TTT2 Marduk - General Discussion

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Icege
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#1 “Quote” Edit Post
Punishers
Standing
i10f - 1,d+2
i10f - 2,1
i11~i12f - ff+2
i13f - d/f+4,2
i14f - b+4
i16f - d/b+2
i16f - d/f+1
i17f - d/f+3,d+1
i17f - u/f+1+2
i18f - b+3
i23f - u/f,N+4

Crouching
i10f - FC 2
i10f - WS+1+2
i11f - WS+1
i13f - WS+4
i18f - WS+3


Bound Attacks
1,2,3,1+2
f+2,d+1
f+3,2
d/f+3,1,2,3,1+2
d/f+3,1+2
d/f+4,2
SS+1+2
VTS f+1,2

Tag Attacks
2,d+1+2
d+1+2
d/b+1+2
u/f+1+2
WS_VTS 3
qcf+1
ff+1+2

Homing Attacks
b+2
ff+4

Hit Confirms
d/f+3,1,d+2
d+2,4
d/f+4,2
CH d/f+2,1

Full move list:
http://www.tekken-official.jp/tag2a...ters/marduk.pdf
1st column (T) is tag launchers (launchers where ~5 afterwards can tag in your other char)
2nd column (B) is B! moves
3rd column (H) is homing moves
4th column is move name, moves in grey boxes in this column are new moves
5th column is inputs
6th column is hit range: high =上 / mid = 中 / low = 下
7th column is notes

Last edited by OFdp? on Oct 2nd, 2012 at 18:58

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Shirdel
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#2 “Quote” Edit Post
Huzzah! I'm hoping to main Marduk in TTT2 as I did in 6. How's he looking compared to 6? Roughly the same, bit better, bit worse, etc?
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BlackPriest
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#3 “Quote” Edit Post
Definitely better imo, even with one GT nerfed and the d/b+2 change (the new one sounds nice but I liked his old i14 CH hunt d/b+2 a lot).

Last edited by BlackPriest on Sep 22nd, 2011 at 21:25

aasii
War Lord
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From: United Kingdom
#4 “Quote” Edit Post
thnx for that info
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aasii
War Lord
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From: United Kingdom
#5 “Quote” Edit Post
in there any video of new moves???
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BlackPriest
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#6 “Quote” Edit Post
Hey Asim. The vids are directly in that above list, they're just hard to see with this design because the green is similar to the black text. Just scroll with your mouse over the moves.

How are you btw man? Whan will you be back to the UK?
Shirdel
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#7 “Quote” Edit Post
Thanks for the info. I can't watch the info, but how much pushback does d/b+2 give? Would it be safe to abuse?
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BlackPriest
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#8 “Quote” Edit Post
Check what Veggy's wrote in that list. In the build he tested Ogre was pretty much the only one that could punish it.
Might be punishable at the wall though...

I wonder how that new VTS f+1,2 B! move works with juggles and with VTSC 1,2 for wallcarry for example.

Last edited by BlackPriest on Sep 22nd, 2011 at 21:27

aasii
War Lord
Joined: Jun 2009
Posts: 757
From: United Kingdom
#9 “Quote” Edit Post
Originally posted by BlackPriest
Hey Asim. The vids are directly in that above list, they're just hard to see with this design because the green is similar to the black text. Just scroll with your mouse over the moves.

How are you btw man? Whan will you be back to the UK?


hi priest.yeah it was hard to see now i got it and m fine and safely back in uk now m just waiting for play ttt2 on 24th
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Shirdel
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#10 “Quote” Edit Post
I can't fully understand the third page, but that looks quite good, and I'm glad that d/b+2 could be abused for keep-out.

Anything new on u/f+4? Any new juggles?
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nokkio82
3rd Dan
Joined: Mar 2004
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From: USA Georgia
#11 “Quote” Edit Post
Is his tackle still useless?
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>phunnykidd<
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#12 “Quote” Edit Post
Originally posted by nokkio82
Is his tackle still useless?


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back2basix
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#13 “Quote” Edit Post
i believe u/f+4 is still the same.. still no d/f+4,2 after?? maybe?
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SSJ4_Vegita
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#14 “Quote” Edit Post
Originally posted by back2basix
i believe u/f+4 is still the same.. still no d/f+4,2 after?? maybe?


u/f+4 is still the same as before, no d/f+4,2 after sadly

And yeah, tackle is still pretty useless in this
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>phunnykidd<
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#15 “Quote” Edit Post
tackle was useless in T6? hmm. lotta marduk scrubs.
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SSJ4_Vegita
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#16 “Quote” Edit Post
Originally posted by >phunnykidd<
tackle was useless in T6? hmm. lotta marduk scrubs.


It gets broken most of the time even from max range, and if they expect it they can just jump back to make it whiff and then launch

Tackle hasn't been good since DR when cornered beast covered a lot of distance
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>phunnykidd<
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#17 “Quote” Edit Post
just shows you dont know how to tackle.
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SSJ4_Vegita
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#18 “Quote” Edit Post
Originally posted by >phunnykidd<
just shows you dont know how to tackle.


It's breakable, lol

It's not like it's a throw mixup, it's always a 1+2 break

Even Tissuemon had to stop using it when we went together to Italy because of the high break rate, but I guess he just doesn't know how to tackle, huh?
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back2basix
6th Dan
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From: Philippines
#19 “Quote” Edit Post
yeah.. i replaced tackle with f+1+4.. at least u have options..
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Icege
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#20 “Quote” Edit Post
I love repeatedly tackling people that break tackles.

I look at it like a human hadouken. They HAVE to react in some way.

I disagree entirely with never tackling. That's like not throwing somebody because they break throws. There is no guarantee that it'll happen.
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