Dr. B punishment thread

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St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6961
From: Australia
#21 “Quote” Edit Post
Originally posted by Malkom
what about his 1 2 combo during crouch? I bet that are 10 frames


and 2 4 as a stand punisher to get into Mad Pain


2,4 is not NC.
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xpid08
1st Dan
Joined: Nov 2012
Posts: 17
From: Canada
#22 “Quote” Edit Post
i10 1,2
i12 b1,2
i14 f1+2
i15 df2 ; range sucks
i16 f3

from FC
i10 db1,2
i11 ws4
i14 ws1,1
i15 ws3
i16 ws2
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shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2943
From: USA California
#23 “Quote” Edit Post
Sadly, I don't believe d/b+1,2 is a natural combo. I tested it once; maybe I should test it again.
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Mr Adam0
Dirty Ninja Tricks
Joined: Sep 2010
Posts: 1068
From: Sweden
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#24 “Quote” Edit Post
First post updated.
shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2943
From: USA California
#25 “Quote” Edit Post
f+1+2~MAD at i14 needs to be up there.
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Mr Adam0
Dirty Ninja Tricks
Joined: Sep 2010
Posts: 1068
From: Sweden
XBL: Mr Adam0
#26 “Quote” Edit Post
Doesn't b+1,2 MAD do more at i12?
shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2943
From: USA California
#27 “Quote” Edit Post
Yes, (27 vs. 40) but there is more to it than that.

- f+1+2 leaves Dr. B closer than b+1,2. This means that a ~MAD 3 will always reach after the head butt, but it can whiff if the opponent back dashes after the double slaps.

- f+1+2 has more range. You can always punish Law's WS+2 with the head butt; the double slaps will always whiff.

- f+1+2 is mid, b+1,2 is high. This means that after blocking a move that leaves the opponent in FC at -14 or more, the slaps will whiff while the head butt will connect (like Lars u/f+3, even though a i15 d/f+2 is the best option over those other two).

- Connecting with one hit into MAD mixups (f+1+2~) is tougher for the opponent to react to your options compared to connecting two hits into MAD mixups (b+1,2).

So yeah, i14 f+1+2 needs to be mentioned in the first post.
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Mr Adam0
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