Bryan solo juggles

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alexbib
6th Dan
Joined: Nov 2009
Posts: 60
From: Canada
PSN: alexbib
#1 “Quote” Edit Post
can we get a thread for solo juggles? maybe like the other chars forums with a list per launcher and that kinda stuff.
Lots-of-Laughs
Tekken Lord Black
Joined: Mar 2011
Posts: 986
From: Belgium
#2 “Quote” Edit Post
Bryan's solo juggles are more or less the ones in T6, so have a look there.
This forum is always the lamest on TZ, so don't expect quality like for other char forum. The Dragunov forum is a good example, this one goes under the category "bad practices".
TheBeesus
Kyu
Joined: Sep 2012
Posts: 2
From: United Kingdom
#3 “Quote” Edit Post
I can't seem to get some fillers to work. e.g. take the first one in that thread.

df+3 or SS (2),3
FILLER 1, FILLER 4, f+1, b+1 B!

and

FILLER 1
u_uf+3
WS 3
f+3
1+2
db+2

FILLER 4
db+2
2
1

For Filler 4, '2 and 1' don't work. Like, not even close to connecting off any of those filler 1s.
gamerTLT
1st Dan
Joined: Sep 2012
Posts: 17
From: Poland
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#4 “Quote” Edit Post
Does any one know low parry 4 him ? f+3 ,db+2, b+3~f,2,1,4 doesn't work anymore :/

Last edited by gamerTLT on Feb 19th, 2013 at 21:31

RollTide8569
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Joined: Dec 2009
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#5 “Quote” Edit Post
Originally posted by gamerTLT
Does any one know low parry 4 him ? f+3 ,db+2, 3,f,2,1,4 doesn't work anymore :/


you got to do F+3, DB+2, 1, B+3~F, 412 or at least that's what I do.
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ERNIEMEX
Kyu
Joined: Feb 2010
Posts: 4
From: United States
XBL: ErnieMEX
#6 “Quote” Edit Post
Not sure if anyone's found this yet but I think this is an interesting combo for Bryan. It doesn't have the potential to be a staple combo sadly because it can't be done slightly off-axis to the left :/ </3

u/f+4, slightlySSR~WS3, d/b+2, f+4,1 b! WS3, d+3,2
Or
u/f+4, WS3, d/b+2, f+4,1 b! slightlySSR~WS3, d+3,2
81 damage.

Last edited by ERNIEMEX on Nov 8th, 2012 at 05:02

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robee_g
1st Dan
Joined: Dec 2009
Posts: 19
From: USA Arizona
PSN: robee_g
#7 “Quote” Edit Post
whats the best he can get off of ch4?
RollTide8569
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#8 “Quote” Edit Post
Originally posted by robee_g
whats the best he can get off of ch4?


I'm not sure what the best is, but I know enough to get you started until someone else can answer.

Ch4 Deep dash 1, F+4,1 B!
Ch4 Deep dash 1, B+3~F, tap Up, F+1, FF+4 B!
Ch4 FF+2
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robee_g
1st Dan
Joined: Dec 2009
Posts: 19
From: USA Arizona
PSN: robee_g
#9 “Quote” Edit Post
Thanks. I'll stick with the f+4,1 B! until i can get more consistent with the dash jab.
I'm doing ch4 dash f+1, f+4,1 B!, f+2,1,4 for 63 dmg
TheDinosaur
Hurm
Joined: Jan 2002
Posts: 5804
From: United Kingdom
XBL: Archelon
#10 “Quote” Edit Post
CH 4, f+1, ff+4 B!, uf+3, 4,3,4 for 72 is the best solo damage I can come up with.

ff+4 B!, uf+3, 3,3,4 doesn't appear to work from my limited testing, but I always found that juggle very unreliable and risky anyway.

I miss 1,ff+4 B!, uf+3, 1+2, db+2, ff+2
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Fogelstrom
5th Dan
Joined: Sep 2012
Posts: 58
From: Sweden
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#11 “Quote” Edit Post
What are you guys using for solo combos for qcb+4 and CH (1,2),1?

