Struggling with the choice of your character?
You dont have any idea on how you should play?
Look no further, take a look at this thread to see at very basic level how each character fights.
This thread is an overview to help newcomers, if you know the basics of your characters or you have exhausted the knowledge of this thread, look in character strategies in the forum.
Feel free to correct me if im mistaken (im FAR from being pro at this game) and post yours and I will be adding the information.
-Changelog-
1.0 First post completed.
2.0 Second post completed.
3.0 Alphabetical order.
4.0 Pros and cons of every character.
5.0 Reasons of the partners.
6.0 DLC characters.
7.0 Explanation of the styles.
Thanks to: azL, Kilvoctu, Budding Fighter, green)Lei, g-clef_cannon, Jason4579, Keeper of the CRANE, Mr Adam0, lilleboff, Baraka, DEATH ,shauno, Bilal, aviax, AZYG4LYFE, leonized, Mingriah,ConCeal12, Tofma, NoodleHead, Taokaka Meow, mylvis, MMT, IRON LOBSTER, Brennan, lizanias for their contributions.
Use this guide to know every word you don't understand of the post.
- Terminology: http://www.tekkenzaibatsu.com/wiki/TZ_Jargon
Alex/Roger
-Style: Pokes.
-Suited for: Balanced, maybe more defensive.
-Difficult: Beginner-medium.
-Good partners: Roger/Alex, Steve to use Alex as an anchor with safe pokes, Jack 6 for damage.
-Why use: Use him if you live in Australia, or if you like Godzilla, well... fast pokes and a character underused is a reason too.
-Pros: Great pokes to do good damage to your opponent, he is relatively fast with his punches, The have good combo options from a few CH attacks.
-Cons: Lack of combo damage, his homing moves are very bad.
Alisa
-Style: Pokes.
-Suited for: Defense.
-Difficult: Beginner.
-Good partners: Characters who desesperatly need a woman like Lars with great synergy and good options thanks to her tag bufferable launchers, if we look to the alliagnces Yoshimitsu and Zafina with their tricky stuff are a good options too.
-Why use: Use her if you like to turtle while poking your enemy.
-Pros: Solid mid-low pokes allows her to play very turtle, she has two stances with good options and her spacing is relatively good, also having a good core of low-mid pokes she can apply preassure if she is used smartly, her pokes are easy to execute and viable, allowing her to be less dependant on combos, which are easy to execute too.
-Cons: The low parry can make an uphill battle for her. Sidestep to her right will give her troubles. She struggles against other turtle characters because her mixups are pretty bad, her destruction form compensate this lack of mixups but is kind of slow andd can be jabed out "easily" of the stance.
Angel
-Style: Whiff punish, punish, pressure.
-Suited for: Balanced.
-Difficult: Advanced.
-Good partners: Characters with good combo damage like Steve or Dragunov, charachters with good wall carry like Bruce, characters with tag bufferable launchers to destroy red life like Jun.
-Why use: 1-You are a Mishima lover, 2- More situational movelist than the Mishimas.
-Pros: Devil Jin frametraps, better mids than Dj, great hellsweep (Kazuya quality), in general she is a mix of the Mishimas.
-Cons: Smaller hitbox than the Mishimas, she could have a better low poke, worse okizeme than the other Mishimas, hard to whiff punish certain attacks that the other Mishimas could do it more easily, she has a combination of the Mishimas, she lacks fast mid launchers.
Ancient Ogre
-Style: Pokes, whiff punishers.
-Suited for: Balanced
-Difficult: Medium.
-Good partners: True Ogre because Ancient has lots of tag bufferable launchers, Jinpachi for a hard hitting team.
-Why use: Very siyuational character with good pokes.
-Pros: Lots of tag bufferable launchers, excellent range on the limbs, great wall carry, good damage.
-Cons: Lack of technical mobility, also, since his movelist is "copied" from other characters, this results in a character whose movelist is somewhat lacking, for example he has a few Mishimas attacks that are really hurt by his lack of wavedash, so his moves has better range but they wont be as better as the originals.
Anna
-Style: Pressure and mixups.
-Suited for: Offense.
-Difficult: Medium.
-Good partners: Nina tag throws and tag combos, Jack 6 for re-launch options, Bruce synergy and wall.
-Why use: Use her if you like to apply 50/50s and have good frametraps.
-Pros: Great preassure game, good 50/50s, her mixups can launch either low or mid.
