Shaheen T7 combo discussion

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KNITEMAREX
Lone Wolf
Joined: Jul 2009
Posts: 317
From: United Kingdom
#21 “Quote” Edit Post
Anyone got a good combo or string for backturned? 1,2,4 doesn't do enough
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#22 “Quote” Edit Post
4,4 dash b4

f2,4,4

f3+4df db ws2 into combo

uf4 4,1 1 df3 S! f3+4 into oki
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KNITEMAREX
Lone Wolf
Joined: Jul 2009
Posts: 317
From: United Kingdom
#23 “Quote” Edit Post
Originally posted by S2_Dotoring
4,4 dash b4

f2,4,4

f3+4df db ws2 into combo

uf4 4,1 1 df3 S! f3+4 into oki


S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#24 “Quote” Edit Post
Originally posted by STK
how do you do the cc for this combo to work?

The notation is written in the combo

3df db cc 4,1

3df db (cancel SNK) crouch cancel (u) 4,1

Another thing you can do is:
3df db wait > 4,1 - timing is weird

I wouldn't recommend either as a go-to combo though, it only does 1 more damage than the staple with the f3+4 ws3 ender (on Kuma)

Just use 3df SNK2 f2,4,4

Originally posted by STK
And how do you get a free fc 3 after fc Slide?

Slide db3 (hold db)
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STK
Master
Joined: Mar 2010
Posts: 198
#25 “Quote” Edit Post
Originally posted by S2_Dotoring
The notation is written in the combo

3df db cc 4,1

3df db (cancel SNK) crouch cancel (u) 4,1

Another thing you can do is:
3df db wait > 4,1 - timing is weird

I wouldn't recommend either as a go-to combo though, it only does 1 more damage than the staple with the f3+4 ws3 ender (on Kuma)

Just use 3df SNK2 f2,4,4


Slide db3 (hold db)



thanks a lot
alexbib
6th Dan
Joined: Nov 2009
Posts: 60
From: Canada
PSN: alexbib
#26 “Quote” Edit Post
does Launch 3df SNK2 f2,4,4 S! dash 3+4df SNK3 still work in the console version? The last SNK3 always misses for me. I'm trying to make the dash as long as possible to get closer before the 3+4, but it doesn't seem to work.
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#27 “Quote” Edit Post
Originally posted by alexbib
does Launch 3df SNK2 f2,4,4 S! dash 3+4df SNK3 still work in the console version? The last SNK3 always misses for me. I'm trying to make the dash as long as possible to get closer before the 3+4, but it doesn't seem to work.

It still works, there's just a certain timing to it

https://youtu.be/zTa_I1lFoUs?t=4h57m8s

Practice it
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KNITEMAREX
Lone Wolf
Joined: Jul 2009
Posts: 317
From: United Kingdom
#28 “Quote” Edit Post
CH f+3, SSR, d+3~d/f, d/b, WS3, d/f+1, dash f+2,4,4 S!

I've gotten pretty consistent with this combo vs all character sizes, though an easier alternative exists.

CH f+3, SSR, d+3~d/f, d/b, WS3, d/f+1, d/f+3 S!

No dash needed for the latter. The SSR has to be really slight for the d/f+1 to connect.
Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#29 “Quote” Edit Post
https://youtu.be/nymNoR5wXLw

some tricky combos I've been messing with. Definitely advising against using these in real matches... unless you're a robot.
S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#30 “Quote” Edit Post
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S2_Dotoring
Tekken 6 when
Joined: Jul 2016
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From: Italy
#31 “Quote” Edit Post
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KNITEMAREX
Lone Wolf
Joined: Jul 2009
Posts: 317
From: United Kingdom
#32 “Quote” Edit Post


This is sick, but the 1st combo doesn't work in wall carry combos it seems, only off a direct wallsplat.

