Maximizing the spirit, Jun's Juggle Compendium

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hunneeh
3rd Dan
Joined: Sep 2012
Posts: 38
#21 “Quote” Edit Post
is there a video of someone doing this combo:
f+2, 3, b+4,2, 2,1, IZU, 1+2 B! ff+2,3 = 113 dmg
because i'm not getting it, izu is forward and LP+RP right? i cant get izu or izu then 1+2 to connect at all matter of fact i cant even get the 2,1 to connect it's second hit, but i'm taking it it's not supposed to or something.
RDM
Navy Sailor
Joined: Sep 2007
Posts: 1794
From: USA New Jersey
PSN: R_D_M
#22 “Quote” Edit Post
TTT2 combos

Don't know if I'm going to use jun now, but maybe sometime in the future. She's a cool character, but not comfortable with her yet and taking too long for me. So I'm going to work on my other characters instead (Asuka/AK Raven/Kuni). But here are some combos I've done

The damage is based off 1 sv 1 and everything is natural hit except the attacks the need counter hit to juggle of course. Some of these are probably already posted, but here it is

Jun
-f2, f3, b4,2, b2,1,f1+2, 1+2 b!
**f3,f1+2. (71 damage, f1+2 whiffs. Oki setup)
**ff2,3 (79 damage, wall carry)
**

-f4, f3,f1+2, 1+2 b!
**f3,f1+2 (60 damage, f1+2 whiffs. Oki setup)
**ff2,3 (69 damage, wall carry)

-ff1+2, f3, b2,1, b2,1,f1+2 b!
**f3,f1+2 (72 damage, f1+2 whiffs. Oki setup)
**ff2,3 (80 damage, wall carry)

-f1+2,2, b4,2, f3, b2,1,f1+2, 1+2 b!
**f3,f1+2 (71 damage, f1+2 whiffs. Oki setup)
**ff2,3 (79 damage, wall carry)

-d3+4, b4,2, f3, b2,1,f1+2, 1+2 b!
**f3,f1+2 (77 damage)
**ff2,3 (85 damage)

-b3,1+4, f1+2, 1,2 b!
**ff2,3 (67 damage)

-Uf4,3 b!, b4,2, b2,1,f1+2,_
**izu 2
**izu 1+2 (62)

-ch d2, ws2, b4,2, b2,1,f1+2, 1+2 b!
**Ff2,3
**f3,f1+2

-ch ss4, b4,2, f3, b2,1, f1+2, 1+2 b!
**ff2,3 (83)
**

-ch ff4 step forward after, b4,2, f3, b2,1, f1+2, 1+2 b!
**ff2,3 (86)
**f3, f1+2 (76)

-B1+2, ch 3, b4,2, f3, b2,1, f1+2, 1+2 b!
**ff2,3 (80)
**f3, f1+2 (72)

-f1+2, 1,ch2, b2,1, b2,1,f1+2, 1,2 b!
**f3, f1+2 (72)
**ff2,3 (70)

NOTE:::

For the f3, f1+2 (and having this move whiff on purpose), it puts your opponent in a mixup if they tech. The drawback is that they can roll away from it if you do f1+2. If you think your opponent is desperate to _will roll away, just do f3, and catch their roll with a b2,1 (f3 will catch them too, but difficult)

Also, don't forget db1 spike after b! I you want. They roll, f3 will catch them_




DJ Infinite
Signature Have fear, then it jumps at you like lightning. Dont have fear, then it glances gently, guiding you to Infinity DJ Infinite RDM

off to the Navy: tekken hiatus till the end of bootcamp
hunneeh
3rd Dan
Joined: Sep 2012
Posts: 38
#23 “Quote” Edit Post
Originally posted by hunneeh
is there a video of someone doing this combo:
f+2, 3, b+4,2, 2,1, IZU, 1+2 B! ff+2,3 = 113 dmg
because i'm not getting it, izu is forward and LP+RP right? i cant get izu or izu then 1+2 to connect at all matter of fact i cant even get the 2,1 to connect it's second hit, but i'm taking it it's not supposed to or something.

