Tekken 7: Steve Changes and Discussion

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Bopper
Iron Fist God
Joined: Sep 2010
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#21 “Quote” Edit Post
Some changes i saw:

4,1,2 launches like in t6, no flip

df+2~duck works now. CH df+2, f+2,1 seemed consistent. CH df+2~duck+1 probably works as well for more dmg.

New extension from PAB f+2, probably PAB f+2,1. Big mid punch after-

You can now do wallpush from side sway_neutral (was hard to say if it was after recovery) without the backsway!!!!!

FLK b+2 is armor crush.

https://www.youtube.com/watch?v=yxTXxHxtak8
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satch89
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#22 “Quote” Edit Post
Steve is really looking to be good in this game. They are beefing up all of his moves. With the exception of a 15f NH launcher, I don't see anything wrong with him.
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Michin Nom
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#23 “Quote” Edit Post
Steve's PAB d/f+1,2 gives tailspin which means he can combo off b+2.

b+2~pab d/f+1,2.
Tofma
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#24 “Quote” Edit Post
You could already do 3_4 into b+3~1+2 without any visible backsway animation coming out in Tag2
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-Da Stunna-
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#25 “Quote” Edit Post
SF no longer wall splats...

DirtyMusic
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#26 “Quote” Edit Post
db2 no longer knocks down. Steve seems really good. Anyone want me to test something?
PhantomXD
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#27 “Quote” Edit Post
yea steve fox got buffs. way better than his ttt2 version. very happy how he is turning out
also I didn't see anyone post this but steve has his original 1,1,2 animation from dr and he can dck after it.
no more elbow at the end.
https://www.youtube.com/watch?v=WFGC3zZtyXw
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satch89
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#28 “Quote” Edit Post
DirtyMusic, could you test to see if b+2, iPAB df+1,2 combos?
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DirtyMusic
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#29 “Quote” Edit Post
Tried a few times but couldn't get it. If possible it's pretty tight. Can confirm stuff like this later when training mode is available. Online vs only atm.

New string pab f+2, 1 takes a century for the 1 to come out. Was B3ed by hwoarang open field after I whiffed the 2 part hoping to catch them with 1. Seems intended as combo filler.
Azaael
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#30 “Quote” Edit Post
Where would you say-personally-how Steve is doing? Overall buffed up? Buffs/nerfs even?
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DirtyMusic
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#31 “Quote” Edit Post
He seems great. Nice damage off 412, even early combos are devastating. The freeze on ch moves makes it easier to confirm to max damage.

df+2 cancel is amazing (it SPARKLES too). d+2,1 strings eat up armour moves. 112 cancels ok but a little sluggish.

Armour fkr b2 compliments his pressure game well. Unlike most armour moves offers good reward due too ff2 follow up.

I wonder if his reanimated f+1+2, 2 can punish -15. Range shorter and now m,h,m but seems faster. The 2nd hit randomly whiffed on me once even after I hit the 1st. Needs to be db+3,2 range to fully hit.
DirtyMusic
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#32 “Quote” Edit Post
Ok I get the feeling pab f+2,1 turns it into a combo starter / auto-flip. Will try tomorrow.

No pab cancel after f+1+2. Pretty sure it's 15fr or less though.

Pushback on block for his rage art is huge. Seems safe? Looks high though, so just duck after the freeze.
satch89
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#33 “Quote” Edit Post
Hey dirty, is there any combo possible after b+2? Or is it just boundless options?
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Tofma
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#34 “Quote” Edit Post
Is db2 any safer on block? Or alb d2 for that matter as neither of them knock down? Also interested if b1~b is still -1 on block
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PhantomXD
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#35 “Quote” Edit Post
yea I'm curious about b1~b as well. I hated it in tag 2.
I will guess db 2 to be -11 on block and worse at -13. Hopefully start up frames are quicker. I still see d+1 or FC/pad d+1 being better options depending on db+2 plus frames on hit. They don't look bad but won't know into more info is available.
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ReZureXio
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#36 “Quote” Edit Post
Dirty, does new PAB f+2,1 wall splats?
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Michin Nom
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#37 “Quote” Edit Post
DirtyMusic, does the following works?

b+2~PAB d/f+1,2, dash SF?
b+2~PAB d/f+1,2, dash b+212?

I think b+2, iPAB doesn't work but can you try if he goes into PAB stance after b+2~f?

Last edited by Michin Nom on Feb 19th, 2015 at 23:20

DirtyMusic
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#38 “Quote” Edit Post
Steve's barrel roll moves are:

pab df+1,2
fkr 1, d+1
dck f+2

He more or less seems the same as tag, so you can try finding combo routes to these at home.

Sorry no pab stuff after b+2. Best I'm getting is d+2, 1, 2.

b+1 to fkr seems about the same on block. Don't forget he has armour fkr b+2 to go through jabs and df1s.

edit: And yup rage art confirmed high. Went over a d4.

Last edited by DirtyMusic on Feb 20th, 2015 at 03:04

Lukmendes
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From: Brazil
#39 “Quote” Edit Post
Hey dirty, can you confirm if Steve's rage art has it's damage nerfed? (I know it's out of topic, but can you see Claudio's too?)
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Michin Nom
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#40 “Quote” Edit Post
Dirty,

Have you tried the notation b+2~f? Not b+2, iPAB.

See here:

https://www.facebook.com/video.php?...764&theater

0:54 - Steve is able to pull off b+2, PAB df1121.

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