Julia Chang Combo Thread

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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3029
From: Canada
#1 “Quote” Edit Post
Launchers/Combo Starters NH


i13: (Note block punishing -13 with ff3 is tight)

ff3, iwr2,1 = 47
ff3, dash d1+2 = 42
ff3, ff2 = 39


i14:

OC df1, ff3, iwr2,1 = 60
OC df1, ff3, dash d1+2 = 55
OC df1, ff3, df3,1+2 = 45
ff3, iwr2,1 = 47
ff3, ff1+2 = 42
ff3, dash d1+2 = 42
ff3, ff2 = 39


i15:

df2,1, f3~1, df3, ff1, d,df1~4, df4,2,3 S! iwr2,1 = 73
WS1, df2,3~1, ff1, d,df1~4, df4,2,3 S! = iwr2,1 = 62
WS1, d,df1~41, d,df1~4,1, d,df1~4,2 S! iwr2,1 = 60
qcf2, f3~1, df3, ff1, d,df1~4, df4,2,3 S! iwr2,1 = 68


i16:

uf4,3, ff3, df3, ff1, d,df1~4, df4,2,3 S! iwr2,1 = 67
uf4,3, 4, d,df1~4,1, d,df1~4, df4,3,2 S! iwr2,1 = 64
uf4,3, d,df1~41, d,df1~4,1, d,df1~4,2 S! iwr2,1 = 61
iwr1, iwr2,1 = 54
iwr1, dash d1+2 = 49
iwr1, ff2 = 46


i18:

b4, dash df3+4, d,df1~4,2 S! dash df4,3,bf1 = 64
b4, d1+2 = 38


i21:

b1+2, f3,4, df3, ff1, d,df1~4, df4,2,3 S! iwr2,1 = 71
b1+2, dash df3+4, d,df1~4,2, d,df1~4,2 S! iwr2,1 = 69
b1+2, dash df3+4, d,df1~4,2, ff1,4 S! iwr2,1 = 67


i22

ss3+4, d,df1~4,1, d,df1~4,1, d,df1~4,2 S! iwr2,1 = 65


Launchers CH:

CH4, d,df1~4,1, ff1, d,df1~4, df4,2,3 S! iwr2,1 = 64
CH4, d,df1~4,1, d,df1~4,1, d,df1~4,2 S! iwr2,1 = 63
CH4, ff1, d,df1~4,1, d,df1~4, df4,2,3 S! iwr 2,1 = 63 (More consistent vs bigs; Marduk, Jack, Bears, Gigas)
CH (ff1)4 S! f3~1, df3, ff1, d,df1~3, df4,2,bf1 = 67
CH ws3, ff2 = 43
CH b3, FC df4,3, df3, ff1, d,df1~4,2 S! iwr2,1 = 65 (Works on everyone)
CH b3, ff1, d,df1~4,1, d,df1~4, df4,2,3 S! iwr2,1 = 65 (Won't work vs bigs; Marduk, Jack, Bears, Gigas)
CH db1, dash df3+4, d,df1~4,2 d,df1~4,2 S! iwr2,1 = 66
CH db1, f3,4, df3, ff1, d,df1~4, df4,2,3 S! iwr2,1 = 68
CH f3,2, f3,4, df3, ff1, d,df1~4, df4,2,3 S! iwr2,1 = 72
CH f3,2, dash df3+4, d,df1~4,2 d,df1~4,2 S! iwr2,1 = 70
CH f3,4, df3+4, d,df1~4,2 d,df1~4,2 S! iwr2,1 = 66
CH uf1, ff1, d,df1~4, d,df1~4, df4,2,3, iwr21 = 65
CH b1, 4, d,df1~4,2 d,df1~4, df4,2,3 S! iwr2,1 = 69


Rage Art combos:

uf4,3, 4, d,df1~4,1, d,df1~4, df4,2,3 S! dash RA = 79
df2,1, f3~1, df3, ff1, d,df1~4, df4,2,3 S! dash RA = 89
CH4, ff1, d,df1~4,1, d,df1~4, df4,2,3 S! dash RA = 79
OC df1, ff1,4 w! RA = 81


Rage Drive Combos:

In general, Julia's RD should be used for w! carry and w! damage off high w! splats as off mid w! her staples do roughly the same damage. Post S! the + frames of her RD on hit give you plenty of time to dash up to the w! and 1, df4,2,bf1. A little further out with a low w! slump after her RD do ff1, uf4,3,1 and from even further out you can follow up with wr2,1.

