Jun Kazama Wishlist

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Dragon Lord
Joined: Feb 2012
Posts: 888
From: England
XBL: Jason4579
#21 “Quote” Edit Post
Oh, I thought you meant an actual punisher. In short, GEN's low parry just puts the opponent into bound state whilst CAT's reverses and hopkicks lows for a big chunk of extra damage. That's the kind of change that I'd like to see.
Signature [Jun] +

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Joined: Aug 2013
Posts: 297
From: United Arab Emirates
PSN: Funtroon
#22 “Quote” Edit Post
Would allowing IZU to jail in the future fix some of her general problems? I find that stance to be completely useless. I only throw it out every once in a while when I know the opponent is not familiar with Jun.
Signature I'm afraid I've got bad news! - Jun/ - #BNB.
Anna=washing machine
Joined: Jan 2013
Posts: 3402
XBL: Lingxiaowho
#23 “Quote” Edit Post
f+1+2 is a homing move that sometimes doesn't home lol.
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Kazama Slamma
Joined: Oct 2009
Posts: 1338
From: Ireland
PSN: Fergus2k8
XBL: FlowchartFergus
#24 “Quote” Edit Post
To me, the only real mixup out of IZU is IZU 1,2 and IZU 1,4

The rest can be stopped on reaction, 1+2 for the IZU grabs, see IZU 4 and block the rest of the mids.
Signature + main. Interested in + for T7

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War Lord
Joined: Jun 2011
Posts: 795
PSN: luksgammer
#25 “Quote” Edit Post
Originally posted by x MAD AXES x
f+1+2 is a homing move that sometimes doesn't home lol.

Yeah thats pretty weird lol. Im pretty sure it has something to do with her moving forward as she performs the move. When you walk it to one side (forgot which, probably your right), its like she moves forward then backwards and thats why you dont get hit, cuz you reduce the range by sidewalking it; kinda difficult to explain lol.

Just give her an i15 df+2 at -10/-11, 2,4 as a knd i12 puni, d+4 +1/+2, 1,3 +1 like BR Asuka, more danny for the second hit of b42, d/b+1,2 to knd and db14 NC and Im set. Oh and her vanilla d/f+4, that shit was cheap lol.

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