Shaheen T7 info thread

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Aminegriffy
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Joined: May 2014
Posts: 436
From: United Kingdom
#1 “Quote” Edit Post
Full Move set(Sorry if there are some mistakes)

Early frame data daily updated

122 is only -13 it was -14 and the last hit gives a full combo on ch sort of Bob 12 1+2
41 is only -3 and it's +4 hit that the balance for it it's not that advantageous on Hit
44 mid mid now it's only -11 on block and puts them on crouch knocks down on NH free b4
f3 mid -5 on block
f4 mid -3 on block and gives a full combo on NH it kinda hard though like f4 Iws3 for pick up
df3 homing move 17 frames -7 on block
d4 just like Armor king low -12 on block and +1 on hit
d3 low -16 and gives +5 on hit according to Inna
uf4 his hopkick -13
uf3 is -8




Rage Art
1+2

Homing moves
F4(High)
DF3(MID)

Screw attack(Tail Spin)
43
F244
F4
DF3

Power crush
FF4

Stance Transition
Snake in DF DF (Normal stance)
4 Hold DF
F24 Hold DF
F3+4 Hold DF
D3 Hold DF
DB2 Hold DF

Main Launchers
DF2 mid
UF3 mid
UF4 mid
FF3 mid
step in 4 low
WS2 mid

Full Moveset
1+2(Rage Art)
122 high high Mid
124 High high high
123 high high mid
21 high mid
4 high(Magic 4)
3 high hold DF to Snake in
41 high high
43 high high
44 high mid
F24 high low hold DF to Snake in
F244 High low high
F3 mid
F4 High
F3+4 mid mid hold DF to Snake in
DF2 Mid
DF3 Mid
D2 Mid
D3 low hold DF to Snake in
D4 low
DB2 hold DF to Snake in
DB21 mid high
DB3 low
DB4 high
DB1+2 during guard
B1 mid
B3 mid
B4 mid
uf3 mid (Bryan much ? ) can be also done by U or UB
uf4 mid (Bryan much ? ) can be also done by U or UB
FF3 mid can be also done by FFF3
FF4 high
FB 2 high
DF DF stance step in
during Snake in 3 mid
during Snake in 4 low
during Snake in 1+2 throw (2 break)
during Snake in 2 mid
While standing 2 mid
While standing 33 mid mid
FC D DF 3 low (Law slide)
During Back turn 2 mid
10 hit 12413333+44
Pary B1+2

Throws
1+3 Or f1+3 (1 OR 2 break)
2+4 Or f124 (1 OR 2 break)
From the left side 1+3 or 2+4 (1 break)
from the right side 1+3 OR 2+4 (2break)
from behind 1+3 OR 2+4
F1+4 (1+2) break

Combos thank to Mr. NO!
any launch, f+244 k!(?) df1, db+21
any launch , 41, 43, db2~df 3

Some other infos
By Mr. NO
to me, his WR/ff+3 is at least jab punishable (I kept eating jabs after they blocked it)
he's got an orbital heel (uf3) a flipkick (uf4), ws2 and ff+3 as his main launchers
has a dragonslide
has what looks like devil jin's b+4 but no ch combo
king/amk/roger 2,1
some stance which I read as "Snake in" df,df
can transition into "step in" from a few moves by hitting df after: d3, 3, f+3+4, db+2, f+24
some combos I used were: uf+4, f+244 k!(?) df1, db+21 and ws2_uf3, df1, f+244 k! db+21 and uf4, 41, 43, db2~df 3
no fast high crushing low poke

d4 is probably +0 or+1 at best, good damage though
d3 is a high crush, but it's definitely minus on hit or +0 at best. and against a person who doesn't respect you the stance options can all be beaten out
db3 is good damage, +2~3 on hit imo, puts them on crouching recovery and knocks down on ch. but on hit it also pushes them back a bit so the frames don't mean much.
d+3+4 is the generic d4
snake in~4 ... knock down low and recovers in crouching. It works best just throwing it out on it's own. Covers quite some distance too and high crushes.
FC df~d~df3 .. the Slide. Chunky damage but the it recovers into the stance on hit. It's kind of a mix up game from there. Can use this in a full crouch mixup game with most mids

