Kazuya FR Stuff

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Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#1 “Quote” Edit Post
New b+4 is 19f or slower. I couldn't punish Kaz ws+2 on block which is -18.

ws+1,2 is -11.

cd+3+4 is -12 on block.

ss+3, d/f+14, s! works.

New wall combo:

w! ws+4, d/f+14, d/f+2
w! d/f+14, d/f+14, d/f+2 (bigs only)

I'm not a fan of new b+4 and old b+4 (now ff+4). Anyone who used old cd~f+4 or ff+4 will find this new change a bit annoying.

Last edited by Michin Nom on Jul 21st, 2016 at 19:39

FFwNayrith
Expert
Joined: Dec 2011
Posts: 131
From: New Zealand
#2 “Quote” Edit Post
They also didn't re-add in his 3 and 4 kick followups after CD+1 from 7.0....
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<sAInt_D3m0n>
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Joined: Mar 2006
Posts: 665
From: Philippines
#3 “Quote” Edit Post
from flying wonkey:

fc df 3+4 is -12
ff+4 is -10
ss+3 nothing guaranteed after (?)
b+1,2 is -14
ws 1,2 is -12


his rage drive does not seem to scale in combos (?)
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Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#4 “Quote” Edit Post
Wonkey made a quick correction for ws 1,2:

Kazuya

fc d/f+3+4 is -12
ff+4 is -10
ss+3 'nothing guaranteed'
b+1,2 is -14
ws+1,2 is -11

Sucks about cd+3+4 being -12.
<sAInt_D3m0n>
Deity
Joined: Mar 2006
Posts: 665
From: Philippines
#5 “Quote” Edit Post
kaz seems unchanged. not entirely convinced that ff4 is not gteed after f+4 on walls.
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Michin Nom
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BlackViper55
War Lord
Joined: Dec 2011
Posts: 718
From: Philippines
PSN: RenegadeBlade27
#7 “Quote” Edit Post
That's definitely a buff in FR, I can't do the same thing in TTT2.
Signature My TTT2 Teams:
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qWeRtY_94
Iron Fist God
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Posts: 1047
From: Philippines
#8 “Quote” Edit Post
Cool. It's kinda similar now to Lars' d/b+2,1 in terms of wall usage.
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dftlink
6th Dan
Joined: Apr 2016
Posts: 70
From: United Kingdom
#9 “Quote” Edit Post
kazuya seems to have seriously been buffed.
so let me see if i understand all his buff from vanilla:
-his f+3 is buffed on counter and allows free hits and mix up if opponents fails to roll
-his move 3+4 when his opponents is on the ground has the same counter property that his db4
-his df+1,2 is mid, but seems difficult to punish in FR. in vanilla it is -11, but in FR i saw people failing to punish it
-FF4 is -10 with a good push-back, you have to be a bit far so move will be safe
-b4, homing move, safe on block and launch on counter . (so 4 homing moves).
-his ws 3 is faster. so cds neutral 3 (ws 3 with dash) is more efficient. so kazuya has no problem against Side steppers
-SS3 launchs in TTT2, i do not if it can in T7 FR.in vanilla i saw someone making a combo with it. if it is still possible, then a big buff.
-a broken devil form (with jinpachi's df1+2, f+4 launcher on crouching opponent, a fantastic new hellsweep). Is the mid ewgf still -10?
-ws 1,2 is -11
-b+1,2 is -14 (so it is harder to launch him on counter). is it still hit confirmed?
-df+2 (if you said there is a push-back, then it is safer, perhaps -10) i don't know

So he is much stronger than the kazuya of TTT2 (despite the fact he can no longer launch with df1,2 and df1,4
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FFwNayrith
Expert
Joined: Dec 2011
Posts: 131
From: New Zealand
#10 “Quote” Edit Post
^^^^ that is awesome. akuma who?
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Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#11 “Quote” Edit Post
You can't really compare TTT2 Kazuya to 7.0/FR Kazuya.

Most of the stuff you mentioned are not 100% confirmed.

- CH f+3 doesn't allow free hits, only mix-ups
- 3+4 (What move is this?)
- d/f+1,2 is still -11 on block. I got punished by ws+4
- ff+4 not 100% sure if it's -10 but if it is then it's a small buff and a nerf at the same time due to old ff+4 and cd~f+4 changed to a different notation and slightly harder to execute
- b+4 is really slow and I don't see it being thrown out in the open other than in combos
- ws+3 being faster not 100% confirmed but it's still as useless as b+4
- ss+3 has a pseudo-combo in vanilla 7.0 (ss+3, dash, d/f+1,2, dash, b+4 or ff+4 in FR)
- b+1,2 being -14 is a small buff but launch punishable by some of the cast
- d/f+2 is the same but not sure if it's -10