Note: This is Tekken 7 Julia - There will be w!...

RD w! i df4,2, bf1 = 73
uf4,3, 4, d,df1~4,1, d,df1~4, df4,2,3 S! dash RD w! (dash depending on range) 1, df4,2bf1 = 99
df2,1, f3~1, df3, ff1, d,df1~4, df4,2,3 S! dash RD w! (dash depending on range) 1, df4,2bf1 = 109
uf4,3 w! RD 1, df4,2,bf1 = 72
df2,1 w! RD 1, df4,2,bf1 = 77
ff1+2 wh! RD 1, df4,2,bf1 = 85
f1+2 wh! RD 1, df4,2,bf1 = 83
OC df1, ff1,4 w! RD = 78
OC df1, ff1,4 w! bd 4, RD = 85


w! combos:

ff1,4 w! 1, df4,2,bf1 = 61
ff1,4 w! ff1, uf4,3,1 = 58
uf4,3 w! 4, 1, df4,2,bf1 = 56
CH uf1, df3,1+2 = 42
OC df1, df3,1+2 = 46
OC df1, ff1,4 w! 1, df4,2,bf1 = 74


Essentially w! 1, df4,2,bf1 is her w! staple. For lower hitting w! slumps from further away use ff1, uf4,3,1



Wall Hit combos:

Close Range:

ff1+2 wh! 4 w!, 1, df4,2,bf1 = 67
f1+2 wh! 1 w! 1, df4,2,bf1 = 59

Mid Range:

ff1+2 wh! f4,1 w! dash 1, df4,2,bf1 = 73
f1+2 wh! f4,1, w! dash 1, df4,2,bf1 = 71
ff1+2 wh! df3+4, f3~1 w! 1, df4,2,bf1 = 80
f1+2 wh! df3+4, f3~1 w! 1, df4,2,bf1 = 78

Far Range:

ff1+2 wh! f4,1 w! dash 1, df4,2,bf1 = 73
f1+2 wh! f4,1, f3~1 w! dash 1, df4,2,bf1 = 71


Wall Break combos:

uf4,3, 4, df4,2,bf1 wb! df4,2,3 S! iwr2,1 = 64
ff1+2 wh! 4 w! df4,2,bf1 wb! df4,2,3 S! iwr2,1 = 75


Balcony Break combos:

iwr1 bb! d,df1~4,1, d,df1~4,1, d,df1~4,2 S! iwr2,1 = 65
ff1+2 wh! 4 w! df4,2,bf1 bb! df4,2,3 S! iwr2,1 = 75
uf4,3 w! 4, df4,2,bf1 bb! df4,2,3 S! iwr2,1 = 64


Floor Break combos:

uf4,3, d,df1~4,1, d,df1~4,1, d,df1~4,2 S! iwr2,1 w! uf3+4 fb! 4 w! df4,2,bf1 = 83


Low Parry combos:

LP d,df1~4,1, d,df1~4,1, d,df1~4,2 S! iwr2,1 = 45
LP df2,3~1, ff1, d,df1~4, df4,2,3 S! iwr 2,1 = 47


This post will be updated and tidied up from time to time.



Thanks to everyone for their continued support and input on this thread.

Last edited by IRON LOBSTER on Apr 18th, 2019 at 20:05

Signature A split second is only 30 frames.
Jiraiya-Sama23
Shihan
Joined: Nov 2009
Posts: 117
From: USA Louisiana
PSN: Jiraiya-Sama2390
#2 “Quote” Edit Post
Sucks that ff+3 doesn't give a full combo anymore
Signature I walk my own path, regardless of what direction other men take.