-Cons: She gains momentum easily and her stance must be feared because she has strong mixups, is critical to try to jab her out to stop her preassure game.
Armor King
-Style: whiff punish and throws.
-Suited for: Offense.
-Difficult: Medium-high.
-Good partners: King, Jaycee, Marduk, they all have special throws and synergy with AK, but he can pick lots of partners due to his versatility.
-Why use: Use him if you want a grappler suited for offense.
-Pros: Strong pokes, whiff punishers, the second best grappler in the game, great range, having a regular wavedash.
-Cons: If your opponent knows how to break throws he reduce his potential (but nobody can break throws forever), he has also poor tracking.
Asuka
-Style: Whiff punish.
-Suited for: turtle, whiff punich, keep out.
-Difficult: Beginner-medium.
-Good partners: Characters with high combo damage or wall carry like bruce or hwoarang.
-Why use: Use her if you like to crush opponent's attacks and have dedicated safe pokes.
-Pros: Good crushing options, she has starters that beat highs and lows, so in defense your opponent will think twice before throwing an attack, she has tools to keep out too, so she (and Jun) can do an effective keep out strategy punishing whiffs, good CHs, good point character, good options against stance-based characters.
-Cons: Normal tracking, she could have some low dedicated to offense, weak tracking to her left.
Baek
-Style: CH (counter hit) fisher, pokes.
-Suited for: Offensive-Balanced.
-Difficult: Advanced.
-Good partners: Hwoarang for synergy and command throw and Wang (if you are a wall-lover).
-Why use: Use him if you like a fast characer with lots of cancels and a stance he needs to apply pressure.
-Pros:Without match up experience you can apply constant pressure, even if your enemy knows Baek well, his cancels can trick your opponent, plus, he has the best sidestep trick in the game.
-Cons: Very difficult to learn, and if your opponent knows the Flamingo stance an the transitions you will fight an uphill battle and you will have to use Baek as a counter hit fisher or poking because his mixups are average at best.
Bob/Slim Bob
-Style: Poking and mixups.
-Suited for: Offense (pokes) and defense (keep out).
-Difficult: Beginner-medium.
-Good partners: Ganryu for tag throws and combos, Lars to finish the job and compliment their lack of speed.
-Why use: Use him if saw the Top 8 Evo (Bob fest), if you wanna do damaging 50/50s.
-Pros: Very damaging offense, he can switch between his two fighting styles vey quickly, forcing you to adapt.
-Cons: He is very unsafe, so try to punish any starter/low he does, also, he is a bit slower than the rest of the cast and he is a big target so specific stuff will work against him.
Bruce
-Style: Pokes and CH fisher.
-Suited for: Balanced-defensive.
-Difficult: Beginner-medium.
-Good partners: Since he is very well rounded he can chose a lot but Dragunov or Jack can increase a lot the combo damage, Anna with her preassure and FC mixups is a good option for him, the characters with tag bufferable launchers are a solid option too like Kazuya.
-Why use: Use him if you want to have great options in the wall, great CH and knockdowns, can turn many of his partner's inescapable stuns into Tag Combos.
-Pros: He can chip away your health bar until he score a big CH for big damage, he can wall carry great and do big damage in the wall, he can chose almost anybody in the game to pair with.
-Cons: His moves don't have a lot evasiveness to them, he lacks a ground-hitting mid , his homing moves are a bit bad , his low game is relatively weak overall, many of his better moves have tricky ranges, and his crush moves (both high and low) don't deal much punishment by themselves, his pokes could be a bit safer... anyway, he is a very well rounded character.
Bryan
-Style: Whiff punish, pokes.
-Suited for: Defense.
-Difficult: Advanced.
-Good partners: D.Jin for hard hitting style and wall carry, Bruce for a keep out strategy and equal damage output.
-Why use: You like to move, punish FAILS and do big damage? Try him.
-Pros: Great mobility, great keep out tools, great damage, great whiff punishers.
-Cons: Having a defensive style force him to be agressive will force Bryan to stay agressive where he isnīt as good as defending, he needs to master the taunt to be a threat at the wall, potherwise his offensive game is bad.
Devil Jin
-Style: Pressure, punish, Whiff punish.
-Suited for: Balanced.
-Difficult: Advanced.
-Good partners: Thanks to his tag bufferable launchers characters with good wall carry are a good option like Bruce or Dragunov. If you like to destroy red life you can chose Asuka for a red bar destroyer team.
