Tekken 7 FR - Yoshimitsu

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QDogg
Manji Foot Soldier
Joined: Jan 2000
Posts: 4824
From: USA California
PSN: Qunimitsu
#1 “Quote” Edit Post
Tekken 7 Fated Retribution Yoshimitsu Official Movelist:
http://www.tekken-official.jp/tk7fr.../yoshimitsu.pdf

Inatekken Tekken 7 Fated Retribution Frame Data:
http://seesaawiki.jp/w/inatekken/d/...cd%ad%b5%bbTFR#

Punishment Movelist and videos (courtesy of Avoiding the Puddle)
http://www.avoidingthepuddle.com/ne...mbo-videos.html

Video Movelist with sample combo ideas
https://youtu.be/6Y6MuVZgfCo?t=3m25s

Combo video NEW!!
https://www.youtube.com/watch?v=M72JNv6Gkqo

NSS Combo Video
https://www.youtube.com/watch?v=aGt...i3y&index=2

Tekken Discord
https://discord.gg/u59WXWR


==== STANCES ====

1SS - Sword Stance
NSS - No Sword Stance
IND - Indian Stance
FLE - Flea Stance
DGF - Dragon Fly Stance
KIN - Kinchou Stance
MED - Meditation Stance


==== RAGE ART ====

b+1+2 (m)
u/b+1+4 (m) - absorbs hits including lows and goes into flash allowing for combo opportunity. Does not absorb Rage Arts. Cannot be performed in BT.


==== RAGE DRIVE ====

f,N,d,d/f+1+2 (m) - Launcher on hit (does not count as S!), can be used to extend combo before and after a S! attack


==== NEW MOVES ====

- Thunder Sword - f,N,d,d/f+2 (m)(i14)(-14 on block) - causes S!
- Electric Misfortune - d/f+1,2 (m,h)(i13)(+13 on hit) - NC, wall splat, causes S! in combo, second hit on CH causes S!, can link into db+2 spins
- Russian Cleave - NSS FC d/f+3 (L) - juggles on hit (old school Leg Sweep from Tekken's 1-5)
- Kite Bite into KIN - 2,2 1+2 (h,h) - high jabs into KIN
- d+2,1 (m, h) - Safe but does not jail. Causes S! and is a NC. Always knocks down and W!
- u/f+1 (m) - Jumping sword attack, -6 on block. Opponent recovers crouching on normal hit. Knockdown FDFA on CH.
- ws+1+4 (m) - Sword Flash from ws position, available in both 1SS and NSS.
- 1SS ws+2,1 (m,m) - NC juggle starter, automatically transitions to DGF on hit or block.
- IND 4 (L) - Knee Cap from IND (Kangaroo Kick can no longer be performed from this stance).
- IND 1+2 - IND to FLE
- IND u+1+2 - IND to DGF
- DGF f+2 (h) - causes S!, homing attack. Similar to Yoshi's flag spin in Soul Calibur.
- DGF 1+2 - DGF to FLE
- DGF d+3+4 - DGF to IND


==== Changes to Old Moves From Tekken Tag 2 to Tekken 7 Fated Retribution ====

- The old school uppercut (df+2, i15) can be done in both 1SS and NSS. The 1SS d/f+2,2 from Tekken 6 and TTT2 is gone.
- f+2,db+2's is a NC.
- ff+2:2 replaces the old ff+2 CH animation. Can be used in air and wall combos. CH ff+2 does not automatically go into the attack throw animation. Move is safe on block.
- ub+1+2 damage decreased.
- the old b+1+2 Ghost Piercing is gone.
- f+3+4 (power crush) in both 1SS and NSS at least -10 on block.
- 2nd hit of 1,1 on CH now knockdown, opponent FDFA. More advantage given to 1,1 on hit.
- 3rd hit of 1SS 1,2,1 on CH can be followed up with d/f+1+2.
- 2nd hit of f+3,3 leaves opponent in FDFT.
- b+2,2 now -13 on block. Harder for opponents to punish on block due to push back.
- df+3 is now -4~-3 on block and +4~+5 on hit; df+3,1 is now -9~-8 on block and +3~+4 on hit (OC).
- df+1+2,2 is -13 on block.
- All Kangaroo Kicks (4~3) are -13.
- ws+1,2 is now a NC on hit.
- Jumping ground stab command limited to u+1_u/b+1.
- bb+1+2 unblockable changed to bb+1+4.
- db+4 doesn't hit grounded opponents.
- ss+1 now -9 on block.
- 1SS ws+2,1,2 and ws+2,1,3 are now only available in NSS.
- KIN 1,1 is safe.
- KIN b+1+2 unblockable speed increased, damage decreased.
- KIN 3 now causes knockdown, FDHT on normal hit.
- 1SS (BT 1),2(CH) stun is now inescapable.
- NSS (ws+2,1),2(CH) stun is now inescapable.
- FLE cancel now d/b.
- FLE~b - step backwards available in FLEA.
- FLE 1+2 (h) launches on normal hit.
- DGF 3 opponent RC on normal hit. Is now -13 on block.
- DGF 3+4 has added air throw properties. Can be done on wall splat (same throw animation). Causes floor break. Hits lower to the ground, so it can be used in combos.
- Rainbow Drop floor break now leaves opponent close enough for a combo follow-up.
- BT u/b+1+4 is regular BT flash regardless of recovery frames, so it can be done from BT as a normal move.
- 1SS Flash is -15 on block. NSS Flash is -16 on block.
- KND 3+4 to go into IND has been changed to KND d+3+4. KND 3+4 is the springback into dive.

