions. If you look at the Bryan forum you'll see that this is pretty much they have done it.

If you only have one combo thread, it'll basically become as large and uncontrollable as the last one, and you might has well have just left it as it was.

That's what capercat was basically saying, albeit a bit more succinctly and sarcastically. You can make a "hilarious" joke thread about me now

Last edited by TheDinosaur on Apr 5th, 2005 at 16:36

Signature Say NO to shoulder buttons!

Bloody Elbow: The MMA website I write for. It is the best MMA website.
XCTU
Cassie da bomb
Joined: Sep 2002
Posts: 1862
From: Japan
#13 “Quote” Edit Post
Originally posted by TheDinosaur
actually there is a point to having 2 combo threads: this one should be listing the guaranteed damages off every one of her starters, on most/all characters from straight on (hence combo "list" and not "thread", so that people coming to the forum have an immediate reference point. Thread should be kept very to the point (ie post new juggles or nothing- all these posts should be deleted if this happens) and first post should be updated with the new combos.

The other combo thread should be exactly what it was. It may be unwieldy, but it allows posting the more unconventional juggles involving character size, axis or different wall positions. If you look at the Bryan forum you'll see that this is pretty much they have done it.

If you only have one combo thread, it'll basically become as large and uncontrollable as the last one, and you might has well have just left it as it was.

That's what capercat was basically saying, albeit a bit more succinctly and sarcastically. You can make a "hilarious" joke thread about me now
cept you weren't an ass about it and make good points.
Signature aka HeartNana
rafroh
Warrior
Joined: Jan 2005
Posts: 159
#14 “Quote” Edit Post
AHHH! I just can't connect the d/f+3 on Mr.KuLa's combo. Anyone with better luck? And also, can't the opponent tech after the dash?

Another combo after CH b+4 is d/b+4, 1+4, 2, 4 for 52 dmg I think. OK it might not be the best 1, but it's hella easy. The only problem with this is that the last two hits miss quite frequently. I think you must be a little axis shifted in order to get all the hits. Not sure!
venomforce
7th Dan
Joined: Jul 2002
Posts: 85
From: Italy
#15 “Quote” Edit Post
rafroh do b+4 ch ws+4 ff 1+4,2,1,(2),4 good damage and it's very easy
Signature jun is dead ...
voldo is reborn ...
the darkness is with me ...
no fear ... the blood ... the shadow ... Voldo kill all ...
Cyberap FX
Virtuoso
Joined: Jan 2005
Posts: 202
From: Australia
#16 “Quote” Edit Post
Ok I've tried out venomforce's combos and I've found I can't get any of the ones starting with 1+2 to land in full:

With 1+2 iws+4 ff 1+4,2,1,(2),4 - something at the end doesn't connect, probably 1,(2),4 bit like combo below.

1+2 b+4 ff 1+4,2,1,(2),4 - the 1,(2),4 at the end doesn't connect.

1+2 iws+4 fF+1+4 b+2,1,4 - after b+2, the 1,4 whiffs for me.

b+4 iws+4 fF+1+4 b+2,1,4 - same as above

I think I landed these combos if I got a deeper dash before the 1+4 part but when I do that, it's possible to tech roll out of the combo.

2 2 b+2,1 ff 1+4,(2),d+4 - worked but I'll add the other one that worked
2 2 b+2,1,4 - weaker than the B&B combo and not worth it
2 b+4 b+2,1 ff 1+4,(2),d+4 - worked and I will add
2 f+1,3 ff 1,2,3 - the 2,3 at the end whiffs for me.

As for 3~4, (dash fwd) 3+4 not being a combo because you can tech roll right to avoid 3+4, you can't tech roll after being hit by 3~4 when you're standing but I'm guessing you mean a roll when you're on the ground to the right and I can't test that on practice mode but for now I'll give you the benefit of the doubt and remove it from the list. Confirmation on things from other people is always much appreciated.

Last edited by Cyberap FX on Apr 7th, 2005 at 05:34

Signature MILF! MILF!
MILF!
Oh f*ck off you pervs.
Cyberap FX
Virtuoso
Joined: Jan 2005
Posts: 202
From: Australia
#17 “Quote” Edit Post
For future reference to anyone posting combos

It would much appreciated if people follow these guidelines:

If the combo you post isn't just straight foward and easy, that you make note of the tricks to it, i.e. which bits must be done instantly and which bits must be delayed and what position the person must be in etc.

Could you also make sure the combo you post works on all characters and if it doesn't state which ones it does work on and if you don't know, say you don't know.

And finally, other people's imput on new combos posted would be much appreciated while I am updating the list, afterall, I'm not the best in the business when it comes to complicated juggles so I need all the help and imput I can get.
Signature MILF! MILF!
MILF!
Oh f*ck off you pervs.
rafroh
Warrior
Joined: Jan 2005
Posts: 159
#18 “Quote” Edit Post
Hey, did you guys see pichu's combo? The last one is like: SSR, 3~4, ff, d/f+1, 2, 1+4, f+2 for 51 dmg. I think it's the most damaging combo out of 3~4!

And another thing. I downloaded a combo vid (don't remember the creator, sorry!) that was f+2, 3+4, u/f+3, 1+4, d/f+3. Every time I do 3+4 I hit them on the ground, and it shouldn't. Has anyone tried this? What's the timing for the 3+4 and what's the damage of the combo?
Yushiro
Fujin
Joined: Aug 2001
Posts: 561
From: USA California
#19 “Quote” Edit Post
Pichu's combo concept off of SSR 3~4 is very good and I actually have some better juggle combos for that setup then the one pichu mentioned. On the 2nd juggle combo that I've listed, it has to be a deep SSR 3~4. Against Marduk, you have to get a good f,F and land the u/f+3. If your having trouble connecting the f+1+2 then stick with f+2. Against Jack-5, just use the f+2 ender since it is a lot harder to connect f+1+2 against Jack-5 then Marduk.

SSR 3~4, f,f, u/f+3, 1,2,3 (55 dmg) Easy
SSR 3~4, f,f, u/f+3, f,F, 1+4,2,1,(2),4 (60 dmg) Medium
Deep SSR 3~4, f,f, u/f+3, 1,1,3, f+2 (61 dmg) Easy-Medium
SSR 3~4, f,f, u/f+3, f,F 1+4, b+2,1,4 (62 dmg) Easy-Medium

Vs Markuk
SSR 3~4, f,F, u/f+3, 1,1,3, f+1+2 (67 dmg) Medium-Hard

Last edited by Yushiro on Apr 7th, 2005 at 07:22

pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#20 “Quote” Edit Post
Yushiro: Pretty awesome. Never thought about using u/f+3... not cos I didn't think it'd hit, simply cos I totally forgot about it. I tihnk after the u/f+3 though, everything else will be what's already been found after an u/f+3.

Oh yeah... one more thing, I did try SSR 3~4, cc, f+2~d, FC d/f+2... don't think I really tested it much... could be a possibility for something new, but it'd definitely do worse damage.

Lastly, I was trying to get a juggle with two u/f+3s in it earlier but gave up too quickly. I was thinking if you could try to hit SSR 3~4, cc, u/f+3, d/f+1,2 (since it seems to lift pretty high), u/f+3... <insert finisher>. If this works, then it's definitely possible off other launches... but since we're talking about SSR 3~4.

 All times are GMT. The time now is 07:04

Page Splits 123>...18
Moderator Tools
Forum Jump