IMO, other than his Rage Drive, Kazuya received only small buffs. If his d/f+2 is really -10 or -11 then he's really good but not as good as Heihachi.
dftlink
6th Dan
Joined: Apr 2016
Posts: 70
From: United Kingdom
#12 “Quote” Edit Post
i disagree on some points.
first : d3+4 is the move to use when the opponent is on the ground. you are the only person who said that kaz b+4 is slow. i find it as fast as hieihachi b+4. w/s+3 is not as useless as you say. in TTT2 and tekken revolution i hit many people with it. when i use i dash, then neutral and press 3. it is very slow but the opponent try to use step side he will get hit.
f+3 on counter push the on the ground, and he tries to get up quickly. usually free hits are possible if the opponents fails to roll. in any case a mix up is guaranted. (in TTT2, michelle 's 1,1,1 has that property).
those small buff are enough to make kazuya less risky.
you cannot say he is not as good as hieihachi. he think the gap between is reduced.
in TTT2 kazuya relied on his 50/50 mix up but had a problem of tracking: despite all his homing were mid they were unsafe or slow. now he got a b+4 which fast enough and safe.
for the poke the b+4 and FF+4 can be great tools. but the small buff can help him much more. If ss+3 is really confirmed, it can be useful.
So kazuya's offensive capabilities increase. (no need to mention his broken devil form)
Hieihachi is still the same. a beast with strong mid safe move, but lacking on non launch punishable low on block.
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Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#13 “Quote” Edit Post
I'm guessing you haven't played vanilla 7.0 or FR.

Once again, stop comparing TTT2 or TR Kazuya to 7.0/FR Kazuya.

Ground damage scaling has been nerfed in FR.

CH f+3 doesn't not lead to any free stuff and your opponent can't backroll or tech out of it since it's an ass flop stun. On CH, you only get 50/50 mixups.

New b+4 is HIGH and SLOW--possibly 19-20f or slower. I'm not the only person who said it was slow. There are few others on the forums who said it's slow.

FR Heihachi >>>>>>>>>>>> FR Kazuya

Other than his Rage Drive, the only buffs he got are:

ws+1,2 -11 on block
b+1,2 -14 on block
ff+4 -10 on block (unconfirmed)

Whereas, Heihachi has the following:

OTGF is a launcher on normal hit
f+4 gives free d/f+1,2 on crouching opponents
b,f+2,3 new, low hitting screw attack (3 ewgf, b,f+2,3 is possible now)
u/f+3,4 is a hopkick

Yeah, not even close.
Ring4200
Tekken Lord Black
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#14 “Quote” Edit Post
I think this one of the three first characters i will play with Lars Alexandersson and Josie Rizal.
Signature DEVIL KAZUYA: The hero of the [Iron Fist] that never end.
JUN: What a incredible [speech], you say darling.
JIN: You're the best [dad].
LARS: It's nice a word Brother, and here we go for the next [Battle].
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dftlink
6th Dan
Joined: Apr 2016
Posts: 70
From: United Kingdom
#15 “Quote” Edit Post
comparing hieihachi and kazuya without taking account of the devil form is quite unfair.

yes i haven't played vanilla. But still: kazuya is a defensive character, hieihachi an offensive character. so for sure there is a huge difference on their gameplay. (in terms of punishment kazuya dominates)
beside by the increase of the life bar, and thanks to his rage attack, kazuya get access to his devil form much more easily than in vanilla. i haven't seen many people using him, much less in his devil form. so i am still waiting for more information.
true hieihachi got seriously buffed, devil jin seems nerf ( for what i saw). but too me there still much to see. hieihachi needed a serious buff because he was weak in vanilla. just 2 screw moves. now he has 4. (excluding uf+3,4)

beside kaz b+4 looks like hieihachi b+4. they share the same properties except (hieihachi's one is mid). as long he can be use it as poke and it's efficient against side steppers, it is fine. for FF+4, -10 or -11 don't really matter because if it is used from a certain distance (one or 2 step back, i am not sure) the push back make safe. (f+3 is -13, but few can punish, and from a certain distance none can). i don't know for dvj.

if the rest of the small buff are confirmed, then to me kazuya = hieihachi.

do you know why? I have had a problem i have with hieihachi since tekken 5. he lacks of launchers (even on counter) .Now he got more launchers, and kazuya got more pokes and is less risky and tracks better now, and more launchers. (i include his devil form too)

But i need to see more good players use kazuya.
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<sAInt_D3m0n>
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From: Philippines
#16 “Quote” Edit Post
so how consistent is ws4 df1+,4, df+2?? does it also work on regular wall splats?
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Michin Nom
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Joined: Jun 2012
Posts: 504
#17 “Quote” Edit Post
Pretty consistent. I also saw a Kazuya player do this:

w! ws4, d/f+14, 1+2 on Xiaoyu.

w! d/f+14, d/f+14, d/f+2 works on bigs like Gigas/Jack.
<sAInt_D3m0n>
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Joined: Mar 2006
Posts: 665
From: Philippines
#18 “Quote” Edit Post
my gut tells me ewgf df14 df2 should work as well. if only i had a cabinet nearby. hahaha
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Aman005
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Posts: 253
From: India
#19 “Quote” Edit Post
His rage drive scales.

default damage is 45, i.e on 100%

in T7 FR damage taken standing is scaled to 100%

combo scaling after launch is 70%,50%,40%,30%,30%,30%,30%,30%..........

https://www.youtube.com/watch?v=dpYsuUHCL2A

Last edited by Aman005 on Mar 24th, 2017 at 15:25

Signature No nothing, It was just a pewgf.......It's the best you can get!!!!!!!!!
AstralHK
7th Dan
Joined: Feb 2014
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#20 “Quote” Edit Post
keep in mind that was an earlier build of fr, so things might have changed
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