Early(and still Excellent) Lee Combo Discussion

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AZYG4LYFE
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#21 “Quote” Edit Post
B+4 on NH against crouched opponents gives KND.

HMS+4 is now a CH launcher, (like bryan's snake edge)

F+4 3 can now transitiom to HMS

b+3,3~f is the new move to pickup
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k-v!ncent
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#22 “Quote” Edit Post
Whats f+1+2?? Is it still the second hit of 2 2 3?

What are the recovery frames of:
D3
Ws24
Ws23
B33
F1+2

Would be really nice if ws24 is a mid high and safe and ws23 is -14

Ps does b4 on crouching opp gaurantees d3
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Benardus22
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#23 “Quote” Edit Post
Originally posted by k-v!ncent
Whats f+1+2?? Is it still the second hit of 2 2 3?
They changed f,f+1+2 to f+1+2
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Cade
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#24 “Quote” Edit Post
Originally posted by AZYG4LYFE
B+4 on NH against crouched opponents gives KND.

HMS+4 is now a CH launcher, (like bryan's snake edge)

F+4 3 can now transitiom to HMS

b+3,3~f is the new move to pickup

Any word on if HMS 4 has been made slower as a result?

Looks like there might be a slight delay in startup in this vid: https://www.youtube.com/watch?v=VdrpgUWVZAQ#t=0m48sec
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Ryomitsu
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#25 “Quote” Edit Post
More new vids!

https://www.youtube.com/watch?v=NLp_0zJ4RIU
https://www.youtube.com/watch?v=auTVkM7hfXI
https://www.youtube.com/watch?v=h-iih5wRKPI
https://www.youtube.com/watch?v=UGXwkBtuRic

Per the last vid, he's got a new right kick that KND and pushes back like ff+3:

https://youtu.be/UGXwkBtuRic?t=1m52s --> anyone know the notation? Looks like a safe mid that could high crush.. might be his best new move if so.

Overall Lee feel somewhat nerfed.. at least if he's played like TTT2:

- B! from tailspins are farther away so need to do shorter juggles if we want to connect d/f+3,2,3 consistently
- WS+2,3 doesn't connect f+4 anymore so no juggles.. hoping that dash b+3,3~f would work
- Heard that WR+3,4 ends in HMS by default? Better for Oki after juggle but reduced momentum on open field
- HMS+1,4 doesn't KND anymore so need to rely HMS+2 or HMS+u/f+3

Feels like Namco wants us to use HMS as a offensive tool more this time around with all the new transitions. HMS+3 power crushing helps deter interrupts, but I'm not convinced that HMS+4 post enough threat (speed and dmg wise) for the mixups to really pay off. Lee's still missing a fast pressuring mid with +frames (like Dragnov's f,f,f+2)..

Anyone know if the new u/f+3 give plus frames?

Last edited by Ryomitsu on Feb 1st, 2017 at 05:46

S2_Dotoring
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#26 “Quote” Edit Post
Originally posted by Ryomitsu
https://youtu.be/UGXwkBtuRic?t=1m52s --> anyone know the notation? Looks like a safe mid that could high crush.. might be his best new move if so.

Looks like his invincible from TR, command in that game was df3+4.
Originally posted by Ryomitsu
- HMS+1,4 doesn't KND

It hasn't since T5 (and DR I presume)
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Ryomitsu
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#27 “Quote” Edit Post
Ahh right. It's been awhile for me..
Shadow Force
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#28 “Quote” Edit Post
I'm not sure if Lee has been nerfed, just fitted around the new combo system. His oki, I believe is roughly about the same, just using different finishers that perhaps end with things like d+2 for that FDFT oki.

The thing about ws+2,3...I think it was nerfed in Tag 2 because you could only use it for front facing combos, therefore removing versatility. It would drop at any other angle and was essentially a non asset against the wall. Returning it back to how it was before in Tekken 6, now offers a combo from practically any angle. For front facing, we can use that TR move (d/f+3+4?) instead of ff+3, simply for ease of use and I imagine they would do roughly the same damage.

From behind, we basically get a full combo eg. ws+2,3 - b+2f into stuff.
From SSL, we can probably do ws+2,3 - b+1,1f - d+2 - b+2,4,3 S!
I'm not sure what can be done from SSR, but I imagine it's either something similar to SSL or just the regular front facing combo.
Against the wall, we have 4, u+3 - f+4,3(HMS?) or against bigger characters, finish up with f+3,3,4(HMS?) for oki.

I don't think wr+3,4 default transitions into HMS, I've seen it not do that in some videos.
Some things I would like to know though.
1) Is ws+2,3 still -16 or has it been reverted back to -14?
2) Does f+1+2 S! ? If it does, then that could help with those on the fly combos.

I'm kinda sad that b+3,3 is not natural like Hwoarang's d+3,4. That would have been a good buff, actually giving him a good low (for once...)

