Julia Chang Combo Thread

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Climbing Dragon
Iron Fist God
Joined: Feb 2015
Posts: 1520
#21 “Quote” Edit Post
Apparently, FC+d/f+4,3 at the wall guarantees f,f+3 against all characters and d+1+2 against some of the bigger characters.
Signature Originally posted by MysticwinD
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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#22 “Quote” Edit Post
It does indeed, my laptop is dying so updating the OP will take a while.
Signature A split second is only 30 frames.
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#23 “Quote” Edit Post
b2+4 w! also gives f2,1,3~1

off axis_OP BT 4,4,1, d,df1~4,1, d,df1~4,2 S! iwr2,1
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mach one
Virtuoso
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Posts: 218
#24 “Quote” Edit Post
Originally posted by IRON LOBSTER
b2+4 w! also gives f2,1,3~1

i can't get it to work. char specific?
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#25 “Quote” Edit Post
for OB combo enders, df1, ff3 works too.
MmickeysS
Champion
Joined: Jan 2015
Posts: 254
From: Kenya
PSN: MmickeysS
#26 “Quote” Edit Post
(b+3)4, iWR2,1, f,f+1... just for fun

Some practical and useful alternatives in this video, for those situational conversions.
Julia Tekken 7 Combo Video
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mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#27 “Quote” Edit Post
i find ff3 on grounded opponent the perfect set up for war drum. they are flipped over, cannot quick roll back. if they stay down, either war drum or another ff3 will hit. if they roll to either side, it's very easy and consistent to land war drum. if they start to block low you can mix up with ff1+2.

111 gives the same flip.
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#28 “Quote” Edit Post
1211 knock down guarantees uf3+4. then backdash sets up war drum perfectly against tech roll.
mach one
Virtuoso
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#29 “Quote” Edit Post
the 1 in f41 hits grounded. guaranteed after b4 and 1211. then 421 setup.
MmickeysS
Champion
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Posts: 254
From: Kenya
PSN: MmickeysS
#30 “Quote” Edit Post
SS3 at the wall

- back dash d+2,3 high W! f,f+1+2, 1, d/f+4,2,bf+1 (70dmg) most consistent if the d+2,3 is done when they are as low as possible.
- Sidestep again, d/f+4,2,3 W! 1, d/f+4,2,bf+1 (69 dmg)

bears - SS away from the wall d/f+4,2,3 S! d,f+1, d+1+2 (43+21 dmg)

bonus (point blank SSR 3) SSR b+2,3,1+2 W! 1, d/f+4,2,bf+1 (72dmg)

Last edited by MmickeysS on Mar 10th, 2019 at 07:38

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IRON LOBSTER
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#31 “Quote” Edit Post
https://www.youtube.com/watch?v=lb62IjJ46s0
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Ashesfall
Fighter
Joined: Dec 2006
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From: Germany
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#32 “Quote” Edit Post
^let me fix your post

Originally posted by IRON LOBSTER
Julia Combo Video


ps: the green marked "text" is the YouTube Id., Tekken Zaibatsu needs
Video URL: https://www.youtube.com/watch?v=lb62IjJ46s0
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IRON LOBSTER
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From: Canada
#33 “Quote” Edit Post
https://www.youtube.com/watch?v=s-YlSsLXEXo

Death combo at the end. Stage specific and needs rage.

Last edited by IRON LOBSTER on Mar 19th, 2019 at 17:14

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IRON LOBSTER
Orlando BOOM
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From: Canada
#34 “Quote” Edit Post
https://www.youtube.com/watch?v=rtr3mWkvHLs


Setups, staples and punishments here.
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Great_Dark_Hero
Lone Wolf
Joined: Dec 2012
Posts: 349
#35 “Quote” Edit Post
It feels so good to have Julia Chang back again.

I notice a small difference in the death combo that took place in the video:

At the very last point at the Balcony, he went straight into 1+24bf1+2.
https://www.youtube.com/watch?v=Qhe2IcgtxWw

The reason I was afraid of doing it at that point is because I thought I was going to get cross-chops.

Julia combos are fun as shit
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Above Human
Master
Joined: Apr 2013
Posts: 189
From: USA Tennessee
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#36 “Quote” Edit Post
https://youtu.be/o0Z-mAGD7aE

Max dmg off balcony break on jungle outpost? 123dmg

On Twilight Conflict..

CH df+4,2,bf+1 BB! Giant hopkick, df+3, df+4,2,3 S! Dash df+4,2,bf+1 W! F+1, df+4,2,bf+1 128dmg

On Duomo Di Sirio..

CH df+4,2,bf+1, BB! Giant hopkick, ff+1, f+2,1,3~1, ff+1,4 S!, wr 2,1 W! uf+3+4, ff+3 136dmg

Last edited by Above Human on Mar 29th, 2019 at 21:20

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Above Human
Master
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From: USA Tennessee
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#37 “Quote” Edit Post
https://youtu.be/twqlUIOENTw

Max dmg wall combo route? Aside from setting up uf+3+4, ff+3...but thatís not really practical most of the time when you start at the wall...as opposed to carrying them to the wall

I find this reasonably consistent off sidestep+3...75dmg

https://youtu.be/2GkZxrIDg9g

Max dmg wall bounce? 82dmg

Low parry, f+3~1, ff+1, ff+1, f+2,1,3~1, ff+1,4 S! Wr+2,1 57dmg

Last edited by Above Human on Mar 29th, 2019 at 21:28

Signature I play Bob and Julia
MmickeysS
Champion
Joined: Jan 2015
Posts: 254
From: Kenya
PSN: MmickeysS
#38 “Quote” Edit Post
CH (f,f+1,)4_ CH (WS2,)1

- WR3, f,f+1, f+2,1,3~1, d/f+3,1+2 (73_77dmg)

For more useful wall carry and harder execution

- WR3, d/f+3, f,f+1, f+2,1,3~1, f,f+1,4 (74_78dmg)

You can switch out the WR3 with f+3~1 for a more on-the-fly conversion, and 5 less damage, as it's easier to confirm into.

Last edited by MmickeysS on May 14th, 2019 at 12:13

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cabbyxd
1st Dan
Joined: Sep 2012
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From: Philippines
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#39 “Quote” Edit Post
Been a long time since I last posted here and found myself going to the lab with Julia since I decided to main her.

Found this high damage combo but found it really inconsistent but doable.

uf3,4,ff+3,df3,ff+1,f+2,1,3~1,ff+1,4 S! WR 2,1 [72 dmg]

ff+1 is a bit deep to make f+2,1,3~1 connect.

https://streamable.com/r8c11

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