-Why use: Use him if you want damage, punishment and pressure.
-Pros: Great launching options, great punish options, great damage, great pressure good homing moves just like a Mishima, he has a relatively safe low poke with plus frames on hit.
-Cons: His frametraps can be "easily" recognized, risky crouch dash game, his oki could be better, he could have a fast low with advantage no hit, he could have a mixip in FC like Heihachi has, also his mids could be better, he can't be played exclusively to pressure or punishment.
Dr. Bosconovich.
-Style: Pokes, setups.
-Suited for: Stylish buttsliced to death!
-Difficult: To meassure the difficult of Dr B, you have to go online and test how much it cost to get one ragequit, if you make it in a minute (average speed) it means that he wont be difficult, btw is medium-advanced.
-Good partners: Lee for the easiest ragequit team in the world, a two moves Paul is good idea too.
-Why use: I could do a book about the reasons like being the big reward in TK3 Tekken force, having gold teeths etc
-Pros: Poetry in movement with his risky 50/50s while scientific analyzing the opponent to get a hit in and start dancing with his pain stance, the use of taunt 2 when you are about to kill your opponent is a must, in fact there is no reason to don't abuse his taunt two, you can basically taunt 2 the first to rounds and then win 3 in a row just to give your opponent a scientific lesson.
-Cons: To hell with the cons!
Dragunov
-Style: CH fisher, Zoner.
-Suited for: Pressure to position and control the middle range (Balanced).
-Difficult: Beginner-Medium.
-Good partners: He works well with character with strong pokes or throws like AK, Feng because the contrast in playstyles keep the oponent from establish a solid defense.
-Why use: You want to keep out, do tons of damage and have great counterhits? look no further.
-Pros: Long range limbs allows a very effective way to keep out your opponent and his pressure allows you to put your opponent in the wall "easily", he has solid frametraps to employ throw mixups so in the right hands he can be offensive too.
-Cons: His pressure isnīt suited for offense, is suited to put your opponent where you want, so a strong keep out game can be difficult for any Dragunov because his lows against this kind of strategy are crap.
Eddy/Christie/Tiger
-Style: Mix-up heavy, CH baiters
-Suited for: Defense.
-Difficulty: Medium-high.
-Good partners: Character that can sidestep moves easily, poke a lot, also a character that can both start and end a combo with huge damage.
-Why use: Once you're familiar with their moves, stances, the stance transitions, and you see the 'big picture you can have fun doing the mix-ups. Go crazy.
-Pros: Lots of mixups. Their launchers allow you to Tag during your combos. They are good dodging moves with evasive moves. Their CH'ing moves can yield combos that do over 100 damage.
If you're looking for a mixup heavy character, that can go from one stance to another then one of the Capoeira characters may be suitable for you.
- Cons: Can't sidewalk normally like other characters. They don't have many poking tools.
Feng
-Style: Versatile (pokes).
-Suited for: Offense (frametraps) Defense (whiff punish).
-Difficult: Beginner.
-Good partners: Dragunov, Jack 6, Mishimas because the contrast in playstyles (they are more defense-based while Feng can be very agressive).
-Why use: Use him if you want a character that can fight both ways (applying a lot of pressure with frametraps and controlling space with long reach attacks) and quickly switch between them.
-Pros: Thanks to his pokes, frametraps and his fast close range playstyle, he can apply non-stop pressure very well, being extremely versatile allows him to be effective anywhere he is, besides in defense is very hard to whiff punish certain attacks, he can even play a 50/50 game effectively, the question is how do you want to use him.
-Cons: His frametraps can be beaten if you analyze his patterns of attacks but Feng can change them to be unpredictable,uh...Feng is very powerfull the way he is i dont see many weaknesses in him, maybe, he could have a better normal hit launch game because he has to rely on pokes to do damage.
Forest Law/Marshall Law
-Style: Mixups, pokes.
-Suited for: Offense (mixups), defense (parries, punishers).
-Difficult: Beginner.
-Good partners: Themselves, Paul for tag throws combos and friendship.
-Why use: Use him if you want a character who can fight both ways or if you like the voice actor WATAAAAAA!!!.
-Pros: Great versatility, good punishers, parries, good back turned and crouch dash mixups, strong throws... lots of good things. He has lots of options so a lot of his weaknesses are nullified because of that.