Despite the oki changes, I still think that Lee will still be a very oki heavy character and perhaps a more aggressive one too, with all the new HMS transitions. I'm looking forward to playing him.
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DevilJinKazama
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#29 “Quote” Edit Post
I want to add some things that Lee's 223 screw on mid air base on this video https://m.youtube.com/watch?v=XIBjvOxxI-I
At 11:05 those miguel player KO and Lee still using 223 on KO opponent and it grants some screw moves, so I assumed those moves such as 1223, 223, and df+1+2 3(?) grants some screw moves, don't know if SS+3+4 grants a screw moves because there are no footage about it. Thanks for before.
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yiggs
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#30 “Quote” Edit Post
https://www.youtube.com/user/blankaex

bunch of videos on BlankEX's channel from the latest build
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AZYG4LYFE
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#31 “Quote” Edit Post
Originally posted by DevilJinKazama
I want to add some things that Lee's 223 screw on mid air base on this video https://m.youtube.com/watch?v=XIBjvOxxI-I
At 11:05 those miguel player KO and Lee still using 223 on KO opponent and it grants some screw moves, so I assumed those moves such as 1223, 223, and df+1+2 3(?) grants some screw moves


Good observation! I missed that one!


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Mingriah
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#32 “Quote” Edit Post
https://youtu.be/C0Y4aK58Fk0?t=1m45s

1:45 - 2,1,3? 2,1 into the kick from 223


edit: footage of ub3 in this game, hits like dvj b4 on the ground and like ws23 standing

standing - https://clips.twitch.tv/blankaexx/E...nailArsonNoSexy

grounded hit - https://clips.twitch.tv/blankaexx/A...eLocustDansGame


dont have a clip for it but i heard wr34 forces crouch now too?

Last edited by Mingriah on Feb 10th, 2017 at 06:00

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AZYG4LYFE
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#33 “Quote” Edit Post
Originally posted by Mingriah



dont have a clip for it but i heard wr34 forces crouch now too?


nope.
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Cade
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#34 “Quote” Edit Post
Originally posted by Mingriah
https://youtu.be/C0Y4aK58Fk0?t=1m45s

1:45 - 2,1,3? 2,1 into the kick from 223

From DevilJinKazama's post, this could be another tailspin move. Could have some utility.

Maybe something like u/f+4, 4,u+3, b+1,1~f~ 2,1,3 S!
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k-v!ncent
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#35 “Quote” Edit Post
Originally posted by Cade .

Maybe something like u/f+4, 4,u+3, b+1,1~f~ 2,1,3 S!


That would be dope. But after such long juggle lee wouldn't get a decent ender. I have seen him hardly connect dpwn 2 after shorter juggles.

Running f21 might work though..
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Cade
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#36 “Quote” Edit Post
Originally posted by k-v!ncent
That would be dope. But after such long juggle lee wouldn't get a decent ender. I have seen him hardly connect dpwn 2 after shorter juggles.

Running f21 might work though..

The regular enders should be ok - one of my solo staples in TTT2 was u/f+4, 4,u+3,(dash) 1,2~f~ f+4,3 B! (dash) d/f+3,2,3.

Same number of hits pre-bound as the new suggested combo, so should be able to get 3 hits post-S! if the pushback scaling works the same as B!

Last edited by Cade on Feb 14th, 2017 at 15:13

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Cade
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#37 “Quote” Edit Post
Also, Lukmendes noted that MS 3,4 now only juggles on the 2nd hit, so it functions like T4 cossacks.

https://www.youtube.com/watch?v=auTVkM7hfXI#t=10m43s

Does anyone have a vid of MS 3,4 hitting in a juggle? It's animation could lend itself to being another S! move (extremely doubtful though).
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Mingriah
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#38 “Quote” Edit Post
ok

so i just got confirmation that lee wr34 does force crouch on block in the current latest build:

https://clips.twitch.tv/blankaexx/L...dpiperJKanStyle

akuma blocks the 2nd hit and does a ws2
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k-v!ncent
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#39 “Quote” Edit Post
I noticed an interestingthing, when you do the acid rain (f333334), if you do the for after first few hits (2 iguess) it keeps the opponent grounded. But if u do all the kicks by the time you hit 4 the opponent, he's air borne.

The last 4 is a screw attack! Does this mean that we have a high damage launcher at 15 frames. I saw the last kick screw in a video after the match ( during the corpse kicking )
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Cade
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#40 “Quote” Edit Post
Originally posted by k-v!ncent
I noticed an interestingthing, when you do the acid rain (f333334), if you do the for after first few hits (2 iguess) it keeps the opponent grounded. But if u do all the kicks by the time you hit 4 the opponent, he's air borne.

The last 4 is a screw attack! Does this mean that we have a high damage launcher at 15 frames. I saw the last kick screw in a video after the match ( during the corpse kicking )

That would be a cool buff, though the damage wouldn't be as high as d/f+2 or u/f+4 due to it being instant S! and subject to scaling. I wonder though if acid storm still lifts the opponent in T7 like you say (probs still does). Sadly you don't really see it used often since Lee's already got great 15f launchers, which are far safer as well.

But if acid storm still lifts and causes S!, Lee will be the most scrubtastic char online. Acid storm + d+4,4,4,4 =
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