I lost too much weight- The Slim Bob Combo Thread

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Daihuu
6th Dan
Joined: Sep 2012
Posts: 62
From: USA Pennsylvania
XBL: TWH Dai
#1 “Quote” Edit Post
With the change in some of his moves and weight, let's post the new things he can do by himself and with partners. Any combo with a regular 2, you can replace with F+1 for easier timing

(The first ones in every category being the most damaging found so far)

CH d/f+2_u/f+3_ws+2,1
D/B+2, D+2,3, 2, FF+2, B!, 1+2, 1+2
D+2,3 2, U/F+1+2,1 B! 1+2, 1+2
D+2,3 f+1, FF+2, B! 1+2, 1+2
D+2,3 f+1, U/F+1+2,1 B! 1+2, 1+2
D+2,3 f+1, FF+2, B! 1+2, 1+2

CH 4
FF+2 B! D/F+1, D/F+1, 1+2, 1+2 (68 damage)
FF+2 B! D/F+1, D/F+1, D+3,4 (66 damage)

CH U+3+4
WS+4, 2, FF+2 B! D/F+1, 1+2, 1+2 (79 damage)
WS+4, 2,1,4 B! 1+2, 1+2 (76 damage)

d/b+1+2
D/F+1, 2,1,4 B! 1+2, 1+2 (67 damage)

CD+2

B,B+2+3, B+2,2 D+2,3 B+1+2 (95 damage)
D+2,3 (2 is suppose to whiff) 2, FF+2 B! D/F+1, 1+2,1+2 (87 damage)
B+1,2, 2, FF+2, B!, 1+2,1+2 (86 damage)
B+1,2 (1 whiffs) 2, FF+2, B! D/F+1, 1+2,1+2 (84 damage)


Tag assault with Jack-6:
Slob:
Launch, D+2,3, 2, U.F+1+2,1 TA! (Jack U+1+2) (walk forward a little) 1+2, 1+2 (79 damage)
CH 4, FF+2 TA! (Jack U+1+2) (Back up a little) CD+1, F+1, 1+2,1+2 (79 damage)
CH D/B+1+2~5 (Jack) 2, FF+1 TA! (Slob) B+1,2 (Jack) FF+4 (74 damage)

Jack-6
D/F+2, B+3,2 FF+1 TA! (Slob 1+2, 1+2) F+4 (77 damage)
D/F+2, 4, FF+1 TA! (Slob 1+2, 1+2) F+4 (76 damage)
FF+2~5 (Slob) U/F,N,4, D+2,3 F+1, FF+2 TA (Jack U+1+2) (walk forward a little) 1+2, 1+2 (97 damage)

Double Bob
CH d/f+2_u/f+3_ws+2,1
D/B+2, D+2,3, 2, FF+2 TA! WS 3, 3+4 (Bob/Slob, dash once while the TA! bob is spinning) 1+2,1+2

Last edited by Daihuu on Oct 13th, 2012 at 03:29

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Kuni.Jr
Rogermitsu
Kugimitsu.Jr?
STK
Master
Joined: Mar 2010
Posts: 198
#2 “Quote” Edit Post
ff+2,1?
Daihuu
6th Dan
Joined: Sep 2012
Posts: 62
From: USA Pennsylvania
XBL: TWH Dai
#3 “Quote” Edit Post
Originally posted by STK
ff+2,1?


My mistake, I rushed through the first few, I fixed it now, thanks for pointing that out.
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Kuni.Jr
Rogermitsu
Kugimitsu.Jr?
STK
Master
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#4 “Quote” Edit Post
yea no prob. im mad theres no new moves. lili's copy has some lol
MattyP
4th Dan
Joined: Feb 2012
Posts: 41
#5 “Quote” Edit Post
For Cd+2 he still gets b,b+2+3 unblockable as a bound. I usually do

cd+2, b,b+3+4, b+2,2, d+2,3, b+1+2 for like 90-100 dmg
Kakarott SSJ III
Over 9000_0??!!
Joined: Feb 2001
Posts: 5065
From: USA Illinois
#6 “Quote” Edit Post
i like that unblockable bound -- timing is tighter than the other combos but still do-able
Daihuu
6th Dan
Joined: Sep 2012
Posts: 62
From: USA Pennsylvania
XBL: TWH Dai
#7 “Quote” Edit Post
Originally posted by MattyP
For Cd+2 he still gets b,b+2+3 unblockable as a bound. I usually do

cd+2, b,b+3+4, b+2,2, d+2,3, b+1+2 for like 90-100 dmg


Any chance someone can record this so we can all see it? I'm having trouble landing the unblockable bound.
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Kuni.Jr
Rogermitsu
Kugimitsu.Jr?
Kakarott SSJ III
Over 9000_0??!!
Joined: Feb 2001
Posts: 5065
From: USA Illinois
#8 “Quote” Edit Post
the notation should be b,b+2+3 for the UB -- do a quick backdash before you execute the move; you will hit it
Daihuu
6th Dan
Joined: Sep 2012
Posts: 62
From: USA Pennsylvania
XBL: TWH Dai
#9 “Quote” Edit Post
Originally posted by Kakarott SSJ III
the notation should be b,b+2+3 for the UB -- do a quick backdash before you execute the move; you will hit it