-Cons: Online is a Law fest so you will find a lot of match up expirience but not a big deal... sidesteping to his left is a good option against him, his CD mixups can be punished if readed correctly.
Ganryu
-Style: Poking, FC Mixups, Spacing, General Punishing
-Suited for: Balanced, Defensive
-Difficult: Beginner-Medium.
-Good Partners: Characters with high-damaging juggles and good movement options - or poking/mix-up ones, to reinforce the playstyle of the team.
-Why use: Ganryu is mostly safe. His Pokes do above average damage, to compensate for a pretty 'okay' juggle damage output. On the plus side, he can net many opportunities do frustrate the opponent on FC - since his FC game is only rivaled by Anna.
-Pros: As already mentioned, he hits hard with Pokes. Ganny is also pretty safe-ish. He's easy to pick and play, being a good pick for beginners and pros alike. His TA! Fillers are also pretty good.
-Cons: Somewhat slow on movement (not on Jack's level, but slightly below average). Solo damage on juggles is just okay. Lack of a 10-frames jab.
Heihachi
-Style: Pressure, punish.
-Suited for: Balanced-offense.
-Difficult: Advanced.
-Good partners: Characters with good wall carry to compliment his scary wall pressure, or characters with high damage on combos.
-Why use: High damage with high execution.
-Pros: Damage, lots of damage and great punishers, Heihachi at the wall can be great, his mids can be extremely scary due to frames (hit or block) and damage.
-Cons: He has an extremely high execution barrier, he could have a faster or safer low to help his offense, his hellsweep is the worst of the mishimas.
Hwoarang
-Style: Custom setups.
-Suited for: Offense-Balanced.
-Difficult: Advanced.
-Good partners: Baek for a similar team with tag throws and combos, characters with good tag bufferable launchers like the mishimas to create combo opportunities for him.
-Why use: Use him if you want a highly advanced character who has lots of options to lock down his opponents.
-Pros: Great lock down options, lots of custom setups in his 6 stances, good okizeme, difficult to learn his matchups.
-Cons: High difficulty because of the stances, movement execution etc, a keep away strategy hurts him because he needs time to stablich a solid offense.
Jack 6/Prototype jack
-Style: Mixups and spacing.
-Suited for: Defensive. Rushdown once gained momentum or at the wall.
-Difficult: Beginner.
-Good partners: Themselves for similar gameplan and tag stuff, Bryan to add combo damage keep out tools and other style of defense.
-Why use: Use him if you want to out-poke your opponent in the middle-long range and have great mixups.
Pretty easy to pick up. Spammable, great mid. Huge Russian robot.
-Pros: Big damage from a lot of attacks and combos, one of the best low pokes in the game, one of the best mids in the game, great range, great wallgame, great throws. Go-to moves are safe on block.
-Cons: Gets hits by bigger combos. Bad SS and CH-game, so weak when under pressure, lacks gtfo moves.
Jaycee/Michelle
-Style: Whiff punish, high risk/high reward.
-Suited for: Defense with movement.
-Difficult: Beginner- medium.
-Good partners: He lacks good low pokes so characters with good lows like Jack 6 or Wang are good options, anyway, Jaycee can do lots of damage in rage so she is better as an anchor.
-Why use: Use her if you like a well-rounded character who moves a lot, baiting for the opponents mistakes.
-Pros: She is a well rounded character, she can do good damage from whiff punish, she can apply good pressure to bait for whiffs, good ch, fast pokes, her pressure game is excellent fast throws good attacks with +frames on block for turtles.
-Cons: If your opponent is very careful against she, she has to take bigger risk to do damage the best way to approach a whiff punisher character is not to whiff (clever, isn't it?).
-Michelle same optimal playstyle as Julia but with better throw oki, better whiff and raw tag punishment, better than her daughter on non-walled stages.
Jin
-Style: Long range poking.
-Suited for: Balanced, zoning.
-Difficult: Medium advanced.
-Good partners: Xiaoyu for more 50/50 and good keep out tools, Nina has good CHs and pokes like Jin, Bob have good keep out moves and solid pokes.
-Why use: A character only limited by the one who uses him, thats the beauty of Jin.
-Pros: Thanks to have good and safe pokes he can apply pressure without being punished hard. He has one of the best defensive options, the parry, he has the potential of being the best character in the game if used correctly.
-Cons: His combos do little damage, he could have a faster low poke with +frames on hit to help his offense game.
You dont have any idea on how you should play?