Power Crush
f+3+4

Screw/Tailspin Attacks
2,1
2,3
4,4,4
f+3
f+2 (in combos or as a CH)
d+2,1
df+1,2 (in combos or second hit CH)
ws+1,2 (in combos or second hit CH)
BT 2 (in a combo or as a CH)
KIN 4 (in combos only)
DGF f+2
DGF 4 (in a combo or as a CH)
CH KIN f+2
CH f,N,d,d/f+2
f,N,d,d/f+1+2 (Rage Drive)

Homing Attacks
f+3
KIN 4
uf+4
DGF f+2

Floor Break Moves (used in combos)
uf+4
f+1+2
d+2+2,1
Rainbow Drop
f+3+4 (on hit or as a combo ender)
KIN 1
KIN 2, 1+2
KIN 1+2
DGF 3+4
u+1

Wall Break Moves
2,1 (second hit)
CH 2,3
CH 4
f+3
f+4
f+3+4
uf+4
db+3,3,4 (last hit of string)
d+2,2,1 (last hit)
d+2,1
ss+4
KIN f+2
KIN 4
NSS 2,1
NSS CH f+1+2

Wall Combo
db+3,3,3,3,4
uf+3+4,b+1,4

==== PUNISHERS ====

1SS Punishers

6 frames
1+4

10 frames
1,1
2,2

12 frames
df+4

13 frames
df+1,2

14 frames
b+2,2
f,n,d,df+2
f,n,d,df+1+2

15 frames
df+2
uf+3

17 frames
ff+4
f,n,d,df+1

26 frames
4~3

NSS Punishers

8 frames
NSS 1+4

10 frames
NSS 2,1

12 frames
NSS df+4

13 frames
NSS d/f+1,2

14 frames
NSS b+2,2

15 frames
NSS d/f+2
NSS u/f+3

17 frames
NSS CD+1

26 frames
NSS 4~3

WS Punishers

10 frames:
FC+1

11 frames
ws+4 (+5 on hit)

14 frames
ws+1,2

15 frames
ws+2,1

16 frames
ws+3,2

Last edited by QDogg on Aug 7th, 2017 at 05:44

Signature "Live, love, laugh, enjoy life."
Kirby Puckett, Minnesota Twins
1960-2006

tmd02
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#2 “Quote” Edit Post
It makes you wonder why he has a rage drive of CD+1+2 when CD+2 is nearly identical and causes S!
LJE
Fujin
Joined: Nov 2015
Posts: 576
#3 “Quote” Edit Post
cd1+2 is supposedly 14f and safe. cd2 is probably slower and punishable.
DinoTheDonDaDa
Tekken Lord Black
Joined: Jul 2014
Posts: 923
PSN: DinoTheDonDaDa
#4 “Quote” Edit Post
Hmmm… CD+2 would be kinda pointless if its more than 14f…. CD+1 is already a 15 frame launching mid….. hopefully it will have some tracking properties like df2,2

Also wonder if df+1 lost its properties since it has an extension now… Great punisher if that isn't the case… I'm hyped now
Demonitzu
Europe Match Finder
Joined: Mar 2007
Posts: 871
From: Netherlands
PSN: Demonitzu
#5 “Quote” Edit Post
Attempt to translate Yoshi's new moves, they're probably wrong aside from Rage Art and Rage Drive. First Rage Art is just called Rage Art like with all other characters, same goes for Rage Drive.

True Yoshimitsu Blade ("Supreme Soul Stealer" according to previous Korean sources)
u/b+1+4

Electric Misfortune
d/f+1,2

Thunder Sword (TTT2's bb+1+2/T7's bb+1+4 is called "Thunder Blade")
f,N,d,d/f+2

Russian Cleave
NSS FC,d/f+3
QDogg
Manji Foot Soldier
Joined: Jan 2000
Posts: 4824
From: USA California
PSN: Qunimitsu
#6 “Quote” Edit Post
First post updated, thanks Demonitzu.

