Tekken 7 FR - Josie combos

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S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#1 “Quote” Edit Post


Basic Josie combo info

Normal hit launchers:
df2
uf4
uf3
ws2,1
cd2
b1+2
sway1
df1,4~4/b4,3,d4~4

Counter hit launchers:
f3+4
4
SWS 1
SWS 2
SWS 3
f3
ws3
db2 (hard)

post S! wall carry:
3,2~f cd1,3/f3 uf3+4 for long range wall carry
f2,3,4/uf3+4/1,2,4/(b1)2,4,4 for medium range wall carry
f2,4/df1,2/ws3 for close range wall carry

pre S! wall carry:
1,2,4 SWS 4/f3 uf3+4 for long range wall carry
2,4 SWS~f ws4/b1,2,4,4 for medium range wall carry
f2,4/d3,4 for close range wall carry

Open stage combos:
Launch f3 4 f2,3,4 S! dash f2,3,4
Launch f1+2 4 f2,3,4 S! dash f2,3,4
Launch f3 f3 f2,3,4 S! dash f2,3,4
Launch f3 4 3,2~f cd1,3 S! dash 3,2~f cd1,3
Launch f3 2 f1+2 3,3 S! dash f2,3,4

uf3 d3,4 SWSf cd1 3,3 S! dash f2,3,4

cd2 f3 f3 f3 3,3 S! dash f2,3,4
cd2 f3 f1+2 f2,3,4 S! dash f2,3,4
cd2 f3 f3 f3 f2,3,4 S! 3,f3

f1+2 dash df1,4,2

Sakuya special:
cd2 f3 4 3+4 S! dash f3 3,2~f cd1,3 (against males only)

ws2,1 dash d3,4 SWS~f cd1,3 S! dash db4,2,3/1,2,4

CH f3+4/ws3 f2,3,4 S! f3 3,2~f cd1,3
CH f3+4/ws3 f2,3,4 S! f3 1,2,4 SWS~f cd3

CH f3+4 3+4 S! ws3 f1+2 1 dash 3,2~f cd1,3 (vs bears)

CH 4 3+4 S! (f2)3,4 d3,4 SWS 4
CH 4 3+4 S! f3 wait f3 1,2,4 SWS~f cd3
CH 4 f1+2 f2,3,4 S! dash f2,3,4

CH SWS 3_2_1 f3 4 f2,3,4 S! dash f2,3,4
CH SWS 3_2_1 ws3 2 f1+2 3,3 S! dash f2,3,4

CH f3 1 f1+2 f2,3,4 S! dash f2,3,4

CH db2 dash d3,4 SWS~f cd1 f2,3,4 S! dash df4 SWS 4

CH getup3 cc d3,4 SWS~f cd1 3,3 S! dash f2,3,4

CH ff4 S! dash ws3 2 f1+2 3,2~f cd1,3
CH ff4 S! dash ws3 2 f1+2 1,2,4 SWS~f cd3

CH cd3 cd3/dash d3+4/d2 fc df4(?)/f4,3 uf3+4

Rage drive combos:
f1+2 cd3+4 f1+2 f2,3,4 S! dash f2,3,4

cd3+4 b1,1 S! (f2)3,4 uf3+4

Wall combos:
W! 2 df1,4,2
W! 2,4/d3,4 SWS 4
W! db4,2>3
W! f3 uf3+4
W! 1 3>f3

Temple stage open ground:
Launch f3 4 f2,3,4 S! uf3/d2 FB! d2 fc df4
Launch f1+2 4 f2,3,4 S! uf3/d2 FB! d2 fc df4
Launch f3 f3 f2,3,4 S! uf3/d2 FB! d2 fc df4
Launch f3 4 3,2~f cd1,3 S! uf3/d2 FB! d2 fc df4

ws2,1 dash d3,4 SWS 2 FB! 3+4 S! 3,f3

Temple stage wall combos:
W! uf3/d2 FB! f1+2 2,4 SWS 4
W! uf3/d2 FB! f1+2 1 df1,4,2
W! 2,4/d3,4 SWS 1 FB! f1+2 db4,2,3
W! uf3/d2 FB! d2 f3,4 SWS 4(?)