sorry about that i just noticed the part in bold above the keys, and figured out what ch means.

this here is my new favorite combo:
F RP - 3, b+4,2, b+2,1, IZU, 1+2 B! ff+2,3 = 85 dmg

it's too perfekt!!
hunneeh
3rd Dan
Joined: Sep 2012
Posts: 38
#24 “Quote” Edit Post
oh and minor correction:
f2 - 3, b+4,2, f+3, IZU, 1,2 B! ff+2,3 = 85 dmg
is only 84 damage, at least that's what it says in practice mode.
MiyusRibbons
Virtuoso
Joined: Dec 2009
Posts: 208
From: United Kingdom
PSN: MiyusRibbons
XBL: MiyusRibbons
#25 “Quote” Edit Post
thanks for all the input guys its coming along really nicely.

updated with as much as i could, apparently i really suck at landing 1+4 after dashes in juggles but everything else seemed ok bar some of the damage from RDM's juggles where he may have had CH on where it wasn't needed.

@Hatman epic post!

@AncientOgre / pIchu
db+4,3 can actually be done without whiffing the first hit aswell
- d+2 B! f3, b+2,1, f+1+2, IZU 1+2 = 80 dmg

i've also started mapping all of Jun's frame data which i'll put into a public google doc when i've done a bit more so people can retest to ensure i haven't messed up but i've already found obvious errors in the inatekken list on startups.
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Josie Juggles
ConfuciusQ
Dragon Lord
Joined: Feb 2000
Posts: 867
From: USA California
PSN: Confuey
#26 “Quote” Edit Post
Is there a trick to hitting CH FC df2, f+2 into juggle? Or is it just really strict timing?
XelNaga
Top Tier Podcaster
Joined: Mar 2005
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From: USA New York
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#27 “Quote” Edit Post
Originally posted by RDM
TTT2 combos

-d3+4, b4,2, f3, b2,1,f1+2, 1+2 b!
**f3,f1+2 (77 damage)
**ff2,3 (85 damage)



first one f1+2 wiffs, still can get 80 damage, or ignore the f3 and have whole thing hit for 80, or you can ignore b,2,1 and go straight to izu for 80 also
second one gets 88

Last edited by XelNaga on Sep 20th, 2012 at 10:24

Fogelstrom
5th Dan
Joined: Sep 2012
Posts: 58
From: Sweden
PSN: Fogelstrom
XBL: DicDictator
#28 “Quote” Edit Post
f+4, f+3, f+1+2, IZU, 1,2 B! ff+2,3 = 67 dmg

Is this combo posted even possible? I can't for the life of me hit the f+3. I don't like using 1+4 so early on the high % if possible. Is there some kind of trick to this or a type-o...?
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Hatman
Sage
Joined: Jan 2001
Posts: 470
From: USA Missouri
#29 “Quote” Edit Post
Originally posted by Fogelstrom
f+4, f+3, f+1+2, IZU, 1,2 B! ff+2,3 = 67 dmg

Is this combo posted even possible? I can't for the life of me hit the f+3. I don't like using 1+4 so early on the high % if possible. Is there some kind of trick to this or a type-o...?


f+3 is the easiest follow-up to f+4, you can even mash the f+3 and it'll hit. Only at a certain angle will the f+3 whiff but it's otherwise very consistent and requires no dash 1+4 ability.
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#30 “Quote” Edit Post
Originally posted by MiyusRibbons
@AncientOgre / pIchu
db+4,3 can actually be done without whiffing the first hit aswell
- d+2 B! f3, b+2,1, f+1+2, IZU 1+2 = 80 dmg

The (d/b+4),3 means that it the first hit is irrelevant. Hit or not, only the three is important.

Originally posted by ConfuciusQ
Is there a trick to hitting CH FC df2, f+2 into juggle? Or is it just really strict timing?

CH FC d/f+2 is +18. f+2 is i17. If you can get a perfect 1f cc, then yeah, it's just strict timing. If you do it too early, you get WS+2. Too late and you are -20.
Judeas
Kyu
Joined: Dec 2009
Posts: 2
#31 “Quote” Edit Post
Originally posted by Hatman
f+3 is the easiest follow-up to f+4, you can even mash the f+3 and it'll hit. Only at a certain angle will the f+3 whiff but it's otherwise very consistent and requires no dash 1+4 ability.