That explains it, I kept doing B,B+3+4. lol
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Kuni.Jr
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MattyP
4th Dan
Joined: Feb 2012
Posts: 41
#10 “Quote” Edit Post
Originally posted by Kakarott SSJ III
the notation should be b,b+2+3 for the UB -- do a quick backdash before you execute the move; you will hit it


This...I didn't imply it but I meant "b,b+2+3" you have to take a slight dash back. It's more of a prolonged input, rather than a back dash then that input if that makes sense. It's 100% hit every time as long as the timing is right. It's a pretty big window after cd+2 so you could take your time.
Daihuu
6th Dan
Joined: Sep 2012
Posts: 62
From: USA Pennsylvania
XBL: TWH Dai
#11 “Quote” Edit Post
Ahaha, if you're running a Bob/Slob team, you can do the CD+2~5, and then do the B,B+2+3 bound, it takes away 95 (101 on ch) red life, it has a little bit different timing, but it's so good to use if you do run the team.
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Kuni.Jr
Rogermitsu
Kugimitsu.Jr?
Kakarott SSJ III
Over 9000_0??!!
Joined: Feb 2001
Posts: 5065
From: USA Illinois
#12 “Quote” Edit Post
yeah good call on the tag out -- that's a ton of redlife
CD-DT
Eternal Student
Joined: Jan 2006
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#13 “Quote” Edit Post
you can also do cd2~5, bb+2+3 UB!, juggle
Slob's tag throws off of both 1 & 2 throws are great!
Signature Team: Dumb Luck...members 1....level 4....I like long walks on the beach...which usually happen after a long night of drinking
Daihuu
6th Dan
Joined: Sep 2012
Posts: 62
From: USA Pennsylvania
XBL: TWH Dai
#14 “Quote” Edit Post
Bob/Slob (I'm not home at the moment so I don't remember the damage of anything outside of this combo.)
Doesn't matter who you start with, which is awesome, it's like running a bears team.

U/F+3, D/B+2, D+2,3, 2, FF+2 TA! WS 3, 3+4 (Bob/Slob) 1+2,1+2 (100 damage I believe raw, or that's CH and the real damage is 95)

You can do this also off a CH D/F+2, and WS+2,1
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Kuni.Jr
Rogermitsu
Kugimitsu.Jr?
MattyP
4th Dan
Joined: Feb 2012
Posts: 41
#15 “Quote” Edit Post
I've been trying to mess around with a wall combo for Slob/Bob and the best one I came up with was this, but feel free to show me a better one!

After any bound on wall (I used b+4, 1) TA! WS+3, 3+4, and finish with d+2,1,2 for I believe 89ish dmg. Might be less, might be more, I'm not home but I do know that's the best I found. You have to be pretty quick with the d+2,1,2 after the TA!.
qpJUJU MASTERqp
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#16 “Quote” Edit Post
Nevermind

Last edited by qpJUJU MASTERqp on Oct 17th, 2012 at 16:19

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CD-DT
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#17 “Quote” Edit Post
My current staple is launch, d2,3, 2, uf1+2, 2~5 B! (ub3) wr3. Its less dmg But its a great wall carry. I also use b4, 2, b4,1, uf1+2,2~5 b! For easier adjustment if close to the wall.

Dai's combo Is great but i dont have it consistent yet. I tend to use cd2 as my ender because its easier and only 5 less dmg.

I also like to use 1+2~f cc moves like iws2~5 near a wall.
Daihuu
6th Dan
Joined: Sep 2012
Posts: 62
From: USA Pennsylvania
XBL: TWH Dai
#18 “Quote” Edit Post
Originally posted by CD-DT
My current staple is launch, d2,3, 2, uf1+2, 2~5 B! (ub3) wr3. Its less dmg But its a great wall carry. I also use b4, 2, b4,1, uf1+2,2~5 b! For easier adjustment if close to the wall.

Dai's combo Is great but i dont have it consistent yet. I tend to use cd2 as my ender because its easier and only 5 less dmg.

I also like to use 1+2~f cc moves like iws2~5 near a wall.


Kinda confused, is this for double Bob or Slob and someone else?

I've been trying to mess around with a wall combo for Slob/Bob and the best one I came up with was this, but feel free to show me a better one!

After any bound on wall (I used b+4, 1) TA! WS+3, 3+4, and finish with d+2,1,2 for I believe 89ish dmg. Might be less, might be more, I'm not home but I do know that's the best I found. You have to be pretty quick with the d+2,1,2 after the TA!.


What did you do before the bound on a wall? Did you start at the wall or did they splat on the wall?
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Kuni.Jr
Rogermitsu
Kugimitsu.Jr?
Lots-of-Laughs
Tekken Lord Black
Joined: Mar 2011
Posts: 986
From: Belgium
#19 “Quote” Edit Post
I'm testing Mr Perfect and Bryan juggles, but the best damage I could get was 92. I'm sure these two can do better. Best endjuggle for Slob is 1+2, 1+2?
Any ideas?
REPTILE0009
Kyu
Joined: Sep 2012
Posts: 3
#20 “Quote” Edit Post
Does anyone know some good tag assault combos with Miharu and Slim Bob?

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