^Replace f1+2 with 4 for consistency (f1+2 misses off-axis)^

Balcony break: (no S! used)
W! f3 uf3+4 BB! 3+4 S! 3,2~f cd1,3 W! df4 SWS 4
W! (60%) uf3+4 BB! 3+4 S! 3,2~f cd1,3 W! 1 df1,4,2

Near balcony - f1+2 uf3+4 BB! f1+2 3,3 S! f2,4 W! 2,4 SWS 4

Balcony break: (S! used)
W! 1,2 uf3+4/f2,3,4 BB! uf3 > oki

Wall break: (no S! used)
W! f3 uf3+4 WB! 3+4 S! 3,2~f cd1,3

Wall break: (S! used)
W! 1,2 uf3+4/f2,3,4 WB! uf3 > oki

Slide punish:
cc d3,4 SWSf cd1 3,3 S! dash f2,3,4

Low parry:
f3 4 f2,3,4 S! dash f2,3,4

Side wall splat
W! 1,2,4

Backturned opponent
1,2,2 df2 f1+2 d3,4 SWSf cd1,3 S! 3,2~f cd1,3

Last edited by S2_Dotoring on Jun 30th, 2017 at 09:29

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JuliaChangBFF
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#2 “Quote” Edit Post
Thanks @ S2_Dotoring, this is awesome! I love the idea of EKS much better than Switch, it was too generic. The next time you play would you mind testing these combo(s)? Much thanks in advance

Open Area:
1.d/f+2, f+3, f+1+2, 3,3S! (dash) 3,2~f CD1 then 3,f+3

2. d/f+2, f+3, f+1+2, f+3, 3,3S! (dash) f+3, 3,f+3

3. d/f+2, f+3, f+1+2, 3,3S! (dash) f+3, d/f+4~f CD+3

4. d/f+2, f+1+2, f+3, 3,3S! (dash) f+1+2, 3,f+3

Wall Combo:
1. 1, then 3,f+3 or could you delay the f+3? (I think this will work)
2. Is there someway her 'Rage Drive' could be used at the wall?

Last edited by JuliaChangBFF on Jul 11th, 2016 at 23:30

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Lethal Elbow Queen #Julia4Tekken7FR
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#3 “Quote” Edit Post
Originally posted by JuliaChangBFF
1.d/f+2, f+3, f+1+2, 3,3S! (dash) 3,2~f CD1 then 3,f+3

2. d/f+2, f+3, f+1+2, f+3, 3,3S! (dash) f+3, 3,f+3

3. d/f+2, f+3, f+1+2, 3,3S! (dash) f+3, d/f+4~f CD+3

4. d/f+2, f+1+2, f+3, 3,3S! (dash) f+1+2, 3,f+3

The f3 in 3,f3 has bad range, so it won't work after combo #1 #2 and #4

Only way to hit cd3 is after 1,2,4 EKSf, otherwise you'll hit them grounded. In other words, combo #3 won't work either.

Originally posted by JuliaChangBFF
Wall Combo:
1. 1, then 3,f+3 or could you delay the f+3? (I think this will work)

I'm not Dotoring

But when I wrote to him (I have him on facebook) about the possibilty about this combo he gained some interest.
I'll report back to this thread once he tells me whether or not it is possible.

As for the rage drive, he says its only use is after f1+2.
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JuliaChangBFF
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#4 “Quote” Edit Post
Originally posted by S2_Dotoring

But when I wrote to him (I have him on facebook) about the possibilty about this combo he gained some interest.
I'll report back to this thread once he tells me whether or not it is possible.

As for the rage drive, he says its only use is after f1+2.



Much thanks! =)
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Lethal Elbow Queen #Julia4Tekken7FR
LJE
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Joined: Nov 2015
Posts: 576
#5 “Quote” Edit Post
Inatekken uses SWS. EKS is inaccurate. It's not THE Eskrima kickboxing stance is it?

Anyway great post. I hope we get damage infos inajiffy!
JuliaChangBFF
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#6 “Quote” Edit Post
Originally posted by LJE
Inatekken uses SWS. EKS is inaccurate. It's not THE Eskrima kickboxing stance is it?

Anyway great post. I hope we get damage infos inajiffy!

Same here; I'm waiting for frame data (accurate at least). I posted something about damage alterations for a few moves in the FR thread. I'm waiting for (@Jozie_Rizal_bot / Megurogawa) to post more info.