Look no further, take a look at this thread to see at very basic level how each character fights.
This thread is an overview to help newcomers, if you know the basics of your characters or you have exhausted the knowledge of this thread, look in character strategies in the forum.
Feel free to correct me if im mistaken (im FAR from being pro at this game) and post yours and I will be adding the information.
-Changelog-
1.0 First post completed.
2.0 Second post completed.
3.0 Alphabetical order.
4.0 Pros and cons of every character.
5.0 Reasons of the partners.
6.0 DLC characters.
7.0 Explanation of the styles.
Thanks to: azL, Kilvoctu, Budding Fighter, green)Lei, g-clef_cannon, Jason4579, Keeper of the CRANE, Mr Adam0, lilleboff, Baraka, DEATH ,shauno, Bilal, aviax, AZYG4LYFE, leonized, Mingriah,ConCeal12, Tofma, NoodleHead, Taokaka Meow, mylvis, MMT, IRON LOBSTER, Brennan, lizanias for their contributions.
Use this guide to know every word you don't understand of the post.
- Terminology: http://www.tekkenzaibatsu.com/wiki/TZ_Jargon
Alex/Roger
-Style: Pokes.
-Suited for: Balanced, maybe more defensive.
-Difficult: Beginner-medium.
-Good partners: Roger/Alex, Steve to use Alex as an anchor with safe pokes, Jack 6 for damage.
-Why use: Use him if you live in Australia, or if you like Godzilla, well... fast pokes and a character underused is a reason too.
-Pros: Great pokes to do good damage to your opponent, he is relatively fast with his punches, The have good combo options from a few CH attacks.
-Cons: Lack of combo damage, his homing moves are very bad.
Alisa
-Style: Pokes.
-Suited for: Defense.
-Difficult: Beginner.
-Good partners: Characters who desesperatly need a woman like Lars with great synergy and good options thanks to her tag bufferable launchers, if we look to the alliagnces Yoshimitsu and Zafina with their tricky stuff are a good options too.
-Why use: Use her if you like to turtle while poking your enemy.
-Pros: Solid mid-low pokes allows her to play very turtle, she has two stances with good options and her spacing is relatively good, also having a good core of low-mid pokes she can apply preassure if she is used smartly, her pokes are easy to execute and viable, allowing her to be less dependant on combos, which are easy to execute too.
-Cons: The low parry can make an uphill battle for her. Sidestep to her right will give her troubles. She struggles against other turtle characters because her mixups are pretty bad, her destruction form compensate this lack of mixups but is kind of slow andd can be jabed out "easily" of the stance.
Angel
-Style: Whiff punish, punish, pressure.
-Suited for: Balanced.
-Difficult: Advanced.
-Good partners: Characters with good combo damage like Steve or Dragunov, charachters with good wall carry like Bruce, characters with tag bufferable launchers to destroy red life like Jun.
-Why use: 1-You are a Mishima lover, 2- More situational movelist than the Mishimas.
-Pros: Devil Jin frametraps, better mids than Dj, great hellsweep (Kazuya quality), in general she is a mix of the Mishimas.
-Cons: Smaller hitbox than the Mishimas, she could have a better low poke, worse okizeme than the other Mishimas, hard to whiff punish certain attacks that the other Mishimas could do it more easily, she has a combination of the Mishimas, she lacks fast mid launchers.
Ancient Ogre
-Style: Pokes, whiff punishers.
-Suited for: Balanced
-Difficult: Medium.
-Good partners: True Ogre because Ancient has lots of tag bufferable launchers, Jinpachi for a hard hitting team.
-Why use: Very siyuational character with good pokes.
-Pros: Lots of tag bufferable launchers, excellent range on the limbs, great wall carry, good damage.
-Cons: Lack of technical mobility, also, since his movelist is "copied" from other characters, this results in a character whose movelist is somewhat lacking, for example he has a few Mishimas attacks that are really hurt by his lack of wavedash, so his moves has better range but they wont be as better as the originals.
Anna
-Style: Pressure and mixups.
-Suited for: Offense.
-Difficult: Medium.
-Good partners: Nina tag throws and tag combos, Jack 6 for re-launch options, Bruce synergy and wall.
-Why use: Use her if you like to apply 50/50s and have good frametraps.
-Pros: Great preassure game, good 50/50s, her mixups can launch either low or mid.
