Mid-Air Manliness: Juggle Thread

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Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#1 “Quote” Edit Post
This is the consolidated thread for discussion of Miguel juggles. Please note due to the nature of Tag, there's 50+ potential partners for Miguel, and having separate juggles for each of them listed is just not feasible. If you need to know about a specific partner combination, ask, or better yet, cross-reference between their juggle thread and this one to find the best TA/carry/etc options and put them together.

And remember, in a good juggle, consistency is just as important as damage. Make sure to test against characters of different sizes, off-axis to the left and right and note when a juggle is particularly difficult (not usually a problem with Miguel). If you're having trouble reading this, check the site legend.

Basic Information

Juggle Starter
d/f+2,1 (26dmg, tag)
d/b+1 (20dmg)
u/f+4 (17dmg)
ff+3 (27dmg, tag)
ws+2,2 (23dmg)
SAV [1,2],1 (27dmg, tag)
SAV 1+2 (33dmg, tag)
SAV 1+2 (40dmg, tag)
SAV d/f+2 (31dmg, tag)

CH Juggle Starter
[1,2],1+2 (48dmg)
f+2 (26dmg)
[d/f+4,1],1 (37dmg)
b+2 (19dmg)
b+1+2 (26dmg)

Guaranteed Follow-Up
CH 4, d+4,1+2 (42dmg)
f+1+2, d+1+2 (57dmg)
CH b+3, d+4,1+2 (55dmg)
CH FC d/f+2, d+4,1+2 (54dmg)
FC d/f+4, ff+2,1 (50dmg)
SAV b+3, d+1+2 (62dmg)
SAV 1,1 d+4,1+2 (59dmg)

Bound Move
1,2,1+2 (9,13,40=62dmg)
d/f+2,2 (13,29=42dmg)
d+2 (32dmg)
b+2,2 (16,29=45dmg)
u/f+1 (36dmg)
ws+2,2,2 (16,16,28=60dmg)
SAV 2 (36dmg)

Tag Assault Filler
ff+2,2 (48dmg, knocks opponent back)
3,4 (45dmg, may require dash)
SAV b+1,4 (40dmg, knocks them high-ish, keeps them close-ish)
SAV 1,2,1 (54dmg, carry, may require early B!)

Juggle Ender
ff+2,2_1 (48_50dmg)
f+2+3 (40dmg, long range)
fff+3 (40dmg, when run-up required)
SAV 1,2,1 (53dmg, wall carry)
d+4,1+2~f (40dmg, only works close, oki)
1+2~d (27dmg, FC oki mixup)


Basic Juggles
Please note due to the significant variety of launchers in TTT2, the "Class" system is very rough and unscientific. Testing is the best option.

d/f+2,1_u/f+4_SAV d/f+2_Class 3
d/f+1~f, SAV u/f+3, d/f+4,1, d+2 (37dmg, 5hits, inconsistent off-axis)
d/f+1~f, SAV d/f+1, d/f+4,1, d+2 (34dmg, 5 hits)
d/f+1~f, SAV u/f+3, d/f+4,1~f SAV 1,2,1 (43dmg, carry)

CH b+1+2_CH SAV (1),1_ff+3
All above. SSR to realign yourself beforehand or they'll whiff.

SAV 1+2_CH (1,2),1+2_CH f+2_Class 2
All above juggles.
3+4~SAV d/f+1~f, SAV u/f+3, d/f+4,1, d+2 (45dmg, 5hits, inconsistent off-axis)

ws+2,2
d/f+1, d/f+4,1~f SAV 2 B!
d/f+1, d/f+4,1, d/f+2,2 (consistency)

d/b+1
ws+4, d+4,1+2~f (oki)
ws+4, d/b+3,4 (carry)


Example Juggles
The lists above may be confusing or hard to understand when you have specific character combinations. Basically you want to plug in the correct details where possible. For example, if you TA! early with a partner, you'd probably want to use SAV 1,2,1 with Miguel as your TA filler. If you do the staple u/f+4 juggle, you'd probably one or two big hits from your partner before finishing with ff+2,2, etc.

Miguel/Wang: u/f+4, d/f+1~f, SAV u/f+3, d/f+4,1, d+2 TA! Wan d+1+2,2 Mig ff+2,2
Wang/Miguel: u/f+4, 4, ff+2, f+1, 1+2 TA! Mig ff+2,2 Wan dash qcf+2.
Kazuya/Miguel: EWGF~5 Mig 3+4~SAV d/f+1~f, SAV u/f+3, d/f+4,1, d+2 TA! Kaz cd+4,1 Mig ff+2,2 (103dmg).