@S2_Dotoring
Would you also ask about [these] as wall combos? Thanks again.
1. f+3, f+3+4
2. f+1+2, f+3+4
4.1,2, f+3+4
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Lethal Elbow Queen #Julia4Tekken7FR
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#7 “Quote” Edit Post
W! 1 3,f3 works

Damage is inferior to 2,4 EKS 4 though.

W! f3 f3+4 does not work
W! f1+2 f3+4 does not work
W! 1,2 f3+4 works on very bigs

Last edited by S2_Dotoring on Jul 16th, 2016 at 17:14

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S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#8 “Quote” Edit Post
https://youtu.be/PsisD1skMLQ?t=2m36s

Rage Drive does something on hit!

Launches in FDFA

3+4 afterwards for spin will presumably give a FUFT combo. Will add to top post.

Edit:
3+4 for spin doesn't work after her Rage Drive.

Last edited by S2_Dotoring on Jul 28th, 2016 at 10:03

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Alley-Oop
Iron Fist God
Joined: Jun 2015
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JuliaChangBFF
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#10 “Quote” Edit Post
^ Those are neat! I love watching those vids.
@S2_Dotoring,
I have another question, would you mind asking about these combos?
W!
1. 1,d/f+4 EKS 4.
2. b+4,3>4
3. 1, f,f+3
4. 1, d/b+4,2,3
Open
d/f+2, 2,4 EKS>2, 3,2~f CD 1,3S! d/f+4 EKS 4
d/f+2, 2,4, f+1+2, 3,3S! f+3, u/f+3+4

Much thanks =)
Signature ....My Current Tekken 7 Trio


Lethal Elbow Queen #Julia4Tekken7FR
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#11 “Quote” Edit Post
Originally posted by JuliaChangBFF
1,d/f+4 EKS 4.

This works
Originally posted by JuliaChangBFF
1, d/b+4,2,3

This doesn't work

Don't know about the two others, but I'm assuming 1 ff3 works (would be difficult because of ff3's speed) and considering her size (Bruce, but smaller) then b4,3,4 should work on most if not all characters.

Originally posted by JuliaChangBFF
d/f+2, 2,4 EKSf cd1, 3,2~f CD 1,3S! d/f+4 EKS 4

I believe this is too many hits, replace 2,4 with df4 and you should be good to go. Or end the combo with uf3+4 instead of df4 EKS 4.
Originally posted by JuliaChangBFF
d/f+2, 2,4 f+1+2, 3,3S! f+3, u/f+3+4

2,4 goes into EKS automatically, you can't cancel it fast enough to go for f1+2.

df2 f3 2 f1+2 3,3 S! f3 uf3+4 works though, probably more damage too.
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MCP
MCP=(0_o)
Joined: Jan 2003
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From: USA California
#12 “Quote” Edit Post
Is anything new guaranteed after f+1+2 hitting in the open?

I read d/f+1,4,2, but I don't have a video reference to show me what it looks like.

(In the process of making this post, I found a video reference)

https://www.youtube.com/watch?v=UKd...u.be&t=1108

So nothing else after d/f+1,4,2? Dang, looks like something could fit in there..
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S2_Dotoring
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From: Italy
#13 “Quote” Edit Post
Originally posted by MCP
So nothing else after d/f+1,4,2? Dang, looks like something could fit in there..

Rage Drive is new to some degree (also the best option)

ff3 and d3+4 are also options after f1+2, but inferior to df1,4,2 of course.
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aviax
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#14 “Quote” Edit Post
d/b+2(CH)*, (dash), d+3,4~f+1,3, (dash), f+2,3,4

* - d/b+2 needs to hit somewhat close, unless I am just that bad at dashing. Also, there isn't much warning. You kinda have to spot the CH as it occurs. A split-second of hesitation, and you've probably missed the chance. The d+3 has to hit the feet just as they hit the ground. It can help to know the exact reach of d+3, and hit it at tip range

==============

cd+3(CH), f+4,3, u/f+3+4 - only works with close hit, and only on Heihachi and larger characters. With a close hit, f+4,3 will hit everyone, but from DJ to smaller, they can tech before u/f+3+4.
Signature Autocrat1: "Default winning animation: Bryan punching face, minus punching just twerking"
My reply: OK, but only if they give him back his laugh and 'DIE!' during it.

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aviax
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Posts: 1815
From: Japan
#15 “Quote” Edit Post
I haven't seen much on f,f+4(CH), so here's the best I've been able to manage:

f,f+4(CH)S!, f,f,w/s+3, b+4,3, f+4,3, u/f+3+4

Damage works out to be comparable to an u/f+3 juggle on a standing opponent. IOW, one of her better ones.

