Ling Buffs for next patch. (wishlist)

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JMS
~.~.
Joined: Jul 2001
Posts: 9063
From: USA California
PSN: JMS_
#1 “Quote” Edit Post
here are fair buffs that she needs, in my view:


-rds db4 - give her the generic backturn lowkick everyone has!!
-faster aop! i get hit by highs a lot while going into it now
-rds d4 - instant high crush
-3 high crush
-b44 - more damage
-fix u+1+2~3+4 because it shouldnt be launch punishable
-fix rds 1,4 so that ling/miharu cannot duck the 4 after 1 hits
-f4 - better range

Last edited by JMS on Jan 23rd, 2013 at 07:56

shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2943
From: USA California
#2 “Quote” Edit Post
-f4 - better range

Agreed!

-rds db4 - is generic, unpunishable bt lowkick

I miss this one a LOT.

-df(2)~1 - homing move (just the second hit)

Might be overpowered and would likely be the best non-EWGF launcher in the game. This is especially true in TTT2 because it is a i15 Taggable launcher.

-rds d4 - instant high crush

This is reasonable since it already forces you to be close to even get it to trip.

-b44 - more damage

One of my favorite utility moves; extra damage would be fair since it is a low-tier i14 punisher when it comes to damage.

What moves won't the Roo kick go under any more? It still goes under stuff like d+1s and Paul's d+1+2 shoulder smash after her f,f+3 or d/f+1 is blocked.

~~~

I would like to see:

- A full launch juggle if her non-delayed Fire Dance CHs (FC 3,2,1,4). It is already easy to punish on non-CH even when the first low hits, so Xiao players would have to risk committing to the entire thing. The only thing that could make it too strong is if the ~4~5 remained taggable.

- Give right-walking HYP stance its own instant command instead of having to HYP walk to the left first. This is the dumbest command in her entire move list.

- Allow her RDS 3+4 spins to punch parry just like the normal 3+4s do.

- The Peg Leg needs to KND on normal hit again (RDS f,f+4). It doesn't do much damage, and with the weaker low crushing ability it now has, it would still be a fair move.

- Give a better recovery for Flower Power's transition into Rain Dance, at least on hit (AoP u+4~b).

- One hit of XMTS (f,f+1+2) should have a better recovery on block since two hits were nerfed so hard.

- I would really like to see u+1+2,3+4 old T5 stats back: auto-SSR move that forces the opponent into FC, -6 on block, +4 on hit, and knock down on CH. Now it only forces FC on hit, it doesn't have a SSR, and the stats are -16 on block(!), -5 on hit and -5 on CH. Who at Namco despised this move so much that they had to murder it?
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JMS
~.~.
Joined: Jul 2001
Posts: 9063
From: USA California
PSN: JMS_
#3 “Quote” Edit Post
df21 homing is practically what she had in t6 lol

what?? -16 on that?? someone had to hate ling.
shauno
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Joined: Jan 2000
Posts: 2943
From: USA California
#4 “Quote” Edit Post
Yeah, but the red damage combos and team assault combos would take it to a whole new level in TTT2. Still, I wouldn't complain if they buffed it!
Signature "Practice makes improvement - you can never be perfect"
Xiaonanigans
Legend
Joined: Jun 2010
Posts: 527
From: United Kingdom
#5 “Quote” Edit Post
Why IS that move -16 anyway? It... barely does anything.

-Flower Power into RDS definitely needs to be faster
-AOP3+4 needs to be made useful. wtf is the point of it at the moment? I would love to use it during TA to launch them high into the air but... nope.
-Some transitions into HYP would be nice
JTchinoy
Galingan mo!
Joined: Jan 2005
Posts: 1284
From: United States
#6 “Quote” Edit Post
Someone pull up the t5dr and t6 wishlists for comparison
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7thFonon
Berserker
Joined: Jul 2008
Posts: 416
From: Japan
#7 “Quote” Edit Post
My Ling Xiaoyu Wishlist is to have an exact replica of Dark Ressurection Xiaoyu equipped with Tag2 Xiaoyu's f+1+2 / b+4, 4 / and u/f+3.