I can't seem to find any reliable ender besides d+3,2 after B!
For both I've been using db+2, f+4,1. Deep SSL before CH (1,2),1 doesn't make much of a difference when trying to end sadly enough.

For those times when you don't really wanna TA because of red health or whatnot.
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RollTide8569
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#12 “Quote” Edit Post
qcb+4, db+2, f+4,1 B! d+3,2 is all I have been able to do as well. I miss Tekken 6 Qcb+4.

This is just me thinking here, but you MIGHT be able to do B! db+1+2 for a wall splat.

Ninja Edit: B! db+1+2 won't hit. But I did find that after B! 1+2, 1 does more damage than d+3,2

so you have qcb+4, db+2, f+4,1 B! d+3,2 that does 65. But if you do B! 1+2,1 it does 68

CH (1,2) 1, SSL, db+2, f+4,1 B! D+3,2 does 65. With B! 1+2, 1 it does 68.

Last edited by RollTide8569 on Dec 13th, 2012 at 04:09

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CKeegan
Virtuoso
Joined: Sep 2012
Posts: 246
From: United Kingdom
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#13 “Quote” Edit Post
It's 1+2, 2 instead of 1+2, 1 but yes it does more damage than d+3,2 does. db+2, ff+2 also works for 71 damage which is higher than both options but it takes practice and I don't think it works for CH (1,2),1.

For CH (1,2),1 you can do db+2, f+1, ff+4 B! uf+3, f+1, ff+2 as normal however for 77 damage.
Mr. NAPS
ProBum 24/7
Joined: Sep 2005
Posts: 741
From: USA California
#14 “Quote” Edit Post
Here are some relatively practical solo combos that were not available in BR.

(All combos done on Wang)

CH ws+3,4
-d/b+2, f+1, dash f+4,1 B!, qcb+2,4 = 82

CH 4
-dash f+1, b+3~f, cc f+1, qcb+2,4 B!, qcb+2,4 = 72
-qcb+2,4 B!, dash qcf+3, d/b+2, ff+2 = 73

CH 4,3
-dash d/b+2, f+1, dash f+4,1 B!, qcb+2,4 = 73
-dash d/b+2, f+1, qcb+2,4 B!, qcb+2,4 = 76

f+4,1
-u+3, f+1, b+3~f, 4,1,2 = 66
-ssr qcf+3, qcf+3, d/b+2, dash d+3,2 = 68
-ssr qcf+3, qcf+3, d/b+2, ff+2 = 69

ws+1
-b+2,1, f+4,1 B!, ssr qcf+3, d+3,2 = 78
-b+2,1, f+1, qcb+2,4 B!, dash qcb+2,4 = 80
*-qcf+3,4, dash f+1, qcb+2,4 B!, dash qcb+2,4 = 83

f,b+2
-f+1+2, dash d/b+2, f+1, qcb+2,4 B!, dash qcb+2,4 = 79

qcb+4
**-d/b+2, 2, qcb+2,4 B!, dash qcb+2,4 = 77

u+4 (add 1 point of damage if u/f)
-d/b+2, d/b+2, f+1, qcb+2,4 B!, dash qcb+2,4 = 79

Low Parry
-ssr qcf+3, d/b+2, f+1, b+3~f, 4,1,2 = 43
-ssr qcf+3, qcf+3, qcf+3, d/b+2, dash d+3,2 = 46
-ssr qcf+3, qcf+3, qcf+3, d/b+2, ff+2 = 47

*This combo is very finicky, mainly because it's possible to do the qcf+3 too early, as well as too late.
**This is the combo that works on absolutely everyone. Other variations may miss due to axis, distance, character, or any combination of the above.