Here's a new B&B juggle for d/f+2_u/f+4_CD+2:

(launch), 3+4(S!), w/s+3, f+4,3, u/f+3+4

The juggle damage appears to be identical to f+1+2, 4, f+2,3,4(S!) (dash) f+2,3,4, since there are no weak punches in it. This being the case, this is probably the juggle to use after a u/f+4, since you can't land a f+1+2 after the u/f+4 (you are limited to f+3 instead, which does less damage). One added bonus is that the timing at the beginning of this one is much more forgiving, so if you have one of those "Wait. That launched?!" moments, you still have enough time to get all this in.

Revisiting d/b+2(CH): I have found a slightly better juggle, although the timing can be tricky.

d/b+2(CH), (dash), d+3,4~f+1, 3,3(S!), (dash), f+2,3,4
Signature Autocrat1: "Default winning animation: Bryan punching face, minus punching just twerking"
My reply: OK, but only if they give him back his laugh and 'DIE!' during it.

handle: 六鬼袋《`》武雷庵
MCP
MCP=(0_o)
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Posts: 9619
From: USA California
#16 “Quote” Edit Post
Do you have a video link of CH cd+3? Do they go FDFA or stagger or something?

Really frustrating to not just have the game already.
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aviax
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From: Japan
#17 “Quote” Edit Post
Originally posted by MCP
Do you have a video link of CH cd+3? Do they go FDFA or stagger or something?

Really frustrating to not just have the game already.


I know other characters have this knockdown, but I can't remember which character or specific move off the top of my head. Anyway, from FR, cd+3 now knocks down on CH, and the knockdown animation is the violent chin-first face plant, legs-curl-up-behind-into-a-double-scorpion-kick one. IOW, it's actually a form of a launch/stun, but there is a very limited number of moves that will hit:

- another cd+3
- fc,d/f+4
- u/f+3+4
- f+4,3
- f+4,3, u/f+3+4 (Hei, King, Claudio, Paul, Steve, Marduk, Jack, Shaheen, Feng, Bob, and Bryan confirmed. I think Drag, too, but I will have to check again, but no one else) BTW, the damage when you get all this is about the same as a d/f+2 juggle.
Signature Autocrat1: "Default winning animation: Bryan punching face, minus punching just twerking"
My reply: OK, but only if they give him back his laugh and 'DIE!' during it.

handle: 六鬼袋《`》武雷庵
aviax
Blu Blazer Irregular
Joined: Jan 2000
Posts: 1815
From: Japan
#18 “Quote” Edit Post
A couple of new(-ish) things:

- Amended d/b+2(CH) juggle:

d/b+2(CH) (two steps forward) d+3,4~F+1, 3CD1,3 (S!), RA_(dash) u/f+3+4 - does more damage than previous ones I mentioned.

- new magic 4 juggle (must be closer than starting distance):

4(CH), 3+4(S!), f,f ws+3, f+4,3, u/f+3+4

Last edited by aviax on Apr 5th, 2017 at 07:07

Signature Autocrat1: "Default winning animation: Bryan punching face, minus punching just twerking"
My reply: OK, but only if they give him back his laugh and 'DIE!' during it.

handle: 六鬼袋《`》武雷庵
Tuco
4th Dan
Joined: Sep 2011
Posts: 47
#19 “Quote” Edit Post
df2, f1+2, f3, 33 (s) dash f3, uf3+4 works, does 58

if u end with 3f3 instead of uf3+4 does 1dmg more

strangely doesn't work on uf4 or other launchers?

Last edited by Tuco on Jun 4th, 2017 at 13:28

JuliaChangBFF
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#20 “Quote” Edit Post
Here's a few combos that I've come up with:

d/f+2 (x3); d/f+4 (SWS)~f+1,3S! ~dash~ 3,f+3_u/f+3+4
d/f+2; f+1+2; f+4,3; d/f+4 (SWS)~f+1,3S! ~dash~ u/f+3+4
d/f+2; f+1+2; 4; f+3; f+2,3,4S! ~run~ f+2,4
d/f+2; f+3, 2,4 (SWS)~f+1,3S! ~dash~ 3,f+3 (delay the 1 for max reach).

I've about 62 more combos written out; will post sparingly.
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