Mr "Speed and Weight" in FR

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ElementalDeity1
7th Dan
Joined: Jun 2016
Posts: 92
From: United Kingdom
PSN: ElementalDeity1
#21 “Quote” Edit Post
Looks like WS1,2 has been nerfed because it has longer recovery, so d3,4 can't give a tailspin combo. b3 might be guaranteed though.

Last edited by ElementalDeity1 on Aug 16th, 2016 at 23:46

Signature = The Elemental Squad
ElementalDeity1
7th Dan
Joined: Jun 2016
Posts: 92
From: United Kingdom
PSN: ElementalDeity1
#22 “Quote” Edit Post
bf1 is -12
Signature = The Elemental Squad
ElementalDeity1
7th Dan
Joined: Jun 2016
Posts: 92
From: United Kingdom
PSN: ElementalDeity1
#23 “Quote” Edit Post
CD3,2 no longer jails on block
Signature = The Elemental Squad
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#24 “Quote” Edit Post
Signature Follow me on twitter if you breathe
https://twitter.com/Macnuzz

Tekken 7 is ass
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#25 “Quote” Edit Post
Signature Follow me on twitter if you breathe
https://twitter.com/Macnuzz

Tekken 7 is ass
ElementalDeity1
7th Dan
Joined: Jun 2016
Posts: 92
From: United Kingdom
PSN: ElementalDeity1
#26 “Quote” Edit Post
Bob's changes in ver D:

Rage Art (RAGE d/f+1+2) attack hit box on the move has been made bigger.
Rage Drive (RAGE fff+3+4 HOLD~F) frame advantage on block decreased by 2F. Damage decreased by 8.
Spinning Linguine (f+4) attack hit box has been made bigger.
Giga Jacker (f+1+2) attack hit box has been made smaller.
Gaufrettes Cutter (d/f+3,1,1) damage on the 2nd hit has been decreased by 1.
Coupé Chop (d+1) recovery frames has been increased by 2F.
Flying Jambon (u/f+3) attack hit box on the move has been made smaller.
Cracker Tariata (u/f+1+2,4) attack hit box on the move has been made smaller.
Cracker Jacker (u/f+1+2,1+2) attack hit box on the move has been made smaller.
Perfect Slash (fff+3) the jump height of this move has been lowered.
Signature = The Elemental Squad
Ring4200
Tekken Lord Black
Joined: Jan 2013
Posts: 937
From: France
XBL: RyuxXxLars4200
#27 “Quote” Edit Post
Bob he's still very calm, yes i know I don't play this character very much, but it's one of the best character like Lars,Alisa,Miguel,Zafina and Leo, since Tekken 6.
Signature DEVIL KAZUYA: The hero of the [Iron Fist] that never end.
JUN: What a incredible [speech], you say darling.
JIN: You're the best [dad].
LARS: It's nice a word Brother, and here we go for the next [Battle].
📶📘La petite Abeille au Poing de Fer, qui traverse la lumière🐝💧.
ElementalDeity1
7th Dan
Joined: Jun 2016
Posts: 92
From: United Kingdom
PSN: ElementalDeity1
#28 “Quote” Edit Post
BAL 2 tailspins; can be used after cd 2
Signature = The Elemental Squad
velvetman
Kyu
Joined: Jun 2017
Posts: 1
#29 “Quote” Edit Post
Hi guys, Im new to Tekken and trying to learn Bob. Does anyone have a list of his punishes, e.g 10f, 11f and so on. Any other tips on how to play him would also be appreciated. hope that Ive posted in the right section. Once again, thanks.
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#30 “Quote” Edit Post
10f - 1,1,2 / 1,4
12f - f2,3
14f - df1,2 (inferior to f2,3)
16f - uf1+2,1+2
18f - db1+2
Signature Follow me on twitter if you breathe
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Tekken 7 is ass
Kingindian
6th Dan
Joined: Jun 2017
Posts: 74
#31 “Quote” Edit Post
Anyone know of a good bob player that streams?
Above Human
Master
Joined: Apr 2013
Posts: 189
From: USA Tennessee
PSN: Above_Human
#32 “Quote” Edit Post
Only koreans really...jus go on YouTube and watch Help Me,Knee, or MBC play bob
Signature I play Bob and Julia
Above Human
Master
Joined: Apr 2013
Posts: 189
From: USA Tennessee
PSN: Above_Human
#33 “Quote” Edit Post
Originally posted by S2_Dotoring
10f - 1,1,2 / 1,4
12f - f2,3
14f - df1,2 (inferior to f2,3)
16f - uf1+2,1+2
18f - db1+2