Does it depend on the character you're fighting?
Because I couldn't hit it on Michelle once in practise mode. But again Mokujin in the pre-battle thing
it hit every time.
AncientOgre
6th Dan
Joined: Jul 2012
Posts: 62
PSN: AncientOgre
#32 “Quote” Edit Post
Originally posted by pIchu
AncientOgre
(d/b+4),3, d+2 b!

You can probably run up 1+4, but the timing would be a bit strict. Maybe run up b+2.

At least there's always that easy option of d+2.

Good shit thanks dude, I have been letting the opponent drop this whole time. Do you know any tech traps? like what is juns oki lol
xKazamaJinx
7th Dan
Joined: Jul 2012
Posts: 90
From: USA Wisconsin
PSN: xKazamaJinx
XBL: xKazamaJinx
#33 “Quote” Edit Post
Originally posted by MiyusRibbons
Ok i'd like to have a max damage juggle thread for Jun with and without the use of TAs, so if you have found anything that you deem easy enough to pull off without sacrificing too much damage to be considered staple or something that out damages the current juggle please post and i'll try and keep this as up to date as possible.

For TA's i think we'll have to see what people post, i'm assuming most people will be doing an early TA to shred red health or after the max solo juggle so it'll probably be a case of add in the character after bind then a different post bind on point character.

CH 4
dash, 1, b+4,2, f+3, b+2,1, f+1+2, IZU 1+2 B! ff+2,3 = 82 dmg (hard)
dash, (1)+4,2,1,2, f+1+2, IZU 1,2 B! ff+2,3 =73 dmg
dash, 1+4,2, f+3, f+1+2, IZU 1+2 B! ff+2,3 =72 dmg
dash, (1)+4,2, f+3, f+1+2, IZU 1+2 B! ff+2,3 =70 dmg

CH 1+2
- f+2, 3, b+4,2, 2,1, IZU, 1+2 B! ff+2,3 = 113 dmg
- f+2, 3, b+4,2, f+3, f+1+2, IZU, 12 B! ff+2,3 = 113 dmg

f2 / (b3),2
- 3, b+4,2, b+2,1, f+1+2, IZU, 1+2 B! ff+2,3 = 85 dmg
- 3, b+4,2, f+3, f+1+2, IZU, 1,2 B! ff+2,3 = 85 dmg

f4
- dash, 1+4, f+3, b+2,1, f+1+2, IZU 1+2 B! 3+4 = 71 dmg
- f+3, f+1+2, IZU, 1,2 B! ff+2,3 = 67 dmg

CH IZU 1,2
- b+2,1, b+2,1, f+1+2, IZU, 1,2 B! ff+2,3 = 73 dmg

IZU 2
- b+4,2, f+3, b+2,1, f+1+2, IZU 1+2 B! ff+2,3 = 82 dmg
- b+4,2, b+2,1, f+1+2, IZU, 1,2 B! ff+2,3 = 79 dmg
- b+4,2, f+3, f+1+2, IZU, 1,2 B! ff+2,3 = 78 dmg

IZU 3+4 / d3+4
- 3, b+4,2, b+2,1, f+1+2, IZU, 1+2 B! ff+2,3 = 91 dmg
- b+4,2, f+3, b+2,1, f1+2, IZU 1+2, B! ff+2,3 = 88 dmg

CH d2
- WS+2, b+4,2, b+2,1, f+1+2, IZU 1+2 B! ff+2,3 = 83 dmg
- WS+2, 1, b+2,1, f+1+2, IZU, 1,2 B!, ff+2,3 = 74 dmg

db+4,3
- d+2 B! f3, b+2,1, f+1+2, IZU 1+2 = 80 dmg

b3,4
- (1)+4, 2,1,(2), f+1+2, IZU, 1,2 B! ff+2,3 = 75 dmg

CH (b4),2
- 3, b+4,2, b+2,1, f+1+2, IZU, 1+2 B! ff+2,3 = 84 dmg

CH GEN 3
- b+4,2, f+3, b+2,1, f+1+2, IZU 1+2 B! ff+2,3 = 83 dmg
- b+4,2, b+2,1, f+1+2, IZU, 1,2 B! ff+2,3 = 80 dmg

CH GEN 4
???