Ling of New Orleans
JuliaChangBFF
Fujin
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#3 “Quote” Edit Post
So sad they removed d/b+1+2,1--it had the potential to be a great S! move.

d/f+3+4, d/f+2,3~1, d,d/f+1~4, ff+1,4 S! iwr 2,1 also works as a filler from u/f+4,3.
Signature ....My Current Tekken 7 Trio


Lethal Elbow Queen #Julia4Tekken7FR
Climbing Dragon
Iron Fist God
Joined: Feb 2015
Posts: 1510
#4 “Quote” Edit Post
Here is a short video showcasing some high-damage combos.

Using that video as an inspiration, I was able to come up with some alternative and new options:

u/f+4,3
u/f+4,3, 4, d,d/f+1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 69dmg
u/f+4,3, f+4,1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 72dmg (I found this very inconsistent)

d/f+2,1
d/f+2,1, f+3~1, f,f+1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 77dmg
d/f+2,1, f+3~1, d/f+3, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 79dmg

b+1+2
b+1+2, f+3,4, d/f+3, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 77dmg

B+(3),4
B+(3),4, FC d/f+4,3, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 63dmg

qcf+2
qcf+2, f+3~1, d/f+3, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 74dmg
qcf+2, f+3~1, d/f+2,3~1, f,f+1, f,f+1, f,f+1,4 S! WR+2,1 = 68dmg

f,f+3
f,f+3, iWR+2,1 = 47dmg

WR+1
WR+1, iWR+2,1 = 54dmg

CH b+3
CH b+3, FC d/f+4,3 f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 73dmg

CH f+3,2
CH f+3,2, d/f+2,3~1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 77dmg
CH f+3,2, f+3,4, d/f+3, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 78dmg

CH f+3,4
CH f+3,4, d/f+3, f,f+1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 70dmg
CH f+3,4, d/f+2,3~1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 73dmg

CH b+1_ CH CES 1+2
CH b+1_CH CES 1+2, d/f+2,3~1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 74dmg
CH b+1_CH CES 1+2, FC d/f+4,3, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 74dmg

CH d+4,1_CH (4),4,1
CH d+4,1, d/f+2,3~1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 88dmg

CH (1,1),2_CH d+4,1~2_CH 4,4,1~2_CH WS+1~2
CH (1,1),2_CH d+4,1~2_CH 4,4,1~2_CH WS+1~2, dash d/f+3,4, d,d/f+1,4 CES 2 S! dash d/f+4,2,b,f+1 = 68dmg

CH d/b+1
CH d/b+1, d/f+2,3~1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 73dmg
CH d/b+1, FC d/f+4,3, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 73dmg
CH d/b+1, f+3,4, d/f+3, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 74dmg

CH CES 1
CH CES 1, SSL_SSR, d/f+2,3~1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 69dmg

Low Parry
Low Parry, d/f+2,3~1, f,f+1, f+2,1,3~1, f,f+1,4 S! WR+2,1 = 53dmg
Signature Originally posted by MysticwinD
Fixed tier list for Lili players only needs 2 tiers, one tier with all the chars better than Lili and a second one with just Lili.
sspaajms120
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#5 “Quote” Edit Post
I've found that ff+1 connects after b+4 but is extremely inconsistent, and also instant while running 2,1 connects consistently after f,f+3 or wr+1.

Last edited by sspaajms120 on Feb 28th, 2019 at 23:51

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Vargus
Champion
Joined: May 2004
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From: Australia
#6 “Quote” Edit Post
Originally posted by IRON LOBSTER
i14:

OC df1, ff3, ff1+2 = 55
OC df1, ff3, dash d1+2 = 55
OC df1, ff3, df3,1+2 = 45
ff3, ff1+2 = 42
ff3, dash d1+2 = 42
ff3, ff2 = 39


What is OC?
Signature All negativity is the source of all EVIL, Live life like it was your last moment. Be optimistic at all times if possible and finally, learn to comunicate at the best of your ability.
WHAT A WONDERFUL WORLD!!!.
?
sspaajms120
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#7 “Quote” Edit Post
Originally posted by Vargus
What is OC?