Don't forget his completely useless 15f! Lol

15f-d+1+2,2,1...only person I've ever seen do it was KOR back in T6...
Signature I play Bob and Julia
drhwang
Warrior
Joined: Feb 2007
Posts: 160
From: South Korea
#34 “Quote” Edit Post
my new clip was just released
Let's punish Asuka's b+3 vol.1 (Akuma~Gigas)
https://youtu.be/90UuUQG9q7I
thx

p.s-my streaming channels
<kakaoTV>
web-tv.kakao.com/channel/2674092/livelink/583950?m
(and click live streaming channel)
<twitch>
twitch.tv/eagerbros
DARTHLORD_SV
1st Dan
Joined: Apr 2012
Posts: 16
From: El Salvador
#35 “Quote” Edit Post
Thanks for the info
ELNEGRO
3rd Dan
Joined: Sep 2017
Posts: 31
From: Venezuela
sandilord
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#37 “Quote” Edit Post
Question: I picked up Bob to at least test him and be able to understand his strengths, weaknesses etc. His ff1+2 has me intrigued. The throw by itself does 30 dmg. If you don't let your opponent hit the ground and followup with a juggle you get what, 46 dmg? Is that juggle the best option or should you let the throw finish and add some dmg after they hit the ground?
Some of your thoughts please!
Signature s3:
Conrad
Champion
Joined: Feb 2012
Posts: 278
From: USA Missouri
PSN: Disruptr-
#38 “Quote” Edit Post
Originally posted by sandilord
Question: I picked up Bob to at least test him and be able to understand his strengths, weaknesses etc. His ff1+2 has me intrigued. The throw by itself does 30 dmg. If you don't let your opponent hit the ground and followup with a juggle you get what, 46 dmg? Is that juggle the best option or should you let the throw finish and add some dmg after they hit the ground?
Some of your thoughts please!
Unless the throw itself will kill I don't know why anybody wouldn't go for the combo tbh. More damage, better wall carry, ability to go for oki, etc.

If you do just the throw can't people tech once they hit the ground? If so, he may not get any free follow ups, but I've never seen anybody do just the throw (myself included).
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sandilord
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#39 “Quote” Edit Post
Ok thx!
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MmickeysS
Champion
Joined: Jan 2015
Posts: 254
From: Kenya
PSN: MmickeysS
#40 “Quote” Edit Post
SEASON 2 CHANGES

Rage Drive
Input changed from WR3+4 to f+2+3
・ Damage changed from 27,20 to 27,16.
・Active frames of 1st hit increased by 2F.
・Opponent farther away on hit of 1st hit.
Moves from Spinner Ball come out faster by 3F.

(1,1),2
Damage changed from 10 to 12 .
Changed from -1F to +2F on hit.

BAL 1
・ Damage changed from 18 to 17.
Startup changed from 19F to 18F.
・Opponent reaction on hit while downed was changed.
Hitbox expanded downward.

BAL 4
・Changed from -26F to -24F on block.

(d/f+1),2
Changed from +1F to +4F on hit.

(d/f+3,1),1
Damage changed from 17 to 20.
・Opponent reaction on mid-air hit was changed.

(d+4,3),4
Hitbox expanded upward.

b+4
・Opponent closer on block.
・Opponent closer on hit.

(b+4),1
・Move comes out slower by 3F.

(b+4),4
Hits now chain.
・Opponent reaction changed on hit.
Hitbox expanded downward.

(u+1+2),1
Causes Wall Bounce on hit.

u/f+1+2
・Transitions to spinner ball and reverse spinner ball

b,b+2+3
・ Damage changed from 40 to 32.
Causes Screw on mid-air hit.

CD1
Damage changed from 20 to 25.
Hitbox expanded downward.

CD1+2
・Opponent closer on block.
・Causes Wall Bounce on hit.

CD1+2*
・Causes Wall Bounce on hit.

WS1,2
Causes Screw on mid-air hit.

(FC d/f+2),4
・Move comes out slower by 2F.
・Reaction on block was changed.

u/f+2,3,3+4
Damage changed from 15,12,12,12 to 9,9,10,10.
Signature sugoi SUGOI!!
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