CH uf3
- d/b+4,1+4, 2,1,2, f+1+2, IZU 1,2 B! ff+2,3 = 74 dmg
- d+2, b+2,1, b+2,1, f+1+2, IZU, 1+2 = 64 dmg

uf4,3
- B! dash, b+4,2, f+3, b+2,1, f+1+2, IZU 1+2 = 68 dmg (hard)
- B! WS+1+2, f+3, b+2,1, f+1+2, IZU 1+2 = 65 dmg
- B! dash, b+4,2, b+2,1, f+1+2, IZU 1+2 = 64 dmg
- B! uf+3, b+2,1, f+1+2, IZU, 1,2 = 60 dmg

CH ff4
- b+4,2, f+3, b+2,1, f+1+2, IZU 1+2 B! ff+2,3 = 89 dmg
- b+4,2, b+2,1, f+1+2, IZU, 1,2 B! ff+2,3 = 86 dmg

ff1+2
- dash, b+4,2, b+2,1, f+1+2, IZU 1,2 B! ff+2,3 = 80 dmg
- 1+4, b+2,1, f+1+2, IZU, 1,2 B! ff+2,3 = 71 dmg

WS+3
- b+4,2, b+2,1, f+1+2, IZU 1,2 B! ff+2,3 = 79 dmg (hard)
- b+4,2, b+2,1, f+1+2, IZU 1+2 B! ff+2,3 = 78 dmg

CH WS1+2
- f+2, 3, b+4,2, f+3, f+1+2, IZU 1+2 B!, ff+2,3 - 116 dmg
- uf+4,3 B! uf+3, b+2,1, f+1+2, IZU, 1,2 = 92 dmg

CH FC df2
- f+2, 3, b+4,2, b+2,1, f+1+2, IZU, 1+2 B! ff+2,3 = 117 dmg
- f+2, 3, b+4,2, f+3, f+1+2, IZU, 1,2 B! ff+2,3 = 117 dmg
- uf+4,3 B! uf+3, b+2,1, f+1+2, IZU, 1,2 = 79 dmg

CH SS4
- b+4,2, f+3, b+2,1, f+1+2, IZU 1+2 B! ff+2,3 = 87 dmg
- b+4,2, b+2,1, f+1+2, IZU, 1,2 B! ff+2,3 = 84 dmg
- b+4,2, 1, f+3, f+1+2, IZU, 1,2 B! ff+2,3 = 84 dmg

Falling Rain - df,d,df+1+2
- 3, b+4,2, b+2,1, f+1+2, IZU 1+2 B! ff+2,3 = 73 dmg

Low Parry
- 3, b+4,2, b+2,1, f+1+2, IZU 1+2 = 45 dmg


You should have cal the dmg via solo cuz dmg is diif when solo'd like f2, 3, b+4,2 b+2,1,f+1+2, IZU, 1+2, B! ff+2,3 is 82 dmg via solo

Last edited by xKazamaJinx on Sep 23rd, 2012 at 23:24

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Jason4579
Dragon Lord
Joined: Feb 2012
Posts: 888
From: England
XBL: Jason4579
#34 “Quote” Edit Post
Please correct all the notation. There are brackets that need to be added for launchers where the last hit is the launcher and the first hits of the string are required as the string is not NC or NCc.

Also, I'm finding the layout to be quite messy. Why is (hard) at the end of simple juggles? A dash into B+4 2 is hard but iWS+1+2 is easy? Please sort the combos according to difficulty and damage.

Another thing that would help a lot of players would be a list of the highest damage combo fillers, sorted by difficulty and number of hits too, that can be done from certain kinds of launchers. This would be extremely helpful for players that are looking for her combo fillers for when another character Launch~5's with Jun as their partner.