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yiggs
#STAYYIGGS
Joined: Apr 2001
Posts: 4171
From: Australia
PSN: yiggs_au
#8 “Quote” Edit Post
ITT asking for too much
I'm a simple guy... so :
I would like to see her taunt have a hitbox again
More HYP moves
Signature twitch.tv/yiggs | @yiggs | #BUFFLING
Vainj
Lone Wolf
Joined: Jan 2000
Posts: 333
From: Denmark
#9 “Quote” Edit Post
1+4 to give at least +10 advantage. Compared to Jin's or Law's parry, this sucks.

ch df+1, bt b+3 to combo again like it did in ttt
JMS
~.~.
Joined: Jul 2001
Posts: 9063
From: USA California
PSN: JMS_
#10 “Quote” Edit Post
Originally posted by JTchinoy
Someone pull up the t5dr and t6 wishlists for comparison


here is the ttt2 wishlist from t6 forum:

http://www.tekkenzaibatsu.com/forum...threadid=119186

this was my wishlist for ttt2 back then:
Originally posted by JMS
give back rds db4 unpunishable generic low kick
give back lower hit box on rds f+3+4, 3+4
give back lower hit box on aop
give back my chinese mask from tekken 5:dr
give darizat back to the east coast
give ling a better low parry juggle
CaliforniaSonic
1st Dan
Joined: Jun 2012
Posts: 11
#11 “Quote” Edit Post
give me back aop uf+3 launcher
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shauno
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Posts: 2943
From: USA California
#12 “Quote” Edit Post
I's a small consolation, but AoP u/f+3,1 does deliver good combo damage when you punish whiffs. Of course it is more unsafe to prevent spamming it.
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Benchkw
Kyu
Joined: Sep 2012
Posts: 6
From: USA Massachusetts
XBL: Skroozle
#13 “Quote” Edit Post
Is AoP u/f+3,1 really unsafe? The frame data on the wiki says -4, though I know I shouldn't trust it 100%.

I think since Namco took away the generic BT lowkick, they should have at least kept her RDS d+1 as a low.
shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2943
From: USA California
#14 “Quote” Edit Post
I don't know why I had a big negative recovery in my head. There didn't seem to be much use for it before, but I guess there is no reason not to use it now.

Last edited by shauno on Nov 27th, 2012 at 17:58

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CaliforniaSonic
1st Dan
Joined: Jun 2012
Posts: 11
#15 “Quote” Edit Post
I feel it's pretty bad on block. I use it all the time. When they block and I try to follow up or use aop 1+3_2+4, i get hop kicked. The only thing that i haven't tried yet is aop 4.
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JMS
~.~.
Joined: Jul 2001
Posts: 9063
From: USA California
PSN: JMS_
#16 “Quote” Edit Post
aop uf31 is not bad at all. you can aop d hopkicks for aop d12 launch.
JMS
~.~.
Joined: Jul 2001
Posts: 9063
From: USA California
PSN: JMS_
#17 “Quote” Edit Post
f3,2,1+2 should be ncc
godaftonjuice
Champion
Joined: Dec 2006
Posts: 293
From: Sweden
#18 “Quote” Edit Post
xmts~d AoP
1,2,1 ncc
AZYG4LYFE
Play FFRK
Joined: Sep 2009
Posts: 5389
From: United Kingdom
PSN: CKT_AZYG4LYFE
#19 “Quote” Edit Post
I wish for ling whilst she is still young to focus more and her studies rather than chasing after boys and getting into danger, she will graduate then think about marriage...

then she can return to tekken.


ff+4:3, let it be an attack throw, she will flip forwards and do her cat bitch slaps... if it\'s a mid let it be -10, if it were to be changed to a high (lol) let it be safe.


EDIT: by that I mean on BLOCK (and hit too)
AZ

Last edited by AZYG4LYFE on Dec 4th, 2012 at 01:07

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PandaXiaoyu
6th Dan
Joined: Oct 2012
Posts: 71
From: United States
PSN: July30
#20 “Quote” Edit Post
I just wished she had a bound move that wouldn't wiff on combos that don't require f,f. Or a launcher that is a better payoff/reward.

I mean California roll works but puts them at an angle where there is limited choices or a damaging low.

Maybe bring back her cartwheel for trolling/tricks and have a flip like Kunimitsu that isnt as dangerous as f,f3+4

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