I think NSS FC df+3 is going to trip sweep like it did in T5, allowing for combo on normal hit.

I think CD+2 will be what f+1+2 was in TTT2 - a one hit mid combo linker. f+1+2 was great in TTT2 for combos. Just gotta earn it with that notation.

df+1,2 is a nice combo linker too, maybe for those NSS FC df+3 combos I presume. May be a good poking tool too, especially on CH.

Last edited by QDogg on Jul 2nd, 2016 at 23:21

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Kirby Puckett, Minnesota Twins
1960-2006

Inca
(=' 3 ')=
Joined: Jan 2000
Posts: 1524
From: USA Florida
PSN: xxIncaxx
#7 “Quote” Edit Post
well for what it's worth at ceo, you can land ws 4 d+2,1 after ch fc df4, fc d/b+1 and ch fdfa 3. I wouldn't see wht that wouldn't work for nss fc d/f3. hopefully it's like his old one in that it always launched for a juggle.

I got a feeling the old cd 2 became cd1+2, and cd 2 is an entirely different move. or maybe they redid his rage drive entirely and it's a totally different move.
Signature slaughtering you with love taps.
Alley-Oop
ZAMASU ROSÉ
Joined: Jun 2015
Posts: 2731
From: Belgium
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#8 “Quote” Edit Post
Signature Hakai !

Kazumi finally got a Heaven Sweep! Now bring back Miharu-chan!
QDogg
Manji Foot Soldier
Joined: Jan 2000
Posts: 4824
From: USA California
PSN: Qunimitsu
#9 “Quote” Edit Post
https://www.youtube.com/watch?v=Bt7WnNWPs8g

Yoshi CD+1+2 usage. Allows for 3~4 to combo
CD+2 causes S! on normal hit. Unsure if safe/unsafe on block.
df+1,2 - the "2" is like f+2. Opponent spins on hit; if the 2 is CH, causes S! (I wonder if f+2 behaves this way now instead of crumple stun on CH)
ff+4 into BT 2 doesn't connect (perhaps D/F ws+4 or D/F info ws+1,2 S! connects)

More CD+2 and CD+1+2 usage in a combo (thanks Wonkey): https://twitter.com/Flying_Wonkey/s...264663489650688
4~3, UF,n,4 3~4, CD+2 S!, CD+1+2 S! ff+2:2
Signature "Live, love, laugh, enjoy life."
Kirby Puckett, Minnesota Twins
1960-2006

QDogg
Manji Foot Soldier
Joined: Jan 2000
Posts: 4824
From: USA California
PSN: Qunimitsu
#10 “Quote” Edit Post
I recommend you follow Flying Wonkey's Twitter account. Has all the updates for all characters, with quick video snippets showing the character and system changes. I saw a vid where if you sidestep while backturned, you can get backturned moves to come out, but for all characters. It was like an easier way for other characters to do backturned shenanigans like how Yoshi does. Looks interesting.
Signature "Live, love, laugh, enjoy life."
Kirby Puckett, Minnesota Twins
1960-2006

Cosmic Forge
Iron Fist God
Joined: Mar 2001
Posts: 1140
From: USA Texas
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XBL: Cosmic Forge
#11 “Quote” Edit Post
Originally posted by QDogg
https://www.youtube.com/watch?v=Bt7WnNWPs8g

Yoshi CD+1+2 usage. Allows for 3~4 to combo
CD+2 causes S! on normal hit. Unsure if safe/unsafe on block.
df+1,2 - the "2" is like f+2. Opponent spins on hit; if the 2 is CH, causes S! (I wonder if f+2 behaves this way now instead of crumple stun on CH)
ff+4 into BT 2 doesn't connect (perhaps D/F ws+4 or D/F info ws+1,2 S! connects)

More CD+2 and CD+1+2 usage in a combo (thanks Wonkey): https://twitter.com/Flying_Wonkey/s...264663489650688
4~3, UF,n,4 3~4, CD+2 S!, CD+1+2 S! ff+2:2


Wow, a double Screw Attack in a single combo. That's awesome. Thanks for sharing.

Definitely gonna keep an eye on Wonkey's twitter then. Also, that's cool about the BT sidestep into more BT options. "Early 2017" can't come fast enough.
Inca
(=' 3 ')=
Joined: Jan 2000
Posts: 1524
From: USA Florida
PSN: xxIncaxx
#12 “Quote” Edit Post
man the ff2 jf was useless in that combo. it must have done 1 damage lol.
Signature slaughtering you with love taps.
Kazu-Yoshi-girl
a.k.a Tenshimitsu
Joined: Mar 2001
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#13 “Quote” Edit Post
I seriously hope that you can do something like df+1,2~ db+2,2,2 It looks like so!
I hope df+1 range and frames remained the same.
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aviax
Blu Blazer Irregular
Joined: Jan 2000
Posts: 1815
From: Japan
#14 “Quote” Edit Post
Originally posted by Kazu-Yoshi-girl
I seriously hope that you can do something like df+1,2~ db+2,2,2 It looks like so!
I hope df+1 range and frames remained the same.