Last edited by Jason4579 on Oct 16th, 2012 at 03:05

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Yeonu
1st Dan
Joined: Sep 2012
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#35 “Quote” Edit Post
I love Jun!

Last edited by Yeonu on Oct 5th, 2012 at 12:36

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alexbib
6th Dan
Joined: Nov 2009
Posts: 60
From: Canada
PSN: alexbib
#36 “Quote” Edit Post
I need help with 2 things:

1) Very often when I do launch, 3, b42, b21, IZU, 1+2 B! the 1 in b21 misses. I can pull it off, but I can't tell what went wrong when that 1 misses. Can someone tell me which part of the combo I need to be careful about? Do I need to hit b21 early, late, maybe maximize float height by doing all moves as early as possible?

2) How do I get FC df2 CH, f2 ? How do I cancel the crouch in order to get f2 instead of ws2?

Thanks!
Jason4579
Dragon Lord
Joined: Feb 2012
Posts: 888
From: England
XBL: Jason4579
#37 “Quote” Edit Post
I've never seen Jun's standing 3 used in a combo so I can't really help with that issue, but my first guess would be that it's an axis issue. Where did you get the combo from exactly?

Jun's CH FC D/F+2, F+2 launch has a Just Frame crouch cancel into F+2. The crouch cancel is done using U. You have to be DEAD ON to get the launch too. A frame early and you get WS+2, but if you're a frame too late then F+2 will be blocked and you're at -20.
It's stupidly difficult and should in no way ever be used in a real match. It's only used for show in combo videos.
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Judeas
Kyu
Joined: Dec 2009
Posts: 2
#38 “Quote” Edit Post
Originally posted by alexbib
I need help with 2 things:

1) Very often when I do launch, 3, b42, b21, IZU, 1+2 B! the 1 in b21 misses. I can pull it off, but I can't tell what went wrong when that 1 misses. Can someone tell me which part of the combo I need to be careful about? Do I need to hit b21 early, late, maybe maximize float height by doing all moves as early as possible?

2) How do I get FC df2 CH, f2 ? How do I cancel the crouch in order to get f2 instead of ws2?

Thanks!


I was gonna ask the same thing as your first question. When it gets to the b+2,1 part I am
constantly dropping this combo. And if you do it from d+3+4 the timing seems even stricter than f+2. I just can't figure out the rythem.
Morninglord
Synthetic Insanity
Joined: Mar 2005
Posts: 2496
PSN: Morninglord
#39 “Quote” Edit Post
Was messing around with Jun/Lars and noticed that you can pick up b+3~5 with a down jab into stuff.
I couldn't hit any of lars 15 frame moves but the down jab hit, then I could do his uf+3 combo.

Reason I mention this is some characters can get quite a lot from that point. Like lili could do d+1, ws2 to knock them up really high into juggle. Could even pass back to Jun with ws2~5.

I don't know if asuka can get anything for you Jun/Asuka guys I'm just tossing it out there because I didn't see it mentioned in the juggles in this thread so far.

Play around with it see what you can come up with. Red damage is fun stuff!

Just off the top of my head...db+1~f will make a down jab recover standing (generic feature of all generic db+1's dating back to DR if not further), so you could do that then try standing stuff.
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Hatman
Sage
Joined: Jan 2001
Posts: 470
From: USA Missouri
#40 “Quote” Edit Post
Help with the b+2,1 combos that start post launch (i.e. f+2 or CH d+3+4) with 3, b+4,2 and the like:

The b+2,1 has to be pretty late. Personally I do the 3 and then b+4,2 right away and then wait a moment for the body to float so that the b+2,1 hits them right on the outstretched leg. If you do the b+2,1 too early then her attacks will go between the legs and push the opponent out too far causing the string to miss. It takes a little timing, you have to be fairly late with b+2,1 almost to the point where they might fall under your b+2 and that's when you know it'll hit right and the entire string will hit the leg.

It's also possible to put a slight delay on the 3, then delay the b+4,2, then delay the b+2,1 but I think that creates more opportunities for human error. That's just me tho.

-Hatman, that man.

Last edited by Hatman on Sep 25th, 2012 at 04:15

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