You can do W! 2, d/f+1, 4,4 on Bears which still does big damage. For comparison sake:

d/f+2, 3~d/f, SNK2, f+2,4,4 S! d/b+3,4 W! 3+4~d/f, d/b, WS3,3 - 85 dmg
d/f+2, 3~d/f, SNK2, f+2,4,4 S! d/b+3,4 W! 2, d/f+1, 4,4 - 89 dmg

Can probably be optimised further.
Above Human
Master
Joined: Apr 2013
Posts: 189
From: USA Tennessee
PSN: Above_Human
#33 “Quote” Edit Post
I think it's worth noting that post S! F+3+4 into Ws 3 still beats every wake up option and only whiffs if they stay grounded..in which case b+4 hits...snk2 won't catch xiaoyu side roll but ws 3 will
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S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#34 “Quote” Edit Post
CH 4,3 S! dash SSR 3+4df SNK2 db2df SNK1 fff3 - 68 damage (also works from CH (f2)4,4)

df2 SSR 3df SNK2 4,3 S! dash 3+4df SNK1 fff3 - 69 damage, best damage I've found from df2 so far.
df2 SSR 3df db ws3 df1 dash f2,4,4 S! dash 3+4df SNK3 - 69 damage damage as well

Edit: df2 SSR 3df SNK2 4,1 df3 S! dash 3+4df SNK3 - 70 damage, hard

Last edited by S2_Dotoring on Jul 7th, 2017 at 13:15

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S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#35 “Quote” Edit Post
I bring more bear destruction

Temple:
db2,1 W! df1 4,4 FB! b1 f3+4df db ws3 - 83 damage, guaranteed.

The bears can do their gay grounded shit after b1, but they'll be airborne (FDFA), meaning the f3+4 will floorbreak, netting you the usual temple wall combo -
FB! 3 f3+4df db ws3,3
FB! 3 4,1 1,2,2
FB! 3df SNK1 3df db ws3,3
Do whatever you'd like, no wall hits are consumed if they do the bear stuff.

Note to make: f3+4 won't spike if you're off axis to the right, meaning they can tech after it. You'll be at -10 if you do ws3, so be careful.

Also temple:
Launch ~ S! dash b1 FB! uf3 b4 (bears, Jack, Gigas) - uf3 does the same damage as b3 after scaling. Use it as an alternative (and way cooler) option.

CH 4,3 S! dash SSR d2 4,1 f3+4df db ws3

-

Not bears:

W! ws1 db1 ws3,3 does the same damage (after carry) as W! 3df db ws3,3

Last edited by S2_Dotoring on Jul 10th, 2017 at 22:01

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sandilord
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#36 “Quote” Edit Post
I can never land 3 after S!, but reading the post above, should I be doing 3+4? So it isn't the exact same move?

What do you guys do after CH f4? I usually do
CH f4 S!, db2~df SNK1, 41, db2~df SNK3 = 59 dmg

If you're a bit to the right (and I think on bigs but have to test that better) you can get
CH f4 S!, db2~df SNK2, 41, db2~df SNK3 = 65 dmg

If I have time I'll test with CH f4 S!, 3+4 etc.
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S2_Dotoring
Tekken 6 when
Joined: Jul 2016
Posts: 1582
From: Italy
#37 “Quote” Edit Post
Originally posted by sandilord
I can never land 3 after S!, but reading the post above, should I be doing 3+4? So it isn't the exact same move?

Originally posted by STK
any time you want to run up and do 3~df you press 3+4. Give you a command kill so only the n3 comes out. ie: df2, 3~df2, f243 S! dash 3+4~df3/db ws33
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seifer04
5th Dan
Joined: Mar 2005
Posts: 58
From: Monaco
#38 “Quote” Edit Post
Originally posted by alexbib
does Launch 3df SNK2 f2,4,4 S! dash 3+4df SNK3 still work in the console version? The last SNK3 always misses for me. I'm trying to make the dash as long as possible to get closer before the 3+4, but it doesn't seem to work.

Same here. The surf always misses for me after 3+4df hits, while db2df SNK3 never misses. What gives? Is it dependent on your opponent's size or what?
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Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#39 “Quote” Edit Post
You wait a fraction of a second then hit SNK 3
seifer04
5th Dan
Joined: Mar 2005
Posts: 58
From: Monaco
#40 “Quote” Edit Post
Originally posted by Mr. NO!
You wait a fraction of a second then hit SNK 3

So it's like a just frame input, can't be too early and can't be too late. Thanks for the reply
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