I was just practicing a bit with him. d/f+1,2,d/b+2,2... is a fluid string, just like ws+1,2,d/b+2.2...

cd+1 doesn't launch as high. I used to do cd+1, f+3... but that doesn't connect anymore (I will check d+2,1 next time I get a chance). cd+1~KIN, 4 still works. With no KIN transition, d/f+1,2_cd+2 works.

NSS, (ws+2,1),2(CH) stun is now inescapable, but the opponent crumples pretty quickly. I was able turn around in time for d+2,1 and/or cd+2, but nothing else seems to work or be worth it.

I spent a lot of my time trying to find something to work with f,f+4, but the best I have been able to manage so far is f,f+4, 1,1,1,3_2_d+1 (all BT). Ironically, f,f+4, 1, d+1+2, ws+3,1 works again.

Don't know if this has been noted yet, but all versions of f+2 now go straight to s! on CH.

The recovery on NSS, D/F+3 is pretty damn slow. I'm not terribly good at crouch cancels, so the only thing I could reliably get was ws+1,2. Forgot to check if there is a stagger on block, but with the slow recovery, a stagger might be redundant, anyway.

u/f+3 pushes a bit further back on hit. Accidentally slipping under the opponent while he's in mid-air as you go for f+3 seems to not happen anymore.

Hitting an opponent in midair with w/s+2,1 flips them up and over, higher than before. It's a bit like cd+1_b+2,1 in the same situation. Not sure if anything will connect, but I will look into it.

Last edited by aviax on Jul 5th, 2016 at 16:57

Signature Autocrat1: "Default winning animation: Bryan punching face, minus punching just twerking"
My reply: OK, but only if they give him back his laugh and 'DIE!' during it.

handle: 六鬼袋《`´》武雷庵
Inca
(=' 3 ')=
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#15 “Quote” Edit Post
I saw a video of this combo for ff4.
ff4 bt 1 d+2 cc cd+2 it worked, not easy looking. at least ff4 bt iws4 d+2,1 still works. no easy combos it seems.

med 4 probably has iws4 cd+2 as a combo now.
Signature slaughtering you with love taps.
Inca
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#16 “Quote” Edit Post
Signature slaughtering you with love taps.
aviax
Blu Blazer Irregular
Joined: Jan 2000
Posts: 1815
From: Japan
#17 “Quote” Edit Post
Thanks for the link. cd+2 does hit pretty close to the ground, but it still looks like you need to be pretty good at cc'ing (sigh...)
Signature Autocrat1: "Default winning animation: Bryan punching face, minus punching just twerking"
My reply: OK, but only if they give him back his laugh and 'DIE!' during it.

handle: 六鬼袋《`´》武雷庵
Mav
Virtuoso
Joined: Feb 2015
Posts: 238
#18 “Quote” Edit Post
https://www.youtube.com/watch?v=_qS8U3VSdb0 NSS Combo

Little disappointed that Kari said he doesn't like FR that much, would kinda suck if he stops playing altogether... It won't affect my own experience of playing Tekken but still disheartening to consider.
QDogg
Manji Foot Soldier
Joined: Jan 2000
Posts: 4824
From: USA California
PSN: Qunimitsu
#19 “Quote” Edit Post
Cool combo off of NSS FC df+1,2, thanks for posting Mav.

Anybody know if CD+2 is safe on block? EDIT looks like it's -14

Aviax - Can you jab after CD+1 connects?

Last edited by QDogg on Jul 7th, 2016 at 14:39

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Kirby Puckett, Minnesota Twins
1960-2006

PreezNT
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From: Sweden
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#20 “Quote” Edit Post
Originally posted by Mav
https://www.youtube.com/watch?v=_qS8U3VSdb0 NSS Combo

Little disappointed that Kari said he doesn't like FR that much, would kinda suck if he stops playing altogether... It won't affect my own experience of playing Tekken but still disheartening to consider.


omg that combo... I like what they gave Yoshi. His RD is basically like Lili's, a S! extension.

And I know they just released FR but I honestly think they should buff that JF ff+2. Does really low damage when used in a combo but at least it looks cool I guess

Last edited by PreezNT on Jul 6th, 2016 at 11:50

Signature When you can't even kill yourself -

Buff df+1,4.... FeelsBadMan

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