Quick Q&A Thread

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Phragonist
3rd Dan
Joined: Sep 2012
Posts: 39
#21 “Quote” Edit Post
I'm having difficulty doing animal god fist after f4,3,2 in combos. It seems like I cant do it while he's still in the recover animation, but if I wait then it comes out too late to not be included in the combo. Does anyone have any tips for how to execute this? Thanks
jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#22 “Quote” Edit Post
If you are talking about AGF in a solo combo, then it is a hard timing to get used to. f4,3,2 has a bit of recovery on the move and if you start to buffer AGF too soon it doesn't come out. I really have no tips for getting it to work, just try different timings for the AGF and pay attention to when you start inputting the AGF so you can keep mental note of it. Sorry I don't have a simpler answer.
Daihuu
6th Dan
Joined: Sep 2012
Posts: 62
From: USA Pennsylvania
XBL: TWH Dai
#23 “Quote” Edit Post
Hey all, what's Rolex's top 10 moves to start with? I'm loving the way he plays and would like any help at all.
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Kuni.Jr
Rogermitsu
Kugimitsu.Jr?
amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#24 “Quote” Edit Post
Hmm mine are:
1+2
d/f+3
d+2
d/f+1>2 or just d/f+1
d/f+4
d+3+4
u/f+4
1,2,1 and 1,2~ROC
ff+2 (depends on matchup)
ws+3>3
throws

then throw in a couple of u/f+1+2 here and there. also 2,1 during certain frame advantage
d/b+3 and ss+4 sparsely too
Iz-GOod
Deity
Joined: Sep 2004
Posts: 695
From: Canada
PSN: Iz-GOod
#25 “Quote” Edit Post
Originally posted by Daihuu
Hey all, what's Rolex's top 10 moves to start with? I'm loving the way he plays and would like any help at all.


amphreded's top10 with my personal preferences changed in bold:
b+2,4 (new move, high/high, 14f NC punisher, wallsplat)
d/f+3 (reminder: it's a tail so can't be parried/reversed)
d+2
d/f+1>2 or just d/f+1
b,b+4 (I just love this move so much for the +frames on block)
d+3+4 (reminder: it's a tail so can't be low parried)
u/f+4
1,2,1 and 1,2~ROC (especially ROC 3+4, mad frames on block and wallsplat)
db+3 (full combo low, it's a tail so can't be low parried)
ws+3>3
throws (mainly Giant Swing and Tombstone)
Signature You can't escape the crotch dive. Nobody escapes the crotch dive.
Daihuu
6th Dan
Joined: Sep 2012
Posts: 62
From: USA Pennsylvania
XBL: TWH Dai
#26 “Quote” Edit Post
Thank you guys!
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Kuni.Jr
Rogermitsu
Kugimitsu.Jr?
Gojira
Tekken Lord Black
Joined: Apr 2001
Posts: 906
From: USA Washington
PSN: Gojira_X
XBL: Gojiraaa
#27 “Quote” Edit Post
Originally posted by Mr. NO!
@Gojira: just use d+2 for high crush. d+3+4 now and then is ok too. d+4 is alright but piss all damage.


Thanks. What about low crush?

Also is there any data on crush frames during certain moves? A lot of them don't start on F1, aside from d+3+4. d+2 is a nice low but it still eats jabs sometimes on startup, so using it against pokes doesn't always work.
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Syn_SC
Destroyer
Joined: Aug 2012
Posts: 386
From: United Kingdom
#28 “Quote” Edit Post
Just posting to say your username is 100% win.
Signature Dorya!
jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#29 “Quote” Edit Post
Hopkick, uf1+2, 3~4, 3+4 all low crush
Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#30 “Quote” Edit Post
Should be mentioned the last few frames of u/f+1+2 before impact don't low crush, and it's annoying as hell.
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Gojira
Tekken Lord Black
Joined: Apr 2001
Posts: 906
From: USA Washington
PSN: Gojira_X
XBL: Gojiraaa
#31 “Quote” Edit Post
Yeah, I've noticed that. Kind of annoying to trade with the attack you're supposed to be beating, it's like you're barely leaving the ground. And yet, if they do a low-crouching low you'll end up jumping right over them.

Thanks for answers.

@Syn_SC lol thx, you just reminded me that I needed to change my av now that T6 is over
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Syn_SC
Destroyer
Joined: Aug 2012
Posts: 386
From: United Kingdom
#32 “Quote” Edit Post
It seems that as long as the opponent keeps you spaced well and sidewalks left, Alex and Roger can't do much at all without taking big risks. Is this the case or can it be answered comfortably?
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Alcan
Destroyer
Joined: Jul 2012
Posts: 306
From: USA Connecticut
PSN: NaclaM
#33 “Quote” Edit Post
Learn wavedash
Signature BUTTON MASHERS 2000 (cause 1999 just couldn't cut it)

"Being random is godlike, because God is random."
Syn_SC
Destroyer
Joined: Aug 2012
Posts: 386
From: United Kingdom
#34 “Quote” Edit Post
I would consider that a big risk, when I wavedash I'm hoping they don't see it as a 'hey there, I'm not blocking or stepping, please launch me'. Wavedash isn't what I would personally call an answer, more an oki mindgame.
Signature Dorya!
Alcan
Destroyer
Joined: Jul 2012
Posts: 306
From: USA Connecticut
PSN: NaclaM
#35 “Quote” Edit Post
Then you will never master Roger
Signature BUTTON MASHERS 2000 (cause 1999 just couldn't cut it)

"Being random is godlike, because God is random."
Syn_SC
Destroyer
Joined: Aug 2012
Posts: 386
From: United Kingdom
#36 “Quote” Edit Post
I don't plan to. I play Jin DVJ, I'm learning how to fight against them, lol.
Signature Dorya!
Alcan
Destroyer
Joined: Jul 2012
Posts: 306
From: USA Connecticut
PSN: NaclaM
#37 “Quote” Edit Post
Oh, alrighty then.

No Roger still has moves that track out of wavedash.
Signature BUTTON MASHERS 2000 (cause 1999 just couldn't cut it)

"Being random is godlike, because God is random."
jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#38 “Quote” Edit Post
wavedashing and blocking is under-rated also
The Undertaker78
Dragon Lord
Joined: Nov 2008
Posts: 879
From: England
PSN: DEADMAN_INC__13
XBL: ORIGINAL_DEADMAN
#39 “Quote” Edit Post
Originally posted by Syn_SC
I don't plan to. I play Jin DVJ, I'm learning how to fight against them, lol.


Good luck lol ull be having a very hard time!!
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MY ROGER's ALWAYS HARD!
Iz-GOod
Deity
Joined: Sep 2004
Posts: 695
From: Canada
PSN: Iz-GOod
#40 “Quote” Edit Post
Originally posted by Syn_SC
It seems that as long as the opponent keeps you spaced well and sidewalks left, Alex and Roger can't do much at all without taking big risks. Is this the case or can it be answered comfortably?


d+3+4 and df+3, if spaced well, are amazing keep-away tools. They have great range, great tracking and are very hard to punish at the right range (if at all punishable).

I beat OFDP's Jack-6 in a T6 tournament using just those two moves, staying just out of range of his df+2. (He then took Lars and beat the shit out of me, but that's besides the point)
Signature You can't escape the crotch dive. Nobody escapes the crotch dive.

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