The Art of Kenpo

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terrywang
2nd Dan
Joined: Apr 2010
Posts: 27
From: USA Idaho
PSN: jy00765812
#21 “Quote” Edit Post
ss2 is a homing , only tracks one side?
could you double plz?
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OffInBed
TEKKEN CHICKEN
Joined: Jan 2011
Posts: 2221
From: USA Massachusetts
PSN: OffInBed
#22 “Quote” Edit Post
Originally posted by terrywang
ss2 is a homing , only tracks one side?
could you double plz?



Tracks both sides.
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terrywang
2nd Dan
Joined: Apr 2010
Posts: 27
From: USA Idaho
PSN: jy00765812
#23 “Quote” Edit Post
it said in the post: ss+2 (high, tracks left, mid range)
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yip_noob
No F*eng Wei!!!
Joined: Jan 2008
Posts: 3112
From: Australia
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#24 “Quote” Edit Post
i would normally edit the first post, but i have a bad feeling that adipati may not like it
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adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#25 “Quote” Edit Post
Well, if you guys do have any corrections, you could just post it.
SS+2 tracks both sides? really?
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OffInBed
TEKKEN CHICKEN
Joined: Jan 2011
Posts: 2221
From: USA Massachusetts
PSN: OffInBed
#26 “Quote” Edit Post
Originally posted by adipati
Well, if you guys do have any corrections, you could just post it.
SS+2 tracks both sides? really?



O_O



You guys are asking so much, even I'm starting to wonder.



I'm pretty sure it's an official homing attack. It even has the white streaks behind it.
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yip_noob
No F*eng Wei!!!
Joined: Jan 2008
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From: Australia
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#27 “Quote” Edit Post
it's officially a homing in ttt2
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Tactic Tekz
Kyu
Joined: Jul 2012
Posts: 9
#28 “Quote” Edit Post
It already was in T6br
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adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#29 “Quote” Edit Post
Originally posted by OffInBed
O_O

You guys are asking so much, even I'm starting to wonder.

I'm pretty sure it's an official homing attack. It even has the white streaks behind it.


well the point of a discussions forum is so we can share things...
even a moderator couldn't know everything
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OffInBed
TEKKEN CHICKEN
Joined: Jan 2011
Posts: 2221
From: USA Massachusetts
PSN: OffInBed
#30 “Quote” Edit Post
Originally posted by adipati
well the point of a discussions forum is so we can share things...
even a moderator couldn't know everything


Oh no, I was kinda making a joke.


After so many people asking, I started feeling like it wasn't a homing move

I lost confidence, for a sec, that's all lol.
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adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#31 “Quote” Edit Post
Originally posted by yip_noob
great job so far adipati!
few notes:
3,3,4 to BT+3 is not guaranteed
BT+2<CH+2 launches
1+2 punch parry is still in
ws+1,2 is i14 ws punisher
u+2 causes B!
low parry, df+1; df+1; f+1; f+3,4; b+1+2 does most damage
1+3 can be tagged out
qcf list is not updated yet


i have update some of the corrections.
some of them needs checking first
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yip_noob
No F*eng Wei!!!
Joined: Jan 2008
Posts: 3112
From: Australia
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#32 “Quote” Edit Post
I can still see quite a few things that may need correction; so i'll just post up comments for adipati to fix up as requested.

Originally posted by adipati
334. a kick string. 334. high, high, low. The last 3 is 15 on blocked.The high and high works as a Natural Combo (NC), while all the 334 is an Natural Combo Counter (NCC). If you opponent hit by 334, they will KND FDFT (Face Down Face Toward). And Feng will stand Back Turned at the end of 334. If 334 connects, BT+3 is guaranteed.

- 3,3,4 is actually considered -12 not -15. this means that a 12frame move move would hit feng as if he was facing forward. that being said, feng cannot block a 15 frame launcher.. but if we don't move, it will launch feng BT.


Changes
3,3,4 is -15f on block.

- as mentioned, it's -12

ws+1 is now impact at 13f, faster than before (15f)

- ws+1 is 14frame not 13frame

BT 2,2. If only the second connect, it wil launches opponent.

- BT+2,2 second hit has to be a CH for it to launch

1+2. Punch autoparry removed.