On crouch, iirc Julia's df+1 leaves her at +14 if it hits a crouching opponent
Signature
~ you are limited in what you can do by how much you are ready to do

Put in everything you got to push yourself beyond your limits to a place where there are no limits and you will be ready for anything.
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mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#8 “Quote” Edit Post
the katarina 2.0 combo

1+3, ff3

guaranteed no escape
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#9 “Quote” Edit Post
shove it up is now uf1, and i15. still a safe mid CH launcher. on CH can pick up with extended ff1.

ss2 is b-5. then uf1 will beat jabs. so godly.
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#10 “Quote” Edit Post
bow&arrow guarantees a ff3 at the wall. if opponent doesn't tech roll, another ff3 will refloat and wall splat, combo with df42bf1. if they do tech roll, ff3 is still safe even on whiff. if you know the will tech roll, backdash will set up war drum perfectly.
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3029
From: Canada
#11 “Quote” Edit Post
Signature A split second is only 30 frames.
jaguar94
Virtuoso
Joined: Jun 2011
Posts: 228
From: Mexico
#12 “Quote” Edit Post
Originally posted by sspaajms120
I've found that ff+1 connects after b+4 but is extremely inconsistent, and also instant while running 2,1 connects consistently after f,f+3 or wr+1.


ff+1 after b+4 is quite doable. I think its a matter of practicing deep ff+1s and getting used to how the opponent hits the ground. from tip range ff+1 still connects.

b+4 ; ff+1 ; ddf+1,4,2 s! ; dash df+4,2,bf+1 (58) and good wall carry.

also b+4 ; dash 4-2,1 (34) is still there.

edit:

ch ws+1-2 ; ssl ff+1 ; ddf+1,3,1 ; ddf+1,4,2 s! ; dash ddf+1,2 (64) very good tool from range

Last edited by jaguar94 on Mar 1st, 2019 at 11:48

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bob in der bahn
Iron Fist God
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#13 “Quote” Edit Post
b+4 dash df+3+4 works almost every time..into normal juggle
Signature i has a bucket !
Climbing Dragon
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Joined: Feb 2015
Posts: 1510
#14 “Quote” Edit Post
Dash d/f+3+4 after b+4 works like a charm. Much more consistent than f,f+1.

b+4, dash d/f+3+4, d,d/f+1,4 CES 2 S! d/f+4,2,b,f+1 = 64dmg
Signature Originally posted by MysticwinD
Fixed tier list for Lili players only needs 2 tiers, one tier with all the chars better than Lili and a second one with just Lili.
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3029
From: Canada
#15 “Quote” Edit Post
Originally posted by bob in der bahn
b+4 dash df+3+4 works almost every time..into normal juggle


BOB!!!! Will update. I'm a bit slow here because Resi2 and old age.
Signature A split second is only 30 frames.
bookapow
Berserker
Joined: Apr 2007
Posts: 411
From: USA California
#16 “Quote” Edit Post
uf3+4, df3+4, df1~42(right spin only) S! dash df42bf1 74 dmg

you know.. on the off chance you land this move
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3029
From: Canada
#17 “Quote” Edit Post
Ending w! combos with 1+2,4,4 square on sets her up for a 4~2,1_ff1,4_d1+2_ss3_f1+2_any w! hitting mid mixup.
Signature A split second is only 30 frames.
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#18 “Quote” Edit Post
Originally posted by bookapow
uf3+4, df3+4, df1~42(right spin only) S! dash df42bf1 74 dmg

you know.. on the off chance you land this move

after b4 hits, uf3+4 is guaranteed. if they do something stupid, they will end up eating it standing.
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#19 “Quote” Edit Post
it seems like after df231, ff3 is always guaranteed. but not after f31 alone.
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#20 “Quote” Edit Post
b2+4 into W! df1, ff3 is guaranteed. if they try anything stupid they'll end up on the wall again.

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