mids --- ok.
b4 is big damage but unsafe. at least -11~12
df1 is probably his best mid. Like AK's df1. comes out at 13f I think. ws1 also gets you this move
df4 is like Leo's df4. the ws4 command also gets you this move
f3 is like bryan's f3 I feel ... +0 or something and slow, but it launches on ch.
b3 MIGHT be +f, but not sure. Seen players using it in a way believing it is +f but can't tell for sure yet.
df3 is his mid homing. safe on block ~8-9 maybe ?
ff3, snake in~3, running 3 .... all the same move. mid launcher that is at least -11~12 on block. He has no generic running 3 which really kills any chance of high +f pressure.
uf3, uf4 ... no explanation needed.
f3+4 .... cartwheel (think jc's ff3+4).ok move. might +0~1 but not sure. decent combo ender
db21 ... great move. best not to abuse too much, or just be smart mixing it up with the second hit since it's high. Great strong whiff punisher and wallsplat
d2 ... like Lee's d2. It's ok, nothing strikingly notable but it does see play.
ws33 ... quick double kicks. Very good at the wall. Tracks very well. does great damage. It is punishable but I'm not sure on the frames. The pushback is huge so not many players attempt to punish it.
ws2 ... huge damage launcher. Hits like Kazuya'z ws2, but the animation feels more like King's fc df2. Has decent tracking and reach. Not sure how punishable it is. People just jab back on block.

Snake In stance
I know for sure that the low can be stepped to the right if you're expecting it. Not sure about the mid or the throw, but the mid doesn't launch an airborne character (they'd just take some damage and get knocked down), so either ss or a jumping attack is probably the best answer to those options. I think that transitioning into the stance after a move is pointless - the animation is slow. Best just to use the df df command to go straight in and do something.

fb2 (the attack throw) does crazy huge damage but it's reach is so short.

uf4 is for sure at least -12. I have seen it been punished many times on block. On whiff though it's recovery is surprisingly quick which makes it deadly.

common combos that I've seen recently are:

any launch → 41 f244 (tailspin) → ff3 OR db21 OR f+3+4 OR db2~df~3
any launch → df1 41 43 (tailspin) → ff3 OR db21 OR f+3+4 OR db2~df~3
ch 41 → 41 43 (tailspin) → ff3 OR db21 OR f+3+4 OR db2~df~3
main launchers are: uf4, ws2, ch 41 (happens a lot) and ch(12)1 (same stun as ws2)

ch f3 → ws3 df1 f244 (tailspin) ...
f4 leads to an instant tailspin
uf4 → df1 41 43 ...

Wall combo that I was taught today: splat → df1 db1 ws33

and finally some video
https://www.youtube.com/watch?v=nfTiujb-oJ8
https://www.youtube.com/watch?v=j8nMFgURUBQ
https://www.youtube.com/watch?featu...p;v=FTUFkGtFLoU

Last edited by Aminegriffy on Apr 29th, 2015 at 21:14

Lukmendes
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Joined: May 2010
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From: Brazil
#2 “Quote” Edit Post
Don't forget that the Devil Jin b+4 is possibly -12f (It's at least jab punishable according to Mr. NO!, but I've seen it being punished by Hwoarang's 4,3).
Signature I'll change this signature when I get bored of it (started on december 14th, 2013)
Aminegriffy
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Joined: May 2014
Posts: 436
From: United Kingdom
#3 “Quote” Edit Post
Edit so far whilst i was looking at his move set his lows aren't that impressive, probably no high crushing low will hurt him a bit, however he poking will be sick as he has tons of amazing mids also his stance seem good as he has lows and mid options so it will force them to duck, also i liked the fact that he has a low option into his stance, his throws are fine too having a 1+2 break throw and also a throw from his stance is decent.
Aminegriffy
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Joined: May 2014
Posts: 436
From: United Kingdom
#4 “Quote” Edit Post
Originally posted by Lukmendes
Don't forget that the Devil Jin b+4 is possibly -12f (It's at least jab punishable according to Mr. NO!, but I've seen it being punished by Hwoarang's 4,3).


I don't know yet about his frame data yet i will update it when the full game is released, also he will be poking heavy character as he has many mid pokes
Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#5 “Quote” Edit Post
My mistake about the stance. It's called "snake in"
db1+2 is his unblockable

counter hit launchers (from observation): 4 (or 41 for easy combo), f3 AND supposedly fb2 as well but I haven't seen anything yet.