- 1+2 punch parry is still in, -> tested in arcade and in practice mode (don't know where the pp removed part came from? )


6. PARRIES AND REVERSALS
Our parries and reversals are:
df. universal low parry
b+1. Parries hands to a spiked KND. A shoulder is guaranteed
- b+1 is not a punch parry, and it never has been. it's just a fast attack which is why a counter hit is quite common. for example df+3 to b+2+4 would reverse i10jabs. df+3 to b+1 DEFINITELY won't work.
b+1+3_b+2+4. punch reversal. unchickenable
f+3+4 (KNP). Parries punch and kicks. Third parries goes into an attacks.
- should mention that f+3+4 reverse attacks after parrying minimum 2 hits. wall splats + can be jf blocked
ws+1+2. Punch parry

- 1+2 should be on the list.
- db+1~f or db+1~b~f also performs same parry as f+3+4


7. TRACKING MOVES

Tracking moves are moves that tracks to left, or right or both. Our tracking and homing moves are:

b+4 (mid, tracks both ways, short range)
df+3+4 (mid, tracks both ways, mid range)
db+4 (low, tracks both ways, mid range)
b+3 (high, tracks left, long range)
ss+2 (high, tracks left, mid range)

- ss+2 tracks both ways (homing)
- BT d+3 tracks both ways
- db+3 tracks both ways
- uf+2 tracks left


10. FLOOR BREAKING MOVES

Df+1+2 (throw, 40 dmg)
D+3+4 (floor breaking only in combo) (example: 1+2,d+3+4)
F43 (floor breaking only in combo)
Db222 (floor breaking only in combo)
Db1+2 (floor breaking only in combo)
Qcf+1+2 (floor breaking only in combo)
BT 2,2 (floor breaking only in combo

- 2~1
- u+2
- ff+3
- 4~3
- 3~4
- d+2



that's it so far. if i'm wrong, then feel free to correct me

Last edited by yip_noob on Nov 29th, 2012 at 11:57

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imbALLANce
Master
Joined: Jun 2009
Posts: 194
From: Australia
#33 “Quote” Edit Post
Originally posted by adipati
well the point of a discussions forum is so we can share things...
even a moderator couldn't know everything


I do not know where some of this information is from... Punch parry is removed from 1+2? b+1 a punch parry? Where in the world did you get this data from?

And 3,3,4 is Definitely NOT a NCC string
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adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#34 “Quote” Edit Post
most of the information comes from personal testing. right when its still the location test phase, until now, the console release. however, there always mistakes found. because not only tester mistake, but the game itself keep getting patched. so, i'm really depend on my fellow moderator and feng users, to keep this guide as good as possible.

punch parry on 1+2 removed is a contribute info by i-forgot-who. but i have checked it, and it seems legit. but if you think otherwise, please elaborate

as for 334 as NCC, i have it from the original Location Test, back on November 2011. last year. and i havent test it again. sorry


@ yip_noob
im sorry man. when i said, everyone could post their correction and we will update it. i was referring to fellow non-moderator. so, as you and offinbed, please, you could revise the guide anytime you want.
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DaeDraug
Lone Wolf
Joined: Oct 2008
Posts: 321
From: Poland
#35 “Quote” Edit Post
1+2 parry is still there, for 100% active window might be smaller though.
As for 3,3,4 - first two hits can be hit confirmed. (3,)3,4 is a ncc and all hits are delayable.
Anbu
Iron Fist God
Joined: Feb 2007
Posts: 2238
From: USA Michigan
PSN: MarkMishima
#36 “Quote” Edit Post
Random; but, in DR, we had a thread based on guaranteed damage and a punish guide. Would you guys want to slowly put 1 together on this forum too or not really?
adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#37 “Quote” Edit Post
guaranteed damage is already in this guide,

but if you mean a punish guide for against all character then i don't think its necessary.
sometime ago, before the console release, im doing that too (self preparation for WCG)
not every moves, but just basic bnb of other character, mostly their launchers
but even that, i couldnt manage to compile every single one, fucking too many
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Anbu
Iron Fist God
Joined: Feb 2007
Posts: 2238
From: USA Michigan
PSN: MarkMishima
#38 “Quote” Edit Post
Originally posted by adipati
guaranteed damage is already in this guide,

but if you mean a punish guide for against all character then i don't think its necessary.
sometime ago, before the console release, im doing that too (self preparation for WCG)
not every moves, but just basic bnb of other character, mostly their launchers
but even that, i couldnt manage to compile every single one, fucking too many


Yeah, that's exactly what I meant, but ok I got you. On another note, look up Retsu Kaioh from a show called Grappler Baki, I was like........wtf
KingTUTTUT
Warrior
Joined: Jul 2012
Posts: 134
From: American Samoa
PSN: TuT--TuT
XBL: TuTu
#39 “Quote” Edit Post
Wat does ch 443 have a special animation
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yip_noob
No F*eng Wei!!!
Joined: Jan 2008
Posts: 3112
From: Australia
PSN: Online
XBL: Offline
#40 “Quote” Edit Post
3,3,4?
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