-Cons: She gains momentum easily and her stance must be feared because she has strong mixups, is critical to try to jab her out to stop her preassure game.
Armor King
-Style: whiff punish and throws.
-Suited for: Offense.
-Difficult: Medium-high.
-Good partners: King, Jaycee, Marduk, they all have special throws and synergy with AK, but he can pick lots of partners due to his versatility.
-Why use: Use him if you want a grappler suited for offense.
-Pros: Strong pokes, whiff punishers, the second best grappler in the game, great range, having a regular wavedash.
-Cons: If your opponent knows how to break throws he reduce his potential (but nobody can break throws forever), he has also poor tracking.
Asuka
-Style: Whiff punish.
-Suited for: turtle, whiff punich, keep out.
-Difficult: Beginner-medium.
-Good partners: Characters with high combo damage or wall carry like bruce or hwoarang.
-Why use: Use her if you like to crush opponent's attacks and have dedicated safe pokes.
-Pros: Good crushing options, she has starters that beat highs and lows, so in defense your opponent will think twice before throwing an attack, she has tools to keep out too, so she (and Jun) can do an effective keep out strategy punishing whiffs, good CHs, good point character, good options against stance-based characters.
-Cons: Normal tracking, she could have some low dedicated to offense, weak tracking to her left.
Baek
-Style: CH (counter hit) fisher, pokes.
-Suited for: Offensive-Balanced.
-Difficult: Advanced.
-Good partners: Hwoarang for synergy and command throw and Wang (if you are a wall-lover).
-Why use: Use him if you like a fast characer with lots of cancels and a stance he needs to apply pressure.
-Pros:Without match up experience you can apply constant pressure, even if your enemy knows Baek well, his cancels can trick your opponent, plus, he has the best sidestep trick in the game.
-Cons: Very difficult to learn, and if your opponent knows the Flamingo stance an the transitions you will fight an uphill battle and you will have to use Baek as a counter hit fisher or poking because his mixups are average at best.
Bob/Slim Bob
-Style: Poking and mixups.
-Suited for: Offense (pokes) and defense (keep out).
-Difficult: Beginner-medium.
-Good partners: Ganryu for tag throws and combos, Lars to finish the job and compliment their lack of speed.
-Why use: Use him if saw the Top 8 Evo (Bob fest), if you wanna do damaging 50/50s.
-Pros: Very damaging offense, he can switch between his two fighting styles vey quickly, forcing you to adapt.
-Cons: He is very unsafe, so try to punish any starter/low he does, also, he is a bit slower than the rest of the cast and he is a big target so specific stuff will work against him.
Bruce
-Style: Pokes and CH fisher.
-Suited for: Balanced-defensive.
-Difficult: Beginner-medium.
-Good partners: Since he is very well rounded he can chose a lot but Dragunov or Jack can increase a lot the combo damage, Anna with her preassure and FC mixups is a good option for him, the characters with tag bufferable launchers are a solid option too like Kazuya.
-Why use: Use him if you want to have great options in the wall, great CH and knockdowns, can turn many of his partner's inescapable stuns into Tag Combos.
-Pros: He can chip away your health bar until he score a big CH for big damage, he can wall carry great and do big damage in the wall, he can chose almost anybody in the game to pair with.
-Cons: His moves don't have a lot evasiveness to them, he lacks a ground-hitting mid , his homing moves are a bit bad , his low game is relatively weak overall, many of his better moves have tricky ranges, and his crush moves (both high and low) don't deal much punishment by themselves, his pokes could be a bit safer... anyway, he is a very well rounded character.
Bryan
-Style: Whiff punish, pokes.
-Suited for: Defense.
-Difficult: Advanced.
-Good partners: D.Jin for hard hitting style and wall carry, Bruce for a keep out strategy and equal damage output.
-Why use: You like to move, punish FAILS and do big damage? Try him.
-Pros: Great mobility, great keep out tools, great damage, great whiff punishers.
-Cons: Having a defensive style force him to be agressive will force Bryan to stay agressive where he isnīt as good as defending, he needs to master the taunt to be a threat at the wall, potherwise his offensive game is bad.
Devil Jin
-Style: Pressure, punish, Whiff punish.
-Suited for: Balanced.
-Difficult: Advanced.
-Good partners: Thanks to his tag bufferable launchers characters with good wall carry are a good option like Bruce or Dragunov. If you like to destroy red life you can chose Asuka for a red bar destroyer team.