------------

27/feb: fb2 is just an attack throw on hit

Last edited by Mr. NO! on Feb 27th, 2015 at 01:05

Runemaster
Iron Fist God
Joined: Jun 2001
Posts: 1622
From: Indonesia
#6 “Quote” Edit Post
Is the name "snake in" official?
Kinda weird Namco went with a snake name, since his theme is eagle. Shaheen = eagle in arab, and his fighting style is already looks like an eagle looking for its prey.
Aminegriffy
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Joined: May 2014
Posts: 436
From: United Kingdom
#7 “Quote” Edit Post
His d3 is -13 on block and +3 to 4 on hit and he can transition to snake in
His uf4 is rumoured to be -8 on block
Aminegriffy
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Joined: May 2014
Posts: 436
From: United Kingdom
#8 “Quote” Edit Post
I think Shaheen has a high crushing low I'm not sure about the notation but it looks like bryan db3 and it a bit slow but it has a decent range also I love the fact that he has low slide, I already see people abusing it
DreamLee
5th Dan
Joined: Jan 2015
Posts: 59
#9 “Quote” Edit Post
Shaheen



0:05-0:07 "I will never give up"

0:11-0:14 "Do you think you can beat me?"

0:16-0:19 "I am not happy with this victory"

0:24-0:28 "I don't want to hurt you but I will fight if I had to"

0:32-0:34 "I want to know the truth"


What Shaheen says
Aminegriffy
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Joined: May 2014
Posts: 436
From: United Kingdom
#10 “Quote” Edit Post
So far shaheen punishers
standing
10F 21
11F standing 4
12F 41
14F FB 2
15 UF4
Aminegriffy
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Posts: 436
From: United Kingdom
#11 “Quote” Edit Post
I know this thread is ZZZZZZZZZZZZZZ , but according to Innatekken Shaheen d4 which is a low is only -12 on block and it's +1 on hit , also his db3 is only -13 and +3 to 4 on hit so I Think his low pokes are decent.
Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#12 “Quote” Edit Post
Ok, I got to have a long session with him and share some more things. Bare in mind that this is from observation and not confirmed - can't really test stuff properly since it's always against another human. But anyway:

lows -- not that great imo:
d4 is probably +0 or+1 at best, good damage though
d3 is a high crush, but it's definitely minus on hit or +0 at best. and against a person who doesn't respect you the stance options can all be beaten out
db3 is good damage, +2~3 on hit imo, puts them on crouching recovery and knocks down on ch. but on hit it also pushes them back a bit so the frames don't mean much.
d+3+4 is the generic d4
snake in~4 ... knock down low and recovers in crouching. It works best just throwing it out on it's own. Covers quite some distance too and high crushes.
FC df~d~df3 .. the Slide. Chunky damage but the it recovers into the stance on hit. It's kind of a mix up game from there. Can use this in a full crouch mixup game with most mids

mids --- ok.
b4 is big damage but unsafe. at least -11~12
df1 is probably his best mid. Like AK's df1. comes out at 13f I think. ws1 also gets you this move
df4 is like Leo's df4. the ws4 command also gets you this move
f3 is like bryan's f3 I feel ... +0 or something and slow, but it launches on ch.
b3 MIGHT be +f, but not sure. Seen players using it in a way believing it is +f but can't tell for sure yet.
df3 is his mid homing. safe on block ~8-9 maybe ?
ff3, snake in~3, running 3 .... all the same move. mid launcher that is at least -11~12 on block. He has no generic running 3 which really kills any chance of high +f pressure.
uf3, uf4 ... no explanation needed.
f3+4 .... cartwheel (think jc's ff3+4).ok move. might +0~1 but not sure. decent combo ender
db21 ... great move. best not to abuse too much, or just be smart mixing it up with the second hit since it's high. Great strong whiff punisher and wallsplat
d2 ... like Lee's d2. It's ok, nothing strikingly notable but it does see play.
ws33 ... quick double kicks. Very good at the wall. Tracks very well. does great damage. It is punishable but I'm not sure on the frames. The pushback is huge so not many players attempt to punish it.
ws2 ... huge damage launcher. Hits like Kazuya'z ws2, but the animation feels more like King's fc df2. Has decent tracking and reach. Not sure how punishable it is. People just jab back on block.

