FR Steve Combos

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Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#1 “Quote” Edit Post
I'll be going to Japan next week where I'll be spending few hours of Premium practice mode with Steve.

Post your BnB combo requests here.

Sorry, no wall/balcony/floor break combo requests.

I'll post a video of Steve's BnB combos and the damage done as well.
PinkAaron
1st Dan
Joined: Dec 2015
Posts: 19
From: United States
PSN: PinkAaron
#2 “Quote” Edit Post
Cool Michin and thx.

Could you try:

Ext DCK f+2, Ext DCK 1, d/f+1, 2(1)~b, DCK f+2 S!, f+2,1~f, PKB f+2,1

Not sure if this combo would work (possibly too many hits to connect in mid-air), but I was mostly curious if PKB f+2,1 could hit later after starting with Ext DCK f+2 since juggling afterwards usually leaves the opponent hanging on the left axis slightly.

This in turn sometimes leads hits that contact vertically like f+2,1 for example to whiff. If inputting f+2,1~f(PKB) is too many hits, then try just dashing up and iPKB f+2,1. Thx in advance.
Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#3 “Quote” Edit Post
First combo doesn't work. The last hit won't connect. 2nd one works but you can do ext dck1, dash SF for more damage.
PinkAaron
1st Dan
Joined: Dec 2015
Posts: 19
From: United States
PSN: PinkAaron
#4 “Quote” Edit Post
Thx for the confirmation, plus just doing ext dck1 to SF is easier anyway.
Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#5 “Quote” Edit Post
Here's my first Steve FR B&B combo without walls.

https://www.youtube.com/watch?v=GXkCxQt5zAQ

Any combo recommendations? Post here and I'll try them out.
Bopper
Iron Fist God
Joined: Sep 2010
Posts: 2056
From: Sweden
PSN: MAGUNITO
#6 “Quote” Edit Post
Really nice vid, great to finally see some numbers. Also some creative stuff from duck+2, i like it!

That said this confirms my suspicion that his damage is a bit on the low side, at least compared to earlier steve-versions.

If you could test how much this combo does i would be very greatful!

CH b+1, ext duck+1, duck+1, df+1,2,1, duck f+2~duck cancel, dash df+1,2,1, ff+2.

If the ff+2 isnt possible (worked in t6 before the hitbox nerf) then try ending with duck+1 instead.
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Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#7 “Quote” Edit Post
Originally posted by Bopper
CH b+1, ext duck+1, duck+1, df+1,2,1, duck f+2~duck cancel, dash df+1,2,1, ff+2.
I couldn't get this combo to work but S! dash, d/f+121~dck 1 works. Hard to do it consistently because you need to do a very deep dash after S!.
Bopper
Iron Fist God
Joined: Sep 2010
Posts: 2056
From: Sweden
PSN: MAGUNITO
#8 “Quote” Edit Post
Ok thanks! Looks like the ff+2 hitbox buff wasnt enough. Do you remember how much damage it did? Should be max practical i think.
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S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#9 “Quote” Edit Post
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finaldream
1st Dan
Joined: Sep 2007
Posts: 15
#10 “Quote” Edit Post
Hi guys
What is the staple wall carry for small stages
and for larger one
I am trying to figure his most damaging combo
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#11 “Quote” Edit Post
extDCK1 dash df1+2 46 damage

extDCK1 dash iws1,2 44 damage + launches on temple
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-Da Stunna-
Berserker
Joined: Apr 2012
Posts: 417
From: USA North Carolina
PSN: DaStunna_v2
#12 “Quote” Edit Post
How in the shit are you supposed to combo after b2?

He feels so gimped in this game. Like worse than TTT2 even.
PhantomXD
Raijin
Joined: Aug 2009
Posts: 618
From: USA New York
PSN: PhantomXD
#13 “Quote” Edit Post
Originally posted by -Da Stunna-
How in the shit are you supposed to combo after b2?

He feels so gimped in this game. Like worse than TTT2 even.

You can do Pab df1,2 Flk 1,d1 or the easiest which is f2,1~b dck f+2 S!
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-Da Stunna-
Berserker
Joined: Apr 2012
Posts: 417
From: USA North Carolina
PSN: DaStunna_v2
#14 “Quote” Edit Post
I tried those first two options for half an hour last night and didn't connect a single time.

Makes me really miss T6BR Steve.

EDIT: Nevermind, I got it

Last edited by -Da Stunna- on Jun 4th, 2017 at 09:38

BasicStyle
1st Dan
Joined: Jun 2017
Posts: 19
#15 “Quote” Edit Post
What should you do after b+2, FLK 1,d+1? I've just been using d/f+1,2,1~b, FLK 1~b, ALB 2.
estebanzorro
Kyu
Joined: Jun 2017
Posts: 2
From: Australia
#16 “Quote” Edit Post
Originally posted by BasicStyle
What should you do after b+2, FLK 1,d+1? I've just been using d/f+1,2,1~b, FLK 1~b, ALB 2.


I like dash in 4, 1f to PAB, 1,2 f+2, 1

Last edited by estebanzorro on Jun 26th, 2017 at 06:54

S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#17 “Quote” Edit Post
Originally posted by S2_Dotoring
extDCK1 dash iws1,2 44 damage + launches on temple

Somewhat difficult though

Works on Ling as well, just harder to land.
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S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#18 “Quote” Edit Post
A few
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S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#19 “Quote” Edit Post
The input for the 'Shiro' combo

extduck1 dash f3 duck1+2,1 b3+4 FLK~db ws1 f2,1~b FLK~f3 duck f2(~f3) S! into dash df1+2/extduck1 ff2/dash PKB f2,1
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rkz92
Kyu
Joined: Aug 2013
Posts: 9
From: Malta
#20 “Quote” Edit Post
I'm trying to land "f2, 1~b,dck1" after screw but for some reason I only succeeded like 4 times out of a 100. Is there anything I am missing?
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