-Why use: Use him if you want damage, punishment and pressure.
-Pros: Great launching options, great punish options, great damage, great pressure good homing moves just like a Mishima, he has a relatively safe low poke with plus frames on hit.
-Cons: His frametraps can be "easily" recognized, risky crouch dash game, his oki could be better, he could have a fast low with advantage no hit, he could have a mixip in FC like Heihachi has, also his mids could be better, he can't be played exclusively to pressure or punishment.
Dr. Bosconovich.
-Style: Pokes, setups.
-Suited for: Stylish buttsliced to death!
-Difficult: To meassure the difficult of Dr B, you have to go online and test how much it cost to get one ragequit, if you make it in a minute (average speed) it means that he wont be difficult, btw is medium-advanced.
-Good partners: Lee for the easiest ragequit team in the world, a two moves Paul is good idea too.
-Why use: I could do a book about the reasons like being the big reward in TK3 Tekken force, having gold teeths etc
-Pros: Poetry in movement with his risky 50/50s while scientific analyzing the opponent to get a hit in and start dancing with his pain stance, the use of taunt 2 when you are about to kill your opponent is a must, in fact there is no reason to don't abuse his taunt two, you can basically taunt 2 the first to rounds and then win 3 in a row just to give your opponent a scientific lesson.
-Cons: To hell with the cons!
Dragunov
-Style: CH fisher, Zoner.
-Suited for: Pressure to position and control the middle range (Balanced).
-Difficult: Beginner-Medium.
-Good partners: He works well with character with strong pokes or throws like AK, Feng because the contrast in playstyles keep the oponent from establish a solid defense.
-Why use: You want to keep out, do tons of damage and have great counterhits? look no further.
-Pros: Long range limbs allows a very effective way to keep out your opponent and his pressure allows you to put your opponent in the wall "easily", he has solid frametraps to employ throw mixups so in the right hands he can be offensive too.
-Cons: His pressure isnīt suited for offense, is suited to put your opponent where you want, so a strong keep out game can be difficult for any Dragunov because his lows against this kind of strategy are crap.
Eddy/Christie/Tiger
-Style: Mix-up heavy, CH baiters
-Suited for: Defense.
-Difficulty: Medium-high.
-Good partners: Character that can sidestep moves easily, poke a lot, also a character that can both start and end a combo with huge damage.
-Why use: Once you're familiar with their moves, stances, the stance transitions, and you see the 'big picture you can have fun doing the mix-ups. Go crazy.
-Pros: Lots of mixups. Their launchers allow you to Tag during your combos. They are good dodging moves with evasive moves. Their CH'ing moves can yield combos that do over 100 damage.
If you're looking for a mixup heavy character, that can go from one stance to another then one of the Capoeira characters may be suitable for you.
- Cons: Can't sidewalk normally like other characters. They don't have many poking tools.
Feng
-Style: Versatile (pokes).
-Suited for: Offense (frametraps) Defense (whiff punish).
-Difficult: Beginner.
-Good partners: Dragunov, Jack 6, Mishimas because the contrast in playstyles (they are more defense-based while Feng can be very agressive).
-Why use: Use him if you want a character that can fight both ways (applying a lot of pressure with frametraps and controlling space with long reach attacks) and quickly switch between them.
-Pros: Thanks to his pokes, frametraps and his fast close range playstyle, he can apply non-stop pressure very well, being extremely versatile allows him to be effective anywhere he is, besides in defense is very hard to whiff punish certain attacks, he can even play a 50/50 game effectively, the question is how do you want to use him.
-Cons: His frametraps can be beaten if you analyze his patterns of attacks but Feng can change them to be unpredictable,uh...Feng is very powerfull the way he is i dont see many weaknesses in him, maybe, he could have a better normal hit launch game because he has to rely on pokes to do damage.
Forest Law/Marshall Law
-Style: Mixups, pokes.
-Suited for: Offense (mixups), defense (parries, punishers).
-Difficult: Beginner.
-Good partners: Themselves, Paul for tag throws combos and friendship.
-Why use: Use him if you want a character who can fight both ways or if you like the voice actor WATAAAAAA!!!.
-Pros: Great versatility, good punishers, parries, good back turned and crouch dash mixups, strong throws... lots of good things. He has lots of options so a lot of his weaknesses are nullified because of that.
-Cons: Online is a Law fest so you will find a lot of match up expirience but not a big deal... sidesteping to his left is a good option against him, his CD mixups can be punished if readed correctly.