Snake In stance
I know for sure that the low can be stepped to the right if you're expecting it. Not sure about the mid or the throw, but the mid doesn't launch an airborne character (they'd just take some damage and get knocked down), so either ss or a jumping attack is probably the best answer to those options. I think that transitioning into the stance after a move is pointless - the animation is slow. Best just to use the df df command to go straight in and do something.

fb2 (the attack throw) does crazy huge damage but it's reach is so short.

uf4 is for sure at least -12. I have seen it been punished many times on block. On whiff though it's recovery is surprisingly quick which makes it deadly.

common combos that I've seen recently are:

any launch → 41 f244 (tailspin) → ff3 OR db21 OR f+3+4 OR db2~df~3
any launch → df1 41 43 (tailspin) → ff3 OR db21 OR f+3+4 OR db2~df~3
ch 41 → 41 43 (tailspin) → ff3 OR db21 OR f+3+4 OR db2~df~3
main launchers are: uf4, ws2, ch 41 (happens a lot) and ch(12)1 (same stun as ws2)

ch f3 → ws3 df1 f244 (tailspin) ...
f4 leads to an instant tailspin
uf4 → df1 41 43 ...

Wall combo that I was taught today: splat → df1 db1 ws33

Overall Shaheen's pretty solid but not overpowered imo

I'm gonna move on to another character, so I'll probably be fighting AGAINST Shaheen more often maybe. If I do I'll share anti Shaheen info when I find something worth noting.
Aminegriffy
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From: United Kingdom
#13 “Quote” Edit Post
Thank you Mr No some great information there, Shaheen is solid and has options that other characters lack
I feel most miguel Players will use him, I read that his uf4 comes at 15frames and both of his df2 and uf3 are safe, also having a homing move thats practicly safe is good.
What do you think of his Punishers ?
Aminegriffy
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From: United Kingdom
#14 “Quote” Edit Post
I wanna know if his 41 is 12 frames or 13 frames because I seen it punish Claudio back flip
tyler2k
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#15 “Quote” Edit Post
Originally posted by Aminegriffy
11F standing 4
12F 41
This makes no sense but was coincidentally what people were saying about Raven pre and early TTT2. Spoiler alert: Raven Standing 4 was nerfed to i12 and it's highly likely Shaheen's Standing 4 is also i12.
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Lukmendes
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#16 “Quote” Edit Post
Nina and Asuka have i11 standing 4 in Tag 2, dunno why Shaheen can't have one.
Signature I'll change this signature when I get bored of it (started on december 14th, 2013)
PendaS
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#17 “Quote” Edit Post
What is his wall combo ender?
Mr. NO!
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#18 “Quote” Edit Post
Originally posted by Aminegriffy
Thank you Mr No some great information there, Shaheen is solid and has options that other characters lack
I feel most miguel Players will use him, I read that his uf4 comes at 15frames and both of his df2 and uf3 are safe, also having a homing move thats practicly safe is good.
What do you think of his Punishers ?


They're ok. At least he has moves to punish stuff... And 41 is generally a reliable, decent damage punisher for most things. His fb2 is supposedly 14f but the range sucks, so not really sure if it's even worth using (which is a shame because the damage from that move is insane... looks like 25~30%)

No quick knockdown punishers though, but I guess that all works into his style which seems to be quite up close and aggressive.

ws punishers are ok too. ws33 knocks down and is pretty chunky but I'm not sure on the frames... Best guess would be at least 14f. ws2 is a great punish for big moves. ws4 is solid but the damage isn't that great.

As for his 41, I have yet to confirm if it's 11f or 12f. When the full release version comes out it'll be easier to check
Aminegriffy
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Posts: 436
From: United Kingdom
#19 “Quote” Edit Post
Originally posted by PendaS
What is his wall combo ender?

I seen people do 43 , b4 as a wall ender b4 hit grounded, also I think b4 re splat im not sure but it was one his videos, Shaheen did 43 b4 and another one to king and the second b4 re splat him maybe cause the king player was trying to get up, also you could do df1,db1,ws33
Aminegriffy
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Joined: May 2014
Posts: 436
From: United Kingdom
#20 “Quote” Edit Post
Originally posted by tyler2k
This makes no sense but was coincidentally what people were saying about Raven pre and early TTT2. Spoiler alert: Raven Standing 4 was nerfed to i12 and it's highly likely Shaheen's Standing 4 is also i12.


I think his ws4 is his df4 too because according to MR No he seems to have his df1 as ws1 too and df4 as his ws4, weird enough because I haven't seen his df1 listed in the move list.

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