Side Note: You can replace any of the qcb+2,4 post bound enders with d/b+2, ff+2 for the same damage, provided that you are at least slightly towards the opponent's left.
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CKeegan
Virtuoso
Joined: Sep 2012
Posts: 246
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#15 “Quote” Edit Post
Originally posted by Mr. NAPS CH 4
-qcb+2,4 B!, dash qcf+3, d/b+2, ff+2 = 73

This is interesting... I've managed to do this a few times but didn't get it as much up close than I did from a small distance so was wondering if being farther away is better?

u+4 (add 1 point of damage if u/f)
-d/b+2, d/b+2, f+1, qcb+2,4 B!, dash qcb+2,4 = 79

Would you be able to replace the first d/b+2 with QCF+3?
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CKeegan
Virtuoso
Joined: Sep 2012
Posts: 246
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#16 “Quote” Edit Post
Originally posted by CKeegan Would you be able to replace the first d/b+2 with QCF+3?

Answered my own question here - yeah a QCF+3 can be put to replace the first d/b+2 for about 2 more damage.
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Kam
Legend
Joined: Apr 2005
Posts: 534
From: USA Texas
PSN: TXImperial
#17 “Quote” Edit Post
I have problems with connecting the dash after the f+1 in most cases, (qcb2,4; f+4,1) for instance its easy for a ff+4 t come out when trying to connect a f,4+1 after a dash right after a f+1..


if there's anything media related, point me.
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Bopper
Iron Fist God
Joined: Sep 2010
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#18 “Quote” Edit Post
If you get f,f+4 instead of f+4 after a dash you are only inputting f,f. You need to do it like this: f+1, f,f,f+4,1
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MASAYOSHI
2nd Dan
Joined: Jan 2013
Posts: 25
From: Italy
#19 “Quote” Edit Post
Here some staples:

fb2

f1+2, f1, f41 !B, uf3, d32 _ 73 dmg
f1+2, 2, ff1, b1 !B, 334 _ 73 dmg
f1+2, f1, f41 !B, uf3, f1, ff2 _ 75 dmg
f1+2, f1, ff4 !B, uf3, f1, ff2 _ 77 dmg
f1+2, f1, qcb24 !B, uf3, ff2 _ 77 dmg
f1+2, 2, qcb24 !B, uf3, ff2 _ 79 dmg


uf4

db2, db2, f1, b1 !B, 334 _ 75 dmg
db2, 2, f41 !B, uf3, d32 _ 75 dmg
db2, f1, ff4 !B, uf3, f1, ff2 _ 78 dmg
db2, 2, f41 !B, uf3, f1, ff2 _ 78 dmg
db2, 2, qcb24 !B, db2, ff2 _ 79 dmg
ws3, db2, f41 !B, uf3, ff2 _ 81 dmg


ws1

b21, f1, b1 !B, uf3, d32 _ 72 dmg
b21, f1, b1 !B, 334 _ 75 dmg
ws3, f1, ff4 !B, uf3, f1, ff2 _ 76 dmg
b21, f41 !B, db2, ff2 _ 77 dmg
fb2, ff1, b3,1+2 !B, b3-f-412 _ 77 dmg
b21, f1, qcb24 !B, qcb24 _ 80 dmg


ws2

db2, f41 !B, db2, ff2 _ 82 dmg
ff4 !B, db2, db2, ff2 _ 84 dmg
db2, db2, qcb24 !B, db2, ff2 _ 90 dmg


qcb4

db2, f41 !B, db2, ff2 _ 71 dmg
db2, f1, f41 !B, db2, ff2 _ 73 dmg
db2, db2, qcb24 !B, db2, ff2 _ 79 dmg



@Mr.Naps - that juggle out of fb2 it's kinda hard^_^, for 1 point more u can get this:
fb2, f1+2, f1, b3-f-u, qcb42 !B, uf3, ff2 - don't know if it works on every char, it is so f***in' hard! just fun!

Last edited by MASAYOSHI on May 2nd, 2013 at 01:52

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omara190
Kyu
Joined: Jan 2013
Posts: 2
From: Ireland
#20 “Quote” Edit Post
Originally posted by Mr. NAPS

u+4 (add 1 point of damage if u/f)
-d/b+2, d/b+2, f+1, qcb+2,4 B!, dash qcb+2,4 = 79



How do you get qcb+2,4 to land post bound? It always whiffs for me after I dash.

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