Solo Staples
While you may want to mix these up as you pick and choose, these are mainly for solo players/people who want to avoid TAing for giving the opponent rage. When off-axis, avoid using SAV u/f+3 and use SAV d/f+1 instead.

u/f+4_d/f+2,1_SAV d/f+2, d/f+1~f, SAV u/f+3, d/f+4,1, d+2 B! dash d/f+1, ff+2,1
CH b+1+2_ff+3, ssr d/f+1~f, SAV u/f+3, d/f+4,1, d+2 B! dash d/f+1, ff+2,1
ws+2,2, d/f+1, d/f+4,1, d/f+2,2 B! ff+2,1 (yes there's better, but this one can be notoriously inconsistent)
SAV 1+2_CH SAV f+2, 3+4, SAV df+1~f, SAV u/f+3, d/f+4,1, d+2 B! dash, d/f+1, ff+2,1

Last edited by Stridajin on Nov 15th, 2012 at 06:48

Signature www.twitter.com/jordyce [you know what to do]
Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#2 “Quote” Edit Post
I'll add to it as we go, please give suggestions, I am in no way a creative juggler, I always go for consistency and it leads to boring results.

Also; Mishima EWGF launches just high enough to be a class 2 launcher for iSAV d/f+1, which leads to really solid damage. Sure there's better ones than this if you're good with electrics, but if you're not, here's an example:

Kaz EWGF~5 Mig 3+4~SAV d/f+1~f, SAV u/f+3, d/f+4,1, d+2 TA! Kaz cd+4,1 Mig ff+2,2 = 103dmg.
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sandilord
Destructive Impulse
Joined: Jan 2005
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From: Netherlands
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#3 “Quote” Edit Post
+1 for the title.
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CKZaibatsu
5th Dan
Joined: Mar 2005
Posts: 58
From: United States
PSN: Ckzaibatsu2
#4 “Quote” Edit Post
Sweet, I'm glad we have this sub-forum now. Here's some easy stuff for you guys. I'm sure everyone knows these combos, but I guess it's a start.

To start this combo, you need to have your opponent block the f+3 then land the counter hit 4 in the string.
(f+3),4, Dash in, d/f+2, d/f+4, 1, d/f+2,2, ff+2,1 - 77 dmg
(f+3),4, Dash in, d/f+2, d/f+4, 1, d/f+2,2~5 (Kazuya - Hellsweep+1), f+2+3 - 92 dmg

WS+2,2, d/f+1, d/f+4,1, d/f+2,2, ff+2,1 - 66 dmg
WS+2,2, d/f+1, d/f+4,1, d/f+2,2~5 (Kazuya - d/f+1,4) fff+3 - 73 dmg


Edit to first two juggles.

Last edited by CKZaibatsu on Sep 28th, 2012 at 00:49

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Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#5 “Quote” Edit Post
For the first juggles, I can get the first dash in d/f+2 easily enough, but the d/f+4 whiffs. I just go straight bound.
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CKZaibatsu
5th Dan
Joined: Mar 2005
Posts: 58
From: United States
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#6 “Quote” Edit Post
I just checked the juggles again, and you're right. If you whiff the first hit, you end up too far from your opponent for the combo to work. If they block the initial hit and eat the CH 4, then the combo will work. My bad on that!
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HFX
2nd Dan
Joined: Jul 2012
Posts: 21
From: Malaysia
#7 “Quote” Edit Post
Thanks for making this thread, hopefully I get to somehow contribute to it in the future..
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alphapanda
2nd Dan
Joined: Apr 2010
Posts: 26
From: USA California
#8 “Quote” Edit Post
if juggle starts with their head towards you(hopkick from behind), i use 124f~sav2 b! ff21 or df1f~sav df1, df22 b! ff21 both 62dmg

any better option?

as for sav1+2, i have to use uf1, my favorite move.
sav1+2, uf1f~sav b! uf3, df41f~sav121 90dmg, 97dmg with holding sav1+2

low parry
df1f~sav uf3 df41f~sav121 43dmg

Last edited by alphapanda on Sep 28th, 2012 at 08:03

Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#9 “Quote” Edit Post
There's very little reason to use SAV u/f+1 sorry, so I'm not adding it, usually speaking the damage just doesn't justify it, when you've got this just as easy solo juggle available, and there may be better too:

SAV 1+2, 3+4~f, SAV d/f+1~f, SAV u/f+3, d/f+4,1, d/f+2,2 B! ff+2,1 = 96dmg

Or alternatively, substitute the d/f+2,2 for d+2, and follow up with dash d/f+1, ff+2,2 for 97dmg. Tag assault should get you to 110ish.
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alphapanda
2nd Dan
Joined: Apr 2010
Posts: 26
From: USA California
#10 “Quote” Edit Post
Originally posted by Jordyce
There's very little reason to use SAV u/f+1 sorry, so I'm not adding it, usually speaking the damage just doesn't justify it, when you've got this just as easy solo juggle available, and there may be better too:

SAV 1+2, 3+4~f, SAV d/f+1~f, SAV u/f+3, d/f+4,1, d/f+2,2 B! ff+2,1 = 96dmg

Or alternatively, substitute the d/f+2,2 for d+2, and follow up with dash d/f+1, ff+2,2 for 97dmg. Tag assault should get you to 110ish.


totally understandable, its just a personal thing, i love uf1 XD
plus sav1+2 is the only thing that i can use uf1 for bound without a wall
joaco
Kyu
Joined: Sep 2012
Posts: 2
#11 “Quote” Edit Post
thx a lot for posting this, and what about his wall combos?

please can you post them too.

thx in advance
alphapanda
2nd Dan
Joined: Apr 2010
Posts: 26
From: USA California
#12 “Quote” Edit Post
Originally posted by joaco
thx a lot for posting this, and what about his wall combos?

please can you post them too.

thx in advance


i use df411 for non-girl characters, df1, crouch(db)2, ws4 for girl characters

maybe theres something better for ttt2?
Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#13 “Quote” Edit Post
If Miguel is the TA partner at the wall, d/f+4,1,1 is guaranteed regardless of character size or number of hits. Pretty nifty.

I don't think d/f+1, d/b+2, ws+4 works too well on anyone anymore. ff+2,2?
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alexbib
6th Dan
Joined: Nov 2009
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#14 “Quote” Edit Post
it's possible to get:

SAV 1+2, dash, 3+4, SAV df1f, SAV uf3, df41, d2 B! dash, df1, ff21 for 98dmg.

The thing I have a little bit of trouble with in this combo is getting d2 to hit consistently. During Class 3 (df21, uf4, etc.) combos, I get it very consistently. Anyone got a trick to make it as consistent for Class 2 combos? Should I simply try to get every move out as quickly as possible?
LAWZ-Mike
Fujin
Joined: Feb 2010
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#15 “Quote” Edit Post
what is a strong back combo?
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Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
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#16 “Quote” Edit Post
Originally posted by alexbib
it's possible to get:

SAV 1+2, dash, 3+4, SAV df1f, SAV uf3, df41, d2 B! dash, df1, ff21 for 98dmg.

The thing I have a little bit of trouble with in this combo is getting d2 to hit consistently. During Class 3 (df21, uf4, etc.) combos, I get it very consistently. Anyone got a trick to make it as consistent for Class 2 combos? Should I simply try to get every move out as quickly as possible?


3+4, SAV df+1~f, SAV u/f+3, d/f+4,1, d+2 B! dash, d/f+1, ff+2,1 is pretty much the staple solo where you can land it. Add in filler where you can, one or two hits from a TA partner into ff+2,2/running 3 will land you respectable damage, though Miguel does have trouble breaking that 100dmg. You can also land it from CH SAV f+2.

Added some more juggles to the first post, including solo staples and a few examples. The examples are basically to show how to use Miguel as a basic TA partner, not literal staples for those team combinations. If anyone has any good examples, please say.

Last edited by Jordyce on Oct 3rd, 2012 at 00:53

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alexbib
6th Dan
Joined: Nov 2009
Posts: 60
From: Canada
PSN: alexbib
#17 “Quote” Edit Post
Originally posted by Jordyce
3+4, SAV df+1~f, SAV u/f+3, d/f+4,1, d+2 B! dash, d/f+1, ff+2,1 is pretty much the staple solo where you can land it. Add in filler where you can, one or two hits from a TA partner into ff+2,2/running 3 will land you respectable damage, though Miguel does have trouble breaking that 100dmg. You can also land it from CH SAV f+2


cool! you got any tips on getting the d+2 in that solo to hit consistently? I seem to make it whiff by a micron fairly often.
Jordyce
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From: New Zealand
PSN: Jordyce
#18 “Quote” Edit Post
Speed and precision, basically. If something in the juggle is missing, it's because either A. you're off-axis (realign yourself if you can), or B. because you were too slow. You want to hit SAV u/f+3 and d/f+4,1 as soon as you can afterward, if the timing is correct nothing should miss.

For SAV 1+2, you'll be off-axis a little when you start the juggle, if you dash forward and to the right a little bit, you'll be aligned perfectly.

Note: Been playing around with ws+2,2, and it can be tricky getting a SAV 2 or d+2 bound without some sort of realign. You can substitute jabs or d/f+2,2, but it really weakens the damage. My general suggestion is going ws+2,2, d/f+1~f SAV 2 TA! and having a partner come in and do quite a few hits.

Last edited by Jordyce on Oct 4th, 2012 at 10:06

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sandilord
Destructive Impulse
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#19 “Quote” Edit Post
Originally posted by LAWZ-Mike
what is a strong back combo?
In BR I used to do (opp BT) 21~F, SAV 121, 1, d2, ff21. I don't know if SAV 1 is guaranteed after 21~F but I sure hit it a lot. Once SAV 1 hits, the rest is guaranteed.
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LAWZ-Mike
Fujin
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#20 “Quote” Edit Post
thanks man
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