Ogre assessment

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Exterminator_
Warrior
Joined: Dec 2004
Posts: 167
From: Philippines
#1 “Quote” Edit Post
So I've been trying out chars to pair up with my king for quite some time now and ogre seemed to have caught my eye (well, because he's fairly huge, and I like his badassery )

I'm kinda liking the train, b2 ch hunt, fc mind games, and hunting hawk fillers.

however, do you think ogre's up for high level game play? I mean, I'm into him for the kicks, but when it comes to pokes and lows he doesn't seem to fair well on that (except d34) which is kind of a bad synergy with king (weak lows)

Since he's fairly new kinda find him quite strong, but what do you think is in him for the long run? Especially since i'm considering maining him as well.
Keebs
6th Dan
Joined: Jan 2010
Posts: 63
From: United Kingdom
PSN: BlackJaguarXD
#2 “Quote” Edit Post
He's really hard to use in high level gameplay because most of the stuff he does is too much risk for high reward, unless you can make extremely good reads on your opponent. He has difficulty dealing with opponents who are constantly in his face too, not to mention characters can initiate bigger combos on him because of his size.

He's better as an anchor, but that depends on your other character. I use Ogre with King too but I don't find that team completely effective unlike AK/Ogre which is alright. Though despite everything I've said, I plan to use him in high level gameply myself!
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Exterminator_
Warrior
Joined: Dec 2004
Posts: 167
From: Philippines
#3 “Quote” Edit Post
yeah, although combo wise im loving ogre's hunting hawk as ta filler for isw this is because ive tried kuni, jack, yoshit o fill in for king and ogre seems to be the best damage and easiest to do so far. ive even tried putting ogre on point but not enough battles yet to see where ill go with it )
Drunken Cop
Raijin
Joined: Feb 2002
Posts: 613
From: Hong Kong
#4 “Quote” Edit Post
Here are some of my advice and feedback. Ogre is a great TA assist character with hunting hawk, u/b+3,~f1,2,1+2 or hcf+2:1+2. He is great at the wall because ch f1+2 bull charge into wall splat is monster damage, and his 50/50 wall game into bound and reset is again, too easy.

His only problem is that since he is so huge you can't expect to dodge attacks with spacing and sidestep. Instead you keep yourself at about 2 character spaces away so you can bait whiffs and punish accordingly. Also....throw throw throw with ogre. His 2+4 grab is infamously long and harder to see because it looks like a 2 jab.

Whenever you are lying on the ground, mindfuck them with 3+4 into u,b,d,f depending on the position so your opponent will start to hesitate for Oki chances.

Play lots, experiment and have fun using this badass character.
Signature =ToT= Hong Kong branch

Main team: Lei + Ogre
Secondary: Lars + Raven
jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#5 “Quote” Edit Post
Originally posted by Drunken Cop
and his 50/50 wall game into bound and reset is again, too easy.


Could you elaborate on the 50/50 wall game into bound and reset comment? Is there a low you can b! at the wall with that I'm missing?
Exterminator_
Warrior
Joined: Dec 2004
Posts: 167
From: Philippines
#6 “Quote” Edit Post
afaik, the bound is probably the db1. not sure though

3+4 into u,b,d,f << I don't understand D: is this a special get up? I tested and got the usually flying ram, get up kick, and get up dive?

the 2 and grab is pretty neat though thanks
Drunken Cop
Raijin
Joined: Feb 2002
Posts: 613
From: Hong Kong
#7 “Quote” Edit Post
For those that haven't played TTT2 in arcade, it probably isn't well known but it has been found in Japan quite early.

Opponent's back to the wall, just mix up SS, f+1+2 (bull horn) and, SS+4 (Aztec shoot). After SS+4 hits, do FC,d/f+4, and then your opponent will hit the wall. Then, you can WS+1,2 for a B!, or for more consistency, do a CC, into d/b+1 B!. Note that some angles might be weird and not connect, but for a 50/50 wall game into bound...yea it's worth it especially since the mid is safe. So, full combo is, SS+4, FC,d/f+4 (W!), WS 1,2 B!