Ganryu
-Style: Poking, FC Mixups, Spacing, General Punishing
-Suited for: Balanced, Defensive
-Difficult: Beginner-Medium.
-Good Partners: Characters with high-damaging juggles and good movement options - or poking/mix-up ones, to reinforce the playstyle of the team.
-Why use: Ganryu is mostly safe. His Pokes do above average damage, to compensate for a pretty 'okay' juggle damage output. On the plus side, he can net many opportunities do frustrate the opponent on FC - since his FC game is only rivaled by Anna.
-Pros: As already mentioned, he hits hard with Pokes. Ganny is also pretty safe-ish. He's easy to pick and play, being a good pick for beginners and pros alike. His TA! Fillers are also pretty good.
-Cons: Somewhat slow on movement (not on Jack's level, but slightly below average). Solo damage on juggles is just okay. Lack of a 10-frames jab.
Heihachi
-Style: Pressure, punish.
-Suited for: Balanced-offense.
-Difficult: Advanced.
-Good partners: Characters with good wall carry to compliment his scary wall pressure, or characters with high damage on combos.
-Why use: High damage with high execution.
-Pros: Damage, lots of damage and great punishers, Heihachi at the wall can be great, his mids can be extremely scary due to frames (hit or block) and damage.
-Cons: He has an extremely high execution barrier, he could have a faster or safer low to help his offense, his hellsweep is the worst of the mishimas.
Hwoarang
-Style: Custom setups.
-Suited for: Offense-Balanced.
-Difficult: Advanced.
-Good partners: Baek for a similar team with tag throws and combos, characters with good tag bufferable launchers like the mishimas to create combo opportunities for him.
-Why use: Use him if you want a highly advanced character who has lots of options to lock down his opponents.
-Pros: Great lock down options, lots of custom setups in his 6 stances, good okizeme, difficult to learn his matchups.
-Cons: High difficulty because of the stances, movement execution etc, a keep away strategy hurts him because he needs time to stablich a solid offense.
Jack 6/Prototype jack
-Style: Mixups and spacing.
-Suited for: Defensive. Rushdown once gained momentum or at the wall.
-Difficult: Beginner.
-Good partners: Themselves for similar gameplan and tag stuff, Bryan to add combo damage keep out tools and other style of defense.
-Why use: Use him if you want to out-poke your opponent in the middle-long range and have great mixups.
Pretty easy to pick up. Spammable, great mid. Huge Russian robot.
-Pros: Big damage from a lot of attacks and combos, one of the best low pokes in the game, one of the best mids in the game, great range, great wallgame, great throws. Go-to moves are safe on block.
-Cons: Gets hits by bigger combos. Bad SS and CH-game, so weak when under pressure, lacks gtfo moves.
Jaycee/Michelle
-Style: Whiff punish, high risk/high reward.
-Suited for: Defense with movement.
-Difficult: Beginner- medium.
-Good partners: He lacks good low pokes so characters with good lows like Jack 6 or Wang are good options, anyway, Jaycee can do lots of damage in rage so she is better as an anchor.
-Why use: Use her if you like a well-rounded character who moves a lot, baiting for the opponents mistakes.
-Pros: She is a well rounded character, she can do good damage from whiff punish, she can apply good pressure to bait for whiffs, good ch, fast pokes, her pressure game is excellent fast throws good attacks with +frames on block for turtles.
-Cons: If your opponent is very careful against she, she has to take bigger risk to do damage the best way to approach a whiff punisher character is not to whiff (clever, isn't it?).
-Michelle same optimal playstyle as Julia but with better throw oki, better whiff and raw tag punishment, better than her daughter on non-walled stages.
Jin
-Style: Long range poking.
-Suited for: Balanced, zoning.
-Difficult: Medium advanced.
-Good partners: Xiaoyu for more 50/50 and good keep out tools, Nina has good CHs and pokes like Jin, Bob have good keep out moves and solid pokes.
-Why use: A character only limited by the one who uses him, thats the beauty of Jin.
-Pros: Thanks to have good and safe pokes he can apply pressure without being punished hard. He has one of the best defensive options, the parry, he has the potential of being the best character in the game if used correctly.
-Cons: His combos do little damage, he could have a faster low poke with +frames on hit to help his offense game.
Last edited by CrouchJabPanic on Aug 26th, 2014 at 13:45