For the wake up 3+4, it is 3+4~b, f, d, or up. You will warp depending on the direction pressed. Say you are knocked down on 2p side and the opponent is rushing you down for oki. You stay on the ground and expect him to do a d/f+1 to try and float you. At that moment you press 3+4,~b and Ogre will warp behind your opponent as he does d/f+1 and hits him in the back. if you do 3+4, d or u, he will warp from those very directions. This move also wall splats at the right angles. I believe it is -15 at least, so don't spam too much. Just make them scared to rush you down.
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Main team: Lei + Ogre
Secondary: Lars + Raven
AZYG4LYFE
Play FFRK
Joined: Sep 2009
Posts: 5389
From: United Kingdom
PSN: CKT_AZYG4LYFE
#8 “Quote” Edit Post
@Drunken Cop, great idea^^, I also that SS+4, FCd/f+4 in a combo video.
This gave me another idea actually, do you reckon maybe one could mix up FCd/f+4 with FC~cc f+1+2 in open space, lately I've been reserving ws+2 as a punish only, need to add something fresh to Ogre's mixup game...

AZ
Signature Currently playing (addicted to) FFRK. Global Friend ID: GBNP JP Friend ID: QZseY
Twitter:@AZYG4LYFE Please PM or tweet me if you have any questions/issues! ラッキークロエ twitch.tv/AZYG4LYFE


Drunken Cop
Raijin
Joined: Feb 2002
Posts: 613
From: Hong Kong
#9 “Quote” Edit Post
I don't recommend that because ogre's legs have shit range and because even on hit you are at frame disadvantage. So, you would be a sitting duck with ogre's huge hitbox.

If I need to get in close, I like to use f+3+4,1_2 series and u+1+2, as these are safe and leave opponents guessing.
Signature =ToT= Hong Kong branch

Main team: Lei + Ogre
Secondary: Lars + Raven
Keebs
6th Dan
Joined: Jan 2010
Posts: 63
From: United Kingdom
PSN: BlackJaguarXD
#10 “Quote” Edit Post
Although I like those, I'm beginning to dislike using them. Players just jab me out of the moves and score a free combo. I'm not saying don't use 'em, but be careful.
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AZYG4LYFE
Play FFRK
Joined: Sep 2009
Posts: 5389
From: United Kingdom
PSN: CKT_AZYG4LYFE
#11 “Quote” Edit Post
Originally posted by Drunken Cop
I don't recommend that because ogre's legs have shit range and because even on hit you are at frame disadvantage. So, you would be a sitting duck with ogre's huge hitbox.

If I need to get in close, I like to use f+3+4,1_2 series and u+1+2, as these are safe and leave opponents guessing.


Sorry about was meant to say FCd/f+2 in my previous post..^^


AZ
Signature Currently playing (addicted to) FFRK. Global Friend ID: GBNP JP Friend ID: QZseY
Twitter:@AZYG4LYFE Please PM or tweet me if you have any questions/issues! ラッキークロエ twitch.tv/AZYG4LYFE


Exterminator_
Warrior
Joined: Dec 2004
Posts: 167
From: Philippines
#12 “Quote” Edit Post
the wall game is great!

f1+2 i know is safe, how bout ss4?

the boot can be sidestepped from a distance afaik
zsonaa
2nd Dan
Joined: Aug 2011
Posts: 23
From: Finland
PSN: zSonaa
XBL: SQNA
#13 “Quote” Edit Post
Originally posted by Exterminator_
the wall game is great!

f1+2 i know is safe, how bout ss4?

the boot can be sidestepped from a distance afaik

Yes. It is at least -16 on block.
grumpy64
War Lord
Joined: Sep 2012
Posts: 719
From: United States
#14 “Quote” Edit Post
just watch some vids by the specialist and chadonam. They're probably the 2 best ogre players on earth
KINGofIRONfist
Malec
Joined: Mar 2003
Posts: 2695
From: Germany
PSN: Malec1983
#15 “Quote” Edit Post
links?
grumpy64
War Lord
Joined: Sep 2012
Posts: 719
From: United States
#16 “Quote” Edit Post
Originally posted by KINGofIRONfist
links?


http://www.youtube.com/watch?v=gRfYYfkxCd8

jdcr also has a decent ogre and knee i've heard plays him as a troll once in a while

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